Dear All,I am not really a dev, I am working for a company and we have developped an app for our product on UNITY and now we want to send it to the App Store.When we are making the built on Unity to send it to the Play store is is roughly 97Mo.When we are making the one for X-code, it is up to 2Go... And I have a file name Libraries of 1.6Go...Does somebody can help me?I am totally lost! many thanks for your help and answers.Victor
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Hello all i just got a Macbook Pro 2015 and wold really like to run Xcode but the latest version isn't supported is there a way to go back in time or something and instal aversion that is supported.
Hi, I've noticed that when I do a search, the results for a problem like mine are about 5 years old, which is terrifying. I'm running Big Sur 11.2.3 and I've downloaded (again) X Code Version 12.4 (12D4e). When I choose a simulator (like iPhone 8 to match my own phone, for example), the dropdown is there, and yet I never get a simulator to appear. This is my first time working with Swift/ X Code, and I'm trying to follow a tutorial on You Tube. I know exactly what I'm missing, since the guy on the screen has a nice mockup of an iphone that displays what he's typing, while I don't have anything. I've rebooted my Mac and I've deleted/ reinstalled X Code.
When I go to create a new game project in X-Code. The box that says Import Gameplay Kit is not selected, however X-Code automatically imports GameplaytKit. Is there any other way to ensure that Gameplay Kit does not get imported into a new game project?Thanks for the insight. JS
I am not able to run my c++ code on x code . In the out put section it shows a error ie; clang error , fatal error ,compilation terminated . here below i am pasting the whole error that show on running c++ code. include/c++/10.2.0/iosfwd:40, from /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/ios:38, from /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/ostream:38, from /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/iostream:39, from snakegame.cpp:1: /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/cwchar:44:10: fatal error: wchar.h: No such file or directory 44 | #include wchar.h | ^~~~~ compilation terminated. Please resolve my issue as soon as possible . it really means a lot to me
I have updated my firebase with the latest version, but on simulator, apple log in and parsing from firebase server is not working on iOS 18 when working fine on the actual test device. However iOS 17 simulator works perfect as X-Code 15. And previews are not working as well with my current app coding, which was coded in previous X-code 15. Is there any API changes? Any help? Or 18.1 might fix this bug?
is there any way to download xcode in an ubantu system or windows sytem
I developed a simple game app using Flash CC, I converted the game thru Adobe AIR and have a working IOS app. I was curious to see if it is possible to open the .ipa that was created and published in Flash and be able to to open in XCode so I can view the code and build.I was able to rename the file and save as a .zip and insode I do the a Payload folder which has the name of the app with the .app extensionI created a new workspace in XCode and imported the .app, Xcode sees it but I can only view resoursr and plist filesMy goal here is to build this kind of app IN XCode / Swift from scratch. This would be great for me since I know a bit of actionscript and since the Flash app has actionscript I would think that it would be converted to Objective C am I right?Any help?R
Macos Monterey version 12.4, chip Apple M1 MAX Xcode 13.4.1 Build version 13F100 I'm trying to build a React-native/expo app through Xcode, it gets stuck trying to open the project with an endlessly spinning wheel. I tried a few solutions found in stack over flow and here, but nothing worked for me. I have removed xcode and install it again a couple of time. Do you have a idea, where does it come from ? THX anyway Logs from XCBBuildService : /Applications/Xcode.app/Contents/MacOS/Xcode ; exit; ➜ ~ /Applications/Xcode.app/Contents/MacOS/Xcode ; exit; objc[33970]: Class AMSupportURLConnectionDelegate is implemented in both /usr/lib/libamsupport.dylib (0x212aaf640) and /Library/Apple/System/Library/PrivateFrameworks/MobileDevice.framework/Versions/A/MobileDevice (0x103e202c8). One of the two will be used. Which one is undefined. objc[33970]: Class AMSupportURLSession is implemented in both /usr/lib/libamsupport.dylib (0x212aaf690) and /Library/Apple/System/Library/Pri
I want to build an app. Sad to say i am a beginer, buts its okay i have great ideas. I wanted to know if you can use X code or swift on a pc computer?
HiI have submitted some problems here before but I have so many problems that I am wondering if it may be just my iMac, or maybe all or lots of other iMacs.Problems I have1. Playground wont launch. Just sits there saying 'running <name>. This has been the past week, prior to that it would sit there saying 'Launching simulator' for 5 minutes and then it would work2. Xcode suddenly quits, randomly. Back in October-November it was quitting every ~45 minutes or so. Now it varies, sometimes couple of times a day, sometimes couple of times a week.3. Xcode is slow to load. Can take up to 5 minutes. Especially annoying when it keeps quitting4. Simulator fails to load on first attempt. Spends 5 minutes launching and then an error comes up, usually 'cant attach to pid', but sometimes 'timeout', or 1 or 2 other errors. After this first attempt the next launch works but it takes about 3-4 minutes, and then every run after that it gets quicker, but never less than 10-20 seconds. Of course if Xcode
Hi,After updating to x code 9, and compile my app, GUI elements not looking good..buttons and labels changed thier positions, and moved out side of the screen..i'm not using autolayout, i've added .xib files programatically, and set their frames programatically..Somebody knows why those GUI objects not in their position??
I enrolled in Apple Developer Program as an organization and downloaded Xcode 5.1.1 on a Mac OS X 10.8. I have completed designing a new Mac App. Now, I want to proceed with the distribution process, but when I go to XCode>Accounts, the Signing Identities show as being revoked for Mac Development, Mac App Distribution, and Mac Installer Distribution. The only Signing Identities that remain valid are Developer ID Application and Developer ID Installer.Don’t have a clue on how to fix these. I don’t know if they were revoked because Xcode 5.1.1 is too old. I would appreciate any explanation of fixing this issue. Another solution would be to use another computer and that leads me to the next question.Second question. I just updated a MacBook Pro 15, 2.8GHz with OS X El Capitan. The apple ID on this computer is different than the Apple Developer Program. I would like to download from the App Store, the latest XCode 7.3.1, so I can distribute my new Mac App and don’t have to r
I have a strange problem. I'm developing an app with push notifications, and when the iphone is pluged and I run my app from x-code, if I receive a push notification, my application:didReceiveRemoteNotification:fetchCompletionHandler: method is called, and it runs some code in background, like for example to set the application badge number to ++.So if I send multiple push notifications, my app badge icon changes.But when stop x-code and I launch the app outside of x-code (from the iphone) my application:didReceiveRemoteNotification:fetchCompletionHandler: method is not called, and the app icon badge is allways 1, no matter how many push notifications are sended.This is just an example without importance, but I have some important things to do in that method, like for example, an url link is allways sent into my push notifications, and if application:didReceiveRemoteNotification:fetchCompletionHandler: method is not being called, my url won't load and my app become useless.
I had to download command line tools 10.12, because my computer hardware is not advanced enough for MacOS Mojave that command line tools 10.14 requires. Why will the older version not show up in x-code 10? Is it because command line tool 10.12 was for version 9.x of x-code? Where can I get x-code 9.x?