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Technical risks of swapping between UITableViewDiffableDataSource and UITableViewDataSource on UITableView
I am currently migrating an app from the classic UITableViewDataSource to UITableViewDiffableDataSource. In certain complex cases, I find myself needing to toggle between the UITableViewDataSource and UITableViewDiffableDataSource on a single UITableView instance. Apple's official documentation for UITableViewDiffableDataSource contains a strict warning: "Do not change the dataSource on the table view after you configure it with a diffable data source. If the table view needs a new data source after you configure it initially, create and configure a new table view and diffable data source." I’m seeking clarification on: Internal State: What specific UIKit caching or internal state is corrupted if we nil out the diffable source and re-assign a classic one? Background Processes: Does the background diffing engine pose a risk (race conditions/crashes) if the source is swapped while a diff is calculating? The "Safe" Reset: If swapping is truly necessary, is there a verified cleanup sequence (e.g., clearing snapshots first) that avoids the need to recreate the UITableView entirely?
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Incorrect system color on popover view, and does not update while switching dark mode on iOS 26 beta 3
All system colors are displayed incorrectly on the popover view. Those are the same views present as a popover in light and dark mode. And those are the same views present as modal. And there is also a problem that when the popover is presented, switching to dark/light mode will not change the appearance. That affected all system apps. The following screenshot is already in dark mode. All those problem are occured on iOS 26 beta 3.
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1w
The largeTitle of UINavigationBar disappears after scrolling on iOS 26.1
My project uses the UINavigationController's largeTitle on the latest iOS 26.1, but I found that when I set the backgroundColor, the navigation bar's largeTitle disappeared after switching between normal and large titles. I checked the latest documentation and consulted AI, but I have not found any good solutions. For the demo project, please refer to FB20986869
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411
Mar ’26
.contactAccessPicker shows blank sheet on iOS 26.2.1 on device
Calling contactAccessPicker results in a blank sheet and a jetsam error, rather than the expected contact picker, using Apple’s sample code, only on device with iOS 26.2.1. This is happening on a iPhone 17 Pro Max running 26.2.1, and not on a simulator. I’m running Apple's sample project Accessing a person’s contact data using Contacts and ContactsUI Steps: Run the sample app on device running iOS 26.2.1. Use the flow to authorize .limited access with 1 contact: Tap request access, Continue, Select Contacts. Select a contact, Continue, Allow Selected Contact. This all works as expected. Tap the add contact button in the toolbar to add a second contact. Expected: This should show the Contact Access Picker UI. Actual: Sheet is shown with no contents. See screenshot of actual results on iOS device running 26.2.1. Reported as FB21812568 I see a similar (same?) error reported for 26.1. It seems strange that the feature is completely broken for multiple point releases. Is anyone else seeing this or are the two of us running into the same rare edge case? Expected Outcome, seen on simulator running 26.2 Actual outcome, seen on device running 26.2.1
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347
Mar ’26
Gesture & SimultaneousGesture interfere with ScrollView behaviour.
I have faced a problem while I was trying to implement a reorder drag & drop view. I found that when I add any kind of .gesture or .simultaneousGesture, a ScrollView's scrolling behavior wasn't working properly (does not scroll at all). ScrollView(.vertical, showsIndicators: false) { ForEach($items) { $item in EditorCard(stepDetails: item) .simultaneousGesture( customCombinedGesture(item) ) } } This ScrollView worked fine with .onLongPressGesture(), however, I wanted to use custom gestures sequences.
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158
Mar ’26
The Nightmare of Small Toolbar Icons
When building in Xcode on MacOS Tahoe, it seems it is no longer possible to dynamically specify a "small" size toolbar for NSToolbar/NSToolbarItem. It works in MacOS code compiled and linked on earlier systems. I don't want to use "SFSymbol", or "templates". I have over 60 custom-made .png toolbars, in individual Image Set files, at the previous requisite sizes of 24x24 / 48x48, and 32x32 / 64x64. Sure -- I can configure an NSToolbar with whatever size .png assets I want. I just can't dynamically switch between the two groups of sizes. According to the Apple Coding Assistant, the only solution is to change the image names of each of the NSToolbarItems at runtime. OK -- but even when attempting that, the NSToolbarItems refuse to take on their smaller size... ...unless: they are attached to a custom view NSToolbarItem with an NSButton of style "Bevel". I have about 10 of those, and YES -- I CAN change those to a "small" size. Is this REALLY what I'm forced to do?! The Apple Coding Assistant just runs me around in circles, making coding suggestions that include properties that don't exists. I've gone around and around on these issues for over a week -- it can't be this hard, right? Is there no way to make multiple NSToolbar objects, one for "large" and one for "small"?
