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“Visual Studio Maui IOS”

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Reply to Greetings, I have two questions: Can i upload an app on both the app store and google play? and if so how can i do it?
Take a look at RoboVM which allows you to write iOS applications in Java, the end-result is converted to the same bytecode that is created when you write the application using Objective-C or Swift. RoboVM has it's own IDE called RoboVM Studio, which is a fork of IntelliJ (Same as the Android SDK IDE)
Jan ’16
Reply to .disabled() doesn't VISUALLY disable buttons inside ToolbarItem on iOS 26 devices
Changing to .plain, does make make the .disabled() modifier work on an iOS 26 device (toolbar button visually becomes grayed out): But I’m trying to match the behavior of stock iOS 26 apps like Reminders and Calendar, where the checkmark/save button is disabled when there are no changes, then .borderedProminent when there are. What's the best way to do this? 👇 Reminders on iOS 26 Calendar on iOS 26
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Aug ’25
Reply to Xcode 15 will not connect to ios17 device via network
Its been a month and no reply to this. Please let me know how you solved it? I had very smooth setup of iOS 16.6.1 device and Xcode untill i got Xcode 15.0 Release and iOS 17.0 on same day. Now only iOS 17 emulator works and 100% same situation happens as u described. i.e. Greyed out Connect via Network and its already ticked. There is a work around but it only works on Xcode not on android studio. So there is no way for me to debug the app.
Sep ’23
How to provide visual feedback about iCloud sync status when the user reinstalls an app?
It takes a few seconds, sometimes a few minutes for records to be downloaded back from CloudKit when the user reinstalls the app, which leads users to thinking their data was lost. I would like to know if there’s any way to provide a visual feedback about the current CloudKit sync status so I can let users know their data is being in fact downloaded back to their devices.
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251
Mar ’25
ScapeKit Visual Positioning Localisation solution is Out!
ScapeKit is a package that makes creating location-based AR apps easy. It handles all the complexity of giving you the most accurate position and orientation via your device's camera while providing you with the freedom to create a stunning AR experience.ScapeKit supports Native Android and IOS platform as well as Unity!We at Scape believe the true value of immersive technology is to eliminate the barrier between content and reality by transporting the user within the experience but in order, to that, there needs to be the way to anchor content in the precise location first! And that's where we come in by providing most accurate localisation service out there that is scalable and robust and works under different weather conditions while at the same time utilising any device camera!Using scape ensures your content stays within 30cm - 1m distance in the real world! And it can work with any ARkit enabled device! Because we using global reference, multiple users can see the same content in the world disp
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994
Jun ’19
Setting the right height for visualize in a correct way VR180 3D video
Hi, I'm developing a simple app to visualize embedded VR180 3D video. I used a semisphere and projected the video as its material. The semisphere is in the ambient at a fixed y value of 1.35, which is good for a seated person, but not ideal for a standing person because the stereoscopic vision is not correct. In the AppleTV+ and Kandao applications, I noticed that the translation of the video is anchored to the Apple Vision Pro. I tried using AnchorEntity to the head with trackingMode .once, but there is the problem of rotation; the semisphere starts with the rotation of the head. Is there a solution, for example, to anchor the semisphere only to the translation and not to the rotation of the head?
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Jul ’24
Reply to Slow Objective C compile speed on Mac Studio Ultra
We're seeing the same issue - our Mac Studio Ultra is 0% faster than MBP M1 Max for all our ObjC projects. This isn't an issue with the studio - it's being under utilized it seems by Xcode / clang. We've got a fairly large project, it takes around 200 seconds to compile on a M1 Max and exactly the same time on a Mac Studio Ultra. What's more annoying to see is that the Mac Studio seems to prefer using the 4 Efficiency cores instead of the Performance cores, even though it's presumably got unlimited power draw compared to the macbook pro. In my opinion I believe the Mac Studio should never need to use the efficiency cores other than for background processing, yet I see the 4 cores utilized (in Activity Monitor) plus a couple of Perc cores, while the rest sit there doing nothing most of the times during compilation. I've also tried to use a RAM disk to eliminate any I/O delays but I've had minimal overall gains. I would recommend you open a Feedback with Apple (using
Apr ’22
Reply to Greetings, I have two questions: Can i upload an app on both the app store and google play? and if so how can i do it?
Take a look at RoboVM which allows you to write iOS applications in Java, the end-result is converted to the same bytecode that is created when you write the application using Objective-C or Swift. RoboVM has it's own IDE called RoboVM Studio, which is a fork of IntelliJ (Same as the Android SDK IDE)
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Jan ’16
Reply to Android Emulator "System UI Isn't Responding" Error on macOS Monterey
Have you tried asking the people who wrote Android Studio? How about asking on the forums for that application?
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Nov ’24
Reply to Unable to install Sequoia 15.1 beta 4 on MPB M1
Same message on my Mac Studio. Rebooted but same message. Not sure how to proceed.
