Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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how to show different launch screen for different language
I am making a swift app supporting multi language ,showing proper language ui according user's phone setting language, I want to launch different screen (showing different image, boot-en.jpg, boot-ja.jpg) according language,i created two LaunchScreen files ,LaunchScreen-en.storyboard and LaunchScreen-ja.storyboard and localize them ,and add a different UIImage to them, then create two InfoPlist.strings file with congfiging ."UILaunchStoryboardName" = "LaunchScreen_en"; // "UILaunchStoryboardName" = "LaunchScreen_ja";// and then **config info.plist ** with UILaunchStoryboardName LaunchScreen above all steps ,build and run,hope to see launch screen showing boot-ja.jpg when phone's language is Japanese, showing boot-en.jpg when phone's language is English, but it shows black screen, how to fix this problem, thank you.
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3w
Image Playground API
Hi, WWDC24 videos have a lot of references to an "Image Playground" API, and the "What's New in AppKit" session even shows it in action, with a "ImagePlaygroundViewController". However, there doesn't seem to be any access to the new API, even with Xcode 16.2 beta. Am I missing something, or is that 'coming later'?
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2w
Changing the color or width of an inking tool on squeeze tool palette causes crash
When a custom tool items set is formed in PKToolPicker with each inking item having non-nil identifier created using PKToolPickerInkingItem(type: ,color:,width:,identifier: ), changing color or width of an inking item (pen, pencil etc) causes an instant crash. I believe it is a bug in PencilKit. It seems that when you change the color or width of an inking item having a identifier in squeeze tool palette, it tries to find a tool item without identifier (the default tool picker has items without identifier) in the tool items set. I guess it cannot find, thus the find function returns either -1 or highest integer number (2^63 -1 ) and it uses this number as index without boundary checking. That's why we observe [__NSArrayM replaceObjectAtIndex:withObject:]: index 9223372036854775807 beyond bounds [0 .. 9] I filed a report on Feedback Assistant with id: FB15519801 too. The corresponding part in crash report is as follows: 0 CoreFoundation 0x183e0908c __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x18110b2e4 objc_exception_throw + 88 (objc-exception.mm:356) 2 CoreFoundation 0x183de4048 -[__NSArrayM replaceObjectAtIndex:withObject:] + 1020 (NSArrayM.m:180) 3 PencilKit 0x1c44f73c8 -[PKToolPicker _setSelectedTool:saveState:updateUI:updateLastSelectedTool:] + 800 (PKToolPicker.m:587) 4 PencilKit 0x1c45a5684 -[PKPencilSqueezeControllerPaletteViewDelegateProxy paletteView:didSelectTool:atIndex:] + 200 (PKPencilSqueezeControllerPaletteViewDelegateProxy.m:227) 5 PencilKit 0x1c460906c -[PKSqueezePaletteView _didSelectTool:atIndex:] + 196 (PKSqueezePaletteView.m:441) 6 PencilKit 0x1c462203c -[PKSqueezePaletteViewExpandedInkingToolLayout _didTapStrokeWeightButton:] + 336 (PKSqueezePaletteViewExpandedInkingToolLayout.m:224) 7 UIKitCore 0x18691edd8 -[UIApplication sendAction:to:from:forEvent:] + 100 (UIApplication.m:5797) 8 UIKitCore 0x18691ecb0 -[UIControl sendAction:to:forEvent:] + 112 (UIControl.m:942) 9 UIKitCore 0x18691eb00 -[UIControl _sendActionsForEvents:withEvent:] + 324 (UIControl.m:1013) 10 UIKitCore 0x187080568 -[UIButton _sendActionsForEvents:withEvent:] + 124 (UIButton.m:4192) 11 UIKitCore 0x187081d7c -[UIControl touchesEnded:withEvent:] + 400 (UIControl.m:692) 12 UIKitCore 0x1868675b0 -[UIWindow _sendTouchesForEvent:] + 852 (UIWindow.m:3313) and the exception reason is *** -[__NSArrayM replaceObjectAtIndex:withObject:]: index 9223372036854775807 beyond bounds [0 .. 9]
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137
4w
View error
Hi, I have a problem that I can't solve, and I hope you can help me: When I switch tabs or scroll down, the background color of the tab bar changes automatically. This happened to me with Xcode 16.0. Can yo help me please?
