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“Visual Studio Maui IOS”

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Reply to How does Numbers.app detect that a document was moved to Recently Deleted, and can third-party apps implement the same behavior?
Hello, Thanks for your response. Have you tested this? As I'm fairly sure that's what Numbers is doing. NSMetadataQueryUpdateRemovedItemsKey and NSMetadataQueryDidUpdateNotification which are iCloud Document API, have the following two limitations. Therefore, I believe Numbers uses other methods as well. On iOS, NSMetadataQuery cannot handle files stored in local storage. File changes can only be detected while the app is running. Also, and I should have mentioned this in my previous reply, make sure you're using file coordination for all of this. We found that it is possible to detect deletion of files in local storage while the app is running by using the NSFilePresenter API. However, these APIs unable to detect whether a file was deleted while the app was not running. If there is a better way than checking whether the URL contains “.Trash” to determine whether a file was deleted while the app was not running—like the method used by Numbers.app—we would like to adopt it in our app as well. That sai
Topic: App & System Services SubTopic: General Tags:
1w
Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
To supplement: iOS connecting to iOS log``` default 17:49:12.767874+0800 kernel wlan0:com.apple.p2p: Availability: map 0, channel 6 (20M), timeBmap: 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 ( ff ff ff ff ff ff ff ff ) default 17:49:12.767894+0800 kernel wlan0:com.apple.p2p: Availability: map 1, channel 149 (80M), timeBmap: 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 ( ff ff ff ff ff ff ff ff )
1w
app In Review for 2 weeks delay
I am looking for some guidance regarding a significant delay in the review process for my app update. Platform: iOS Submission Date: March 6, 2026 Current Status: In Review It has now been 12 days, and the status has been In Review. I have checked my App Store Connect App Review section, but there are no outstanding requests for information or messages from the review team. I have already attempted to contact the App Review team via the official Contact Us form but have only received generic automated responses. Is anyone else experiencing similar delays this month? Are there currently known backlogs, or should I consider canceling this release and re-submitting? Thank you for any insights.
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iOS 26.4: Receipt of previous transaction is returned
Hi, We are facing issue with purchases on iOS 26.4. The app store receipt received is from previous transaction leading to receipt validation failures. There are some purchase success observed for pending transactions but success rate for pending transactions is also very low. We are using Unity In-App Purchasing (IAP) 4.13.0. Let us know for any more details and any fix / workaround available. Thanks.
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136
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Reply to symbolicate crashlog using .symbols files instead of dSYMs
In a threaded comment, @kambala said: right now CI (GH Actions) produces iOS builds as well as the .symbols files (which are generated from dSYM using symbols command), but I upload builds manually from my Mac (this will be changed in the future to upload from CI directly). I can of course also store dSYM as a build artifact, but wondered if it's possible to avoid that and store the minimal amount of artifacts on CI. As I said above, you should be keeping the entire Xcode archive, which includes the original dSYM file for any build that you ship to your customers. There's a few things that underpin this advice, including the ability to symbolicate any crash report coming from the field on any version of your app in active use, but also the ability to export your app for different types of distribution, which can enable some further testing and debugging workflows. I can't speak to the storage details of your particular CI system, but for Xcode Cloud, you are provided with the ability to download the
1w
Static library links on device but fails on iOS Simulator
I’m working on an iOS workspace with: a static library project: M800SDK a test app project: TestAppObj I was able to build M800SDK for iOS Simulator on Apple Silicon as a simulator static library, and I also verified the architectures in the produced .a file. However, when I link the app target against that simulator build and try to build TestAppObj for iOS Simulator, I get the following linker errors: Undefined symbols for architecture arm64: _OBJC_CLASS_$_TokenMngr clang++: error: linker command failed with exit code 1 Additional context: The library links and works correctly when building the app for a physical iPhone. And the public header TokenMngr.h is found correctly by the app target. The app target is compiled as Objective-C++ where needed. The library is linked in the app target under “Link Binary With Libraries”. Could you help me understand: Is it possible to run on iOS Simulator ? the recommended way to package and consume this library for iOS Simulat
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95
1w
Reply to App rejected under Guideline 2.1(a) - App Completeness. Seeking advice!
