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“show when run”

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AppTrackingTransparency, IDFA, and showing ads
Since installing iOS 14 on my iPhone, none of the AdMob ads in my apps are showing at all. I have watched, re-watched, and read all the documentation about AppTrackingTransparency and it is still not clear at all to me what to expect comes the launch of iOS 14. 1/ For ads to show in all my apps when iOS 14 launches to the public, do I have to update all of my apps for ads to keep showing? 2/ What happens if I do not update my apps before the iOS 14 public launch? Will ads be entirely prevented from showing at all? Or will the apps only show non-personalized ad? Thank you in advance.
2
0
1k
Jul ’20
Reply to tvOS Simulator?
I'm having the same problem. Creating a new project for tvOS shows the Apple TV simulator as a run destination, but when I try to set up an existing project to use the tvOS SDK the Apple TV simulator doesn't show up as an option.
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’15
Cell only shows and hides once; and then not able to show again
Hello, I'm trying to display/hide a UIDatePicker embedded in a UITableViewCell. My intention is that the datePicker will start hidden. Then when the user selects the startDate label in the cell above the date picker, the cell's row hight will adjust, making the datePicker visible. Then when the user taps the startDate label again, the datePicker hides. They should be able to do this indefinitely. In this code, the datePicker starts out hidden (as intended), shows when the user selects the StartDate label (as intended) and then hides when the user selects the startDate label again (as intended). However, if the user tries to show the datePicker for a 2nd time, nothing happens. video link: https://youtube.com/shorts/blu1OCBOCiE?feature=share class AddEditLogbookTableViewController: UITableViewController { @IBOutlet var nameTextField: UITextField! @IBOutlet var descriptionTextField: UITextField! @IBOutlet var startDateLabel: UILabel! @IBOutlet var startDateDatePicker: UIDatePicker! var logbook:
1
0
494
Dec ’21
UIBezierPath *not* showing?
I am developing a game in which my Locomotive is following a UIBezierPath that mimics an oval shaped Track. The math of the following is not adding up .. if it is, I am obviously not understanding the math of the layout. Bottom line = the following code does not display the UIBezierPath. Here's the code that creates this UIBezierPath .. please note the math in the comments: func createTrainPath() { trackRect = CGRect(x: 0.0, y: 0.0 - roomHeight/2 + tracksHeight, width: tracksWidth, height: tracksHeight) // trackRect = (0.0, -207.0, 940.0, 476.0) // portrait // trackRect = (0.0, -274.0, 470.0, 238.0) // landscape print(trackRect = (trackRect!)) trackPath = UIBezierPath(ovalIn: trackRect) let theTrackShapeNode = SKShapeNode(path: trackPath.cgPath, centered: true) theTrackShapeNode.zPosition = 100 // for testing theTrackShapeNode.position = myTracks.position theTrackShapeNode.lineWidth = 4.0 theTrackShapeNode.strokeColor = SKColor.blue if let ourScene = GameScene(fileNamed: GameScene) { print(here) // this shows
3
0
735
Dec ’23
Reply to ARKitFaceExample compiling error
It runs fine on my iPhone 6s [of course it shows a screen that says the device is not supported, but it still compiles and runs without any problems.]And yes, it still doesn't run on any of the simulators I've tried, including iPhone X simulator.I assume this means it will run on iPhone X too when we get our hand on in 4 weeks 😍
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’17
Show notification window from daemon
Hello,I have a background daemon which is launched by launchd at system startup. I need to show a notification window to reports some event occationally. My snippet is as follows.CFStringRef message = CFStringCreateWithCString(NULL, filePath, kCFStringEncodingUTF8); CFUserNotificationDisplayNotice( 3.0f, kCFUserNotificationStopAlertLevel | kCFUserNotificationNoDefaultButtonFlag, NULL, NULL, NULL, CFSTR(alert), message, NULL); CFRelease(message);The CFUserNotificationDisplayNotice returns 0, but no window shows up.I cannot find much information about how to use this API.Could anybody show me the correct way to show some UI from a daemon? Thanks!
1
0
754
Feb ’20
LaunchScreen doesn't show on simulator in Xcode 12.4
I just upgraded to Xcode 12.4, created a project using the app template, without SwiftUI, I chose Storyboard instead. I placed a small image on the LaunchScreen.storyboard, and an NSLog output in my ViewController. When I run the app on the simulator, the LaunchScreen does not, show, and I do get my NSLog output. So I know the app is running. When run this bare app on my physical iPhone X...I do get the launch screen. So I opened a game app I started under Xcode 11.x. It will show the LaunchScreen on both simulator and my device. I've checked that Launch screen interface file base name is set to LaunchScreen in Info.plist. It's also set under App Icons and Launch Images. Is this some bug?
