Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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Gate Keeper Issue
Hi, I develop a Mac application, initially on Catalina/Xcode12, but I recently upgrade to Monterey/Xcode13. I'm about to publish a new version: on Monterey all works as expected, but when I try the app on Sequoia, as a last step before uploading to the App Store, I encountered some weird security issues: The main symptom is that it's no longer possible to save any file from the app using the Save panel, although the User Select File entitlement is set to Read/Write. I've tried reinstalling different versions of the app, including the most recent downloaded from TestFlight. But, whatever the version, any try to save using the panel (e.g. on the desktop) results in a warning telling that I don't have authorization to record the file to that folder. Moreover, when I type spctl -a -t exec -v /Applications/***.app in the terminal, it returns rejected, even when the application has been installed by TestFlight. An EtreCheck report tells that my app is not signed, while codesign -dv /Applications/***.app returns a valid signature. I'm lost... It suspect a Gate Keeper problem, but I cannot found any info on the web about how this system could be reset. I tried sudo spctl --reset-default, but it returns This operation is no longer supported... I wonder if these symptoms depend on how the app is archived and could be propagated to my final users, or just related to a corrupted install of Sequoia on my local machine. My feeling is that a signature problem should have been detected by the archive validation, but how could we be sure? Any idea would be greatly appreciated, thanks!
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642
Feb ’25
"My App" would like to access data from other apps pop up
Hi All, I have a finder sync extension that passes data back to my main app. It currently writes to a plist file in my group container folder. Since updating to macOS 15, I have been getting this pop-up every time I trigger this writing to the plist after the finder sync extension loads. This is how I write to the plist from my finder sync extension: let appGroupDefaults = UserDefaults(suiteName: "group.team_id.Finder-Sync-Extension-Test-Project") let items = FIFinderSyncController.default().selectedItemURLs() DispatchQueue.main.async { let url = items?.first?.absoluteString var file = items?.first?.lastPathComponent if let defaults = appGroupDefaults{ defaults.set(url, forKey: "targetURL") defaults.synchronize() } self.showWindow(with: NSExtensionContext()) } This is how I read the plist from my main app: if let defaults = UserDefaults(suiteName: "group.team_id.Finder-Sync-Extension-Test-Project") { defaults.synchronize() if let clickedUrl = defaults.string(forKey: "targetURL") { window = NSWindow(contentRect: NSScreen.main?.frame ?? .zero, styleMask: [.miniaturizable, .closable, .resizable, .titled], backing: .buffered, defer: false) window?.title = "My App" window?.makeKeyAndOrderFront(nil) textField.stringValue = clickedUrl window?.contentView?.addSubview(textField) } } It is fine if this popup happens once and the user's choice gets remembered. I just don't want it to happen every time. Any help on if this is the correct way to pass data between the finder sync extension and the main app or on how to get macOS to remember the choice of the user would be great. Thanks, James
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520
Jan ’25
Unable to add "One Time Codes" support to my app
I'm working on a Password Manager app that integrates with the AutoFill Credential Provider to provide stored passwords and OTPs to the user within Safari and other apps. Password AutoFill works perfectly. I'm unable to get iOS to register that the app supports OTPs though. I've followed the Apple documentation here: https://developer.apple.com/documentation/authenticationservices/providing-one-time-passcodes-to-autofill and added "ProvidesOneTimeCodes" to the AutoFill extension's Info.plist, but iOS just doesn't seem to notice the OTP support. <key>ASCredentialProviderExtensionCapabilities</key> <dict> <key>ProvidesOneTimeCodes</key> <true/> <key>ProvidesPasswords</key> <true/> </dict> Any help would be greatly appreicated!
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361
Mar ’25
Impact of Security Vulnerabilities Caused by Enabling "Generate Debug Symbols"
We are working with an iOS app where we have enabled the “Generate Debug Symbols” setting to true in Xcode. As a result, the .dSYM files are generated and utilized in Firebase Crashlytics for crash reporting. However, we received a note in our Vulnerability Assessment report indicating a potential security concern. The report mentions that the .ipa file could be reverse-engineered due to the presence of debug symbols, and that such symbols should not be included in a released app. We could not find any security-related information about this flag, “Generate Debug Symbols,” in Apple’s documentation. Could you please clarify if enabling the “Generate Debug Symbols” flag in Xcode for a production app creates any security vulnerabilities, such as the one described in the report? The report mentions the following vulnerability: TEST-0219: Testing for Debugging Symbols The concern raised is that debugging symbols, while useful for crash symbolication, may be leveraged to reverse-engineer the app and should not be present in a production release. Your prompt confirmation on this matter would be greatly appreciated. Thank you in advance for your assistance.