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179
3w
Modals dismissing at random
I have two questions -- 1) How can I prevent a modal from being dismissed when the app enters the background? 2) I have a modal I'm presenting that gets dismissed seemingly at random if it's displayed within the first several seconds of app launch but stays displayed indefinitely otherwise. No other code is calling dismiss, and none of the UIAdaptivePresentationControllerDelegate dismissal methods get called. What other actions / etc would cause a modal presentation to be dismissed like that?
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136
3w
Share Sheet Behavior on iPhone
Hello! I hope you are all doing well. The reason for this post is to ask about the Share Sheet behavior, as I am experiencing a double Share Sheet behavior where in iOS 14.6 I give the order to download 2 files which open 2 share pop-ups (2 Share Sheets), but in iOS 17.6 it only opens once to download each file. Do you know if this changed at some point between iOS versions and why? I leave an example image of the behavior in iOS 14.6:
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3w
How to simulate match face ID / touch ID on XCUITest
How can I test biometric on UI Tests in Swift / iOS 18? This code not working. + (void)successfulAuthentication { notify_post("com.apple.BiometricKit_Sim.fingerTouch.match"); notify_post("com.apple.BiometricKit_Sim.pearl.match"); } + (void)unsuccessfulAuthentication { notify_post("com.apple.BiometricKit_Sim.fingerTouch.nomatch"); notify_post("com.apple.BiometricKit_Sim.pearl.nomatch"); }
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161
3w
IOS Status bar is missing in the screenshot
I'm using React Native to create a mobile application.When I click on a button in my app, I need to programmatically take a screenshot of the current page of my application together with the iPhone status bar that shows the time, cellular provider, and battery level. However, my app page is being captured without having the statusbar. My 'screenshot taken' function is written in Objective-C. Is this happening because of any privacy-related concerns? Would you kindly assist me with this? Attaching the screenshot code, #import <UIKit/UIKit.h> #import <React/RCTBridgeModule.h> #import <React/RCTLog.h> @interface ScreenshotModule : NSObject @end @implementation ScreenshotModule RCT_EXPORT_MODULE(); RCT_REMAP_METHOD(takeStatusBarScreenshot, resolver:(RCTPromiseResolveBlock)resolve rejecter:(RCTPromiseRejectBlock)reject) { dispatch_async(dispatch_get_main_queue(), ^{ @try { // Get the status bar window UIWindow *statusBarWindow = [UIApplication sharedApplication].windows.firstObject; UIScene *scene = [UIApplication sharedApplication].connectedScenes.allObjects.firstObject; if ([scene isKindOfClass:[UIWindowScene class]]) { UIWindowScene *windowScene = (UIWindowScene *)scene; BOOL statusBarHidden = windowScene.statusBarManager.isStatusBarHidden; if (statusBarHidden) { NSLog(@"Status bar is hidden, app is in full-screen mode."); } else { NSLog(@"Status bar is visible."); } } else { NSLog(@"The scene is not a UIWindowScene."); } // Check if the statusBarWindow is valid if (!statusBarWindow) { reject(@"screenshot_failed", @"Status bar window not found", nil); return; } // Get the window scene and status bar frame UIWindowScene *windowScene = statusBarWindow.windowScene; CGRect statusBarFrame = windowScene.statusBarManager.statusBarFrame; // Log the status bar frame for debugging RCTLogInfo(@"Status Bar Frame: %@", NSStringFromCGRect(statusBarFrame)); // Check if the status bar frame is valid if (CGRectIsEmpty(statusBarFrame)) { reject(@"screenshot_failed", @"Status bar frame is empty", nil); return; } // Start capturing the status bar UIGraphicsBeginImageContextWithOptions(statusBarFrame.size, NO, [UIScreen mainScreen].scale); CGContextRef context = UIGraphicsGetCurrentContext(); // Render the status bar layer [statusBarWindow.layer renderInContext:context]; // Create an image from the current context UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); if (!image) { reject(@"screenshot_failed", @"Failed to capture screenshot", nil); return; } // Convert the image to PNG format and then to a base64 string NSData *imageData = UIImagePNGRepresentation(image); if (imageData == nil) { reject(@"screenshot_failed", @"Image data is nil", nil); return; } NSString *base64String = [imageData base64EncodedStringWithOptions:0]; // Log base64 string length for debugging RCTLogInfo(@"Base64 Image Length: %lu", (unsigned long)[base64String length]); // Optionally, save the image to a file (for debugging purposes) NSString *path = [NSTemporaryDirectory() stringByAppendingPathComponent:@"statusbar_screenshot.png"]; [UIImagePNGRepresentation(image) writeToFile:path atomically:YES]; RCTLogInfo(@"Status bar screenshot saved to: %@", path); // Resolve with the base64 image resolve(base64String); } @catch (NSException *exception) { reject(@"screenshot_error", @"Error while capturing status bar screenshot", nil); } }); } @end
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3w
Is semantic search working with CSUserQuery?
