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“show when run”

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Show keyboard on button action
How to show the keyboard for textfield on ToolbarItem(placement: .keyboard)? I have a button and it's action I want is to show the keyboard. On top of which is ToolbarItem(placement: .keyboard) { HStack{ Button(...) TextField(, text: $bindingText) .textFieldStyle(RoundedBorderTextFieldStyle()) .keyboardType(.numberPad) .multilineTextAlignment(.trailing) } } I know keyboard shows with a textfield focused. How though to show the keyboard for ToolbarItem(placement: .keyboard) Textfield if can't show it without showing the keyboard?
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823
Mar ’24
Why are some OS assets not showing at retina resolution?
In one of my projects, many built-in assets, such as the clear button in UITextField or UISearchBar objects, the UITableViewIndexSearch image, and the activity indicator in the status bar set by UIApplication.sharedApplication().networkActivityIndicatorVisible don't show at the correct resolution. I've noticed this on iPhone 6 and iPhone 6 Plus devices running iOS 8.4, as well as all of the simulators running iOS 8.4. I have other projects that don't show this issue.Screenshots are here: http://imgur.com/a/7TMlE
1
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299
Jul ’15
Showing UIImagePickerController in portrait
I ran into this issue in my app and was able to reproduce it in a sample app. This is an iOS 8 only app that supports all orientations and allows you to take a picture to upload. If I invoke the camera in portrait mode it's all good, everything works fine. If the app is in landscape and I invoke the camera, it shows up rather very weird-looking, pointed to the wrong orientation, missing the cancel button and taking only half the screen. I'm using UIImagePickerController. As far as I can tell, Apple's Contacts app is using that too(at least from the visual look) and seems to work fine.Here's how I invoke the camera:UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; imagePickerController.delegate = self; imagePickerController.modalPresentationStyle = UIModalPresentationFullScreen; [self presentViewController:imagePickerController animated:YES completion:nil]; return;self in this case is a p
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
857
Jul ’15
Reply to Getting a message I dont understand
1. It's an IOS App ? XCode 9 ?No sorry should have stated. OSx is 10.10.5 Xcode is 6.4 target is iOS 5.12. You have create 2 scenes with their UIViewControllers- the first came with the creation of the storyboard.-> I put a label on each View, respectively saying First View and Second ViewYes Mine are labelled Run and EndRun. I ensured that the original scene was checked as the initial View Controller.I tested at this point and the scenes showed as expected.3. Created 2 buttons in the first view- one calle Run,- the second StopYes except second is called Cancel as its on the first scene. Giving the user an option to change mind about running the app.I did not connect them as I had not created the Action yet.4. You declared 2 subclasses of UIViewController,I call them RunViewController and EndRunViewControllerI do not create an associated xib file.Yes, I was expecing to have to need one for Run and EndRun scenes. The Run will run an animation. 5
Oct ’17
Reply to iPhone won't connect to Xcode over WiFi
>The book walks me through the part where I can allow Xcode to connect to the iPhone via WiFi, just checking Connect via Network.What did the person you bought that outdated book from have to say when you asked them to $upport their product? Might as well get some of what you paid for, right? Does that book even know about Xcode 11.4.1? Pls. don't expect devForums to act as it's defacto support channel.Do you have a paid Developer Program account or are you working with Xcode's free provisioning? Just curious...In the mean time, via Xcode 11.4.1:Disconnect your device and shut it off, then restart your (real mac, not a VM etc.) computer.Open Xcode with the project you've already been able to build to your device.Choose Window > Devices and Simulators, then in the window that appears, click Devices.Turn your device on, cable it to your computer and confirm Wi-Fi is on, same network for both.In the left column (Devices and Simulators), select your device, and in the detail area, confirm that 'Show as run
May ’20
Xcode won't run my app; it runs fine from Finder.