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530
Mar ’25
Launch Constraint, SIP and legacy launchd plist
I have 2 basic questions related to Launch Constraints: [Q1] Are Launch Constraints supposed to work when SIP is disabled? From what I'm observing, when SIP is disabled, Launch Constraints (e.g. Launch Constraint Parent Process) are not enforced. I can understand that. But it's a bit confusing considering that the stack diagram in the WWDC 2023 session is placing the 'Environment Constraints' block under SIP, not above. Also the documentation only mentions SIP for the 'is-sip-protected' fact. [Q2] Is the SpawnConstraint key in legacy launchd plist files (i.e. inside /Library/Launch(Agents|Daemons)) officially supported? From what I'm seeing, it seems to be working when SIP is enabled. But the WWDC session and the documentation don't really talk about this case.
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167
Jun ’25
SecKeyCreateRandomKey with EC key type generates broken keypair
Why does the following code generate a public key that can't be parsed by openssl? import Security import CryptoKit func generateKeys() throws -> (privateKey: SecKey, publicKey: SecKey) { let query: [String: Any] = [ kSecAttrKeyType as String: kSecAttrKeyTypeECSECPrimeRandom, kSecAttrKeySizeInBits as String: 256, kSecAttrIsPermanent as String: false ] var error: Unmanaged<CFError>? guard let privateKey = SecKeyCreateRandomKey(query as CFDictionary, &error) else { throw error!.takeRetainedValue() } let publicKey = SecKeyCopyPublicKey(privateKey)! return (privateKey, publicKey) } extension SecKey { func exportBase64EncodedKey() -> String { var error: Unmanaged<CFError>? guard let data = SecKeyCopyExternalRepresentation(self, &error) else { fatalError("Failed to export key: \(error!.takeRetainedValue())") } return (data as Data).base64EncodedString(options: [.lineLength64Characters]) } } func printPublicKey() { let keyPair = try! generateKeys() let encodedPublicKey = keyPair.publicKey.exportBase64EncodedKey() var header = "-----BEGIN PUBLIC KEY-----" var footer = "-----END PUBLIC KEY-----" var pemKey = "\(header)\n\(encodedPublicKey)\n\(footer)\n" print(pemKey) } printPublicKey() when parsing the key I get this: openssl pkey -pubin -in new_public_key.pem -text -noout Could not find private key of Public Key from new_public_key.pem 404278EC01000000:error:1E08010C:DECODER routines:OSSL_DECODER_from_bio:unsupported:crypto/encode_decode/decoder_lib.c:102:No supported data to decode. Replacing kSecAttrKeyTypeECSECPrimeRandom with kSecAttrKeyTypeRSA and a bigger key size (e.g. 2048) gives me a working public key that can be parsed by Openssl. Thanks!
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606
Jan ’25
Permission requirements for LAContext's canEvaluatePolicy
Hi, I am developing an app that checks if biometric authentication capabilities (Face ID and Touch ID) are available on a device. I have a few questions: Do I need to include a privacy string in my app to use the LAContext's canEvaluatePolicy function? This function checks if biometric authentication is available on the device, but does not actually trigger the authentication. From my testing, it seems like a privacy declaration is only required when using LAContext's evaluatePolicy function, which would trigger the biometric authentication. Can you confirm if this is the expected behavior across all iOS versions and iPhone models? When exactly does the biometric authentication permission pop-up appear for users - is it when calling canEvaluatePolicy or evaluatePolicy? I want to ensure my users have a seamless experience. Please let me know if you have any insights on these questions. I want to make sure I'm handling the biometric authentication functionality correctly in my app. Thank you!
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120
Jun ’25
Wifi and Power option while developing Mac OS X Authorisation Plugin.