I'm following the video tutorial below, using the exact examples, but was not able to semantically match the results: https://developer.apple.com/videos/play/wwdc2024/10131 https://developer.apple.com/documentation/corespotlight/building-a-search-interface-for-your-app In iOS 18 and macOS 15 and later, Spotlight also supports semantic searches of your content, in addition to lexical matching of a search term. I'm on macOS 15.1, so I'd expect it should work now? Or is this depend on Apple Intelligence for some reason? Specifically I've indexed the following: Keyword: "windsurfing carmel" Literal match: the best windsurfing carmel county windsurfing lessons Semantic match: sailboarding lessons the best windsurfing carmel county windsurfing lessons Expected: find semantic match. Actual: only literal match were returned. Because CSUserQuery.prepare is only supported by macOS 15, my switch from CSSearchQuery makes no sense without the semantic search benefits. Did I miss something? I also added the corespotlight delegate extension as directed but was not able to hit the breakpoint as per the video. I wish there is the sample code for this, but couldn't find it.
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3w
Swift Data Migration not working
I am trying to convert a string field to an integer field in our database schema. However, the custom migration that I write doesn't seem to run. My Model //Run 1 //typealias Book = BookSchemaV1.Book //Run 2 typealias Book = BookSchemaV2.Book // MARK: - Migration Plan enum BookModelMigrationPlan: SchemaMigrationPlan { static var schemas: [any VersionedSchema.Type] = [ BookSchemaV1.self, BookSchemaV2.self ] static var stages: [MigrationStage] = [migrateV1toV2] static var oldBooks: [BookSchemaV1.Book] = [] static let migrateV1toV2 = MigrationStage.custom( fromVersion: BookSchemaV1.self, toVersion: BookSchemaV2.self, willMigrate: nil, didMigrate: { context in oldBooks = try context.fetch(FetchDescriptor<BookSchemaV1.Book>()) oldBooks.forEach { oldBook in do { let newBook = BookSchemaV2.Book( bookID: String(oldBook.bookID), title: oldBook.title ) context.insert(newBook) context.delete(oldBook) try context.save() } catch { print("New model not saved") } } } ) } // MARK: - Schema Versions enum BookSchemaV1: VersionedSchema { static var models: [any PersistentModel.Type] = [Book.self] static var versionIdentifier = Schema.Version(1, 0, 0) @Model final class Book { @Attribute(.unique) var bookID: Int var title: String init( bookID: Int, title: String ) { self.bookID = bookID self.title = title } } } enum BookSchemaV2: VersionedSchema { static var models: [any PersistentModel.Type] = [Book.self] static var versionIdentifier = Schema.Version(2, 0, 0) @Model class Book { @Attribute(.unique) var bookID: String var title: String init( bookID: String, title: String ) { self.bookID = bookID self.title = title } } } @MainActor class AppDataContainer { static let shared = AppDataContainer() let container: ModelContainer private init() { do { let schema = Schema([Book.self]) let config = ModelConfiguration(schema: schema) container = try ModelContainer(for: schema, migrationPlan: BookModelMigrationPlan.self, configurations: [config]) } catch { fatalError("Could not create ModelContainer: \(error)") } } }
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3w
Quick Look Extension does not load MapKit map properly anymore, after macOS Sequoia
It appears that starting with macOS Sequoia, Quick Look Preview extension no longer loads MapKit maps correctly anymore. Map tiles do not appear, leaving users with a beige background. Users report that polylines do render correctly, but annotations appears black. This was previously working fine in prior macOS versions including Sonoma. STEPS TO REPRODUCE Create a macOS app project, with an associated document. Ensure project has a Quick Look preview extension, with necessary basic setups. Ensure that the extension mentioned in (2) must have a MKMapView. Any other cosmetic changes, etc, does not need to be implemented to observe the base issue. Do note that it has been reported that in addition to the map tiles not loading, annotations don't render correctly as well.