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Sep ’24
Reply to .disabled() doesn't VISUALLY disable buttons inside ToolbarItem on iOS 26 devices
Changing to .plain, does make make the .disabled() modifier work on an iOS 26 device (toolbar button visually becomes grayed out): But I’m trying to match the behavior of stock iOS 26 apps like Reminders and Calendar, where the checkmark/save button is disabled when there are no changes, then .borderedProminent when there are. What's the best way to do this? 👇 Reminders on iOS 26 Calendar on iOS 26
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’25
Reply to Clarification on Passkeys Display in iOS 16
Since I was unable to attach images directly in the comment section, I have included the screenshot here. This image from Safari on iOS 17 shows the passkey modal during a sign-in request, displaying the synced passkeys. Please refer to this screenshot for visual context to my questions.
Topic: Privacy & Security SubTopic: General Tags:
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Jun ’24
Reply to Xcode 15 will not connect to ios17 device via network
Its been a month and no reply to this. Please let me know how you solved it? I had very smooth setup of iOS 16.6.1 device and Xcode untill i got Xcode 15.0 Release and iOS 17.0 on same day. Now only iOS 17 emulator works and 100% same situation happens as u described. i.e. Greyed out Connect via Network and its already ticked. There is a work around but it only works on Xcode not on android studio. So there is no way for me to debug the app.
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Boosts
Views
Activity
Sep ’23
How to provide visual feedback about iCloud sync status when the user reinstalls an app?
It takes a few seconds, sometimes a few minutes for records to be downloaded back from CloudKit when the user reinstalls the app, which leads users to thinking their data was lost. I would like to know if there’s any way to provide a visual feedback about the current CloudKit sync status so I can let users know their data is being in fact downloaded back to their devices.
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2
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0
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251
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Mar ’25
Reply to Lost TouchID on M1 iMac after installing Ventura
@bsteffey. I just had this exact same behavior on my M1 Mac Studio (M1Max)
Topic: App & System Services SubTopic: Core OS Tags:
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Nov ’22
ScapeKit Visual Positioning Localisation solution is Out!
ScapeKit is a package that makes creating location-based AR apps easy. It handles all the complexity of giving you the most accurate position and orientation via your device's camera while providing you with the freedom to create a stunning AR experience.ScapeKit supports Native Android and IOS platform as well as Unity!We at Scape believe the true value of immersive technology is to eliminate the barrier between content and reality by transporting the user within the experience but in order, to that, there needs to be the way to anchor content in the precise location first! And that's where we come in by providing most accurate localisation service out there that is scalable and robust and works under different weather conditions while at the same time utilising any device camera!Using scape ensures your content stays within 30cm - 1m distance in the real world! And it can work with any ARkit enabled device! Because we using global reference, multiple users can see the same content in the world disp
Replies
0
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0
Views
994
Activity
Jun ’19
Setting the right height for visualize in a correct way VR180 3D video
Hi, I'm developing a simple app to visualize embedded VR180 3D video. I used a semisphere and projected the video as its material. The semisphere is in the ambient at a fixed y value of 1.35, which is good for a seated person, but not ideal for a standing person because the stereoscopic vision is not correct. In the AppleTV+ and Kandao applications, I noticed that the translation of the video is anchored to the Apple Vision Pro. I tried using AnchorEntity to the head with trackingMode .once, but there is the problem of rotation; the semisphere starts with the rotation of the head. Is there a solution, for example, to anchor the semisphere only to the translation and not to the rotation of the head?
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4
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0
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776
Activity
Jul ’24
Reply to What screen sizes, devices must we support for iOS 13, 14?
(Can't make edits, so have to reply to my own post) I found this document: https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/adaptivity-and-layout/ It lists the iPhone SE (640px × 1136px) as a required device. And since the SE runs iOS 13/14, I guess that means that we must support it. Cheers.
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’20
Reply to Ventura 13.4 External Display Sleep Loop Bug
Hi, I'm the author of the Reddit post, Found the same error log on my Mac Studio.
Topic: App & System Services SubTopic: Hardware Tags:
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May ’23
Reply to macOS Monterey 12.3 Bluetooth connection problems since update
Same. Logitech MX mouse and beats studio 3 on a 2019 13 inch MBP
Topic: App & System Services SubTopic: Core OS Tags:
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Mar ’22
Reply to The requested app is not available or doesn't exist
You should contact Apple about TestFlight issue. — WindowsMEMZ @ Darock Studio
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Oct ’24
Reply to Slow Objective C compile speed on Mac Studio Ultra
We're seeing the same issue - our Mac Studio Ultra is 0% faster than MBP M1 Max for all our ObjC projects. This isn't an issue with the studio - it's being under utilized it seems by Xcode / clang. We've got a fairly large project, it takes around 200 seconds to compile on a M1 Max and exactly the same time on a Mac Studio Ultra. What's more annoying to see is that the Mac Studio seems to prefer using the 4 Efficiency cores instead of the Performance cores, even though it's presumably got unlimited power draw compared to the macbook pro. In my opinion I believe the Mac Studio should never need to use the efficiency cores other than for background processing, yet I see the 4 cores utilized (in Activity Monitor) plus a couple of Perc cores, while the rest sit there doing nothing most of the times during compilation. I've also tried to use a RAM disk to eliminate any I/O delays but I've had minimal overall gains. I would recommend you open a Feedback with Apple (using
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Views
Activity
Apr ’22