Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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WidgetKit widgets crashing on iOS 18 beta 5
My app’s WidgetKit widgets are all crashing on iOS 18 beta 5. They were working just fine on earlier betas. This is happening across both Home and Lock Screen widgets. It's an EXC_BAD_ACCESS crash that seems to be happening deep within WidgetKit. I've seen other developers posting about this on social media, so it's not just me. Wanted to get this flagged ASAP as it's very late in the beta cycle now... Filed as FB14684253.
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Crash in -[NSLayoutConstraint setConstant:] + 96 (NSLayoutConstraint.m:750)
Hello, I've noticed a few rare crashes with the following stacktrace reported on AppStore connect: Hardware Model: iPhone16,2 AppStoreTools: 15F31e AppVariant: 1:iPhone16,2:17.4 OS Version: iPhone OS 17.5.1 (21F90) Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: <App> [15575] Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x1a3d38f20 __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x19bbbe018 objc_exception_throw + 60 (objc-exception.mm:356) 2 Foundation 0x1a323f868 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 188 (NSException.m:252) 3 CoreAutoLayout 0x1c4eabcc8 -[NSLayoutConstraint _setSymbolicConstant:constant:symbolicConstantMultiplier:] + 552 (NSLayoutConstraint.m:669) 4 CoreAutoLayout 0x1c4eab674 -[NSLayoutConstraint setConstant:] + 96 (NSLayoutConstraint.m:750) 5 <App> 0x10486d578 closure #1 in BaseChatTableViewCell.requestPreview(for:with:) + 540 (BaseChatTableViewCell+File.swift:162) 6 <App> 0x10486d73c thunk for @escaping @callee_guaranteed (@in_guaranteed URLRequest, @guaranteed NSHTTPURLResponse?, @guaranteed UIImage) -> () + 164 (<compiler-generated>:0) 7 <App> 0x104c4f814 __85-[UIImageView(AFNetworking) setImageWithURLRequest:placeholderImage:success:failure:]_block_invoke + 176 (UIImageView+AFNetworking.m:118) 8 <App> 0x104c3cc74 __78-[AFImageDownloader downloadImageForURLRequest:withReceiptID:success:failure:]_block_invoke.88 + 52 (AFImageDownloader.m:276) 9 libdispatch.dylib 0x1abbdc13c _dispatch_call_block_and_release + 32 (init.c:1530) 10 libdispatch.dylib 0x1abbdddd4 _dispatch_client_callout + 20 (object.m:576) 11 libdispatch.dylib 0x1abbec5a4 _dispatch_main_queue_drain + 988 (queue.c:7898) 12 libdispatch.dylib 0x1abbec1b8 _dispatch_main_queue_callback_4CF + 44 (queue.c:8058) 13 CoreFoundation 0x1a3d0b710 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 (CFRunLoop.c:1780) 14 CoreFoundation 0x1a3d08914 __CFRunLoopRun + 1996 (CFRunLoop.c:3149) 15 CoreFoundation 0x1a3d07cd8 CFRunLoopRunSpecific + 608 (CFRunLoop.c:3420) 16 GraphicsServices 0x1e8bb81a8 GSEventRunModal + 164 (GSEvent.c:2196) 17 UIKitCore 0x1a634090c -[UIApplication _run] + 888 (UIApplication.m:3713) 18 UIKitCore 0x1a63f49d0 UIApplicationMain + 340 (UIApplication.m:5303) 19 <App> 0x1047c6c20 main + 80 (main.m:11) 20 dyld 0x1c73b9e4c start + 2240 (dyldMain.cpp:1298) It crashes on the last line of let previewSize = BaseChatTableViewCell.getPreviewSize(from: imageSize, isMediaFile) self.filePreviewImageViewHeightConstraint?.constant = previewSize.height self.filePreviewImageViewWidthConstraint?.constant = previewSize.width where previewSize is a CGSize. I am unable to reproduce the crash, nor am I able to understand why it crashes there. Anyone got an idea what could cause a crash on setting a constant?
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11h
How can we performantly scroll to a target location using TextKit 2?
