Search results for

“Popping Sound”

20,846 results found

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External sound cards.
Is anyone having issues with inputs on external interfaces such as motu, apollo or presonus usb/firewire/thunderbolt 2/3 devices? Specifically the motu ultralite mk3 hybrid. the drivers work in high sierra but in mojave for some reason the inputs are showing in audio midi setup but are completely greyed out. Outputs are working fine
1
0
1.4k
Aug ’18
empty pop up at ipv6
Dear all,My app is being rejected for almost 16 times now citing te below reason.We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 11.2.5 on Wi-Fi connected to an IPv6 network.Specifically, after inputing the demo account credentials in the fields provided and tapping Login, we are presented with a blank alert with “OK” listed at the bottomMy base URL is ipv6 enabled.PLEASE I NEED URGENT HELP IN RESOLVING THIS. MY CLIENT IS REALLY FURIOUS BECAUSE OF THIS PLEASE HELP
0
0
348
Feb ’18
ATTrackingManager can't be pop up
`import UIKit import AppTrackingTransparency func requestDFA(){ if #available(iOS 14, *){ ATTrackingManager.requestTrackingAuthorization { status in switch status { case .authorized: // 用户已授权跟踪 print(Tracking authorization status: authorized) case .denied: // 用户拒绝跟踪 print(Tracking authorization status: denied) case .notDetermined: // 用户尚未做出选择 print(Tracking authorization status: not determined) case .restricted: // 跟踪受限,例如在家长控制设置下 print(Tracking authorization status: restricted) default: print(Tracking authorization status: unknown) } } } } @main class AppDelegate: UIResponder, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. requestDFA() return true } // MARK: UISceneSession Lifecyclez func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptio
1
0
935
Apr ’24
Audio Recognition and Live captioning
Hi Apple Team, We have a technical query regarding one feature- Audio Recognition and Live captioning. We are developing an app for deaf community to avoid communication barriers. We want to know if there is any possibility to recognize the sound from other applications in an iPhone and show live captions in our application (based on iOS).
0
0
612
Dec ’23
Audio Crackling in Playback
when using my 2015 Version MacBook pro plugged into my audio interface for playback I'm getting a crackling noise. When I playback directly from my mac with headphones or through the CPU speakers it plays fine. I've tried replacing the interface, cords & wires and still no luck. if I cant fix this I'll probably sell my mac.
0
0
1.5k
May ’22
Audio processing in the background
I've been trying to generate a waveform from an audio file without having to play it all.Looks like the only solution is using an OfflineAudioContext but this seems to work on ALL the browsers but Safari. Am I missing something?https://codepen.io/nuthinking/pen/LzQqmP?editors=0010Thanks a lot!
0
0
568
May ’18
AirPods Pro - how to "turn on" spatial audio
I want to use the APPs to listen to spatialized audio that I am synthetically generating, and have that audio be in a certain location with respect to the head. As you turn your head, the sound moves. As you walk around you can hear the sound moving in different positions. Is there example code of this out there? How do I make this happen on iOS? There are so many APIs out there for outputting sound on iOS, which one would be the quickest to get the spatialized 3D audio working?
0
0
569
Apr ’21
Audio Plugin for Networked Device
Hello,I'm developing a pre-amp that will accept a music stream over ethernet. On OSX side, I'm writing a driver (just plugin) that will take system audio and send it over ethernet. I'm able to collect the audio data. Now I need to figure out how to stream it out.What is the proper way to do sockets in an audio plugin? I tried using socket callbacks with CFRunLoop but it seems to be freezing all of coreaudiod. Any other suggestion on this architecutre will be appreciated. For example, does anyone see a need for a kernel level driver or will the plugin suffice?Thanks,Konstantin
1
0
406
Apr ’16
Push notifications have lost their sound
We've been using remote push notifications from a gateway to allow us to provide auth information. In some cases there's no sound to tell the user that a notification has arrived. In our code we specify UNAuthorizationOptionSounds, and the notification settings on the devices are set to allow notifications and sounds for the application. The client code hasn't changed in a couple of years, so I'm wondering whether something might have happened from the sending side. That's not my strongest area though. Does anyone know whether there could have been a change in the call generating the push notification which cut off the sound, and where I would look for documentation on that?