Hi, I am working on Authorisation Plugin for Mac OS X and able to get going for most of the parts and taking inspiration from Jamf Authorisation Plugin repo https://github.com/jamf/NoMADLogin-AD. I have seen in project they are implementing logic for following. Connecting to Wifi Power management (Sleep, Restart, Power Off) Question: I was wondering these things need to be implemented or is there a way some components from Mac OS X could be integrated calling some API and I don't have to implement them and I see say a top bar where these items are viable as we see in default login screen. I have developed my own login screen and I do see it is all blank everything I have to implement from scratch. Trying luck here if any API is out there to reduce work, else no option but to implement all logic. I'll really appreciate if someone just could help me know such API's are present or not. In case there are will save lot of effort. Thanks,
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420
Mar ’25
Determining if a block of data was signed on the Secure Enclave
Hello, I'm exploring the Secure Enclave APIs, and I'm wondering if it's possible to "cryptographically" determine if a block of data was signed on the Secure Enclave. When I sign a block of data using the Secure Enclave (which implies using a key pair automatically generated by the enclave) and distribute the public key to others, is there any way to verify if the message was encrypted on it / its private key was generated by it? In other words, what I'm trying to achieve is to make sure that the public key hasn't been tampered with until it reaches its destination (including on-device threats, since otherwise I could've used a normal keychain item, perhaps?). For the purpose of this example, I'm not necessarily interested in figuring out if the key was signed on a certain device's enclave, but rather on any Secure Enclave. So, using something derived from the enclave's GID Key (described in the Apple Platform Security guide) would work for this.
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Jan ’25
Device unable to download the AASA file when using a domain name with special characters
Hello, I have a fully functional webauthn relying party that uses passkeys and I am trying to implement an iOS sdk for it. On the server, the AASA file is valid and well served at /.well-known/assetlinks.json. I verified its validity with branch.io and that it is indeed cached by Apple's CDN (https://app-site-association.cdn-apple.com/a/v1/service.domain.com), but even will all these I still get the following error when installing the app on a device and starting the passkey ceremony: Passkey authorization failed. Error: The operation couldn’t be completed. Application with identifier TEAM.com.APP is not associated with domain service.domain.com So I then checked the system log when installing the app on my iPhone, and under the swcd process (which is apparently responsible of fetching the AASA file) I found the following error: swcd: Domain is invalid. Will not attempt a download. The issue that I have is that my domain is actually an IDN, it has a special character in it. But everywhere I have used it, I converted it to ASCII (punycode). With this conversion, Apple's CDN is able to fetch the AASA file, and the passkey ceremony works fine on a browser. So I don't understand how the device (both iPhone or Mac) finds this domain to be invalid? In the app's entitlements, I added the capability for an associated domain, with webcredentials:service.domain.com with the domain name converted to ASCII (punycode) and developer mode doesn't address this issue as it appears when the app is installed (and is not related to Apple's CDN). The last thing I tried was to add the domain with special characters in the app's entitlements (for webcredentials:) but then Xcode was unable to install the app on the device, and gave the following error: Failed to verify code signature (A valid provisioning profile for this executable was not found.) which happened only with a special character in the domain in the app's entitlements. All this leaves me kind of in a dead end, I understand Xcode or iOS/macOS has a hard time with IDNs and special characters (so do I), but I have no idea on how to solve this (without changing the domain name), so I would really appreciate any help. Thanks in advance. PS: I tested all this previously with another domain without special characters and it was working. It also had dashes ('-') in it and the new domain converted to ASCII is basically a regular domain with '-' in it so I suppose there is some kind of conversion made from ASCII back to special characters and that then, the domain is considered as invalid, but this doesn't really help me a lot... PS2: My devices are running on iOS 17.4.1 and macOS 14.4.1 with Xcode 15.2
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1.1k
Mar ’25
Certificate Trust Failing in Latest OS Releases
Trying to apply 'always trust' to certificate added to keychain using both SecItemAdd() and SecPKCS12Import() with SecTrustSettingsSetTrustSettings(). I created a launchdaemon for this purpose. AuthorizationDB is modified so that any process running in root can apply trust to certificate. let option = SecTrustSettingsResult.trustRoot.rawValue // SecTrustSettingsResult.trustAsRoot.rawValue for non-root certificates let status = SecTrustSettingsSetTrustSettings(secCertificate, SecTrustSettingsDomain.admin, [kSecTrustSettingsResult: NSNumber(value: option.rawValue)] as CFTypeRef). Above code is used to trust certificates and it was working on os upto 14.7.4. In 14.7.5 SecTrustSettingsSetTrustSettings() returns errAuthorizationInteractionNotAllowed. In 15.5 modifying authorization db with AuthorizationRightSet() itself is returning errAuthorizationDenied.Tried manually editing authorization db via terminal and same error occurred. Did apple update anything on Security framework? Any other way to trust certificates?
