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Xcode 26.4 is missing the documentation for Foundation
Upgraded to Tahoe 26.4 and Xcode 26.4 and realized Xcode is missing the documentation for Foundation. Occasionally, if other (not yet missing) documentation references a Foundation entity, such as a type, clicking on it may open in a web browser pointing to the externally hosted Apple documentation. Anyone else experiencing this or have a workaround (perhaps the documentation files are on disk but were somehow lost / disconnected from the Xcode doc browser)? I checked the release notes for 26.4 and for 26.3 but did not find a mention of anything like that. Filed an issue with Apple, please do too if you are affected so hopefully it will see some love and lead to restoring the documentation. Edited: found some possibly related files in my ~/Library and the newer version v302 (26.4 related, I think, is considerably smaller): du -sh ~/Library/Developer/Xcode/DocumentationCache/* | awk -F/ '{print $NF "\t" $1}' v296 1.0G v302 507M
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Need MetricKit Implementation details for MacOS background Application, mainly for
Hi, We are trying to integrate Metric Kit into our MacOS Application. Our application is a background process. We are interested in getting CPU and Memory metrics for our process. MXMetricPayload is the one we are looking at. We tried to integrate metric Kit and left the background app for 24 hours, we did not get any callback. So, does metric kit work for background app in MacOS? Also does it for Network Extension?
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Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent "Thinking" is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap "New Chat" it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a required two taps. Overall this feels like a frustrating setback after a very positive user experience in 26.3.
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Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being optimized out? Temporary Workaround Using -Onone resolves the issue but is not viable for production due to significant increase in app size. Any guidance would be greatly appreciated.
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Request for Official Draggable FCPXML Structure Specification for Workflow Extensions – Needed for Subtitle/Caption Generation Tools
Hi Apple Developer Forums and Final Cut Pro team, I am developing a Final Cut Pro Workflow Extension focused on speech-to-text / subtitle recognition and generation. The extension runs inside Final Cut Pro, analyzes clips, generates accurate subtitles (often hundreds of individual elements), and allows users to drag the generated subtitles directly back into the FCP timeline as a clean, editable Compound Clip or Storyline. We are implementing this drag-and-drop functionality using the official pasteboard mechanism (com.apple.finalcutpro.xml and versioned types such as com.apple.finalcutpro.xml.v1-10). While the high-level documentation is helpful: Supporting Drag and Drop for Data Sent to Final Cut Pro FCPXML Reference Designing Workflow Extensions There is still no detailed public specification for the exact internal XML structure that Final Cut Pro expects for a drag operation to reliably result in a usable Compound Clip (or direct Storyline insertion), especially when dealing with large numbers of subtitle titles. After extensive systematic testing (multiple rounds over several weeks, with full experiment logs), we have observed the following: Short subtitle sequences work with many different structures (various combinations of , , , inline titles, etc.). Long subtitle lists (800+ individual elements) only succeed reliably when the outer structure uses a specific shell: root= containing + (often combined with a mainflow sequence and inner / layers). In all working cases, the dropped result appears as a “fake” / nested Compound Clip that requires 2–3 Break Apart (unpack) operations before the real editable Storyline with individual titles is revealed. Almost all other structures — pure as root, as root, wrapper layers, direct inline titles without the clip + gap + storyline shell, etc. — are immediately rejected by Final Cut Pro when the subtitle count is high. This undocumented behavior forces third-party Workflow Extension developers to engage in time-consuming blind guesswork and reverse-engineering just to achieve basic, reliable drag-and-drop integration. Our request: We kindly ask Apple to publish a detailed, official specification for the Draggable FCPXML Text Protocol (or expand the existing FCPXML Reference) that clearly defines: The minimal and recommended XML structure for dragging content into the timeline as a Compound Clip or Storyline. Exact roles and requirements for , , , , , and any implicit “mainflow” patterns. Best practices for handling large numbers of nested titles/subtitles. Reasons why certain nesting patterns are rejected or produce multi-level fake compounds. Any version-specific differences across FCPXML DTD versions. This specification is critically necessary for the FCPX Workflow Extension ecosystem. Reliable drag-and-drop from extensions back to the timeline is one of the most valuable integration points for subtitle/caption tools, transcription services, title generators, and other workflow utilities. Without clear guidelines, developers waste significant time on trial-and-error, leading to inconsistent user experiences and slower innovation in the Final Cut Pro community. We are more than happy to share our complete experiment logs, working and failing XML samples, and GitHub repository with the documentation or engineering team if it helps accelerate this. Thank you in advance for any official clarification or guidance. Clear documentation in this area would greatly benefit both developers and Final Cut Pro users.