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256
Oct ’24
MacOS Statusbar App Input from Keyboard goes wrong
I have an StatusBar APP in Swift, under Sonoma the App works fine, after upgrade to Sequoia, i cant get the input from Keyboard inside the NSTextField, because the NSTextField shows the Focusring. The given input from keyboard, get every time to another window, like xcode, Safari or Desktop. depending on what was last active after I selected a menu item in the menu of the statusbar APP with a view or an NSAlert with an NSTextField. I have spent several hours with debug sessions, a KeyDown or KeyUP event from the keyboard does not arrive. As I said in Sonoma this was not a problem and the APP works as expected. To me this looks like a bug in Sequoia. But maybe someone here has an idea on this topic
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138
Oct ’24
Hourly repeating notification.
Somebody help me please. I try to set specific time for notification, it works nice, but if you need a little beat more functional this is where difficulties appear. I'd like to give opportunities for repeat, example every hour. I know that UNCalendarNotificationTriger has a repeat value, but when you set repeat on true it remember date component, exp - .minute, and then just repeating notification every time when that minute comes! I'm looking for solution for set notification at special time(exp: 5:00 pm), and then repeating this notification every hour(6, 7, 8, 9 pm) Maybe it's so easy but looks like I feel stuck 😕
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Oct ’24
Simulating Fn (Globe) + Arrow Key Events Ignoring Fn Modifier
I want to simulate the pressing of Fn (Globe) + Control + arrow keys combo, but I’m encountering an issue where the Fn modifier seems to be ignored, and the system behaves as if only Control + arrow keys are pressed. In macOS, the combination of Fn + Right Arrow (key code 124) is treated as End (key code 119), and even that didn’t have expected behavior. Instead of moving the window to the right edge of the screen on Sequoia, it switches to the next space, which is the default behavior for Control + Right Arrow. Demo: (I included Fn + Control + C to show that centering the window works for example.) import SwiftUI @main struct LittleKeypressDemo: App { var body: some Scene { Window("Keypress Demo", id: "keypress-demo") { ContentView() } .windowStyle(.hiddenTitleBar) .windowResizability(.contentSize) .windowBackgroundDragBehavior(.enabled) } } struct ContentView: View { var body: some View { VStack(spacing: 20) { KeyPressButton(icon: "arrowtriangle.right.fill", keyCode: 124) KeyPressButton(icon: "arrow.down.to.line", keyCode: 119) KeyPressButton(label: "C", keyCode: 8) } .padding() } } struct KeyPressButton: View { let icon: String? let label: String? let keyCode: CGKeyCode init(icon: String? = nil, label: String? = nil, keyCode: CGKeyCode) { self.icon = icon self.label = label self.keyCode = keyCode } var body: some View { Button(action: { simulateKeyPress(keyCode) }) { HStack { Image(systemName: "globe") Image(systemName: "control") if let icon = icon { Image(systemName: icon) } else if let label = label { Text(label) } } } .buttonStyle(.bordered) .controlSize(.large) } } func simulateKeyPress(_ keyCode: CGKeyCode) { let fnKey = VirtualKey(keyCode: 63, flags: .maskSecondaryFn) let controlKey = VirtualKey(keyCode: 59, flags: [.maskControl, .maskSecondaryFn]) let targetKey = VirtualKey(keyCode: keyCode, flags: [.maskControl, .maskSecondaryFn]) [fnKey, controlKey, targetKey].forEach { $0.pressAndRelease() } } struct VirtualKey { let keyCode: CGKeyCode let flags: CGEventFlags func pressAndRelease() { postKeyEvent(keyDown: true) postKeyEvent(keyDown: false) } private func postKeyEvent(keyDown: Bool) { guard let event = CGEvent(keyboardEventSource: nil, virtualKey: keyCode, keyDown: keyDown) else { return } event.flags = flags event.post(tap: .cghidEventTap) } } Expected behavior: Simulating the key combo Fn + Control + Right Arrow on macOS Sequoia should move the current window to the right half of the screen, instead of switching to the next desktop space. Questions: Is CGEventFlags.maskSecondaryFn enough to simulate the Fn key in combination with Control and the arrow keys? Are there alternative approaches or workarounds to correctly simulate this behavior? What’s the obvious thing I missing? (Btw., window management is completely irrelevant here. I’m specifically asking about simulating these key presses.) Any insights or suggestions would be greatly appreciated. Thank you.