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246
Feb ’26
UIKit flip animation bugged in 26.1
Hello. I have an 12 year old app that still has some objective-c code in it. I have a place where i have a flip animation between 2 view controllers that looks like this: [UIView transitionFromView:origView toView:newViewController.view duration:0.5 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; It has looked like this since 2012 at least. In our production release, it works prior to 26.1, but in 26.1 and 26.2, the flip is off-center and looks weird. it's like both edges flip the same way. It's a little bit hard to explain. If seen at least 2 other app store apps that i have installed behave this way too, from 26.1 and onwards. Anyone else seen this? Is there anything that can be done about it? Thankful for thoughts.
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Feb ’26
Crash/Exception thrown in UITableView initialization stack
Hello, We are seeing an intermittent crash when initializing a base UITableView with Apple's [initWithFrame:style:] initializer. Crash stack: Role: Foreground OS Version: iOS 26.1 Exception Type: EXC_BREAKPOINT Exception Subtype: KERN_INVALID_ADDRESS EXC_BREAKPOINT: 0 libswiftCore.dylib +0x1358c0 _assertionFailure(_:_:file:line:flags:) 1 UIKitCore +0x1fdca0 0x188c26ca0 (0x188c26b20 + 384) 2 UIKitCore +0x1ffa60 0x188c28a60 (0x188c2890c + 340) 3 UIKitCore +0x2012d0 0x188c2a2d0 (0x188c2a1ec + 228) 4 UIKitCore +0x200f20 0x188c29f20 (0x188c29cac + 628) 5 UIKitCore +0x200428 0x188c29428 (0x188c29384 + 164) 6 UIKitCore +0x18af7f4 -[UITableMetricsAdapter _updateSharedSectionMetricsForListGeometry:] 7 UIKitCore +0x201da8 -[UITableMetricsAdapter tableBackgroundColor] 8 UIKitCore +0x1643a44 ___39-[UITableView _applyAppearanceDefaults]_block_invoke 9 UIKitCore +0x196f3d0 +[UIView _performSystemAppearanceModifications:] 10 UIKitCore +0x1643978 -[UITableView _applyAppearanceDefaults] 11 UIKitCore +0x202854 -[UITableView _setupTableViewCommon] 12 UIKitCore +0x1643760 -[UITableView initWithFrame:style:] 13 Application +0x30b6a40 closure #1 in variable initialization expression of MyAppClass.tableView 14 Application +0x30b6ef0 MyAppClass.init(frame:) Has anyone else seen something like this? Any insights or advice is much appreciated, thank you!
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156
Feb ’26
Text with .secondary vanishes when Material background is clipped to UnevenRoundedRectangle in ScrollView
I just found a weird bug: If you place a Text view using .foregroundStyle(.secondary), .tertiary, or other semantic colors inside a ScrollView, and apply a Material background clipped to an UnevenRoundedRectangle, the text becomes invisible. This issue does not occur when: The text uses .primary or explicit colors (e.g., .red, Color.blue), or The background is clipped to a standard shape (e.g., RoundedRectangle). A minimal reproducible example is shown below: ScrollView{ VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello World.") .font(.system(size: 15)) .foregroundStyle(.quinary) } } .padding() .frame(height: 100) .background(Material.regular) .clipShape(UnevenRoundedRectangle(topLeadingRadius: 10,bottomLeadingRadius: 8,bottomTrailingRadius:8, topTrailingRadius: 8))
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305
Feb ’26
Running tests on multiple simulators and local mock servers
Hello, I have a question about running tests on multiple simulators. Currently, my company has a WDIO+Appium test suite with XCUITEST driver that runs on a single simulator through a mockttp proxy (we are intercepting and mocking some of the responses from our APIs and pass through the rest). In order to route the traffic we are currently using 'networksetup -setsecurewebproxy '. Everything works as expected. With growing number of tests we'd like to scale number of simulators on a single host to 3-5. We have a working setup but the problem are system-wide proxy settings routing traffic from multiple simulators, which we can't distinguish by UDID or any other means, we know of. We can spin multiple mock servers on the same machine but we are struggling to find the way to route the traffic on a simulator basis. In the end, both options are viable: 1 mock server running for multiple simulators N number of mock servers for N number of simulators Has anyone had the same/similar problem? How to approach this? We are currently running on Sequoia OSX and platform version 18.6. Thanks!