I'm developing in Objective C with Xcode on a Mac exclusively to run on Mac and all of a sudden when I try to run I get the message: a build only device cannot be used to run this target. If I go to the destination folder, the newly built app is there and runs from Finder, I just can't get it to run from within Xcode, which is inconvenient for testing. What setting am I missing or has changed? Up to now I could build and run with no problem.
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99
Nov ’25
Beta 3 Not Showing Up
So, I’m on my iPhone 7 CDMA running iOS 12 Beta 2, and when I go to software update to try to download Beta 3, it’s not there. It says I’m up to date, yet the beta shows up in the downloads section of my developer account. Anyone else experiencing this problem?
1
0
795
Jul ’18
App not showing
Dear Apple Staff,My apps, Mitos.is: The Game, Worm.is: The Game and Strike.is: The Game (bundles: com.freakinware.sporewar, com.freakinware.wormis, com.freakinware.strikeis) are not showing in the app selector, why?Thank you much
4
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591
Sep ’16
How do I get my adbanner to show
I have created a simple Sprite kit game in swift and added an adbanner in my gameviewcontroller but it won't show when I load my game scene it's like it's behind or hidden.
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2
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0
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398
Activity
Dec ’15
Reply to iOS app crashes with EXC_CRASH (SIGKILL) when app goes back from background to foreground
Can you show the code where the error occurs.You may have some UI code not running in the main thread.
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Activity
May ’19
Show keyboard on button action
How to show the keyboard for textfield on ToolbarItem(placement: .keyboard)? I have a button and it's action I want is to show the keyboard. On top of which is ToolbarItem(placement: .keyboard) { HStack{ Button(...) TextField(, text: $bindingText) .textFieldStyle(RoundedBorderTextFieldStyle()) .keyboardType(.numberPad) .multilineTextAlignment(.trailing) } } I know keyboard shows with a textfield focused. How though to show the keyboard for ToolbarItem(placement: .keyboard) Textfield if can't show it without showing the keyboard?
Replies
2
Boosts
0
Views
823
Activity
Mar ’24
Why are some OS assets not showing at retina resolution?
In one of my projects, many built-in assets, such as the clear button in UITextField or UISearchBar objects, the UITableViewIndexSearch image, and the activity indicator in the status bar set by UIApplication.sharedApplication().networkActivityIndicatorVisible don't show at the correct resolution. I've noticed this on iPhone 6 and iPhone 6 Plus devices running iOS 8.4, as well as all of the simulators running iOS 8.4. I have other projects that don't show this issue.Screenshots are here: http://imgur.com/a/7TMlE
Replies
1
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0
Views
299
Activity
Jul ’15
iOS 9 shows iPhone instead of carrier name and not showing signals also
My iPhone 6 doesn't show carrier name and signal strength after i updated to iOS 9 even their is no sim it shows same but every thing works
Replies
3
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0
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2.0k
Activity
Jun ’15
Showing UIImagePickerController in portrait
I ran into this issue in my app and was able to reproduce it in a sample app. This is an iOS 8 only app that supports all orientations and allows you to take a picture to upload. If I invoke the camera in portrait mode it's all good, everything works fine. If the app is in landscape and I invoke the camera, it shows up rather very weird-looking, pointed to the wrong orientation, missing the cancel button and taking only half the screen. I'm using UIImagePickerController. As far as I can tell, Apple's Contacts app is using that too(at least from the visual look) and seems to work fine.Here's how I invoke the camera:UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; imagePickerController.delegate = self; imagePickerController.modalPresentationStyle = UIModalPresentationFullScreen; [self presentViewController:imagePickerController animated:YES completion:nil]; return;self in this case is a p
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
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0
Views
857
Activity
Jul ’15
Reply to Getting a message I dont understand