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Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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Clipboard Bug within simulator 26.4
After updating to Xcode 26.4 and also the update on the simulator the copy paste feature in the simulators doesn't work anymore and i can't build my app without it because the user has to copy and paste api keys in it. Is there an solution for it I have tried to install an other simulator ios version but then the simulator doesn't work on the the new xcode. Have someone already found an solution?
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Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
Summary: After upgrading to Xcode 26.4, app-hosted XCTest execution on physical devices running iOS 16 fails at test-planning time with "Logic Testing Unavailable." The same project and same device work under Xcode 26.2. The failure reproduces with a standalone minimal Xcode project, which suggests this is an Xcode regression rather than a project-configuration issue. Environment: Xcode: 26.4 (17E192) macOS: Tahoe 26.4 Failing device: iPhone 11 (iPhone12,1), iOS 16.0.3 Working comparisons: Xcode 26.2 + same iPhone 11 (iOS 16.0.3): works Xcode 26.4 + iPad Pro 11-inch (4th generation) on iOS 26.3: works Regression: Yes. Works on Xcode 26.2. Fails on Xcode 26.4. Same project, same signing setup, same physical iOS 16 device. Minimal reproduction: A minimal sample project with: one iOS app target one app-hosted unit-test target one UI-test target (for comparison; not required to reproduce) Steps for the unit-test repro on a physical device running iOS 16: Build for testing: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Build.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ build-for-testing Run tests without building: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Test.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ test-without-building Note: xcodebuild test (combined build and test) also fails with the same error. Expected result: The hosted unit tests run successfully on the connected physical device, as they do under Xcode 26.2. Actual result: Step 1 (build-for-testing) succeeds. Step 2 (test-without-building) fails immediately (within ~1 second) with: 2026-03-26 11:23:28.683 xcodebuild[51930:731004] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:28.725 xcodebuild[51930:730966] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:29.239 xcodebuild[51930:730966] Writing error result bundle to /var/folders/jl/knmkq18x4cg_3w087zgpfldm0000gn/T/ResultBundle_2026-26-03_11-23-0029.xcresult xcodebuild: error: Failed to build project TestProject with scheme TestProject-UnitTests.: Cannot test target “redacted” on “redacted”: Logic Testing Unavailable Logic Testing on iOS devices is not supported. You can run logic tests on the Simulator. Why this looks like an Xcode regression: The same project and same physical iOS 16.0.3 device work under Xcode 26.2. Under Xcode 26.4, build-for-testing still succeeds, so signing, provisioning, and bundle construction appear valid. The failure happens only when Xcode plans or launches the on-device test run. Before the failure, Xcode 26.4 logs: DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. A newer physical device running iOS 26.3 works under Xcode 26.4 without this warning. The issue also reproduces with a minimal standalone Xcode project, which makes a project-specific configuration problem unlikely. The Xcode-generated .xctestrun files for the passing Xcode 26.2 case and failing Xcode 26.4 case are structurally equivalent, making an .xctestrun format difference unlikely to be the cause.
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Apple Developer Program enrollment stuck in review for 10+ days — no response from support
Hello, I enrolled in the Apple Developer Program approximately 20 days ago. My enrollment has been stuck “In Review” since then with no update, no request for additional documents, and no communication from Apple. I submitted a support request 10+ days ago and have received no response. Submit another request without update.. Here is my situation: • Enrollment status: In Review • Support case submitted: ~10+ days ago, no reply • Country: Canada I have verified that: • Two-factor authentication is enabled on my Apple ID • There are no pending agreements in the developer portal • All enrollment information was submitted correctly I kindly request that someone from the Apple Developer Program enrollment team review my case and provide an update or escalation path. Thank you.