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359
Feb ’26
Core Text incremental redraw glitch: overlapping glyphs during editing
During editing in Pages (or Word) I am getting these glitches (see attachment). Started after the last update to Mac OS 26.3 (beta) Also removed 2 recent instalments (Blackhole audio driver and kDrive/Infomaniak, but trouble is still there. 27" iMac 2020 (Intel) i7 3,8 Ghz AMD Radeon Pro 5500 XT 8 GB 24 GB RAM macOS Tahoe 26.3 (=beta) Tried restart in safe mode, checked fonts. Talked to aissistent to get a solution, but no ...) Thx for any advice, Pieter (not a developer so please kee pit simple 🙏🏻)
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Feb ’26
init(data: Data) for SwiftUI Image?
Is there any reason why the SwiftUI Image hasn’t a direct init(data: Data) like UIImage from UIKit? In my opinion it’s very unintuitive and expensive to create a UIImage in the first step to create a SwiftUI Image with Image(uiImage: UIImage) in the second step. In addition to that, this causes unnecessary UIKit imports. In my opinion this is a very obvious small in the API, so are there any reasons why it is what it is? Best regards
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258
Jan ’26
Compositional Layout's broken `visibleItemsInvalidationHandler`
Hello everybody! TLDR: Issues with visibleItemsInvalidationHandler. Minimal code to reproduce available. I've been working with Compositional Layout for a while now and recently I've found myself needing to implement custom animation based on scroll position of UI elements. Once I found visibleItemsInvalidationHandler it felt like the exact solution that I needed. Once I implement I've found out it doesn't quite behave as you'd expect. To put it simply, it seems like the animations only work if your whole layout does not use .estimated nor .uniformAcrossSiblings. As soon as you use them then the animations will stop working, I've debugged it deeper and it seems like the invalidation context generated by it does not include the indexPath of the cells, which is always included in the version in which it works. Feel free to swap the line 51 with its comment to flip between the working and failing version of it. Playground Example My final question therefore is... Is this the expected behavior? The documentation doesn't give any clues about such behavior and although I've tried relentlessly to find a workaround for this specific hiccup I was not successful with it.
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Dec ’25
SwiftUI - presentationDetents behaves incorrectly on iOS 16–18 but works correctly on iOS 26
I'm using a custom modifier called AutoSheetDetentModifier to automatically size a sheet based on its content. On iOS 26, it works as expected: the content height is measured correctly and the sheet shrinks to match that height. However, on iOS 16, 17 and 18, the same code doesn’t work. The content height is still measured, but the sheet does not reduce its height. Instead, the sheet remains larger and the content appears vertically centered. (Note that content() includes ScrollView) public struct AutoSheetDetentModifier: ViewModifier { @State private var height: CGFloat = 380 // default value to avoid bouncing public func body(content: Content) -> some View { content .modifier(MeasureHeightViewModifier(height: $height)) .presentationDetents([.height(height)]) } } public struct MeasureHeightViewModifier: ViewModifier { @Binding var height: CGFloat public func body(content: Content) -> some View { content .fixedSize(horizontal: false, vertical: true) .background( GeometryReader { geo -> Color in DispatchQueue.main.async { height = geo.size.height } return Color.clear } ) } } extension View { public func applyAutoSheetDetent() -> some View { self .modifier(AutoSheetDetentModifier()) } } public var body: some View { VStack { header() content() // includes ScrollView footer() } .background(Color.customGray) .applyAutoSheetDetent() } func content() -> some View { ScrollView { VStack { ForEach(items) { item in itemRow(item) } } } .frame(maxHeight: UIScreen.main.bounds.height * 0.7) } Screenshot from iOS 26 (working as expected): Screenshot from iOS 18 (not working): How can I make .presentationDetents(.height) shrink the sheet correctly on iOS 16–18, the same way it does on iOS 26?
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256
Dec ’25
NSButtons disappear on macOS 26
I have attached 2 images of our Mac Apps user interface. The app is built for macOS 15.6 or newer. On macOS 15 and earlier everything looks fine. But the same App running on macOS 26 the controls disappear. We were able to temporarily resolve the problem by adding UIDesignRequiresCompatibility to the info.plist. This type of nonsense happens all over the app without the compatibility switch. Shouldn't all these legacy controls be backward compatible on Glass? This part of the app where the controls are disappearing is built in Swift (not swift ui) and uses standard programatic layout and visual constraints. On macOS 26, there are no Xcode warnings or layout errors on the console relative to the layout so we are confused as to how we would resolve this without the use of UIDesignRequiresCompatibility. Is this some kind of bug in NSControl glass compatibility? We are not likely to move the entire app into SwiftUI anytime soon. How would we resolve this?