How can we performantly scroll to a target location using TextKit 2? Hi everyone, I'm building a custom text editor using TextKit 2 and would like to scroll to a target location efficiently. For instance, I would like to move to the end of a document seamlessly, similar to how users can do in standard text editors by using CMD + Down. Background: NSTextView and TextEdit on macOS can navigate to the end of large documents in milliseconds. However, after reading the documentation and experimenting with various ideas using TextKit 2's APIs, it's not clear how third-party developers are supposed to achieve this. My Code: Here's the code I use to move the selection to the end of the document and scroll the viewport to reveal the selection. override func moveToEndOfDocument(_ sender: Any?) { textLayoutManager.ensureLayout(for: textLayoutManager.documentRange) let targetLocation = textLayoutManager.documentRange.endLocation let beforeTargetLocation = textLayoutManager.location(targetLocation, offsetBy: -1)! textLayoutManager.textViewportLayoutController.layoutViewport() guard let textLayoutFragment = textLayoutManager.textLayoutFragment(for: beforeTargetLocation) else { return } guard let textLineFragment = textLayoutFragment.textLineFragment(for: targetLocation, isUpstreamAffinity: true) else { return } let lineFrame = textLayoutFragment.layoutFragmentFrame let lineFragmentFrame = textLineFragment.typographicBounds.offsetBy(dx: 0, dy: lineFrame.minY) scrollToVisible(lineFragmentFrame) } While this code works as intended, it is very inefficient because ensureLayout(_:) is incredibly expensive and can take seconds for large documents. Issues Encountered: In my attempts, I have come across the following two issues. Estimated Frames: The frames of NSTextLayoutFragment and NSTextLineFragment are approximate and not precise enough for scrolling unless the text layout fragment has been fully laid out. Laying out all text is expensive: The frames become accurate once NSTextLayoutManager's ensureLayout(for:) method has been called with a range covering the entire document. However, ensureLayout(for:) is resource-intensive and can take seconds for large documents. NSTextView, on the other hand, accomplishes the same scrolling to the end of a document in milliseconds. I've tried using NSTextViewportLayoutController's relocateViewport(to:) without success. It's unclear to me whether this function is intended for a use case like mine. If it is, I would appreciate some guidance on its proper usage. Configuration: I'm testing on macOS Sonoma 14.5 (23F79), Swift (AppKit), Xcode 15.4 (15F31d). I'm working on a multi-platform project written in AppKit and UIKit, so I'm looking for either a single solution that works in both AppKit and UIKit or two solutions, one for each UI framework. Question: How can third-party developers scroll to a target location, specifically the end of a document, performantly using TextKit 2? Steps to Reproduce: The issue can be reproduced using the example project (download from link below) by following these steps: Open the example project. Run the example app on a Mac. The example app shows an uneditable text view in a scroll view. The text view displays a long text. Press the "Move to End of Document" toolbar item. Notice that the text view has scrolled to the bottom, but this took several seconds (~3 seconds on my MacBook Pro 16-inch, 2021). The duration will be shown in Xcode's log. You can open the ExampleTextView.swift file and find the implementation of moveToEndOfDocument(_:). Comment out line 84 where the ensureLayout(_:) is called, rerun the app, and then select "Move to End of Document" again. This time, you will notice that the text view moves fast but does not end up at the bottom of the document. You may also open the large-file.json in the project, the same file that the example app displays, in TextEdit, and press CMD+Down to move to the end of the document. Notice that TextEdit does this in mere milliseconds. Example Project: The example project is located on GitHub: https://github.com/simonbs/apple-developer-forums/tree/main/how-can-we-performantly-scroll-to-a-target-location-using-textkit-2 Any advice or guidance on how to achieve this with TextKit 2 would be greatly appreciated. Thanks in advance! Best regards, Simon
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12h
If you select a character in the content of PFDView using PDfkit with a long press, the Editmenu is displayed too late.
It's the same as the title, and when I checked the log, there were hundreds to thousands of lines with the following content. The larger the page index of the Pdf from which you select letters, the more logs will be recorded. .notdef: no mapping. .notdef: no mapping. .notdef: no mapping. .notdef: no mapping. .notdef: no mapping. .notdef: no mapping. . . . can't create CMap Adobe-KR1-UCS2'. can't create CMap Adobe-KR1-UCS2'. can't create CMap Adobe-KR1-UCS2'. can't create CMap Adobe-KR1-UCS2'. can't create CMap Adobe-KR1-UCS2'. can't create CMap Adobe-Identity-UCS2'. can't create CMap Adobe-KR1-UCS2'. can't create CMap Adobe-KR1-UCS2'. can't create CMap Adobe-Identity-UCS2'. can't create CMap Adobe-Identity-UCS2'. can't create CMap `Adobe-Identity-UCS2'. I don't know why this is happening. Is there a solution?