Where is your app going to be sold? If your app is supposed to be used for those who live in Italy and is sold to people inside and also outside of Italy, then the whole scenario doesn't make sense. I often give them a ZIP archive containing one or more videos because I submit a macOS application that works side by side with its iOS counterpart.
1w
Reply to Universal Links and Cloud-testing platforms
Thank you for the quick response and for the clarification on how iOS enforces AASA validation, that context is very helpful. To answer your question: our cloud-based device testing environment is a third-party device farm that runs automated UI tests against real iOS devices hosted in their infrastructure, BrowserStack. In order to install our app on their devices, their platform re-signs the app using their own provisioning profile, which is where the Associated Domains entitlement is lost. We fully understand that this is a security boundary by design, we are not looking to bypass AASA validation in production. Our concern is specifically scoped to pre-production testing: we need a way to validate our authentication flow end-to-end (including the Universal Link redirect back into the app) in an automated, cloud-hosted environment before shipping to production. Given your confirmation that there is no native provisioning flag to accommodate this, we have a follow-up question: Short of the
Topic: Code Signing SubTopic: Entitlements Tags:
1w
Xcode 26.2 Can't download
Help please! I'm new to Xcode and my Mac is a 2021 MacBook Pro. I've downloaded Xcode recently (version 26.2) and wanted to preview and test my first App. But somehow, I just can't download the iOS simulator. People tell me that I can download resources from developer.apple.com, but I only found the iOS_18.2_runtime.dmg. I downloaded and installed the iOS 18.2 version but Xcode still requires to download the iOS 26.2 simulator. I don't know why and how to fix this problem. Please help!
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Maps: opening hours API / Property
I’m currently developing an iOS app that relies heavily on location details. I'm using MapKit and MKMapItem as my primary data source, which works perfectly for standard metadata. However, I’ve hit a roadblock: I want to display opening hours inline within my location details, but it seems Apple doesn't expose a public API or property for this in MKMapItem (even though the data is clearly visible in the native Apple Maps app). Since I'm building this as an indie developer/startup, the Google Places API is unfortunately too expensive for my current budget. ⁠Is there any legitimate, native way to get opening hours from Apple that I might have missed? ⁠If not, what are your best practices or recommended indie-friendly alternatives (e.g., Yelp Fusion API, OpenStreetMap, Foursquare)? Any tips on how to handle this elegantly and cost-efficiently would be highly appreciated! Thanks in advance.
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264
1w
iOS 26 WKWebView STScreenTimeConfigurationObserver KVO Crash
Fatal Exception: NSInternalInconsistencyException Cannot remove an observer for the key path configuration.enforcesChildRestrictions from , most likely because the value for the key configuration has changed without an appropriate KVO notification being sent. Check the KVO-compliance of the STScreenTimeConfigurationObserver [class.] I noticed that on iOS 26, WKWebView registers STScreenTimeConfigurationObserver, Is this an iOS 26 system issue? What should I do?
Topic: UI Frameworks SubTopic: UIKit Tags:
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1.8k
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Reply to Application being blocked with time limit even though allowed
[quote='811048021, bchew, /thread/811048, /profile/bchew'] All apps, and then add an exception for us, [/quote] I can no longer reproduce this bug on iOS 26.4 RC – can you confirm?
Topic: App & System Services SubTopic: General Tags:
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Reply to How does Numbers.app detect that a document was moved to Recently Deleted, and can third-party apps implement the same behavior?