0
0
717
Sep ’21
Stereo recording and audio quality
Hello, I started to set audio stereo recording (both audio and video are recorded) and the audio quality seems to be lower than quality obtained with native camera application (configured for stereo). Using console to check the log, I found a difference between camera app and mine regarding MXSessionMode (of mediaserverd) in fact, camera application gives MXSessionMode = SpatialRecording and mine MXSessionMode = VideoRecording How can I configure capture session to finally have MXSessionMode = SpatialRecording? Any suggestion? Best regards
2
0
1.7k
Oct ’23
Notifications Not Making Sound
Some of our clients that have updated their devices to iOS 11 have reported that they are not receiving any sound or vibration when receiving notifications, after testing myself I can confirm that this is the case. The notification is constructed on our API with ping.aiff as the value for sound like so:string appleSound = ping.aiff;var appleNotificationMessage = ${{aps:{{alert:{message}, sound:{appleSound}}}}};I've tried to search around a bit but I haven't found anything, any ideas why this may have stopped working? Notifications are coming through fine they are just silent and as far as I can tell the notification settings on the app are fine.
2
0
1.9k
Dec ’17
Using AudioToolbox to capture audio
Hi all, I am developing a digital signal processing application using AudioToolbox to capture audio from an audio loop application (BlackHole). Environment: MacOS Sonoma 14.4.1 Xcode 15.4 Quicktime 10.5 (I also tested with JRive Media Center) BlackHole 2ch and 16ch Problem: All audio samples received are zero. Steps to recreate: Set Mac Settings Sound audio output to BlackHole 2ch. Set Mac Settings Sound audio input to BlackHole 2ch. Authorise Xcode to access Microphone. In Audio MIDI set Use this device for sound input and Use this device for sound output. Set volume of both to 1.0 . Play a 44.1 16-bit signed integer stereo FLAC file using Quicktime. Start C++ application . Key details of my code below... AudioStreamBasicDescription asbd = { 0 }; asbd.mFormatID = kAudioFormatLinearPCM; asbd.mFormatFlags = kLinearPCMFormatFlagIsFloat | kLinearPCMFormatFlagIsPacked; asbd.mSampleRate = 48000; asbd.mBitsPerChannel = 32; asb
2
0
1.3k
Dec ’24
External sound cards.
Is anyone having issues with inputs on external interfaces such as motu, apollo or presonus usb/firewire/thunderbolt 2/3 devices? Specifically the motu ultralite mk3 hybrid. the drivers work in high sierra but in mojave for some reason the inputs are showing in audio midi setup but are completely greyed out. Outputs are working fine
Replies
1
Boosts
0
Views
1.4k
Activity
Aug ’18
empty pop up at ipv6
Dear all,My app is being rejected for almost 16 times now citing te below reason.We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 11.2.5 on Wi-Fi connected to an IPv6 network.Specifically, after inputing the demo account credentials in the fields provided and tapping Login, we are presented with a blank alert with “OK” listed at the bottomMy base URL is ipv6 enabled.PLEASE I NEED URGENT HELP IN RESOLVING THIS. MY CLIENT IS REALLY FURIOUS BECAUSE OF THIS PLEASE HELP
Replies
0
Boosts
0
Views
348
Activity
Feb ’18
ATTrackingManager can't be pop up
`import UIKit import AppTrackingTransparency func requestDFA(){ if #available(iOS 14, *){ ATTrackingManager.requestTrackingAuthorization { status in switch status { case .authorized: // 用户已授权跟踪 print(Tracking authorization status: authorized) case .denied: // 用户拒绝跟踪 print(Tracking authorization status: denied) case .notDetermined: // 用户尚未做出选择 print(Tracking authorization status: not determined) case .restricted: // 跟踪受限,例如在家长控制设置下 print(Tracking authorization status: restricted) default: print(Tracking authorization status: unknown) } } } } @main class AppDelegate: UIResponder, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. requestDFA() return true } // MARK: UISceneSession Lifecyclez func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptio
Replies
1
Boosts
0
Views
935
Activity
Apr ’24
Audio Recognition and Live captioning
Hi Apple Team, We have a technical query regarding one feature- Audio Recognition and Live captioning. We are developing an app for deaf community to avoid communication barriers. We want to know if there is any possibility to recognize the sound from other applications in an iPhone and show live captions in our application (based on iOS).
Replies
0
Boosts
0
Views
612
Activity
Dec ’23
Audio Crackling in Playback
when using my 2015 Version MacBook pro plugged into my audio interface for playback I'm getting a crackling noise. When I playback directly from my mac with headphones or through the CPU speakers it plays fine. I've tried replacing the interface, cords & wires and still no luck. if I cant fix this I'll probably sell my mac.
Replies
0
Boosts
0
Views
1.5k
Activity
May ’22
Audio processing in the background
I've been trying to generate a waveform from an audio file without having to play it all.Looks like the only solution is using an OfflineAudioContext but this seems to work on ALL the browsers but Safari. Am I missing something?https://codepen.io/nuthinking/pen/LzQqmP?editors=0010Thanks a lot!
