Hello dear community,
I have the sample code from Apple “CapturingDepthUsingLiDAR” to access the LiDAR on my iPhone 12 Pro. My goal is to use the “photo output” function to generate a point cloud from a single image and then save it as a ply file. So far I have tested different approaches to create a .ply file from the depthmap, the intrinsic camera data and the rgba values. Unfortunately, I have had no success so far and the result has always been an incorrect point cloud.
My question now is whether there are already approaches to this and whether anyone has any experience with it.
Thank you very much in advance!!!
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I'm dealing with a strange bug where I am requesting read access for 'appleExerciseTime' and 'activitySummaryType', and despite enabling both in the permission sheet, they are being set to 'sharingDenied'.
I'm writing a Swift Test for making sure permissions are being granted.
@Test
func PermissionsGranted() {
try await self.manager.getPermissions()
for type in await manager.allHealthTypes {
let status = await manager.healthStore.authorizationStatus(for: type)
#expect(status == .sharingAuthorized, "\(type) authorization status is \(status)")
}
}
let healthTypesToShare: Set<HKSampleType> = [
HKQuantityType(.bodyMass),
HKQuantityType(.bodyFatPercentage),
HKQuantityType(.leanBodyMass),
HKQuantityType(.activeEnergyBurned),
HKQuantityType(.basalEnergyBurned),
HKObjectType.workoutType()
]
let allHealthTypes: Set<HKObjectType> = [
HKQuantityType(.bodyMass),
HKQuantityType(.bodyFatPercentage),
HKQuantityType(.leanBodyMass),
HKQuantityType(.activeEnergyBurned),
HKQuantityType(.basalEnergyBurned),
HKQuantityType(.appleExerciseTime),
HKObjectType.activitySummaryType()
]
let healthStore = HKHealthStore()
func getPermissions() async throws {
try await healthStore.requestAuthorization(toShare: self.healthTypesToShare, read: self.allHealthTypes)
}
After 'getPermissions' runs, the permission sheet shows up on the Simulator, and I accept all. I've double checked that the failing permissions show up on the sheet and are enabled. Then the test fails with:
Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1)
Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1)
With the rawValue of '1' being 'sharingDenied'. All other permissions are granted. Is there a workaround here, or something I'm potentially doing wrong?
Consider this Swift struct:
public struct Example
{
public func foo(callback: ()->Void)
{
....
}
public func blah(i: Int)
{
....
}
....
}
Using Swift/C++ interop, I can create Example objects and call methods like blah. But I can't call foo because Swift/C++ interop doesn't currently support passing closures (right?).
On the other hand, Swift/objC does support passing objC blocks to Swift functions. But I can't use that here because Example is a Swift struct, not a class. So I could change it to a class, and update everything to work with reference rather than value semantics; but then I also have to change the objC++ code to create the object and call its methods using objC syntax. I'd like to avoid that.
Is there some hack that I can use to make this possible? I'm hoping that I can wrap a C++ std::function in some sort of opaque wrapper and pass that to swift, or something.
Thanks for any suggestions!
"the compiler is unable to type-check this expression in reasonable time; try breaking up the expression into distinct sub-expressions" ...... it killing me !!!!
On iOS 18 some string functions return incorrect values in some cases.
Found problems on replacingOccurrences() and split() functions, but there may be others.
In the results of these functions in some cases a character is left in the result string when it shouldn't.
This did not happen on iOS17 and older versions.
I created a very simple Test Project to reproduce the problem.
If I run these tests on iOS17 or older the tests succeed.
If I run these tests on iOS18 the tests fail.
test_TestStr1() function shows a problem in replacingOccurrences() directly using strings.
test_TestStr2() function shows a problem in split() that seems to happen only when bridging from NSString to String.
import XCTest
final class TestStrings18Tests: XCTestCase {
override func setUpWithError() throws {
// Put setup code here. This method is called before the invocation of each test method in the class.