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Dec ’25
Paste button on navigation bar is not shown on iOS/iPadOS 26
The Paste button (using UIPasteControll) located on UINavigationBar is not shown at application startup on iOS/iPadOS 26. This issue will disappear when device is rotated or window size is changed. And this issue does not occur on iOS / iPadOS 18 and earlier. I uploaded the sample project to github at the following URL. https://github.com/gpn-galapagos/PasteButtonApp.git Has anyone had the same issue or knows a workaround?
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Dec ’25
Unable to Display NSProgressIndicator on macOS Unlock (First Lock) Screen
I'm Trying to add an NSProgressIndicator on the unlock (first lock screen ) in macOS ( the screen with the lock icon ) I already added a label and it works fine and after entering the password on the second (authentication) page I can able to add ProgressIndicator but not on first screen. But Whenever I try to add a Progress indicator, the entire screen turns Black and nothing is displayed Is NSProgressIndicator supported on the first unlock Screen ? Or does macOS block animated UI on this screen Any Guidance would be helpful Thanks
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Nov ’25
Severe Scroll Lag & Header Flickering in Complex SwiftUI Screen with Dynamic Content (GeometryReader + Scroll Direction Detection)
I’m working on a SwiftUI screen where I need to hide a header when the user scrolls down and show it again when the user scrolls up. I’m currently using a ScrollView combined with GeometryReader to detect scroll offset changes and update state variables like isScrolling or isScrollingDown. The issue is that the behavior is inconsistent. When I scroll down, the header hides correctly, but when I scroll back up, the header often doesn’t appear again even though the offset is changing. Sometimes the header comes back with a delay, and other times it never appears at all. Along with this, I’m also seeing noticeable UI lag whenever I try to calculate content height or read multiple geometry values inside the ScrollView. It looks like the frequent state updates inside the scroll offset tracking are causing layout recalculations and frame drops. I’ve tried placing the header in different positions (inside a ZStack aligned to the top, inside the VStack above the ScrollView, and with transitions like .push(from: .top)), but the result is still the same: smooth scrolling breaks, and the header doesn’t reliably animate back when scrolling upward. What I’m looking for is a minimal and efficient approach to detect scroll direction and trigger the header hide/show animation without causing performance issues or recomputing expensive layout values. Any guidance or a simplified pattern that works well for dynamic headers in SwiftUI would be very helpful. if isScrolling { headerStackView() //Includes Navigation Bar .transition( .asymmetric( insertion: .push(from: .top), removal: .push(from: .bottom) ) ) } GeometryReader { outer in let outerHeight = outer.size.height ScrollView(.vertical) { VStack { content() // Heavy view + contains its own ScrollView } .background { GeometryReader { proxy in let contentHeight = proxy.size.height let minY = max( min(0, proxy.frame(in: .named("ScrollView")).minY), outerHeight - contentHeight ) if #available(iOS 17.0, *) { Color.clear .onChange(of: minY) { oldVal, newVal in // Scroll direction detection if (isScrolling && newVal < oldVal) || (!isScrolling && newVal > oldVal) { isScrolling = newVal > oldVal } } } } } } .coordinateSpace(name: "ScrollView") } .padding(.top, 1)
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Nov ’25
NSRulerView's background color and transparency (macOS 26)
When I compiled my legacy project with Tahoe's macOS 26 SDK, NSRulerViews are showing a very different design: Under prior macOS versions the horizontal and verrical ruler's background were blurring the content view, which was extending under the rulers, showing through their transparency. With Tahoe the horizontal ruler is always reflecting the scrollview's background color, showing the blurred content view beneath. And the vertical ruler is always completely transparent (without any blurring), showing the content together with the ruler's markers and ticks. It's difficult to describe, I'll try to replicate this behavior with a minimal test project, and probably file a bug report / enhancement request. But before I take next steps, can anyone confirm this observation? Maybe it is an intentional design decision by Apple?