Hello, Thanks for your response. Have you tested this? As I'm fairly sure that's what Numbers is doing. NSMetadataQueryUpdateRemovedItemsKey and NSMetadataQueryDidUpdateNotification which are iCloud Document API, have the following two limitations. Therefore, I believe Numbers uses other methods as well. On iOS, NSMetadataQuery cannot handle files stored in local storage. File changes can only be detected while the app is running. Also, and I should have mentioned this in my previous reply, make sure you're using file coordination for all of this. We found that it is possible to detect deletion of files in local storage while the app is running by using the NSFilePresenter API. However, these APIs unable to detect whether a file was deleted while the app was not running. If there is a better way than checking whether the URL contains “.Trash” to determine whether a file was deleted while the app was not running—like the method used by Numbers.app—we would like to adopt it in our app as well. That sai
Topic: App & System Services SubTopic: General Tags:
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Views
Activity
1w
Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
To supplement: iOS connecting to iOS log``` default 17:49:12.767874+0800 kernel wlan0:com.apple.p2p: Availability: map 0, channel 6 (20M), timeBmap: 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 ( ff ff ff ff ff ff ff ff ) default 17:49:12.767894+0800 kernel wlan0:com.apple.p2p: Availability: map 1, channel 149 (80M), timeBmap: 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 ( ff ff ff ff ff ff ff ff )
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1w
app In Review for 2 weeks delay
I am looking for some guidance regarding a significant delay in the review process for my app update. Platform: iOS Submission Date: March 6, 2026 Current Status: In Review It has now been 12 days, and the status has been In Review. I have checked my App Store Connect App Review section, but there are no outstanding requests for information or messages from the review team. I have already attempted to contact the App Review team via the official Contact Us form but have only received generic automated responses. Is anyone else experiencing similar delays this month? Are there currently known backlogs, or should I consider canceling this release and re-submitting? Thank you for any insights.
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2
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0
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71
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1w
StoreKit1:在 iOS 26.4 中[NSBundle mainBundle] appStoreReceiptURL 无法按预期工作
在iOS26.4中,新的交易完成后[NSBundle mainBundle] appStoreReceiptURL 获取的是历史票据,未给出新的票据
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2
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0
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357
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1w
StoreKit API anomalies in iOS 26.4 Beta 4
In iOS 26.4 beta 4, the receipt returned by StoreKit payments via [[NSBundle mainBundle] appStoreReceiptURL] corresponds to the previous transaction; the content only becomes correct after restarting the app.
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3
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0
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391
Activity
1w
iOS 26.4: Receipt of previous transaction is returned
Hi, We are facing issue with purchases on iOS 26.4. The app store receipt received is from previous transaction leading to receipt validation failures. There are some purchase success observed for pending transactions but success rate for pending transactions is also very low. We are using Unity In-App Purchasing (IAP) 4.13.0. Let us know for any more details and any fix / workaround available. Thanks.
Replies
1
Boosts
0
Views
136
Activity
1w
Reply to symbolicate crashlog using .symbols files instead of dSYMs
In a threaded comment, @kambala said: right now CI (GH Actions) produces iOS builds as well as the .symbols files (which are generated from dSYM using symbols command), but I upload builds manually from my Mac (this will be changed in the future to upload from CI directly). I can of course also store dSYM as a build artifact, but wondered if it's possible to avoid that and store the minimal amount of artifacts on CI. As I said above, you should be keeping the entire Xcode archive, which includes the original dSYM file for any build that you ship to your customers. There's a few things that underpin this advice, including the ability to symbolicate any crash report coming from the field on any version of your app in active use, but also the ability to export your app for different types of distribution, which can enable some further testing and debugging workflows. I can't speak to the storage details of your particular CI system, but for Xcode Cloud, you are provided with the ability to download the
Replies
Boosts
Views
Activity
1w
Static library links on device but fails on iOS Simulator
I’m working on an iOS workspace with: a static library project: M800SDK a test app project: TestAppObj I was able to build M800SDK for iOS Simulator on Apple Silicon as a simulator static library, and I also verified the architectures in the produced .a file. However, when I link the app target against that simulator build and try to build TestAppObj for iOS Simulator, I get the following linker errors: Undefined symbols for architecture arm64: _OBJC_CLASS_$_TokenMngr clang++: error: linker command failed with exit code 1 Additional context: The library links and works correctly when building the app for a physical iPhone. And the public header TokenMngr.h is found correctly by the app target. The app target is compiled as Objective-C++ where needed. The library is linked in the app target under “Link Binary With Libraries”. Could you help me understand: Is it possible to run on iOS Simulator ? the recommended way to package and consume this library for iOS Simulat
Replies
3
Boosts
0
Views
95
Activity
1w
Reply to App rejected under Guideline 2.1(a) - App Completeness. Seeking advice!