5
0
2.7k
Feb ’21
i have installed macOS sierra developer preview on my macbook Air. Now my macbook air is Crash .It is showing me Internal error : An uncaught exception was raised.Choose "continue" to continue running in an inconsistent state
I am an ios Developer and i have installed macOS sierra developer preview on my macbook Air. Now my macbook air is Crash .It is showing me Internal error : An uncaught exception was raised.Choose continue to continue running in an inconsistent state
5
0
1.9k
Aug ’16
How to show SwiftUI PhotosPicker programatically
Hi I would like to show the PhotosPicker programatically the same way we can do with sheet(isPresented: Binding) and fullScreenCover(isPresented: Binding), i.e. I would like: photosPicker(isPresented: Binding, selectedItem: Binding). This would allow me to have multiple buttons that show the picker and would make all my code that shows sheets consistent, thanks for reading.
2
0
2.9k
Sep ’22
Reply to Installed El Capitan beta 4 and no able to log in
I did all of that in terminal but they all showed that no such file or directory message and also involumes it didn't show Macintosh HD it just showed OS X Base System and .Trashes. Given I never changed the name i'm not sure how that could have changed. When i run disk utility it shows that OS X Base System under external disk images in Apple disk image Media? not is relevant but it also shows several untitled drives underneath that aswell. It shows Macintosh HD under internal.
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
my app can show image on simulator,but can not show them on my iPhone ,i have checked all things that may cause this problem that i know .but it is not working
my app can show image on simulator,but can not show them on my iPhone ,it is ok running on others' mac, i mean the same code same project. i have checked all things that may cause this problem that i know .but it is not working.
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3
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0
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286
Activity
Jul ’16
AppTrackingTransparency, IDFA, and showing ads
Since installing iOS 14 on my iPhone, none of the AdMob ads in my apps are showing at all. I have watched, re-watched, and read all the documentation about AppTrackingTransparency and it is still not clear at all to me what to expect comes the launch of iOS 14. 1/ For ads to show in all my apps when iOS 14 launches to the public, do I have to update all of my apps for ads to keep showing? 2/ What happens if I do not update my apps before the iOS 14 public launch? Will ads be entirely prevented from showing at all? Or will the apps only show non-personalized ad? Thank you in advance.
Replies
2
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0
Views
1k
Activity
Jul ’20
Reply to tvOS Simulator?
I'm having the same problem. Creating a new project for tvOS shows the Apple TV simulator as a run destination, but when I try to set up an existing project to use the tvOS SDK the Apple TV simulator doesn't show up as an option.
Topic: App & System Services SubTopic: Core OS Tags:
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Views
Activity
Sep ’15
Cell only shows and hides once; and then not able to show again
Hello, I'm trying to display/hide a UIDatePicker embedded in a UITableViewCell. My intention is that the datePicker will start hidden. Then when the user selects the startDate label in the cell above the date picker, the cell's row hight will adjust, making the datePicker visible. Then when the user taps the startDate label again, the datePicker hides. They should be able to do this indefinitely. In this code, the datePicker starts out hidden (as intended), shows when the user selects the StartDate label (as intended) and then hides when the user selects the startDate label again (as intended). However, if the user tries to show the datePicker for a 2nd time, nothing happens. video link: https://youtube.com/shorts/blu1OCBOCiE?feature=share class AddEditLogbookTableViewController: UITableViewController { @IBOutlet var nameTextField: UITextField! @IBOutlet var descriptionTextField: UITextField! @IBOutlet var startDateLabel: UILabel! @IBOutlet var startDateDatePicker: UIDatePicker! var logbook:
Replies
1
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0
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494
Activity
Dec ’21
Show detail segue
When using the show detail segue I still get navigation links back to the previous view. This does not seem right to me. I was expecting no links back to the previous view. (Using xcode 8 and El Capitan GM Seeds)
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0
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0
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344
Activity
Sep ’16
UIBezierPath *not* showing?