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Nov ’25
Technical risks of swapping between UITableViewDiffableDataSource and UITableViewDataSource on UITableView
I am currently migrating an app from the classic UITableViewDataSource to UITableViewDiffableDataSource. In certain complex cases, I find myself needing to toggle between the UITableViewDataSource and UITableViewDiffableDataSource on a single UITableView instance. Apple's official documentation for UITableViewDiffableDataSource contains a strict warning: "Do not change the dataSource on the table view after you configure it with a diffable data source. If the table view needs a new data source after you configure it initially, create and configure a new table view and diffable data source." I’m seeking clarification on: Internal State: What specific UIKit caching or internal state is corrupted if we nil out the diffable source and re-assign a classic one? Background Processes: Does the background diffing engine pose a risk (race conditions/crashes) if the source is swapped while a diff is calculating? The "Safe" Reset: If swapping is truly necessary, is there a verified cleanup sequence (e.g., clearing snapshots first) that avoids the need to recreate the UITableView entirely?
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54
Activity
6d
.icon files and "imageNamed:"
Composer icons can be loaded with NSImage's imageNamed: but I haven't figured out how to make it load any variation other than the light style. Is this even possible? Thank you!
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103
Activity
1w
Incorrect system color on popover view, and does not update while switching dark mode on iOS 26 beta 3
All system colors are displayed incorrectly on the popover view. Those are the same views present as a popover in light and dark mode. And those are the same views present as modal. And there is also a problem that when the popover is presented, switching to dark/light mode will not change the appearance. That affected all system apps. The following screenshot is already in dark mode. All those problem are occured on iOS 26 beta 3.
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10
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1.2k
Activity
1w
The largeTitle of UINavigationBar disappears after scrolling on iOS 26.1
My project uses the UINavigationController's largeTitle on the latest iOS 26.1, but I found that when I set the backgroundColor, the navigation bar's largeTitle disappeared after switching between normal and large titles. I checked the latest documentation and consulted AI, but I have not found any good solutions. For the demo project, please refer to FB20986869
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3
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0
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411
Activity
Mar ’26
.contactAccessPicker shows blank sheet on iOS 26.2.1 on device
Calling contactAccessPicker results in a blank sheet and a jetsam error, rather than the expected contact picker, using Apple’s sample code, only on device with iOS 26.2.1. This is happening on a iPhone 17 Pro Max running 26.2.1, and not on a simulator. I’m running Apple's sample project Accessing a person’s contact data using Contacts and ContactsUI Steps: Run the sample app on device running iOS 26.2.1. Use the flow to authorize .limited access with 1 contact: Tap request access, Continue, Select Contacts. Select a contact, Continue, Allow Selected Contact. This all works as expected. Tap the add contact button in the toolbar to add a second contact. Expected: This should show the Contact Access Picker UI. Actual: Sheet is shown with no contents. See screenshot of actual results on iOS device running 26.2.1. Reported as FB21812568 I see a similar (same?) error reported for 26.1. It seems strange that the feature is completely broken for multiple point releases. Is anyone else seeing this or are the two of us running into the same rare edge case? Expected Outcome, seen on simulator running 26.2 Actual outcome, seen on device running 26.2.1
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6
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347
Activity
Mar ’26
Gesture & SimultaneousGesture interfere with ScrollView behaviour.
I have faced a problem while I was trying to implement a reorder drag & drop view. I found that when I add any kind of .gesture or .simultaneousGesture, a ScrollView's scrolling behavior wasn't working properly (does not scroll at all). ScrollView(.vertical, showsIndicators: false) { ForEach($items) { $item in EditorCard(stepDetails: item) .simultaneousGesture( customCombinedGesture(item) ) } } This ScrollView worked fine with .onLongPressGesture(), however, I wanted to use custom gestures sequences.
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158
Activity
Mar ’26
The Nightmare of Small Toolbar Icons
When building in Xcode on MacOS Tahoe, it seems it is no longer possible to dynamically specify a "small" size toolbar for NSToolbar/NSToolbarItem. It works in MacOS code compiled and linked on earlier systems. I don't want to use "SFSymbol", or "templates". I have over 60 custom-made .png toolbars, in individual Image Set files, at the previous requisite sizes of 24x24 / 48x48, and 32x32 / 64x64. Sure -- I can configure an NSToolbar with whatever size .png assets I want. I just can't dynamically switch between the two groups of sizes. According to the Apple Coding Assistant, the only solution is to change the image names of each of the NSToolbarItems at runtime. OK -- but even when attempting that, the NSToolbarItems refuse to take on their smaller size... ...unless: they are attached to a custom view NSToolbarItem with an NSButton of style "Bevel". I have about 10 of those, and YES -- I CAN change those to a "small" size. Is this REALLY what I'm forced to do?! The Apple Coding Assistant just runs me around in circles, making coding suggestions that include properties that don't exists. I've gone around and around on these issues for over a week -- it can't be this hard, right? Is there no way to make multiple NSToolbar objects, one for "large" and one for "small"?