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357
Oct ’24
tvOS 18.0 Siri back button behavior bug
On testing my app with tvOS 18, I have noticed the Siri Remote back button no longer provides system-provided behavior when interacting with tab bar controller pages. Instead of moving focus back to the tab bar when pressed, the back button will close the app, as if the Home button was pressed. This occurs both on device and in the Simulator. Create tvOS project with a tab bar controller. Create pages/tabs which contain focusable items (ie. buttons) Scroll down to any focusable item (ie. a button or UICollectionView cell) Hit the Siri Remote back button. See expect behavior below: Expected behavior: System-provided behavior should move focus back to the tab bar at the top of the screen. Actual results: App is closed and user is taken back to the Home Screen. Has anyone else noticed this behavior?
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611
Aug ’24
Family Activity Picker crashes (Connection to plugin invalidated while in use)
Even on iOS 18 (16-17 also repo) we are seeing a crash on the FamilyActivityPicker when users tap on "Other" or just at random times. We see the follow debug message but no other way of identifying the issue in code. [u 3C8AF272-DC4E-55C4-B8C6-34826D2BEB5B:m (null)] [com.apple.FamilyControls.ActivityPickerExtension(1150.1)] Connection to plugin invalidated while in use. Even with the most basic implementation of FamilyActivityPicker (example below) we can repro this crash consistently. Big applications (think Opal) see the same issue but it seems like they see it less, and are able to intercept the disconnect in order to show an error to the user. My two questions are How can we intercept this crash/disconnect in order to alert our user and restart the experience? Is this EVER gonna get fixed properly? Usage Example: var body: some View { NavigationView { ZStack { familyPickerErrorView .opacity(isHidden ? 0 : 1) .onAppear { DispatchQueue.main.asyncAfter(deadline: .now() + 2) { withAnimation { isHidden = false } } } VStack { Color.clear .frame(height: 1) .background(Color(UIColor.systemBackground)) FamilyActivityPicker( headerText: "Select Apps To Be Blocked (Maximum of 50)", footerText: "Want to block Safari? Check our FAQs", selection: $familySelection) .ignoresSafeArea(.all) } } } .toolbar { ToolbarItem(placement: .navigationBarLeading) { Button(action: { isPresented = false }) { Text("Cancel") .foregroundColor(.black) } } ToolbarItem(placement: .navigationBarTrailing) { Button(action: { isPresented = false }) { Text("Done") } } } .navigationBarTitleDisplayMode(.inline) .alert(isPresented: $showAlert) { Alert(title: Text("Family Activity Picker Issue"), message: Text(alertMessage), dismissButton: .default(Text("OK"))) } .onAppear { isPresented = true } }
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180
Oct ’24
Programmatically switch between "mirror" and "additional content" with windowExternalDisplayNonInteractive
I'd like to share an app's screen in two modes. First in a standard mirroring mode and second in an "additional content" mode (very likely with a session role windowExternalDisplayNonInteractive). I found that the Keynote app on iOS does a very nice example of what I want to achieve when sharing an iPhone using AirPlay to an AppleTV. sharing a screen results in mirroring the screen on the TV tapping the play button in Keynote switches to "additional content" where iPhone and TV show different content leaving the additional content mode returns to "mirroring" where TV and iPhone show the same content Is there an example for implementing such a feature? I am able to successfully use the external display (windowExternalDisplayNonInteractive) and show additional content there. How can I programmatically "detach" the additional content from the external display and activate mirroring mode? Searching the Developer Forums for windowExternalDisplayNonInteractive reveals some discussions, which include valuable information, however, returning to mirror mode does not seem to be covered.
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173
Oct ’24