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Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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About Customizing Xcode Project Navigator UI
Since I have downloaded latest Xcode version I am having Project Navigator in the Menu Style UI and not in the Tab based UI, the one earlier. Also, I am not able to find any options to change Project Navigator style. Please provide user the option to change UI to either Menu based or Tab based Project Navigator UI ( Projects, Source Control, Bookmark, find etc )
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Xcode 26.4 rc
Since 26.4 beta 3 I've been having errors after a few hours of using Claude Agent. I get an error stating that I am not authed. If I go into Xcode settings, it still shows I am signed into Claude Agent. I have click sign out and then go through the whole auth process again to start using the agent again. This is on two separate computers. Is there anything I can do to stop this behaviour and stay logged in for longer? It worked fine in 26.3.
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Apple Developer Program Enrollment Still Pending (Paid on March 20)
Hi everyone, I recently enrolled in the Apple Developer Program and completed my payment on Friday, March 20, 2026. However, my account is still showing as pending and hasn't been approved or activated yet. I'm really eager to get my personal finance app, set up for testing, so I wanted to ask if this processing time is normal, or if there is any additional information or document I need to provide to complete the process. Could anyone from the Apple team assist in checking the status of my enrollment? Thank you in advance for your help
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Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: "Cannot preview in this file. Could not find target description for “TaskListView.swift”". The explanation is: "The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting." If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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Your enrollment could not be completed error
I'm trying to enroll in the Apple Developer Program as an individual, but I keep hitting a dead end. Every time I attempt to enroll, I get a generic error saying my enrollment could not be completed at this time, with no detail on why. I've reached out to Apple Developer Program Support by email about this but haven't received any response, which is why I'm turning to the community here. On my end, I've ruled out all the common issues. Two-factor authentication is on, I have a valid major credit card on file, I'm enrolling through the web rather than the Developer app, no VPN is active, and my Apple ID is email-based. If anyone from Apple can take a look at my account, or if someone in the community has run into this same error and found a fix, I'd really appreciate the help. Thanks in advance.
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"Your enrollment could not be completed" — No Explanation Given, Support Unable to Help
I've been unable to enroll in the Apple Developer Program and am posting here after exhausting the standard support channels. The situation: When I attempt to enroll in the Apple Developer Program as an individual, I receive the error: "Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time." No additional explanation is provided. I have contacted Apple Developer Program Support multiple times by both phone and email. Each time, I was told there is nothing they can do. I asked for escalation and was told escalation is not possible. At no point was I given a specific reason for the rejection. One possible cause I identified on my own is that the name on my developer profile may not match my legal name. My Apple ID at appleid.apple.com shows my correct legal name, but I'm unsure whether my developer profile reflects the same. I have not been able to confirm whether this is actually the issue, because support has not told me what the problem is. What I've verified on my end: Two-factor authentication is enabled A valid major credit card is on the account I am enrolling via the web, not the Developer app I am not using a VPN My Apple ID is email-based, not phone-number-based I am an admin (not Account Holder) on a separate organization's developer account, which should not conflict with an individual enrollment The most frustrating part of this experience is the complete lack of transparency. The error message gives no indication of what's wrong, and support agents either don't have visibility into the cause or aren't authorized to share it. I'm willing to correct whatever the issue is - I just need someone to tell me what it is. If any Apple staff can look into my account, or if anyone in the community has resolved this same error, I would be very grateful for any guidance. Thank you.
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Xcode 26.4 is missing the documentation for Foundation
Upgraded to Tahoe 26.4 and Xcode 26.4 and realized Xcode is missing the documentation for Foundation. Occasionally, if other (not yet missing) documentation references a Foundation entity, such as a type, clicking on it may open in a web browser pointing to the externally hosted Apple documentation. Anyone else experiencing this or have a workaround (perhaps the documentation files are on disk but were somehow lost / disconnected from the Xcode doc browser)? I checked the release notes for 26.4 and for 26.3 but did not find a mention of anything like that. Filed an issue with Apple, please do too if you are affected so hopefully it will see some love and lead to restoring the documentation. Edited: found some possibly related files in my ~/Library and the newer version v302 (26.4 related, I think, is considerably smaller): du -sh ~/Library/Developer/Xcode/DocumentationCache/* | awk -F/ '{print $NF "\t" $1}' v296 1.0G v302 507M
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Need MetricKit Implementation details for MacOS background Application, mainly for
Hi, We are trying to integrate Metric Kit into our MacOS Application. Our application is a background process. We are interested in getting CPU and Memory metrics for our process. MXMetricPayload is the one we are looking at. We tried to integrate metric Kit and left the background app for 24 hours, we did not get any callback. So, does metric kit work for background app in MacOS? Also does it for Network Extension?