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1
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246
Activity
Feb ’26
UIKit flip animation bugged in 26.1
Hello. I have an 12 year old app that still has some objective-c code in it. I have a place where i have a flip animation between 2 view controllers that looks like this: [UIView transitionFromView:origView toView:newViewController.view duration:0.5 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; It has looked like this since 2012 at least. In our production release, it works prior to 26.1, but in 26.1 and 26.2, the flip is off-center and looks weird. it's like both edges flip the same way. It's a little bit hard to explain. If seen at least 2 other app store apps that i have installed behave this way too, from 26.1 and onwards. Anyone else seen this? Is there anything that can be done about it? Thankful for thoughts.
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17
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951
Activity
Feb ’26
Crash/Exception thrown in UITableView initialization stack
Hello, We are seeing an intermittent crash when initializing a base UITableView with Apple's [initWithFrame:style:] initializer. Crash stack: Role: Foreground OS Version: iOS 26.1 Exception Type: EXC_BREAKPOINT Exception Subtype: KERN_INVALID_ADDRESS EXC_BREAKPOINT: 0 libswiftCore.dylib +0x1358c0 _assertionFailure(_:_:file:line:flags:) 1 UIKitCore +0x1fdca0 0x188c26ca0 (0x188c26b20 + 384) 2 UIKitCore +0x1ffa60 0x188c28a60 (0x188c2890c + 340) 3 UIKitCore +0x2012d0 0x188c2a2d0 (0x188c2a1ec + 228) 4 UIKitCore +0x200f20 0x188c29f20 (0x188c29cac + 628) 5 UIKitCore +0x200428 0x188c29428 (0x188c29384 + 164) 6 UIKitCore +0x18af7f4 -[UITableMetricsAdapter _updateSharedSectionMetricsForListGeometry:] 7 UIKitCore +0x201da8 -[UITableMetricsAdapter tableBackgroundColor] 8 UIKitCore +0x1643a44 ___39-[UITableView _applyAppearanceDefaults]_block_invoke 9 UIKitCore +0x196f3d0 +[UIView _performSystemAppearanceModifications:] 10 UIKitCore +0x1643978 -[UITableView _applyAppearanceDefaults] 11 UIKitCore +0x202854 -[UITableView _setupTableViewCommon] 12 UIKitCore +0x1643760 -[UITableView initWithFrame:style:] 13 Application +0x30b6a40 closure #1 in variable initialization expression of MyAppClass.tableView 14 Application +0x30b6ef0 MyAppClass.init(frame:) Has anyone else seen something like this? Any insights or advice is much appreciated, thank you!
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1
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156
Activity
Feb ’26
Text with .secondary vanishes when Material background is clipped to UnevenRoundedRectangle in ScrollView
I just found a weird bug: If you place a Text view using .foregroundStyle(.secondary), .tertiary, or other semantic colors inside a ScrollView, and apply a Material background clipped to an UnevenRoundedRectangle, the text becomes invisible. This issue does not occur when: The text uses .primary or explicit colors (e.g., .red, Color.blue), or The background is clipped to a standard shape (e.g., RoundedRectangle). A minimal reproducible example is shown below: ScrollView{ VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello World.") .font(.system(size: 15)) .foregroundStyle(.quinary) } } .padding() .frame(height: 100) .background(Material.regular) .clipShape(UnevenRoundedRectangle(topLeadingRadius: 10,bottomLeadingRadius: 8,bottomTrailingRadius:8, topTrailingRadius: 8))
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1
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305
Activity
Feb ’26
Running tests on multiple simulators and local mock servers
Hello, I have a question about running tests on multiple simulators. Currently, my company has a WDIO+Appium test suite with XCUITEST driver that runs on a single simulator through a mockttp proxy (we are intercepting and mocking some of the responses from our APIs and pass through the rest). In order to route the traffic we are currently using 'networksetup -setsecurewebproxy '. Everything works as expected. With growing number of tests we'd like to scale number of simulators on a single host to 3-5. We have a working setup but the problem are system-wide proxy settings routing traffic from multiple simulators, which we can't distinguish by UDID or any other means, we know of. We can spin multiple mock servers on the same machine but we are struggling to find the way to route the traffic on a simulator basis. In the end, both options are viable: 1 mock server running for multiple simulators N number of mock servers for N number of simulators Has anyone had the same/similar problem? How to approach this? We are currently running on Sequoia OSX and platform version 18.6. Thanks!