}
override func tearDownWithError() throws {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
func test_TestStr1()
{
let str1 = "_%\u{7}1\u{7}_";
let str2 = "%\u{7}1\u{7}";
let str3 = "X";
let str4 = str1.replacingOccurrences(of: str2, with: str3);
//This should be true
XCTAssertTrue(str4 == "_X_");
}
func test_TestStr2()
{
let s1 = "TVAR(6)\u{11}201\"Ã\"\u{11}201\"A\"";
let s2 = s1.components(separatedBy: "\u{11}201");
let t1 = NSString("TVAR(6)\u{11}201\"Ã\"\u{11}201\"A\"") as String;
let t2 = t1.components(separatedBy: "\u{11}201");
XCTAssertTrue(s2.count == t2.count);
let c = s2.count
//This should be True
XCTAssertTrue(s2[0] == t2[0]);
}
}
Topic:
Programming Languages
SubTopic:
Swift
Hey everyone,
I’m learning async/await and trying to fetch an image from a URL off the main thread to avoid overloading it, while updating the UI afterward. Before starting the fetch, I want to show a loading indicator (UI-related work). I’ve implemented this in two different ways using Task and Task.detached, and I have some doubts:
Is using Task { @MainActor the better approach?
I added @MainActor because, after await, the resumed execution might not return to the Task's original actor. Is this the right way to ensure UI updates are done safely?
Does calling fetchImage() on @MainActor force it to run entirely on the main thread?
I used an async data fetch function (not explicitly marked with any actor). If I were to use a completion handler instead, would the function run on the main thread?
Is using Task.detached overkill here?
I tried Task.detached to ensure the fetch runs on a non-main actor. However, it seems to involve unnecessary actor hopping since I still need to hop back to the main actor for UI updates. Is there any scenario where Task.detached would be a better fit?
class ViewController : UIViewController{
override func viewDidLoad() {
super.viewDidLoad()
//MARK: First approch
Task{@MainActor in
showLoading()
let image = try? await fetchImage() //Will the image fetch happen on main thread?
updateImageView(image:image)
hideLoading()
}
//MARK: 2nd approch
Task{@MainActor in
showLoading()
let detachedTask = Task.detached{
try await self.fetchImage()
}
updateImageView(image:try? await detachedTask.value)
hideLoading()
}
}
func fetchImage() async throws -> UIImage {
let url = URL(string: "https://via.placeholder.com/600x400.png?text=Example+Image")!
//Async data function call
let (data, response) = try await URLSession.shared.data(from: url)
guard let httpResponse = response as? HTTPURLResponse, httpResponse.statusCode == 200 else {
throw URLError(.badServerResponse)
}
guard let image = UIImage(data: data) else {
throw URLError(.cannotDecodeContentData)
}
return image
}
func showLoading(){
//Show Loader handling
}
func hideLoading(){
//Hides the loader
}
func updateImageView(image:UIImage?){
//Image view updated
}
}
https://developer.apple.com/forums/thread/768776
Swift concurrency is an important part of my day-to-day job. I created the following document for an internal presentation, and I figured that it might be helpful for others.
If you have questions or comments, put them in a new thread here on DevForums. Use the App & System Services > Processes & Concurrency topic area and tag it with both Swift and Concurrency.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Swift Concurrency Proposal Index
This post summarises the Swift Evolution proposals that went into the Swift concurrency design. It covers the proposal that are implemented in Swift 6.2, plus a few additional ones that aren’t currently available.
The focus is here is the Swift Evolution proposals. For general information about Swift concurrency, see the documentation referenced by Concurrency Resources.
Swift 6.0
The following Swift Evolution proposals form the basis of the Swift 6.0 concurrency design.
SE-0176 Enforce Exclusive Access to Memory
link: SE-0176
notes: This defines the “Law of Exclusivity”, a critical foundation for both serial and concurrent code.
SE-0282 Clarify the Swift memory consistency model ⚛︎
link: SE-0282
notes: This defines Swift’s memory model, that is, the rules about what is and isn’t allowed when it comes to concurrent memory access.
SE-0296 Async/await
link: SE-0296
introduces: async functions, async, await
SE-0297 Concurrency Interoperability with Objective-C
link: SE-0297
notes: Specifies how Swift imports an Objective-C method with a completion handler as an async method. Explicitly allows @objc actors.
SE-0298 Async/Await: Sequences
link: SE-0298
introduces: AsyncSequence, for await syntax
notes: This just defines the AsyncSequence protocol. For one concrete implementation of that protocol, see SE-0314.
