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Family Controls + Device Activity Entitlement Missing from Provisioning Profiles (Xcode, iOS App Extensions)
Hello everyone, I’ve been stuck for weeks on an issue with Family Controls + Device Activity entitlements in my iOS app, and Apple Developer Support has not provided a solution so far. I’m hoping someone here who has successfully implemented Family Controls + Device Activity can point me in the right direction. About the App • The app is a Digital Wellbeing app called Breakloop. • It lets users select apps they want to block, requires them to complete a positive affirmation before opening those apps, and can re-block apps after a set time (e.g., 10 minutes). • This functionality exactly matches the purpose of Family Controls and Device Activity APIs. What Works So Far • Family Controls capability is enabled in the main app target in Xcode. • We have valid Apple Developer certificates (Apple Development) and a team account. • The main app builds and runs fine when using Family Controls alone. • We have App IDs for: • bl.Breakloop (main app) • bl.Breakloop.BreakloopMonitorExtension • bl.Breakloop.Break
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Sep ’25
iOS Review
As a very exclusive Apple only I want to share my thoughts on the new iOS 26 update, which I recently installed on my iPhone 16. While I genuinely appreciate Apple’s drive for innovation and personalization, this update introduces visual and stylistic changes that, in my opinion, compromise what has made iOS feel uniquely Apple for so long. Liquid Glass & Home Screen Aesthetics: When I first saw previews of the “Liquid Glass” design, I was excited. I assumed it would add more flexibility to things like the home screen customization — something like an optional effect that builds on the popular app tinting feature introduced in the previous iOS version. But instead, it appears that the Liquid Glass look is now the default and, more concerningly, unavoidable. The result is a visual experience that feels dramatically more bubbly and less refined. App icons appear more rounded and inflated in a way that — and I say this as constructively as I can — reminds me more of Android or Samsung’s One UI than
Topic: Design SubTopic: General
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Sep ’25
Issues updating to Xcode 26 -- can no longer successfully build project
I recently updated to macOS sequoia 15.6 Afterward, I updated to Xcode 26 The project I've been running for the last couple years no longer compiles on existing simulators and doesn't build to a physical device. I'm getting an error I'm not familiar with and have no idea how to directly resolve it: The specific error is 'Command SwiftGeneratePch failed with a nonzero exit code' Looking up this issue via Google, there wasn't really a lot of information on this particular build failure. Most suggestions were to change the location of the Derived Data folder (Xcode -> File -> Project Settings -> update location of derived data from default to relative) This was one of the only actionable solutions I found online but this doesn't fully address the issue for me, it just creates a new issue: Command PhaseScriptExecution failed with a nonzero exit code I feel like with enough digging around I should be able to find a solution to the PhaseScriptExecution issue; there seems to be a decent am
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Sep ’25
Reply to Icon Composer icons together with iOS 18 icons
As posted in the other thread Steve4442 linked to: The way to go is the following (as John Siracusa) noted on Mastodon: Name your Tahoe .icon file the same as the name of your existing .appiconset in the Assets catalog. Set the ASSETCATALOG_OTHER_FLAGS build setting to: --enable-icon-stack-fallback-generation=disabled I can confirm that the Asset Catalog Other Flags still works with Xcode 26 RC! I’ve submitted two apps with that flag and both got approved by Apple. The App Store even displays the old icon in the iOS/macOS 18 App Store and the new icon in the iOS/macOS 26 App Store. You can see an example here in one of my apps.
Sep ’25
Reply to Icon Composer: Any way to add icons to the app bundle for older macOS versions?
Just want to confirm that the Asset Catalog Other Flags still works with Xcode 26 RC! I’ve submitted two apps with that flag and both got approved by Apple. The App Store even displays the old icon in the iOS/macOS 18 App Store and the new icon in the iOS/macOS 26 App Store. You can see an example here in one of my apps. So, to summarize in John Siracusa’s words again: Name your Tahoe .icon file the same as the name of your existing .appiconset in the Assets catalog. Set the ASSETCATALOG_OTHER_FLAGS build setting to: --enable-icon-stack-fallback-generation=disabled
Sep ’25
Xcode 26 on Tahoe crashing
I've instilled Tahoe and Xcode 26(17A324) and the combination is virtually unusable, particularly the latter I'm no longer able to build projects reliably. My workflow is completely disrupted by a spinning beach ball so just a warning that you might want to delay until taking the plunge as I should have done. Fortunately, I have a back sequoia machine I can use instead.