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1
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359
Activity
Feb ’26
Core Text incremental redraw glitch: overlapping glyphs during editing
During editing in Pages (or Word) I am getting these glitches (see attachment). Started after the last update to Mac OS 26.3 (beta) Also removed 2 recent instalments (Blackhole audio driver and kDrive/Infomaniak, but trouble is still there. 27" iMac 2020 (Intel) i7 3,8 Ghz AMD Radeon Pro 5500 XT 8 GB 24 GB RAM macOS Tahoe 26.3 (=beta) Tried restart in safe mode, checked fonts. Talked to aissistent to get a solution, but no ...) Thx for any advice, Pieter (not a developer so please kee pit simple 🙏🏻)
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3
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701
Activity
Feb ’26
init(data: Data) for SwiftUI Image?
Is there any reason why the SwiftUI Image hasn’t a direct init(data: Data) like UIImage from UIKit? In my opinion it’s very unintuitive and expensive to create a UIImage in the first step to create a SwiftUI Image with Image(uiImage: UIImage) in the second step. In addition to that, this causes unnecessary UIKit imports. In my opinion this is a very obvious small in the API, so are there any reasons why it is what it is? Best regards
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0
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258
Activity
Jan ’26
Compositional Layout's broken `visibleItemsInvalidationHandler`
Hello everybody! TLDR: Issues with visibleItemsInvalidationHandler. Minimal code to reproduce available. I've been working with Compositional Layout for a while now and recently I've found myself needing to implement custom animation based on scroll position of UI elements. Once I found visibleItemsInvalidationHandler it felt like the exact solution that I needed. Once I implement I've found out it doesn't quite behave as you'd expect. To put it simply, it seems like the animations only work if your whole layout does not use .estimated nor .uniformAcrossSiblings. As soon as you use them then the animations will stop working, I've debugged it deeper and it seems like the invalidation context generated by it does not include the indexPath of the cells, which is always included in the version in which it works. Feel free to swap the line 51 with its comment to flip between the working and failing version of it. Playground Example My final question therefore is... Is this the expected behavior? The documentation doesn't give any clues about such behavior and although I've tried relentlessly to find a workaround for this specific hiccup I was not successful with it.
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2
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322
Activity
Dec ’25
SwiftUI - presentationDetents behaves incorrectly on iOS 16–18 but works correctly on iOS 26
I'm using a custom modifier called AutoSheetDetentModifier to automatically size a sheet based on its content. On iOS 26, it works as expected: the content height is measured correctly and the sheet shrinks to match that height. However, on iOS 16, 17 and 18, the same code doesn’t work. The content height is still measured, but the sheet does not reduce its height. Instead, the sheet remains larger and the content appears vertically centered. (Note that content() includes ScrollView) public struct AutoSheetDetentModifier: ViewModifier { @State private var height: CGFloat = 380 // default value to avoid bouncing public func body(content: Content) -> some View { content .modifier(MeasureHeightViewModifier(height: $height)) .presentationDetents([.height(height)]) } } public struct MeasureHeightViewModifier: ViewModifier { @Binding var height: CGFloat public func body(content: Content) -> some View { content .fixedSize(horizontal: false, vertical: true) .background( GeometryReader { geo -> Color in DispatchQueue.main.async { height = geo.size.height } return Color.clear } ) } } extension View { public func applyAutoSheetDetent() -> some View { self .modifier(AutoSheetDetentModifier()) } } public var body: some View { VStack { header() content() // includes ScrollView footer() } .background(Color.customGray) .applyAutoSheetDetent() } func content() -> some View { ScrollView { VStack { ForEach(items) { item in itemRow(item) } } } .frame(maxHeight: UIScreen.main.bounds.height * 0.7) } Screenshot from iOS 26 (working as expected): Screenshot from iOS 18 (not working): How can I make .presentationDetents(.height) shrink the sheet correctly on iOS 16–18, the same way it does on iOS 26?