SE-0300 Continuations for interfacing async tasks with synchronous code
link: SE-0300
introduces: CheckedContinuation, UnsafeContinuation
notes: Use these to create an async function that wraps a legacy request-reply concurrency construct.
SE-0302 Sendable and @Sendable closures
link: SE-0302
introduces: Sendable, @Sendable closures, marker protocols
SE-0304 Structured concurrency
link: SE-0304
introduces: unstructured and structured concurrency, Task, cancellation, CancellationError, withTaskCancellationHandler(…), sleep(…), withTaskGroup(…), withThrowingTaskGroup(…)
notes: For the async let syntax, see SE-0317. For more ways to sleep, see SE-0329 and SE-0374. For discarding task groups, see SE-0381.
SE-0306 Actors
link: SE-0306
introduces: actor syntax
notes: For actor-isolated parameters and the nonisolated keyword, see SE-0313. For global actors, see SE-0316. For custom executors and the Actor protocol, see SE-0392.
SE-0311 Task Local Values
link: SE-0311
introduces: TaskLocal
SE-0313 Improved control over actor isolation
link: SE-0313
introduces: isolated parameters, nonisolated
SE-0314 AsyncStream and AsyncThrowingStream
link: SE-0314
introduces: AsyncStream, AsyncThrowingStream, onTermination
notes: These are super helpful when you need to publish a legacy notification construct as an async stream. For a simpler API to create a stream, see SE-0388.
SE-0316 Global actors
link: SE-0316
introduces: GlobalActor, MainActor
notes: This includes the @MainActor syntax for closures.
SE-0317 async let bindings
link: SE-0317
introduces: async let syntax
SE-0323 Asynchronous Main Semantics
link: SE-0323
SE-0327 On Actors and Initialization
link: SE-0327
notes: For a proposal to allow access to non-sendable isolated state in a deinitialiser, see SE-0371.
SE-0329 Clock, Instant, and Duration
link: SE-0329
introduces: Clock, InstantProtocol, DurationProtocol, Duration, ContinuousClock, SuspendingClock
notes: For another way to sleep, see SE-0374.
SE-0331 Remove Sendable conformance from unsafe pointer types
link: SE-0331
SE-0337 Incremental migration to concurrency checking
link: SE-0337
introduces: @preconcurrency, explicit unavailability of Sendable
notes: This introduces @preconcurrency on declarations, on imports, and on Sendable protocols. For @preconcurrency conformances, see SE-0423.
SE-0338 Clarify the Execution of Non-Actor-Isolated Async Functions
link: SE-0338
note: This change has caught a bunch of folks by surprise and there’s a discussion underway as to whether to adjust it.
SE-0340 Unavailable From Async Attribute
link: SE-0340
introduces: noasync availability kind
SE-0343 Concurrency in Top-level Code
link: SE-0343
notes: For how strict concurrency applies to global variables, see SE-0412.
SE-0374 Add sleep(for:) to Clock
link: SE-0374
notes: This builds on SE-0329.
SE-0381 DiscardingTaskGroups
link: SE-0381
introduces: DiscardingTaskGroup, ThrowingDiscardingTaskGroup
notes: Use this for task groups that can run indefinitely, for example, a network server.
SE-0388 Convenience Async[Throwing]Stream.makeStream methods
link: SE-0388
notes: This builds on SE-0314.
SE-0392 Custom Actor Executors
link: SE-0392
introduces: Actor protocol, Executor, SerialExecutor, ExecutorJob, assumeIsolated(…)
notes: For task executors, a closely related concept, see SE-0417. For custom isolation checking, see SE-0424.
SE-0395 Observation
link: SE-0395
introduces: Observation module, Observable
notes: While this isn’t directly related to concurrency, it’s relationship to Combine, which is an important exising concurrency construct, means I’ve included it in this list.
SE-0401 Remove Actor Isolation Inference caused by Property Wrappers
link: SE-0401, commentary
availability: upcoming feature flag: DisableOutwardActorInference
SE-0410 Low-Level Atomic Operations ⚛︎
link: SE-0410
introduces: Synchronization module, Atomic, AtomicLazyReference, WordPair
SE-0411 Isolated default value expressions
link: SE-0411, commentary
SE-0412 Strict concurrency for global variables
link: SE-0412
introduces: nonisolated(unsafe)
notes: While this is a proposal about globals, the introduction of nonisolated(unsafe) applies to “any form of storage”.