Replies
0
Boosts
0
Views
568
Activity
May ’18
AirPods Pro - how to "turn on" spatial audio
I want to use the APPs to listen to spatialized audio that I am synthetically generating, and have that audio be in a certain location with respect to the head. As you turn your head, the sound moves. As you walk around you can hear the sound moving in different positions. Is there example code of this out there? How do I make this happen on iOS? There are so many APIs out there for outputting sound on iOS, which one would be the quickest to get the spatialized 3D audio working?
Replies
0
Boosts
0
Views
569
Activity
Apr ’21
Identify recording sound is pleasant or unpleasant
How to identify recording audio is pleasant or unpleasant in iOS. I am recording of a motor vehicle sound and want to measure sound is pleasant/unpleasant or noisy means basically want to measure motor sound of vehicle for maintenance in iOS.
Replies
0
Boosts
0
Views
476
Activity
Nov ’20
Audio Plugin for Networked Device
Hello,I'm developing a pre-amp that will accept a music stream over ethernet. On OSX side, I'm writing a driver (just plugin) that will take system audio and send it over ethernet. I'm able to collect the audio data. Now I need to figure out how to stream it out.What is the proper way to do sockets in an audio plugin? I tried using socket callbacks with CFRunLoop but it seems to be freezing all of coreaudiod. Any other suggestion on this architecutre will be appreciated. For example, does anyone see a need for a kernel level driver or will the plugin suffice?Thanks,Konstantin
Replies
1
Boosts
0
Views
406
Activity
Apr ’16
Push notifications have lost their sound
We've been using remote push notifications from a gateway to allow us to provide auth information. In some cases there's no sound to tell the user that a notification has arrived. In our code we specify UNAuthorizationOptionSounds, and the notification settings on the devices are set to allow notifications and sounds for the application. The client code hasn't changed in a couple of years, so I'm wondering whether something might have happened from the sending side. That's not my strongest area though. Does anyone know whether there could have been a change in the call generating the push notification which cut off the sound, and where I would look for documentation on that?
Replies
0
Boosts
0
Views
717
Activity
Sep ’21
notifications iwatch sound and vibration
i want to add vibration and sound with the notification on iwatch, when it arrives on apple watch. I dont know how to do it. Currently my notifications are being displayed on apple wtch but without any sound or vibrations. I want to add these stuff with the notification.
Replies
1
Boosts
0
Views
613
Activity
Jul ’15
Stereo recording and audio quality
Hello, I started to set audio stereo recording (both audio and video are recorded) and the audio quality seems to be lower than quality obtained with native camera application (configured for stereo). Using console to check the log, I found a difference between camera app and mine regarding MXSessionMode (of mediaserverd) in fact, camera application gives MXSessionMode = SpatialRecording and mine MXSessionMode = VideoRecording How can I configure capture session to finally have MXSessionMode = SpatialRecording? Any suggestion? Best regards
Replies
2
Boosts
0
Views
1.7k
Activity
Oct ’23
How to export audio file from `AVAudioEngine`
I have an AVAudioEngine,but I don't know how to export the audio in AVAudioEngine to a file. Anyone can help?
Replies
0
Boosts
0
Views
1.3k
Activity
Nov ’21
Notifications Not Making Sound
Some of our clients that have updated their devices to iOS 11 have reported that they are not receiving any sound or vibration when receiving notifications, after testing myself I can confirm that this is the case. The notification is constructed on our API with ping.aiff as the value for sound like so:string appleSound = ping.aiff;var appleNotificationMessage = ${{aps:{{alert:{message}, sound:{appleSound}}}}};I've tried to search around a bit but I haven't found anything, any ideas why this may have stopped working? Notifications are coming through fine they are just silent and as far as I can tell the notification settings on the app are fine.
Replies
2
Boosts
0
Views
1.9k
Activity
Dec ’17
Using AudioToolbox to capture audio
Hi all, I am developing a digital signal processing application using AudioToolbox to capture audio from an audio loop application (BlackHole). Environment: MacOS Sonoma 14.4.1 Xcode 15.4 Quicktime 10.5 (I also tested with JRive Media Center) BlackHole 2ch and 16ch Problem: All audio samples received are zero. Steps to recreate: Set Mac Settings Sound audio output to BlackHole 2ch. Set Mac Settings Sound audio input to BlackHole 2ch. Authorise Xcode to access Microphone. In Audio MIDI set Use this device for sound input and Use this device for sound output. Set volume of both to 1.0 . Play a 44.1 16-bit signed integer stereo FLAC file using Quicktime. Start C++ application . Key details of my code below... AudioStreamBasicDescription asbd = { 0 }; asbd.mFormatID = kAudioFormatLinearPCM; asbd.mFormatFlags = kLinearPCMFormatFlagIsFloat | kLinearPCMFormatFlagIsPacked; asbd.mSampleRate = 48000; asbd.mBitsPerChannel = 32; asb
Replies
2
Boosts
0
Views
1.3k
Activity
Dec ’24