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1
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256
Activity
Dec ’25
NSButtons disappear on macOS 26
I have attached 2 images of our Mac Apps user interface. The app is built for macOS 15.6 or newer. On macOS 15 and earlier everything looks fine. But the same App running on macOS 26 the controls disappear. We were able to temporarily resolve the problem by adding UIDesignRequiresCompatibility to the info.plist. This type of nonsense happens all over the app without the compatibility switch. Shouldn't all these legacy controls be backward compatible on Glass? This part of the app where the controls are disappearing is built in Swift (not swift ui) and uses standard programatic layout and visual constraints. On macOS 26, there are no Xcode warnings or layout errors on the console relative to the layout so we are confused as to how we would resolve this without the use of UIDesignRequiresCompatibility. Is this some kind of bug in NSControl glass compatibility? We are not likely to move the entire app into SwiftUI anytime soon. How would we resolve this?
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4
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413
Activity
Dec ’25
Paste button on navigation bar is not shown on iOS/iPadOS 26
The Paste button (using UIPasteControll) located on UINavigationBar is not shown at application startup on iOS/iPadOS 26. This issue will disappear when device is rotated or window size is changed. And this issue does not occur on iOS / iPadOS 18 and earlier. I uploaded the sample project to github at the following URL. https://github.com/gpn-galapagos/PasteButtonApp.git Has anyone had the same issue or knows a workaround?
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0
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287
Activity
Dec ’25
Unable to Display NSProgressIndicator on macOS Unlock (First Lock) Screen
I'm Trying to add an NSProgressIndicator on the unlock (first lock screen ) in macOS ( the screen with the lock icon ) I already added a label and it works fine and after entering the password on the second (authentication) page I can able to add ProgressIndicator but not on first screen. But Whenever I try to add a Progress indicator, the entire screen turns Black and nothing is displayed Is NSProgressIndicator supported on the first unlock Screen ? Or does macOS block animated UI on this screen Any Guidance would be helpful Thanks
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1
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153
Activity
Nov ’25
Severe Scroll Lag & Header Flickering in Complex SwiftUI Screen with Dynamic Content (GeometryReader + Scroll Direction Detection)
I’m working on a SwiftUI screen where I need to hide a header when the user scrolls down and show it again when the user scrolls up. I’m currently using a ScrollView combined with GeometryReader to detect scroll offset changes and update state variables like isScrolling or isScrollingDown. The issue is that the behavior is inconsistent. When I scroll down, the header hides correctly, but when I scroll back up, the header often doesn’t appear again even though the offset is changing. Sometimes the header comes back with a delay, and other times it never appears at all. Along with this, I’m also seeing noticeable UI lag whenever I try to calculate content height or read multiple geometry values inside the ScrollView. It looks like the frequent state updates inside the scroll offset tracking are causing layout recalculations and frame drops. I’ve tried placing the header in different positions (inside a ZStack aligned to the top, inside the VStack above the ScrollView, and with transitions like .push(from: .top)), but the result is still the same: smooth scrolling breaks, and the header doesn’t reliably animate back when scrolling upward. What I’m looking for is a minimal and efficient approach to detect scroll direction and trigger the header hide/show animation without causing performance issues or recomputing expensive layout values. Any guidance or a simplified pattern that works well for dynamic headers in SwiftUI would be very helpful. if isScrolling { headerStackView() //Includes Navigation Bar .transition( .asymmetric( insertion: .push(from: .top), removal: .push(from: .bottom) ) ) } GeometryReader { outer in let outerHeight = outer.size.height ScrollView(.vertical) { VStack { content() // Heavy view + contains its own ScrollView } .background { GeometryReader { proxy in let contentHeight = proxy.size.height let minY = max( min(0, proxy.frame(in: .named("ScrollView")).minY), outerHeight - contentHeight ) if #available(iOS 17.0, *) { Color.clear .onChange(of: minY) { oldVal, newVal in // Scroll direction detection if (isScrolling && newVal < oldVal) || (!isScrolling && newVal > oldVal) { isScrolling = newVal > oldVal } } } } } } .coordinateSpace(name: "ScrollView") } .padding(.top, 1)
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2
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210
Activity
Nov ’25
NSRulerView's background color and transparency (macOS 26)
When I compiled my legacy project with Tahoe's macOS 26 SDK, NSRulerViews are showing a very different design: Under prior macOS versions the horizontal and verrical ruler's background were blurring the content view, which was extending under the rulers, showing through their transparency. With Tahoe the horizontal ruler is always reflecting the scrollview's background color, showing the blurred content view beneath. And the vertical ruler is always completely transparent (without any blurring), showing the content together with the ruler's markers and ticks. It's difficult to describe, I'll try to replicate this behavior with a minimal test project, and probably file a bug report / enhancement request. But before I take next steps, can anyone confirm this observation? Maybe it is an intentional design decision by Apple?
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6
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433
Activity
Nov ’25