SE-0414 Region based Isolation
link: SE-0414, commentary
notes: To send parameters and results across isolation regions, see SE-0430.
SE-0417 Task Executor Preference
link: SE-0417, commentary
introduces: withTaskExecutorPreference(…), TaskExecutor, globalConcurrentExecutor
notes: This is closely related to the custom actor executors defined in SE-0392.
SE-0418 Inferring Sendable for methods and key path literals
link: SE-0418, commentary
availability: upcoming feature flag: InferSendableFromCaptures
notes: The methods part of this is for “partial and unapplied methods”.
SE-0420 Inheritance of actor isolation
link: SE-0420, commentary
introduces: #isolation, optional isolated parameters
notes: This is what makes it possible to iterate over an async stream in an isolated async function.
SE-0421 Generalize effect polymorphism for AsyncSequence and AsyncIteratorProtocol
link: SE-0421, commentary
notes: Previously AsyncSequence used an experimental mechanism to support throwing and non-throwing sequences. This moves it off that. Instead, it uses an extra Failure generic parameter and typed throws to achieve the same result. This allows it to finally support a primary associated type. Yay!
SE-0423 Dynamic actor isolation enforcement from non-strict-concurrency contexts
link: SE-0423, commentary
introduces: @preconcurrency conformance
notes: This adds a number of dynamic actor isolation checks (think assumeIsolated(…)) to close strict concurrency holes that arise when you interact with legacy code.
SE-0424 Custom isolation checking for SerialExecutor
link: SE-0424, commentary
introduces: checkIsolation()
notes: This extends the custom actor executors introduced in SE-0392 to support isolation checking.
SE-0430 sending parameter and result values
link: SE-0430, commentary
introduces: sending
notes: Adds the ability to send parameters and results between the isolation regions introduced by SE-0414.
SE-0431 @isolated(any) Function Types
link: SE-0431, commentary, commentary
introduces: @isolated(any) attribute on function types, isolation property of functions values
notes: This is laying the groundwork for SE-NNNN Closure isolation control. That, in turn, aims to bring the currently experimental @_inheritActorContext attribute into the language officially.
SE-0433 Synchronous Mutual Exclusion Lock 🔒
link: SE-0433
introduces: Mutex
SE-0434 Usability of global-actor-isolated types
link: SE-0434, commentary
availability: upcoming feature flag: GlobalActorIsolatedTypesUsability
notes: This loosen strict concurrency checking in a number of subtle ways.
Swift 6.1
Swift 6.1 has the following additions.
Vision: Improving the approachability of data-race safety
link: vision
SE-0442 Allow TaskGroup’s ChildTaskResult Type To Be Inferred
link: SE-0442, commentary
notes: This represents a small quality of life improvement for withTaskGroup(…) and withThrowingTaskGroup(…).
SE-0449 Allow nonisolated to prevent global actor inference
link: SE-0449, commentary
notes: This is a straightforward extension to the number of places you can apply nonisolated.
Swift 6.2
Xcode 26 beta has two new build settings:
Approachable Concurrency enables the following feature flags: DisableOutwardActorInference, GlobalActorIsolatedTypesUsability, InferIsolatedConformances, InferSendableFromCaptures, and NonisolatedNonsendingByDefault.
Default Actor Isolation controls SE-0466
Swift 6.2, still in beta, has the following additions.
SE-0371 Isolated synchronous deinit
link: SE-0371, commentary
introduces: isolated deinit
notes: Allows a deinitialiser to access non-sendable isolated state, lifting a restriction imposed by SE-0327.
SE-0457 Expose attosecond representation of Duration
link: SE-0457
introduces: attoseconds, init(attoseconds:)
SE-0461 Run nonisolated async functions on the caller’s actor by default
link: SE-0461
availability: upcoming feature flag: NonisolatedNonsendingByDefault
introduces: nonisolated(nonsending), @concurrent
notes: This represents a significant change to how Swift handles actor isolation by default, and introduces syntax to override that default.