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19h
Issue with getting pushToStartTokenUpdates without creating a Live Activity
I'm trying to develop a Live Activity Extension. The problem is, I can't get pushToStartToken. I'm able to get it when I start a Live Activity, but I can't when I don't start a Live Activity. This function successfully generates the token: private func startNewLiveActivity() async { guard #available(iOS 16.2, *) else { return } let attributes = MyWidgetAttributes( homeTeam: "Badger", awayTeam: "Lion", date: "12/09/2023" ) let initialContentState = ActivityContent( state: MyWidgetAttributes.ContentState( homeTeamScore: 0, awayTeamScore: 0, lastEvent: "Match Start" ), staleDate: nil ) guard let activity = try? Activity.request( attributes: attributes, content: initialContentState, pushType: .token ) else { return } if #available(iOS 17.2, *) { Task { for await data in Activity< MyWidgetAttributes>.pushToStartTokenUpdates { let token = data.map { String(format: "%02x", $0) }.joined() // THE DESIRED pushToStartToken TOKEN IS GENERATED HERE } } } for await data in activity.pushTokenUpdates { let token = data.map { String(format: "%02x", $0) }.joined() // I send token to server here. } } But when I try to get pushToStartToken separately, without creating a live activity, it doesn't return any value: private func getPushToStartToken() async { guard #available(iOS 17.2, *) else { return } Task { for await data in Activity<MyWidgetAttributes>.pushToStartTokenUpdates { let token = data.map { String(format: "%02x", $0) }.joined() // THIS DOESN'T GENERATE ANY TOKENS SINCE THE ACTIVITY IS NOT CREATED } } }
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3d
How to get pushTokenUpdates when starting a Live Activity via Push Notification
I'm trying to build a Live Activity extension. I can successfully start my live activity via push notification. The problem is, when I start live activity from my app, I can get pushTokenUpdates since I control everything and run the for loop that gets pushTokenUpdates. But the code that gets pushTokenUpdates isn't called when I start live activity with push notification since system starts it automatically (maybe it is called, but I don't know when and where). Where am I supposed to get pushTokenUpdates when I start Live Activity using push notification to send them to my server? The relevant code is below: for await data in activity.pushTokenUpdates { let token = data.map { String(format: "%02x", $0) }.joined() Logger().log("Activity token: \(token)") // send token to the server }
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3d
Custom menu for Document based app
In my document-based app for macOS I am using storyboard. I create a custom menu and menu items in storyboard. The menu is there, but the menu item remains inactive (grey). In order to activate the menu, one has to use NSWindowDelegate and walk the menu tree, to enable the menu items. import Foundation import Cocoa class DocumentController: NSViewController, NSTextFieldDelegate { @IBOutlet var myOutlet: NSView! // ... code here ... } extension DocumentController: NSWindowDelegate { func windowDidBecomeMain(_ notification: Notification) { NSLog("windowDidBecomeMain - enable menu") if let customMenu = NSApp.mainMenu?.items[2].submenu { customMenu.item(at: 1)?.isEnabled = true } } func windowDidResignMain(_ notification: Notification) { NSLog("windowDidResignMain - disable menu") } } I added the outlet (myOutlet) in storyboard, but windowDidBecomeMain() does not get called? Thanks for any help.
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6d
Merge results from NSURLSession back on to the main thread UI
I have apps that send requests for route between 2 locations and search, filter then display facilities near the route. The apps first send a request for the route on a background thread, then based on route, search for facilities near certain locations on or near the route. There maybe multiple searches on the same route, each on a different location. Suitable results then are displayed on the map. Apps also do live updates. However, since I have switched to using NSURLSession to search for the route on a background thread, not all suitable results/pin are displayed. Certain pins only show up upon the next didUpdateToLocation call. So my question is, what is the best practice to sync the results on the UI? Why do only some of the results show up on the UI, and others don't.
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6d
[ERROR] failed to get service endpoint creating for for item at URL
I have been using UIDocumentInteractionController and presentOptionsMenuFromRect for sharing PDFs for years. Now I get these errors. Only support loading options for CKShare and SWY types. [ERROR] failed to get service endpoint creating for for item at URL Collaboration: error loading metadata for documentURL:file: The files I create I believe are fine. I have tried sharing them from a temporary folder and also from a subfolder on the iPad but still get these errors. Any help appreciated.
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1w
Sequoia Beta 15.1
I went to update to Apple Intelligence Beta 15.1 on Sequoia yesterday when it dropped, and I’m still waitlisted. The weird thing is, I had it on my Mac within a few minutes after downloading the beta, but then restarted the Mac and it now says “joined waitlist” and still does today.
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1w
Can I omit `ObservableObject` conformance?