Where is your app going to be sold? If your app is supposed to be used for those who live in Italy and is sold to people inside and also outside of Italy, then the whole scenario doesn't make sense. I often give them a ZIP archive containing one or more videos because I submit a macOS application that works side by side with its iOS counterpart.
Replies
Boosts
Views
Activity
1w
Reply to Universal Links and Cloud-testing platforms
Thank you for the quick response and for the clarification on how iOS enforces AASA validation, that context is very helpful. To answer your question: our cloud-based device testing environment is a third-party device farm that runs automated UI tests against real iOS devices hosted in their infrastructure, BrowserStack. In order to install our app on their devices, their platform re-signs the app using their own provisioning profile, which is where the Associated Domains entitlement is lost. We fully understand that this is a security boundary by design, we are not looking to bypass AASA validation in production. Our concern is specifically scoped to pre-production testing: we need a way to validate our authentication flow end-to-end (including the Universal Link redirect back into the app) in an automated, cloud-hosted environment before shipping to production. Given your confirmation that there is no native provisioning flag to accommodate this, we have a follow-up question: Short of the
Topic: Code Signing SubTopic: Entitlements Tags:
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Views
Activity
1w
Xcode 26.2 Can't download
Help please! I'm new to Xcode and my Mac is a 2021 MacBook Pro. I've downloaded Xcode recently (version 26.2) and wanted to preview and test my first App. But somehow, I just can't download the iOS simulator. People tell me that I can download resources from developer.apple.com, but I only found the iOS_18.2_runtime.dmg. I downloaded and installed the iOS 18.2 version but Xcode still requires to download the iOS 26.2 simulator. I don't know why and how to fix this problem. Please help!
Replies
3
Boosts
0
Views
88
Activity
1w
Maps: opening hours API / Property
I’m currently developing an iOS app that relies heavily on location details. I'm using MapKit and MKMapItem as my primary data source, which works perfectly for standard metadata. However, I’ve hit a roadblock: I want to display opening hours inline within my location details, but it seems Apple doesn't expose a public API or property for this in MKMapItem (even though the data is clearly visible in the native Apple Maps app). Since I'm building this as an indie developer/startup, the Google Places API is unfortunately too expensive for my current budget. ⁠Is there any legitimate, native way to get opening hours from Apple that I might have missed? ⁠If not, what are your best practices or recommended indie-friendly alternatives (e.g., Yelp Fusion API, OpenStreetMap, Foursquare)? Any tips on how to handle this elegantly and cost-efficiently would be highly appreciated! Thanks in advance.
Replies
2
Boosts
0
Views
264
Activity
1w
iOS 26 WKWebView STScreenTimeConfigurationObserver KVO Crash
Fatal Exception: NSInternalInconsistencyException Cannot remove an observer for the key path configuration.enforcesChildRestrictions from , most likely because the value for the key configuration has changed without an appropriate KVO notification being sent. Check the KVO-compliance of the STScreenTimeConfigurationObserver [class.] I noticed that on iOS 26, WKWebView registers STScreenTimeConfigurationObserver, Is this an iOS 26 system issue? What should I do?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
17
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0
Views
1.8k
Activity
1w
Reply to iOS 26 WKWebView STScreenTimeConfigurationObserver KVO Crash
Same issue still present in iOS 26.3.1 and iPad OS 26.3.1
Topic: UI Frameworks SubTopic: UIKit Tags:
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1w