SE-0462 Task Priority Escalation APIs
link: SE-0462
introduces: withTaskPriorityEscalationHandler(…)
notes: Code that uses structured concurrency benefits from priority boosts automatically. This proposal exposes APIs so that code using unstructured concurrency can do the same.
SE-0463 Import Objective-C completion handler parameters as @Sendable
link: SE-0463
notes: This is a welcome resolution to a source of much confusion.
SE-0466 Control default actor isolation inference
link: SE-0466, commentary
availability: not officially approved, but a de facto part of Swift 6.2
introduces: -default-isolation compiler flag
notes: This is a major component of the above-mentioned vision document.
SE-0468 Hashable conformance for Async(Throwing)Stream.Continuation
link: SE-0468
notes: This is an obvious benefit when you’re juggling a bunch of different async streams.
SE-0469 Task Naming
link: SE-0469
introduces: name, init(name:…)
SE-0470 Global-actor isolated conformances
link: SE-0470
availability: upcoming feature flag: InferIsolatedConformances
introduces: @SomeActor protocol conformance
notes: This is particularly useful when you want to conform an @MainActor type to Equatable, Hashable, and so on.
SE-0471 Improved Custom SerialExecutor isolation checking for Concurrency Runtime
link: SE-0471
notes: This is a welcome extension to SE-0424.
SE-0472 Starting tasks synchronously from caller context
link: SE-0472
introduces: immediate[Detached](…), addImmediateTask[UnlessCancelled](…),
notes: This introduces the concept of an immediate task, one that initially uses the calling execution context. This is one of those things where, when you need it, you really need it. But it’s hard to summary when you might need it, so you’ll just have to read the proposal (-:
In Progress
The proposals in this section didn’t make Swift 6.2.
SE-0406 Backpressure support for AsyncStream
link: SE-0406
availability: returned for revision
notes: Currently AsyncStream has very limited buffering options. This was a proposal to improve that. This feature is still very much needed, but the outlook for this proposal is hazy. My best guess is that something like this will land first in the Swift Async Algorithms package. See this thread.
SE-NNNN Closure isolation control
link: SE-NNNN
introduces: @inheritsIsolation
availability: not yet approved
notes: This aims to bring the currently experimental @_inheritActorContext attribute into the language officially. It’s not clear how this will play out given the changes in SE-0461.
Revision History
2025-09-02 Updated for the upcoming release Swift 6.2.
2025-04-07 Updated for the release of Swift 6.1, including a number of things that are still in progress.
2024-11-09 First post.
This is not a question but more of a hint where I was having trouble with. In my SwiftData App I wanted to move from Swift 5 to Swift 6, for that, as recommended, I stayed in Swift 5 language mode and set 'Strict Concurrency Checking' to 'Complete' within my build settings.
It marked all the places where I was using predicates with the following warning:
Type '' does not conform to the 'Sendable' protocol; this is an error in the Swift 6 language mode
I had the same warnings for SortDescriptors.
I spend quite some time searching the web and wrapping my head around how to solve that issue to be able to move to Swift 6. In the end I found this existing issue in the repository of the Swift Language https://github.com/swiftlang/swift/issues/68943. It says that this is not a warning that should be seen by the developer and in fact when turning Swift 6 language mode on those issues are not marked as errors.
So if anyone is encountering this when trying to fix all issues while staying in Swift 5 language mode, ignore those, fix the other issues and turn on Swift 6 language mode and hopefully they are gone.
We are getting a crash _dispatch_assert_queue_fail when the cancellationHandler on NSProgress is called.
We do not see this with iOS 17.x, only on iOS 18. We are building in Swift 6 language mode and do not have any compiler warnings.
We have a type whose init looks something like this:
init(
request: URLRequest,
destinationURL: URL,
session: URLSession
) {
progress = Progress()
progress.kind = .file
progress.fileOperationKind = .downloading
progress.fileURL = destinationURL
progress.pausingHandler = { [weak self] in
self?.setIsPaused(true)
}
progress.resumingHandler = { [weak self] in
self?.setIsPaused(false)
}
progress.cancellationHandler = { [weak self] in
self?.cancel()
}
When the progress is cancelled, and the cancellation handler is invoked. We get the crash. The crash is not reproducible 100% of the time, but it happens significantly often. Especially after cleaning and rebuilding and running our tests.