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159
Jun ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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225
Jun ’25
802.1X authentication using certificates in the data protection keychain
Can you please give me a hand with importing certificates under MacOS? I want to connect to Wi-Fi with 802.1X authentication (EAP-TLS) using a certificate that my homebrew application imported into my data protection keychain, but the imported certificate does not show up and I cannot select the certificate. It also does not show up in the Keychain Access app. One method I have tried is to import it into the data protection keychain by using the SecItemAdd function and setting kSecUseDataProtectionKeychain to true, but it does not work. Is there a better way to do this? ID: for id in identities { let identityParams: [String: Any] = [ kSecValueRef as String: id, kSecReturnPersistentRef as String: true, kSecUseDataProtectionKeychain as String: true ] let addIdentityStatus = SecItemAdd(identityParams as CFDictionary, nil) if addIdentityStatus == errSecSuccess { print("Successfully added the ID.: \(addIdentityStatus)") } else { print("Failed to add the ID.: \(addIdentityStatus)") } } Certificate: for cert in certificates { let certParams: [String: Any] = [ kSecValueRef as String: cert, kSecReturnPersistentRef as String: true, kSecUseDataProtectionKeychain as String: true ] let addCertStatus = SecItemAdd(certParams as CFDictionary, nil) if addCertStatus == errSecSuccess { print("Successfully added the certificate.: (\(addCertStatus))") } else { print("Failed to add the certificate.: (\(addCertStatus))") } } Private key: for privateKey in keys { let keyTag = UUID().uuidString.data(using: .utf8)! let keyParams: [String: Any] = [ kSecAttrApplicationTag as String: keyTag, kSecValueRef as String: privateKey, kSecReturnPersistentRef as String: true, kSecUseDataProtectionKeychain as String: true ] let addKeyStatus = SecItemAdd(keyParams as CFDictionary, nil) if addKeyStatus == errSecSuccess { print("Successfully added the private key.: \(addKeyStatus)") } else { print("Failed to add the private key.: \(addKeyStatus)") } }
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356
Mar ’25
Best Practice for Keychain Storage for a C++ Plugin in a Host App (Maya)?
Hi everyone, I'm developing a C++ plugin (.bundle) for a third-party host application (Autodesk Maya) on macOS, and I'm finalizing the design for our licensing system. The plugin is distributed outside the Mac App Store. My goal is to securely store a license key in the user's Keychain. After some research, my proposed implementation is as follows: On activation, store the license data in the user's login keychain as a Generic Password (kSecClassGenericPassword) using the SecItem APIs. To ensure the plugin can access the item when loaded by Maya, I will use a specific Keychain Access Group (e.g., MY_TEAM_ID.com.mywebsite). The final .bundle will be code-signed with our company's Developer ID certificate. The signature will include an entitlements file (.entitlements) that specifies the matching keychain-access-groups permission. My understanding is that this combination of a unique Keychain Access Group and a properly signed/entitled bundle is the key to getting reliable Keychain access. This should also correctly trigger the one-time user permission prompt on first use. Does this sound like the correct and most robust approach for this scenario? Are there any common pitfalls with a plugin's Keychain access from within a host app that I should be aware of? Thanks for any feedback!
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131
Jun ’25
Same Device Code in 2 apple phones
Hi, We came accross with 2 devices, iPhone 12 and iphone16 pro. the both have same device code. Both the devices have same apple id and belongs to same user I had understanding that device codes are unique to device. How this can happen? Any remediation? Thanks, Veena
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276
Jan ’25
Secure Enclave Cryptokit
I am using the CryptoKit SecureEnclave enum to generate Secure Enclave keys. I've got a couple of questions: What is the lifetime of these keys? When I don't store them somewhere, how does the Secure Enclave know they are gone? Do backups impact these keys? I.e. can I lose access to the key when I restore a backup? Do these keys count to the total storage capacity of the Secure Enclave? If I recall correctly, the Secure Enclave has a limited storage capacity. Do the SecureEnclave key instances count towards this storage capacity? What is the dataRepresentation and how can I use this? I'd like to store the Secure Enclave (preferably not in the Keychain due to its limitations). Is it "okay" to store this elsewhere, for instance in a file or in the UserDefaults? Can the dataRepresentation be used in other apps? If I had the capability of extracting the dataRepresentation as an attacker, could I then rebuild that key in my malicious app, as the key can be rebuilt with the Secure Enclave on the same device, or are there measures in place to prevent this (sandbox, bundle id, etc.)
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224
Jun ’25