I am developing a game in which my Locomotive is following a UIBezierPath that mimics an oval shaped Track. The math of the following is not adding up .. if it is, I am obviously not understanding the math of the layout. Bottom line = the following code does not display the UIBezierPath. Here's the code that creates this UIBezierPath .. please note the math in the comments: func createTrainPath() { trackRect = CGRect(x: 0.0, y: 0.0 - roomHeight/2 + tracksHeight, width: tracksWidth, height: tracksHeight) // trackRect = (0.0, -207.0, 940.0, 476.0) // portrait // trackRect = (0.0, -274.0, 470.0, 238.0) // landscape print(trackRect = (trackRect!)) trackPath = UIBezierPath(ovalIn: trackRect) let theTrackShapeNode = SKShapeNode(path: trackPath.cgPath, centered: true) theTrackShapeNode.zPosition = 100 // for testing theTrackShapeNode.position = myTracks.position theTrackShapeNode.lineWidth = 4.0 theTrackShapeNode.strokeColor = SKColor.blue if let ourScene = GameScene(fileNamed: GameScene) { print(here) // this shows
Replies
3
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0
Views
735
Activity
Dec ’23
Reply to ARKitFaceExample compiling error
It runs fine on my iPhone 6s [of course it shows a screen that says the device is not supported, but it still compiles and runs without any problems.]And yes, it still doesn't run on any of the simulators I've tried, including iPhone X simulator.I assume this means it will run on iPhone X too when we get our hand on in 4 weeks 😍
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Oct ’17
How to show the floor map with route?
How to show the floor map with route in iOS? I'm planning to show the floor map like this,http://i.stack.imgur.com/haMJs.gifIf the user select origin and destination on the floor map, need to show the route between origin and destination. How to achieve and create this floor map with route?Thanks in advance for your valuable idea's.
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0
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0
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265
Activity
Oct ’15
Do i have to show the price of an in app purchase?
Hello, I am having some troubles on showing localized price. Can i just show a Subscribe button to users? Is it infringing Apple guidelines? Thanks in advance
Replies
1
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0
Views
506
Activity
Jul ’20
Show notification window from daemon
Hello,I have a background daemon which is launched by launchd at system startup. I need to show a notification window to reports some event occationally. My snippet is as follows.CFStringRef message = CFStringCreateWithCString(NULL, filePath, kCFStringEncodingUTF8); CFUserNotificationDisplayNotice( 3.0f, kCFUserNotificationStopAlertLevel | kCFUserNotificationNoDefaultButtonFlag, NULL, NULL, NULL, CFSTR(alert), message, NULL); CFRelease(message);The CFUserNotificationDisplayNotice returns 0, but no window shows up.I cannot find much information about how to use this API.Could anybody show me the correct way to show some UI from a daemon? Thanks!
Replies
1
Boosts
0
Views
754
Activity
Feb ’20
Showing all videos/films
after last beta my iPhone os showing all videos/film.Under General/Videos there was a option not to show all but is this gone.Any pointers?
Replies
0
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0
Views
310
Activity
Nov ’16
LaunchScreen doesn't show on simulator in Xcode 12.4
I just upgraded to Xcode 12.4, created a project using the app template, without SwiftUI, I chose Storyboard instead. I placed a small image on the LaunchScreen.storyboard, and an NSLog output in my ViewController. When I run the app on the simulator, the LaunchScreen does not, show, and I do get my NSLog output. So I know the app is running. When run this bare app on my physical iPhone X...I do get the launch screen. So I opened a game app I started under Xcode 11.x. It will show the LaunchScreen on both simulator and my device. I've checked that Launch screen interface file base name is set to LaunchScreen in Info.plist. It's also set under App Icons and Launch Images. Is this some bug?
Replies
5
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0
Views
2.7k
Activity
Feb ’21
i have installed macOS sierra developer preview on my macbook Air. Now my macbook air is Crash .It is showing me Internal error : An uncaught exception was raised.Choose "continue" to continue running in an inconsistent state
I am an ios Developer and i have installed macOS sierra developer preview on my macbook Air. Now my macbook air is Crash .It is showing me Internal error : An uncaught exception was raised.Choose continue to continue running in an inconsistent state
Replies
5
Boosts
0
Views
1.9k
Activity
Aug ’16
How to show SwiftUI PhotosPicker programatically
Hi I would like to show the PhotosPicker programatically the same way we can do with sheet(isPresented: Binding) and fullScreenCover(isPresented: Binding), i.e. I would like: photosPicker(isPresented: Binding, selectedItem: Binding). This would allow me to have multiple buttons that show the picker and would make all my code that shows sheets consistent, thanks for reading.
Replies
2
Boosts
0
Views
2.9k
Activity
Sep ’22
Reply to Installed El Capitan beta 4 and no able to log in
I did all of that in terminal but they all showed that no such file or directory message and also involumes it didn't show Macintosh HD it just showed OS X Base System and .Trashes. Given I never changed the name i'm not sure how that could have changed. When i run disk utility it shows that OS X Base System under external disk images in Apple disk image Media? not is relevant but it also shows several untitled drives underneath that aswell. It shows Macintosh HD under internal.
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Aug ’15