* thread #4, queue = 'com.apple.root.default-qos', stop reason = EXC_BREAKPOINT (code=1, subcode=0x18017b0e8)
* frame #0: 0x000000018017b0e8 libdispatch.dylib`_dispatch_assert_queue_fail + 116
frame #1: 0x000000018017b074 libdispatch.dylib`dispatch_assert_queue + 188
frame #2: 0x00000002444c63e0 libswift_Concurrency.dylib`swift_task_isCurrentExecutorImpl(swift::SerialExecutorRef) + 284
frame #3: 0x000000010b80bd84 MyTests`closure #3 in MyController.init() at MyController.swift:0
frame #4: 0x000000010b80bb04 MyTests`thunk for @escaping @callee_guaranteed @Sendable () -> () at <compiler-generated>:0
frame #5: 0x00000001810276b0 Foundation`__20-[NSProgress cancel]_block_invoke_3 + 28
frame #6: 0x00000001801774ec libdispatch.dylib`_dispatch_call_block_and_release + 24
frame #7: 0x0000000180178de0 libdispatch.dylib`_dispatch_client_callout + 16
frame #8: 0x000000018018b7dc libdispatch.dylib`_dispatch_root_queue_drain + 1072
frame #9: 0x000000018018bf60 libdispatch.dylib`_dispatch_worker_thread2 + 232
frame #10: 0x00000001012a77d8 libsystem_pthread.dylib`_pthread_wqthread + 224
Any thoughts on why this is crashing and what we can do to work-around it? I have not been able to extract our code into a simple reproducible case yet. And I mostly see it when running our code in a testing environment (XCTest). Although I have been able to reproduce it running an app a few times, it's just less common.
Hey all!
in my personal quest to make future proof apps moving to Swift 6, one of my app has a problem when setting an artwork image in MPNowPlayingInfoCenter
Here's what I'm using to set the metadata
func setMetadata(title: String? = nil, artist: String? = nil, artwork: String? = nil) async throws {
let defaultArtwork = UIImage(named: "logo")!
var nowPlayingInfo = [
MPMediaItemPropertyTitle: title ?? "***",
MPMediaItemPropertyArtist: artist ?? "***",
MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in
defaultArtwork
}
] as [String: Any]
if let artwork = artwork {
guard let url = URL(string: artwork) else { return }
let (data, response) = try await URLSession.shared.data(from: url)
guard (response as? HTTPURLResponse)?.statusCode == 200 else { return }
guard let image = UIImage(data: data) else { return }
nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in
image
}
}
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
the app crashes when hitting
MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in
defaultArtwork
}
or
nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in
image
}
commenting out these two make the app work again.
Again, no clue on why.
Thanks in advance
Hey all!
During the migration of a production app to swift 6, I've encountered a problem: when hitting the UNUserNotificationCenter.current().requestAuthorization the app crashes.
If I switch back to Language Version 5 the app works as expected.
The offending code is defined here
class AppDelegate: NSObject, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
FirebaseConfiguration.shared.setLoggerLevel(.min)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(options: authOptions) { _, _ in }
application.registerForRemoteNotifications()
Messaging.messaging().delegate = self
return true
}
}
The error is depicted here:
I have no idea how to fix this.
Any help will be really appreciated
thanks in advance
Topic:
Programming Languages
SubTopic:
Swift
Tags:
User Notifications
Notification Center
Concurrency
Hello, I have a problem with the .onMove function. I believe I have set everything up properly. However, the moving does not seem to be working correctly. When I try to move the item, it is highlighted first, as it is supposed to be. Then, while I am moving it through the list, it disappears for some reason, and at the end of the move, it comes back to its initial place. (I use iOS 16.0 minimum, so I don't have to include the EditButton(). It works the same in the edit mode tho)
import SwiftUI
struct Animal: Identifiable {
var id = UUID()
var name: String
}
struct ListMove: View {
@State var animals = [Animal(name: "Dog"), Animal(name: "Cat"), Animal(name: "Cow"), Animal(name: "Goat"), Animal(name: "Chicken")]
var body: some View {
List {
ForEach(animals) { animal in
Text(animal.name)
}
.onMove(perform: move)
}
}
func move(from source: IndexSet, to destination: Int) {
animals.move(fromOffsets: source, toOffset: destination)
}
}
#Preview {
ListMove()
}
For some time now Xcode has been downloading crash reports from users of my app about crashes related to arrays. One of them looks like this:
...