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Clipboard issues with simulators
After updating to Xcode 26.4 the pasteboard sharing feature in the simulators doesn't work.
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1h
Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent "Thinking" is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap "New Chat" it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a required two taps. Overall this feels like a frustrating setback after a very positive user experience in 26.3.
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3h
Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being optimized out? Temporary Workaround Using -Onone resolves the issue but is not viable for production due to significant increase in app size. Any guidance would be greatly appreciated.
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3h
Request for Official Draggable FCPXML Structure Specification for Workflow Extensions – Needed for Subtitle/Caption Generation Tools
Hi Apple Developer Forums and Final Cut Pro team, I am developing a Final Cut Pro Workflow Extension focused on speech-to-text / subtitle recognition and generation. The extension runs inside Final Cut Pro, analyzes clips, generates accurate subtitles (often hundreds of individual elements), and allows users to drag the generated subtitles directly back into the FCP timeline as a clean, editable Compound Clip or Storyline. We are implementing this drag-and-drop functionality using the official pasteboard mechanism (com.apple.finalcutpro.xml and versioned types such as com.apple.finalcutpro.xml.v1-10). While the high-level documentation is helpful: Supporting Drag and Drop for Data Sent to Final Cut Pro FCPXML Reference Designing Workflow Extensions There is still no detailed public specification for the exact internal XML structure that Final Cut Pro expects for a drag operation to reliably result in a usable Compound Clip (or direct Storyline insertion), especially when dealing with large numbers of subtitle titles. After extensive systematic testing (multiple rounds over several weeks, with full experiment logs), we have observed the following: Short subtitle sequences work with many different structures (various combinations of , , , inline titles, etc.). Long subtitle lists (800+ individual elements) only succeed reliably when the outer structure uses a specific shell: root= containing + (often combined with a mainflow sequence and inner / layers). In all working cases, the dropped result appears as a “fake” / nested Compound Clip that requires 2–3 Break Apart (unpack) operations before the real editable Storyline with individual titles is revealed. Almost all other structures — pure as root, as root, wrapper layers, direct inline titles without the clip + gap + storyline shell, etc. — are immediately rejected by Final Cut Pro when the subtitle count is high. This undocumented behavior forces third-party Workflow Extension developers to engage in time-consuming blind guesswork and reverse-engineering just to achieve basic, reliable drag-and-drop integration. Our request: We kindly ask Apple to publish a detailed, official specification for the Draggable FCPXML Text Protocol (or expand the existing FCPXML Reference) that clearly defines: The minimal and recommended XML structure for dragging content into the timeline as a Compound Clip or Storyline. Exact roles and requirements for , , , , , and any implicit “mainflow” patterns. Best practices for handling large numbers of nested titles/subtitles. Reasons why certain nesting patterns are rejected or produce multi-level fake compounds. Any version-specific differences across FCPXML DTD versions. This specification is critically necessary for the FCPX Workflow Extension ecosystem. Reliable drag-and-drop from extensions back to the timeline is one of the most valuable integration points for subtitle/caption tools, transcription services, title generators, and other workflow utilities. Without clear guidelines, developers waste significant time on trial-and-error, leading to inconsistent user experiences and slower innovation in the Final Cut Pro community. We are more than happy to share our complete experiment logs, working and failing XML samples, and GitHub repository with the documentation or engineering team if it helps accelerate this. Thank you in advance for any official clarification or guidance. Clear documentation in this area would greatly benefit both developers and Final Cut Pro users.