Apple's documentation pretty much only says this about ObservableObject: "A type of object with a publisher that emits before the object has changed. By default an ObservableObject synthesizes an objectWillChange publisher that emits the changed value before any of its @Published properties changes.". And this sample seems to behave the same way, with or without conformance to the protocol by Contact: import UIKit import Combine class ViewController: UIViewController { let john = Contact(name: "John Appleseed", age: 24) private var cancellables: Set<AnyCancellable> = [] override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. john.$age.sink { age in print("View controller's john's age is now \(age)") } .store(in: &cancellables) print(john.haveBirthday()) } } class Contact { @Published var name: String @Published var age: Int init(name: String, age: Int) { self.name = name self.age = age } func haveBirthday() -> Int { age += 1 return age } } Can I therefore omit conformance to ObservableObject every time I don't need the objectWillChange publisher?
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1w
Control Center widget won't show snippet view
Has anyone been able to create a Control Center widget that opens a snippet view? There are stock Control Center widgets that do this, but I haven't been able to get it to work. Here's what I tried: struct SnippetButton: ControlWidget { var body: some ControlWidgetConfiguration { StaticControlConfiguration( kind: "***.***.snippetWidget" ) { ControlWidgetButton(action: SnippetIntent()) { Label("Show Snippet", systemImage: "map.fill") } } .displayName(LocalizedStringResource("Show Snippet")) .description("Show a snippet.") } } struct SnippetIntent: ControlConfigurationIntent { static var title: LocalizedStringResource = "Show a snippet" static var description = IntentDescription("Show a snippet with some text.") @MainActor func perform() async throws -> some IntentResult & ProvidesDialog & ShowsSnippetView { return .result(dialog: IntentDialog("Hello!"), view: SnippetView()) } } struct SnippetView: View { var body: some View { Text("Hello!") } }
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1w
Is it possible for WKWebView to autofill credit card number for safari?
So in our app, we let the user to type in credit card numbers. We wanna enable the user to autofill credit card numbers saved in the safari. We use the webview to open a link that leads to a PCI-compliant third-party components. We use WKWebView. If we use SFSafariViewController, then the webview will open the link using real safari, and the user will be able to autofill from safari. But we use WKWebView. My question is: Is it possible to enable the user to autofill credit card numbers saved in safari using WKWebView? Thanks!
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1w
How to catch event of Extension UI in macOS
I have an URGENT assignment with detail as below: I have an application and it has an Extension UI for it. When I select an item of popup list on standard UI of application. How can I catch event of this selection in standard UI and do update for Extension UI? Do we have any relationship between Standard UI and Extension UI in MacOS? Please help to share your experience about this technical?
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1w
SF Symbols 6 app does not export 'Can Rotate' property of a layer
The SF Symbols app 6.0 (99) does not export the ‘Can Rotate’ property of layers when exporting a symbol via File > Export Symbol. Without this, all the new fantastic edit functions in the app related to rotating in SF Symbols is completely useless. This issue with the SF Symbols 6 app can be reproduced by exporting a rotatable symbol like fan.desk, and then by importing the result as custom symbol. When inspecting ‘Group 1’ of the imported symbol, it is no longer marked as rotatable. SF Symbols app 6.0 is still in beta, but hasn't been updated since 10 June. Hopefully this bug will be solved in the release version, or earlier. Does anyone know how to manually add the missing rotation info to the exported SVG file? In case an Apple engineer reads this: FB13916635
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1w
App Clip unavailable
Hello my appclip is showing as unavailable in the app clip card. Until earlier this afternoon my appclip experience was showing correctly with an open action. All of a sudden it started to fail. I did not submit a new version nor updated the association file. To reproduce scan qr.netflix.com/C/123
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1w
App clip default URL working great, but my associated domain url, although valid, is not launching my app clip
Good news bad news. Good news- I have built my first app clip! After getting our app submission accepted, it gave us a working "default app clip url" in which successfully launches our app clip card and app clip. Bad news- All this work was done to associate our app clip link with our website, so we could have a very clean URL, but that url is not launching our app clip card or the clip. Everything points to it looking good: Diagnostics on apple developer settings are all green checkmarks: associated domains, app clip published on app store, smart app banner. My associated domain url is "validated" on app store connect My website has a smart app banner with meta tag with bundle identifier, and a open graph photo configured. My app clip has the domain in it's entitlements file What I'm expecting: Sending a text with the website's url should show me my app clip card, and not open my website, instead the app clip. I shouldn't need to configure an advanced app clip experience because it's just via Messenger.. right? According to the documentation, advanced experiences should be for maps, qr codes, etc, right? From what it seems... everything is set up completely right... so how come when I send myself a text message with the website's URL, it's not popping up with the app clip card?
