Search results for

build disappears

49,237 results found

Post

Replies

Boosts

Views

Activity

Reply to Pinpointing dandling pointers in 3rd party KEXTs
Thanks for the link. I was able to build a bootable Kext Collection as instructed in the post you referenced. I was then able to boot into a KASAN instrumented kernel on my Apple Silicon machine. On reproducing a kernel panic via a UAF I got the following symbolication, which I didn't find useful in identifying the source of a UAF in my KEXT. % symbolicateKernelPanicBacktrace.sh ~/2025-09-24-114045.kernel.core.kasan.myfs.uninstrumented.log /System/Volumes/Data/Library/Developer/KDKs/KDK_12.5.1_21G83.kdk/System/Library/Kernels/kernel.kasan.t8101 ASCII text panic(cpu 2 caller 0xfffffe0024926790): KASan: UaF of quarantined object 0xfffffe167506f880 handle_debugger_trap (in kernel.kasan.t8101) (debug.c:1431) kdp_trap (in kernel.kasan.t8101) (kdp_machdep.c:363) sleh_synchronous (in kernel.kasan.t8101) (sleh.c:854) fleh_synchronous (in kernel.kasan.t8101) + 40 DebuggerTrapWithState (in kernel.kasan.t8101) (debug.c:662) panic_trap_to_debugger (in kernel.kasan.t8101) (debug.c:1074) Assert (in kernel.kasan.t8
Topic: App & System Services SubTopic: Core OS Tags:
3w
The Xcode simulator list doesn't show the iPhone 17 simulator.
I have installed the iOS 26 simulator, and the iPhone 17 device is listed in the simulator list. However, when I set the Excluded Architectures to arm64, the iPhone 17 doesn't appear in the list of available target devices. When I leave Excluded Architectures blank, the iPhone 17 does appear in the list, but when I try to build, I get an error: Building for 'iOS-simulator', but linking in object file (/Users/jimmy/Documents/nodejs/work/georapp/node_modules/@uiw/react-native-alipay/ios/AlipaySDK.framework/AlipaySDK) built for 'iOS'. How can I fix this so that the iPhone 17 is listed and the build process works correctly?
0
0
68
3w
Reply to Question regarding Steam-related files in macOS App Store build
While I absolutely agree that it makes sense to talk to App Review about this directly, I want to address this point specifically: [quote='801940021, JE-H, /thread/801940, /profile/JE-H'] the … build output (inside Contents/MacOS/) may still contain Steam-related dynamic libraries … and metadata/configuration files … [/quote] Contents/MacOS/ is not the right place for dynamic libraries or configuration files. Placing content in a bundle is very clear about this. It also has this warning: If you put content in the wrong location, you may encounter hard-to-debug code signing and distribution problems. These problems aren’t always immediately obvious. IMO you should follow the rules from that document regardless of what distribution channel you’re using. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
3w
Reply to Video freezing with FairPlay streaming on iOS 18
Hi, We are experiencing the very same behavior and working with our transcoding partner trying to resolve this, but been unsuccessful. However on ipad (10th gen) we had the same issue until we upgraded to iPadOS 26, then the issue disappeared and it's now working on ipad. Unfortunately the issue is still present on iphone 13 with OS26, although with longer gaps between the freezing. But since this issue has been resolved by OS26 update on ipad, it clearly signals that this is a Fairplay issue that has to be resolved by Apple. The issue was introduced in IOS 18. Can someone at Apple pleas acknowledge this and inform us if you are working on solving this?
3w
Issue in distributint my app on TestFlight.
Hi, yesterday when I was trying to release the TestFlight build of my app the xcode said that it could not authenticate my apple ID. I then came to know that it actually wanted me to complete and aggrement which was Paid Apps Agreement. This agreeemnet is to be made if one has to sell their app on AppStore or make in-app-purchases. I want to ask if it was mandatory for me to sign that agreement? As the solution which I could come across suggested that xcode blocks the distribution if there is a pending agreement.
1
0
83
3w
Reply to Provision profile doesn't include com.apple.developer.proximity-reader.payment.acceptance entitlement
Oh, and one of my colleagues pointed out that another of my colleagues wrote up this: Resolving Tap to Pay on iPhone errors when building for App Store or TestFlight distribution. I’d still like to get your Team ID though. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Entitlements Tags:
3w
Reply to Starting with iPhone 17, the output image of avcapturesession is displayed horizontally.
Not sure if this is what you are seeing, but for iphone17 make sure you are using the AVCaptureDevice.RotationCoordinator to get the angle to apply to the videoRotationProperty of your photo connection, so the images are oriented correctly. Look at the AVCam sample and search for RotationCoordinator to see how to use it: https://developer.apple.com/documentation/avfoundation/avcam-building-a-camera-app
3w
Code along with the Foundation Models framework
In this online session, you can code along with us as we build generative AI features into a sample app live in Xcode. We'll guide you through implementing core features like basic text generation, as well as advanced topics like guided generation for structured data output, streaming responses for dynamic UI updates, and tool calling to retrieve data or take an action. Check out these resources to get started: Download the project files: https://developer.apple.com/events/re... Explore the code along guide: https://developer.apple.com/events/re... Join the live Q&A: https://developer.apple.com/videos/pl... Agenda – All times PDT 10 a.m.: Welcome and Xcode setup 10:15 a.m.: Framework basics, guided generation, and building prompts 11 a.m.: Break 11:10 a.m.: UI streaming, tool calling, and performance optimization 11:50 a.m.: Wrap up All are welcome to attend the session. To actively code along, you'll need a Mac with Apple silicon that supports Apple Intelligence running the latest relea
0
0
256
3w
iOS Simulator App Installation Failure - "Failed to create promise. Underlying error (domain=IXErrorDomain, code=2)
I'm experiencing a persistent iOS Simulator app installation failure when running automated tests using Appium/XCUITest. The error occurs consistently across different simulator configurations and appears to be related to metadata handling during app installation. Error Details Primary Error: An error was encountered processing the command (domain=IXErrorDomain, code=2): Simulator device failed to install the application. Failed to create promise. Underlying error (domain=IXErrorDomain, code=2): Failed to set metadata for org.adblockplus.AdblockPlusSafari Failed to create promise. Host info: host: 'Client641', ip: 'fe80:0:0:0:18b4:d9ba:1e92:bc37%en0' Build info: version: '4.26.0', revision: '8ccf0219d7' System info: os.name: 'Mac OS X', os.arch: 'aarch64', os.version: '26.0', java.version: '22.0.2' Driver info: io.appium.java_client.ios.IOSDriver Command: [null, newSession {capabilities=[Capabilities {appium:app: /Users/n.bhadoria/IdeaProje..., appium:automationName: XCUITest, appium:deviceName: iPho
0
0
49
3w
Reply to Undefined symbol
Historically I’ve seen errors like this when different parts of your Mach-O image — so object (.o) files or static libraries (.a) — are build with different tools or different deployment targets. Make sure that: You’ve rebuilt everything with Xcode 26. Your deployment targets are consistent. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Programming Languages SubTopic: Swift Tags:
3w