Code Type: ARM-64
Parent Process: launchd [1]
User ID: 501
Date/Time: 2024-07-18 14:59:40.4375 +0800
OS Version: macOS 15.0 (24A5289h)
...
Crashed Thread: 0
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x00000001045048b8
Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5
Terminating Process: exc handler [1771]
Thread 0 Crashed:
0 MyApp 0x00000001045048b8 specialized Collection.map<A>(_:) + 596
1 MyApp 0x00000001045011e4 MyViewController.validateToolbarButtons() + 648 (MyViewController.swift:742)
...
The relevant code looks like this:
class MyViewController {
func validateToolbarButtons() {
let indexes = tableView.clickedRow == -1 || tableView.selectedRowIndexes.contains(tableView.clickedRow) ? tableView.selectedRowIndexes : IndexSet(integer: tableView.clickedRow)
let items = indexes.map({ myArray[$0] })
...
}
}
The second crash looks like this:
...
Code Type: X86-64 (Native)
Parent Process: launchd [1]
User ID: 502
Date/Time: 2024-07-15 15:53:35.2229 -0400
OS Version: macOS 15.0 (24A5289h)
...
Crashed Thread: 0
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4
Terminating Process: exc handler [13244]
Thread 0 Crashed:
0 libswiftCore.dylib 0x00007ff812904fc0 _assertionFailure(_:_:flags:) + 288
1 MyApp 0x0000000101a31e04 specialized _ArrayBuffer._getElementSlowPath(_:) + 516
2 MyApp 0x00000001019d04eb MyObject.myProperty.setter + 203 (MyObject.swift:706)
3 MyApp 0x000000010192f66e MyViewController.controlTextDidChange(_:) + 190 (MyViewController.swift:166)
...
And the relevant code looks like this:
class MyObject {
var myProperty: [MyObject] {
get {
...
}
set {
let items = newValue.map({ $0.id })
...
}
}
}
What could cause such crashes? Could they be caused by anything other than concurrent access from multiple threads (which I'm quite sure is not the case here, as I only access these arrays from the main thread)?
Why doesn’t deinit support async? At the end of a test, I want to wipe data from HealthKit, and it’s delete function is asynchronous.
I want to build a Swift library package that uses modified build of OpenSSL and Curl.
I have already statically compiled both and verified I can use them in an Objective-C framework on my target platform (iOS & iOS Simulator). I'm using XCFramework files that contain the static library binaries and headers:
openssl.xcframework/
ios-arm64/
openssl.framework/
Headers/
[...]
openssl
ios-arm64_x86_64-simulator/
openssl.framework/
Headers/
[...]
openssl
Info.plist
I'm not sure how I'm supposed to set up my Swift package to import these libraries.
I can use .systemLibrary but that seems to use the embedded copies of libssl and libcurl on my system, and I can't figure out how to use the path: parameter to that.
I also tried using a .binaryTarget pointing to the XCFramework files, but that didn't seem to work as there is no module generated and I'm not sure how to make one myself.
At a basic high level, this is what I'm trying to accomplish:
where libcrypto & libssl come from the provided openssl.xcframework file, and libcurl from curl.xcframework
I'm continuing with the migration towards Swift 6. Within one of our libraries, I want to check whether a parameter object: Any? confirms to Sendable.
I tried the most obvious one:
if let sendable = object as? Sendable {
}
But that results into the compiler error "Marker protocol 'Sendable' cannot be used in a conditional cast".
Is there an other way to do this?
I have implemented the Game Center for authentication and saving player's game data. Both authentication and saving player's data works correctly all the time, but there is a problem with fetching and loading the data.
The game works like this:
At the startup, I start the authentication
After the player successfully logs in, I start loading the player's data by calling fetchSavedGames method
If a game data exists for the player, I receive a list of SavedGame object containing the player's data
The problem is that after I uninstall the game and install it again, sometimes the SavedGame list is empty(step 3). But if I don't uninstall the game and reopen the game, this process works fine.