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1w
Convert CGPoint into SCNVector3
I want to convert CGPoint into SCNVector3. I am using ARFaceTrackingConfiguration for face tracking. Below is my code to convert SCNVector3 to CGPoint let point = faceAnchor.verticeAndProjection(to: sceneView, facePoint: faceAnchor.geometry.vertices[0]) print(point, faceAnchor.geometry.vertices[0]) which prints below values CGPoint = (350.564453125, 643.4456787109375) SIMD3<Float>(0.014480735, 0.01397189, 0.04508282) extension ARFaceAnchor{ // struct to store the 3d vertex and the 2d projection point struct VerticesAndProjection { var vertex: SIMD3<Float> var projected: CGPoint } // return a struct with vertices and projection func verticeAndProjection(to view: ARSCNView, facePoint: Int) -> CGPoint{ let point = SCNVector3(geometry.vertices[facePoint]) let col = SIMD4<Float>(SCNVector4()) let pos = SIMD4<Float>(SCNVector4(point.x, point.y, point.z, 1)) let pworld = transform * simd_float4x4(col, col, col, pos) let vect = view.projectPoint(SCNVector3(pworld.position.x, pworld.position.y, pworld.position.z)) let p = CGPoint(x: CGFloat(vect.x), y: CGFloat(vect.y)) return p } } extension matrix_float4x4 { /// Get the position of the transform matrix. public var position: SCNVector3 { get{ return SCNVector3(self[3][0], self[3][1], self[3][2]) } } } Now i want to convert same CGPoint to SCNVector3. I tried using below code but it is not giving expected values, which is SIMD3(0.014480735, 0.01397189, 0.04508282) let projectedOrigin = sceneView.projectPoint(SCNVector3Zero) let unproject = sceneView.unprojectPoint(SCNVector3(point.x, point.y, CGFloat(projectedOrigin.z))) let vector = SCNVector3(unproject.x, unproject.y, unproject.z) Is there any way to convert CGPoint to SCNVector3? I cannot use hitTest because this CGPoint is not present on the node. It is present somewhere on the face area.
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CoreText' CTRunDraw can't draw underline attribute in iOS18 with Xcode 16 beta
demo code : - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); // Flip the coordinate system CGContextSetTextMatrix(context, CGAffineTransformIdentity); CGContextTranslateCTM(context, 0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); NSDictionary *attrs = @{NSFontAttributeName: [UIFont systemFontOfSize:20], NSForegroundColorAttributeName: [UIColor blueColor], NSUnderlineStyleAttributeName: @(NSUnderlineStyleThick), }; // Make an attributed string NSAttributedString *attributedString = [[NSAttributedString alloc] initWithString:@"Hello CoreText!" attributes:attrs]; CFAttributedStringRef attributedStringRef = (__bridge CFAttributedStringRef)attributedString; // Simple CoreText with CTFrameDraw CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(attributedStringRef); CGPathRef path = CGPathCreateWithRect(self.bounds,NULL); CTFrameRef frame = CTFramesetterCreateFrame(framesetter,CFRangeMake(0, 0),path,NULL); //CTFrameDraw(frame, context); // You can comment the line 'CTFrameDraw' and use the following lines // draw with CTLineDraw CFArrayRef lines = CTFrameGetLines(frame); CGPoint lineOrigins[CFArrayGetCount(lines)]; CTFrameGetLineOrigins(frame, CFRangeMake(0, 0), lineOrigins); for (int i = 0; i < CFArrayGetCount(lines); i++) { CTLineRef line = CFArrayGetValueAtIndex(lines, i); CGContextSetTextPosition(context, lineOrigins[i].x, lineOrigins[i].y); // CTLineDraw(line, context); // You can comment the line 'CTLineDraw' and use the following lines // draw with CTRunDraw // use CTRunDraw will lost some attributes like NSUnderlineStyleAttributeName, // so you need draw it by yourself CFArrayRef runs = CTLineGetGlyphRuns(line); for (int j = 0; j < CFArrayGetCount(runs); j++) { CTRunRef run = CFArrayGetValueAtIndex(runs, j); CTRunDraw(run, context, CFRangeMake(0, 0)); } } } this code will use CTRunDraw to draw the content , and the underline will draw and show normally in iOS17 & Xcode 15 , But when you build it with XCode16 & iOS18 beta . the underline will be missing .
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