When i run iMessage Extension from XCode, it works well. but, when i open our app in TestFlight or App Store, It sometimes shows nothing. what is the problem?
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Can you show enough code for examining what's happening? Simplified full code which builds and runs would be welcome.
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
I tried pausing the runtime when waiting the ~38 seconds shows it is running an internal Metal command on the Main Thread
Topic:
App & System Services
SubTopic:
Maps & Location
Tags:
I ran into this issue in my app and was able to reproduce it in a sample app. This is an iOS 8 only app that supports all orientations and allows you to take a picture to upload. If I invoke the camera in portrait mode it's all good, everything works fine. If the app is in landscape and I invoke the camera, it shows up rather very weird-looking, pointed to the wrong orientation, missing the cancel button and taking only half the screen. I'm using UIImagePickerController. As far as I can tell, Apple's Contacts app is using that too(at least from the visual look) and seems to work fine.Here's how I invoke the camera:UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; imagePickerController.delegate = self; imagePickerController.modalPresentationStyle = UIModalPresentationFullScreen; [self presentViewController:imagePickerController animated:YES completion:nil]; return;self in this case is a p
All iPhone apps can run on iPads. The iPad has sort of an iPhone emulation mode where it shows the app blown up to iPad size. Your app must be able to run in this mode on an iPad or it may be rejected.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
This is definitely not correct. All Macs that run Big Sur will run iOS Apps with Big Sur natively. I'm very curious. What source lets you say definitely? Please show us the source.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
1. It's an IOS App ? XCode 9 ?No sorry should have stated. OSx is 10.10.5 Xcode is 6.4 target is iOS 5.12. You have create 2 scenes with their UIViewControllers- the first came with the creation of the storyboard.-> I put a label on each View, respectively saying First View and Second ViewYes Mine are labelled Run and EndRun. I ensured that the original scene was checked as the initial View Controller.I tested at this point and the scenes showed as expected.3. Created 2 buttons in the first view- one calle Run,- the second StopYes except second is called Cancel as its on the first scene. Giving the user an option to change mind about running the app.I did not connect them as I had not created the Action yet.4. You declared 2 subclasses of UIViewController,I call them RunViewController and EndRunViewControllerI do not create an associated xib file.Yes, I was expecing to have to need one for Run and EndRun scenes. The Run will run an animation. 5
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Also, on the device you're running the build on, make sure you've pressed Trust this Device under General -> Device Management -> [Your App]. Then re-run your build via Xcode and your stickers should show up.
Topic:
App & System Services
SubTopic:
General
Tags:
The widgetURL modifier is broken on the simulator in beta 1. It doesn't show its content. Comment it out, or run on a device.
Topic:
UI Frameworks
SubTopic:
General
Tags:
>The book walks me through the part where I can allow Xcode to connect to the iPhone via WiFi, just checking Connect via Network.What did the person you bought that outdated book from have to say when you asked them to $upport their product? Might as well get some of what you paid for, right? Does that book even know about Xcode 11.4.1? Pls. don't expect devForums to act as it's defacto support channel.Do you have a paid Developer Program account or are you working with Xcode's free provisioning? Just curious...In the mean time, via Xcode 11.4.1:Disconnect your device and shut it off, then restart your (real mac, not a VM etc.) computer.Open Xcode with the project you've already been able to build to your device.Choose Window > Devices and Simulators, then in the window that appears, click Devices.Turn your device on, cable it to your computer and confirm Wi-Fi is on, same network for both.In the left column (Devices and Simulators), select your device, and in the detail area, confirm that 'Show as run
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Dear Apple Staff,My apps, Mitos.is: The Game, Worm.is: The Game and Strike.is: The Game (bundles: com.freakinware.sporewar, com.freakinware.wormis, com.freakinware.strikeis) are not showing in the app selector, why?Thank you much
So, I’m on my iPhone 7 CDMA running iOS 12 Beta 2, and when I go to software update to try to download Beta 3, it’s not there. It says I’m up to date, yet the beta shows up in the downloads section of my developer account. Anyone else experiencing this problem?
I tried to show spatial photo on my application by swiftUI's Image but it just show flat version of it even I Use Vision Pro, so, how can I show spatial photo to users, does there any options for this?
I am trying to build a hybrid app from Ionic, I have followed the instructions down to the letter, and I am persistantly stuck at the same point. No matter what I do, my iPad will not show up in xCode. I have searched for hours online, and every page I find is the same answer, find the device in your Devices, though some older replies say in your Organizer, then click use this as development device. I would love to be able to do that, but there is no device in my Devices window. When I click to add a new device, it tells me there are no devices connected to your mac. However, iTunes, which is open at the same time, is showing my iPad. I can sync with it, add music, do anything I want, except use it in xCode. Any help would be greately appreciated. I am somewhat new to xCode, so if you need any information I will gladly provide it, but you might have to help me get to it. This is seriously starting to drive me crazy, iTunes can see it an use it perfectly, but xCode refuses to see that it is e
Trying to debug StoreKit on device using a sandboxed user. When I want to show manageSubscriptionsSheet, the screen flashes but nothing shows. This is visible in the console: SKEngagementRemoteViewTask: Presenting system engagement request. Request: {length = 5347, bytes = 0x62706c69 73743030 d4010203 04050607 ... 00000000 000012d7 } Present engagement request: {length = 5347, bytes = 0x62706c69 73743030 d4010203 04050607 ... 00000000 000012d7 }, clientBundleID: com.acme.myapp Finished presenting engagement request with view service There isn't much information in the documentation so I'm not sure if it's me not doing things correctly or a bug in iOS 17.2?