Here's the complete code of Game Center implementation:
class GameCenterHandler {
public func signIn() {
GKLocalPlayer.local.authenticateHandler = { viewController, error in
if let viewController = viewController {
viewController.present(viewController, animated: false)
return
}
if error != nil {
// Player could not be authenticated.
// Disable Game Center in the game.
return
}
// Auth successfull
self.load(filename: "TestFileName")
}
}
public func save(filename: String, data: String) {
if GKLocalPlayer.local.isAuthenticated {
GKLocalPlayer.local.saveGameData(Data(data.utf8), withName: filename) { savedGame, error in
if savedGame != nil {
// Data saved successfully
}
if error != nil {
// Error in saving game data!
}
}
} else {
// Error in saving game data! User is not authenticated"
}
}
public func load(filename: String) {
if GKLocalPlayer.local.isAuthenticated {
GKLocalPlayer.local.fetchSavedGames { games, error in
if let game = games?.first(where: {$0.name == filename}){
game.loadData { data, error in
if data != nil {
// Data loaded successfully
}
if error != nil {
// Error in loading game data!
}
}
} else {
// Error in loading game data! Filename not found
}
}
} else {
// Error in loading game data! User is not authenticated
}
}
}
I have also added Game Center and iCloud capabilities in xcode. Also in the iCloud section, I selected the iCloud Documents and added a container.
I found a simillar question here but it doesn't make things clearer.
Hello,
I am developing a private internal Flutter app for our customer, which will not be published on the Apple Store. One of the key features of this app is to collect RF strength metrics to share user experience with the network.
For Android, we successfully implemented the required functionality and are able to collect the following metrics:
Signal strength level (0-4)
Signal strength in dBm
RSSI
RSRQ
Cell ID
Location Area Code
Carrier name
Mobile country code
Mobile network code
Radio access technology
Connection status
Duplex mode
However, for iOS, we are facing challenges with CoreTelephony, which is not returning the necessary data. We are aware that CoreTelephony is deprecated and are looking for alternatives.
We noticed that a lot of the information we need is available via FTMInternal-4. Is there a way to access this data for a private app? Are there any other recommended approaches or frameworks that can be used to gather cellular network information on iOS for an app that won't be distributed via the Apple Store?
my swift code
import Foundation
import CoreTelephony
class RfSignalStrengthImpl: RfSignalStrengthApi {
func getCellularSignalStrength(completion: @escaping (Result<CellularSignalStrength, Error>) -> Void) {
let networkInfo = CTTelephonyNetworkInfo()
guard let carrier = networkInfo.serviceSubscriberCellularProviders?.values.first else {
completion(.failure(NSError(domain: "com.xxxx.yyyy", code: 0, userInfo: [NSLocalizedDescriptionKey: "Carrier not found"])))
return
}
let carrierName = carrier.carrierName ?? "Unknown"
let mobileCountryCode = carrier.mobileCountryCode ?? "Unknown"
let mobileNetworkCode = carrier.mobileNetworkCode ?? "Unknown"
let radioAccessTechnology = networkInfo.serviceCurrentRadioAccessTechnology?.values.first ?? "Unknown"
var connectionStatus = "Unknown"
...
...
}
Thank you for your assistance.
According to the doc:
The value returned is the same as the value returned in the kEventParamKeyCode when using Carbon Events.
So where can I find kEventParamKeyCode?
I am writing a SPM based project for MacOS. In this project? I need to access MacOS Keychain.
I am write a swift test built by SPM testTarget(). I can see it generates a bundle ./.build/x86_64-apple-macosx/debug/MyProjectTests.xctest with an executable:
% file ./.build/x86_64-apple-macosx/debug/MyProjectPackageTests.xctest/Contents/MacOS/MyProjectPackageTests
./.build/x86_64-apple-macosx/debug/MyProjectPackageTests.xctest/Contents/MacOS/MyProjectPackageTests: Mach-O 64-bit bundle x86_64
This bundle file cannot be executed. How can I execute its tests?
I tried with xcodebuild test-without-building -xctestrun ./.build/x86_64-apple-macosx/debug/MyProjectPackageTests.xctest -destination 'platform=macOS' without any chance.
Obviously the next question is can I 'simply' add entitlement to this bundle with codesign to fix my enttilement error.
My error when running the test is A required entitlement isn't present.