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Sep ’25
Reply to Provisioning problem
I FINALLY got a solution. I've tried everything in all the threads but this is what worked. I went to XCODE, debug, destinations manage destinations. Then I right clicked my physical device. Went to the installed provisional profiles and deleted the existing ones on my phone. Rerun the build and it worked
Sep ’25
Reply to Xcode Cloud timeouts
Seeing this as well, not all builds fail but the majority did for a period - also we had accidentally started running builds on MacOS Tahoe. Swapping back to Sequoia but unsure if that's actually the root cause here. Duped DaeLee's feedback (20269471) with this new feedback FB20270682
Sep ’25
Reply to NFC reader is not working in iOS 26
stopped working is unfortunately not a problem definition that anyone can give helpful suggestions for. One needs to know: what was happening, and what is now happening in details are there any errors? What are they? have you made any changes to your code? Even if it is a small change that you don't think is relevant? have you rebuilt the app since it was working. Is it a new Xcode version? Have you changed anything with the project settings? In any case, if you have not changed anything, and the same build of the app is not behaving the same on iOS 26, our engineering teams need to investigate this issue, as this might indicate a change with iOS 26. We'd greatly appreciate it if you could open a bug report, include crash logs and sample code or models that reproduce the issue, and post the FB number here once you do. Bug Reporting: How and Why? has tips on creating a successful bug report. Important: For feedback related to a specific framework or API, select Developer Technologies & SDKs as you
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’25
MDM Vendor CSR Signing Certificate (Server-based MDM Solution)
After contacting Apple Support regarding MDM support for my Apple Developer Account, I received a link for my MDM request. The form in the link however requests for my Apple ID which seems to only be possible if I have an App on the AppStore. Considering I am only building an MDM Server I can not provide an Apple ID for this purpose. I have tried explaining this to the AppleSupport contact but I'm not getting any real result. I would appreciate any suggestions or support from this forum. I specifically require access to the MDM Vendor CSR Signing Certificate so that I can generate the APNs MDM Push Certificate needed for our MDM server to communicate with Apple devices.
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Sep ’25
Reply to Disable iOS 26 UINavigationBar Auto Intvert Background and Title
You could try adjusting the edge effect using UIScrollEdgeEffect and specifying a different style. That said, starting in iOS 26, the recommendation is to reduce your use of custom backgrounds in navigation elements and controls. Any custom backgrounds and appearances you use in the navigation bar might overlay or interfere with Liquid Glass or other effects that the system provides, such as the scroll edge effect. To learn how to update your app to adopt Liquid Glass, see the following resources: Adopting Liquid Glass WWDC25 session 356: Get to know the new design system WWDC25 session 284: Build a UIKit app with the new design.
Topic: UI Frameworks SubTopic: UIKit
Sep ’25
CloudKit Sync with TestFlight
I'm working on a new app with SwiftData and now adding CloudKit Sync. Everything is working fine in the simulator against the development CloudKit Schema. I successfully deployed the schema to production. However, the TestFlight builds fail against production. This is what I see in the logs, but I haven't been able to find info on how to fix it. Help appreciated. CoreData+CloudKit: -[NSCloudKitMirroringDelegate _requestAbortedNotInitialized:](2205): - Never successfully initialized and cannot execute request '' due to error: Error Domain=CKErrorDomain Code=2 CKInternalErrorDomain: 1011 UserInfo={ContainerID=, NSDebugDescription=CKInternalErrorDomain: 1011, CKPartialErrors=, RequestUUID=, NSLocalizedDescription=, CKErrorDescription=, NSUnderlyingError=0x1078e9fe0 {Error Domain=CKInternalErrorDomain Code=1011 UserInfo={CKErrorDescription=, NSLocalizedDescription=, CKPartialErrors=}}} CoreData+CloudKit: -[NSCloudKitMirroringDelegate _performSetupRequest:]_block_invoke(1153): : Successfully set up Cloud
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Sep ’25
# Critical Bug: Apple servers not generating com.apple.developer.storekit entitlement for App ID com.driftnotes.app
Problem Summary Apple's provisioning servers are not generating the com.apple.developer.storekit entitlement for App ID com.driftnotes.app (Team ID: 43Y6AG5NPY), making it impossible to build iOS apps for physical devices despite all configurations being correct. Environment macOS: 15.3.1 (24D70) Xcode: 16.1 (xcode-select version 2409) Flutter: 3.35.2 • channel stable Account: Individual Developer (Kazakhstan) Bundle ID: com.driftnotes.app Team ID: 43Y6AG5NPY Error Message Error (Xcode): Provisioning profile iOS Team Provisioning Profile: com.driftnotes.app doesn't include the com.apple.developer.storekit entitlement. /Users/vyacheslavkuzin/Desktop/FlutterProjects/DriftNotesDart/ios/Runner.xcodeproj Steps to Reproduce Configure App ID with In-App Purchase capability (✅ verified in Developer Portal) Add In-App Purchase capability in Xcode project (✅ done) Configure entitlements file with StoreKit keys (✅ done) Enable automatic signing in Xcode (✅ done) Run: flutter build ios --release Build
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Sep ’25