1. It's an IOS App ? XCode 9 ?No sorry should have stated. OSx is 10.10.5 Xcode is 6.4 target is iOS 5.12. You have create 2 scenes with their UIViewControllers- the first came with the creation of the storyboard.-> I put a label on each View, respectively saying First View and Second ViewYes Mine are labelled Run and EndRun. I ensured that the original scene was checked as the initial View Controller.I tested at this point and the scenes showed as expected.3. Created 2 buttons in the first view- one calle Run,- the second StopYes except second is called Cancel as its on the first scene. Giving the user an option to change mind about running the app.I did not connect them as I had not created the Action yet.4. You declared 2 subclasses of UIViewController,I call them RunViewController and EndRunViewControllerI do not create an associated xib file.Yes, I was expecing to have to need one for Run and EndRun scenes. The Run will run an animation. 5
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Views
Activity
Oct ’17
Reply to iPhone won't connect to Xcode over WiFi
>The book walks me through the part where I can allow Xcode to connect to the iPhone via WiFi, just checking Connect via Network.What did the person you bought that outdated book from have to say when you asked them to $upport their product? Might as well get some of what you paid for, right? Does that book even know about Xcode 11.4.1? Pls. don't expect devForums to act as it's defacto support channel.Do you have a paid Developer Program account or are you working with Xcode's free provisioning? Just curious...In the mean time, via Xcode 11.4.1:Disconnect your device and shut it off, then restart your (real mac, not a VM etc.) computer.Open Xcode with the project you've already been able to build to your device.Choose Window > Devices and Simulators, then in the window that appears, click Devices.Turn your device on, cable it to your computer and confirm Wi-Fi is on, same network for both.In the left column (Devices and Simulators), select your device, and in the detail area, confirm that 'Show as run
Replies
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Views
Activity
May ’20
Xcode won't run my app; it runs fine from Finder.
I'm developing in Objective C with Xcode on a Mac exclusively to run on Mac and all of a sudden when I try to run I get the message: a build only device cannot be used to run this target. If I go to the destination folder, the newly built app is there and runs from Finder, I just can't get it to run from within Xcode, which is inconvenient for testing. What setting am I missing or has changed? Up to now I could build and run with no problem.
Replies
1
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0
Views
99
Activity
Nov ’25
Reply to Unable to attach to pid error
Also, on the device you're running the build on, make sure you've pressed Trust this Device under General -> Device Management -> [Your App]. Then re-run your build via Xcode and your stickers should show up.
Topic: App & System Services SubTopic: General Tags:
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Activity
Oct ’16
PacketTunnel - run vs run from xcode instruments
When I run my app extension the regular way, everything work just fine for few minutes and I can use the vpn I've configured, but then the extension crashes.When I run the app via xcode instruments, it's not crashing and I can use the vpn as expected.What can cause this weird behavior ? Which error I should look for ?
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1
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0
Views
260
Activity
Feb ’16
how to show spatial photo on my Application
I tried to show spatial photo on my application by swiftUI's Image but it just show flat version of it even I Use Vision Pro, so, how can I show spatial photo to users, does there any options for this?
Replies
4
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0
Views
1.6k
Activity
Mar ’24
Beta 3 Not Showing Up
So, I’m on my iPhone 7 CDMA running iOS 12 Beta 2, and when I go to software update to try to download Beta 3, it’s not there. It says I’m up to date, yet the beta shows up in the downloads section of my developer account. Anyone else experiencing this problem?
Replies
1
Boosts
0
Views
795
Activity
Jul ’18
Reply to Widget not showing
The widgetURL modifier is broken on the simulator in beta 1. It doesn't show its content. Comment it out, or run on a device.
Topic: UI Frameworks SubTopic: General Tags:
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Activity
Jun ’20
App not showing
Dear Apple Staff,My apps, Mitos.is: The Game, Worm.is: The Game and Strike.is: The Game (bundles: com.freakinware.sporewar, com.freakinware.wormis, com.freakinware.strikeis) are not showing in the app selector, why?Thank you much
Replies
4
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0
Views
591
Activity
Sep ’16