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5h
Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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231
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5h
Clipboard Bug within simulator 26.4
After updating to Xcode 26.4 and also the update on the simulator the copy paste feature in the simulators doesn't work anymore and i can't build my app without it because the user has to copy and paste api keys in it. Is there an solution for it I have tried to install an other simulator ios version but then the simulator doesn't work on the the new xcode. Have someone already found an solution?
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6h
Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
Summary: After upgrading to Xcode 26.4, app-hosted XCTest execution on physical devices running iOS 16 fails at test-planning time with "Logic Testing Unavailable." The same project and same device work under Xcode 26.2. The failure reproduces with a standalone minimal Xcode project, which suggests this is an Xcode regression rather than a project-configuration issue. Environment: Xcode: 26.4 (17E192) macOS: Tahoe 26.4 Failing device: iPhone 11 (iPhone12,1), iOS 16.0.3 Working comparisons: Xcode 26.2 + same iPhone 11 (iOS 16.0.3): works Xcode 26.4 + iPad Pro 11-inch (4th generation) on iOS 26.3: works Regression: Yes. Works on Xcode 26.2. Fails on Xcode 26.4. Same project, same signing setup, same physical iOS 16 device. Minimal reproduction: A minimal sample project with: one iOS app target one app-hosted unit-test target one UI-test target (for comparison; not required to reproduce) Steps for the unit-test repro on a physical device running iOS 16: Build for testing: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Build.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ build-for-testing Run tests without building: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Test.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ test-without-building Note: xcodebuild test (combined build and test) also fails with the same error. Expected result: The hosted unit tests run successfully on the connected physical device, as they do under Xcode 26.2. Actual result: Step 1 (build-for-testing) succeeds. Step 2 (test-without-building) fails immediately (within ~1 second) with: 2026-03-26 11:23:28.683 xcodebuild[51930:731004] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:28.725 xcodebuild[51930:730966] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:29.239 xcodebuild[51930:730966] Writing error result bundle to /var/folders/jl/knmkq18x4cg_3w087zgpfldm0000gn/T/ResultBundle_2026-26-03_11-23-0029.xcresult xcodebuild: error: Failed to build project TestProject with scheme TestProject-UnitTests.: Cannot test target “redacted” on “redacted”: Logic Testing Unavailable Logic Testing on iOS devices is not supported. You can run logic tests on the Simulator. Why this looks like an Xcode regression: The same project and same physical iOS 16.0.3 device work under Xcode 26.2. Under Xcode 26.4, build-for-testing still succeeds, so signing, provisioning, and bundle construction appear valid. The failure happens only when Xcode plans or launches the on-device test run. Before the failure, Xcode 26.4 logs: DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. A newer physical device running iOS 26.3 works under Xcode 26.4 without this warning. The issue also reproduces with a minimal standalone Xcode project, which makes a project-specific configuration problem unlikely. The Xcode-generated .xctestrun files for the passing Xcode 26.2 case and failing Xcode 26.4 case are structurally equivalent, making an .xctestrun format difference unlikely to be the cause.
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7h
Apple Developer Program enrollment stuck in review for 10+ days — no response from support
Hello, I enrolled in the Apple Developer Program approximately 20 days ago. My enrollment has been stuck “In Review” since then with no update, no request for additional documents, and no communication from Apple. I submitted a support request 10+ days ago and have received no response. Submit another request without update.. Here is my situation: • Enrollment status: In Review • Support case submitted: ~10+ days ago, no reply • Country: Canada I have verified that: • Two-factor authentication is enabled on my Apple ID • There are no pending agreements in the developer portal • All enrollment information was submitted correctly I kindly request that someone from the Apple Developer Program enrollment team review my case and provide an update or escalation path. Thank you.
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8h
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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7
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4
Views
247
Activity
9h
About Customizing Xcode Project Navigator UI
Since I have downloaded latest Xcode version I am having Project Navigator in the Menu Style UI and not in the Tab based UI, the one earlier. Also, I am not able to find any options to change Project Navigator style. Please provide user the option to change UI to either Menu based or Tab based Project Navigator UI ( Projects, Source Control, Bookmark, find etc )
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1
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0
Views
194
Activity
10h
Xcode 26.4 rc
Since 26.4 beta 3 I've been having errors after a few hours of using Claude Agent. I get an error stating that I am not authed. If I go into Xcode settings, it still shows I am signed into Claude Agent. I have click sign out and then go through the whole auth process again to start using the agent again. This is on two separate computers. Is there anything I can do to stop this behaviour and stay logged in for longer? It worked fine in 26.3.
