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Apple Immersive Videoのライブプロダクションツールの作成
Apple Immersive Videoのライブプロダクションの背景となる知識を習得しましょう。イマーシブビデオ、空間オーディオ、シーンのメタデータを、SMPTE 2110規格に従ってIPネットワークで転送するためのパッケージ化の方法を説明します。Appleが提供するImmersive Media Support、Video Toolbox、AVFoundationの各フレームワークを利用すると、リアルタイムのApple Immersive Videoワークフローを実現できます。このセッションの内容を十分理解できるよう、WWDC25の「Learn about Apple Immersive Video technologies」を視聴することをおすすめします。
関連する章
- 0:00 - Introduction
- 2:08 - Live production overview
- 5:16 - What makes immersive live different
- 7:05 - Immersive live format
- 9:09 - Real-time media transport
- 11:25 - Recording and playback
リソース
- kVTCompressionPropertyKey_ProjectionKind
- CMVideoCodecType
- Apple ProRes RAW White Paper
- Apple ProRes White Paper
- Immersive Media Support
関連ビデオ
WWDC25
WWDC20
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13:17 - Set compression properties for vexu metadata
import VideoToolbox let compressionProperties: [String: Any] = [ // ... kVTCompressionPropertyKey_ProjectionKind as String: kVTProjectionKind_AppleImmersiveVideo // ... ]
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- 0:00 - Introduction
Apple Immersive Video live streaming transports fans to sports, music, and entertainment events on Apple Vision Pro — illustrated by courtside LA Lakers games delivered live through the Spectrum SportsNet and NBA apps.
- 2:08 - Live production overview
A high-level overview of the fundamental components and creative tools that make up a modern live production pipeline, from cameras and graphics to video switchers and audio consoles.
- 5:16 - What makes immersive live different
Discover the unique scale and fidelity required for delivering Apple Immersive Video, including massive video resolutions, high frame rates, and rich Apple Spatial Audio Format (ASAF) mixes.
- 7:05 - Immersive live format
Learn about the core formats powering live immersive workflows, including streaming ProRes, uncompressed PCM audio, and per-frame JSON metadata.
- 9:09 - Real-time media transport
Explore how live immersive feeds are transported between devices in real time over IP using the SMPTE 2110 industry standard.
- 11:25 - Recording and playback
Learn how live streams are recorded to disk and played back using AVAssetWriter and the Immersive Media Support framework.