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8
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4
Views
478
Activity
10h
Apple Developer Program Enrollment Still Pending (Paid on March 20)
Hi everyone, I recently enrolled in the Apple Developer Program and completed my payment on Friday, March 20, 2026. However, my account is still showing as pending and hasn't been approved or activated yet. I'm really eager to get my personal finance app, set up for testing, so I wanted to ask if this processing time is normal, or if there is any additional information or document I need to provide to complete the process. Could anyone from the Apple team assist in checking the status of my enrollment? Thank you in advance for your help
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2
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1
Views
54
Activity
10h
Can’t paste into Simulator after updating to Xcode 26.4
After updating to Xcode 26.4 (public release), I’m no longer able to paste from the Mac clipboard into the Simulator. Automatically Sync Pasteboard is on, and I have content on the clipboard, but paste doesn’t work—Cmd+V does nothing, and there’s no Paste option in the context menu. Is anyone else seeing this?
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15
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16
Views
1.4k
Activity
12h
Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: "Cannot preview in this file. Could not find target description for “TaskListView.swift”". The explanation is: "The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting." If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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5
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0
Views
131
Activity
14h
Your enrollment could not be completed error
I'm trying to enroll in the Apple Developer Program as an individual, but I keep hitting a dead end. Every time I attempt to enroll, I get a generic error saying my enrollment could not be completed at this time, with no detail on why. I've reached out to Apple Developer Program Support by email about this but haven't received any response, which is why I'm turning to the community here. On my end, I've ruled out all the common issues. Two-factor authentication is on, I have a valid major credit card on file, I'm enrolling through the web rather than the Developer app, no VPN is active, and my Apple ID is email-based. If anyone from Apple can take a look at my account, or if someone in the community has run into this same error and found a fix, I'd really appreciate the help. Thanks in advance.
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0
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0
Views
26
Activity
15h
"Your enrollment could not be completed" — No Explanation Given, Support Unable to Help
I've been unable to enroll in the Apple Developer Program and am posting here after exhausting the standard support channels. The situation: When I attempt to enroll in the Apple Developer Program as an individual, I receive the error: "Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time." No additional explanation is provided. I have contacted Apple Developer Program Support multiple times by both phone and email. Each time, I was told there is nothing they can do. I asked for escalation and was told escalation is not possible. At no point was I given a specific reason for the rejection. One possible cause I identified on my own is that the name on my developer profile may not match my legal name. My Apple ID at appleid.apple.com shows my correct legal name, but I'm unsure whether my developer profile reflects the same. I have not been able to confirm whether this is actually the issue, because support has not told me what the problem is. What I've verified on my end: Two-factor authentication is enabled A valid major credit card is on the account I am enrolling via the web, not the Developer app I am not using a VPN My Apple ID is email-based, not phone-number-based I am an admin (not Account Holder) on a separate organization's developer account, which should not conflict with an individual enrollment The most frustrating part of this experience is the complete lack of transparency. The error message gives no indication of what's wrong, and support agents either don't have visibility into the cause or aren't authorized to share it. I'm willing to correct whatever the issue is - I just need someone to tell me what it is. If any Apple staff can look into my account, or if anyone in the community has resolved this same error, I would be very grateful for any guidance. Thank you.
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1
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2
Views
132
Activity
15h
Demora en aprobación de cuenta de desarrollador
Hola, compre el 25 de marzo la membresía de desarrollador, pero aun mi cuenta sale pendiente, no subo datos de empresa ya que soy freelance. Cuanto podría tardar la aprobación de la cuenta. Ya mande dos ticket a soporte pero nada responden
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0
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0
Views
16
Activity
16h
Purchase your membership
I have purchased membership for personal use to see how publishing app works. The cost was taken from the credit card I had given. but when i check my account its still reflecting the same "Purchase your membership" and ask me to purchase again
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4
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2
Views
652
Activity
18h