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“restore purchases”

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In-App Purchases
I get the following error, when I try to restore or make purchases. How to resolve this issue? : Payment completed with error: Error Domain=ASDErrorDomain Code=500 Unhandled exception UserInfo={NSUnderlyingError=0x280944180 {Error Domain=AMSErrorDomain Code=100 Authentication Failed UserInfo={NSLocalizedFailureReason=The verify credentials call failed., NSLocalizedDescription=Authentication Failed, NSUnderlyingError=0x280945500 {Error Domain=AMSErrorDomain Code=301 Invalid Status Code UserInfo={NSLocalizedDescription=Invalid Status Code, NSLocalizedFailureReason=The response has an invalid status code}}}}, NSLocalizedFailureReason=An unknown error occurred, NSLocalizedDescription=Unhandled exception}
1
0
966
Nov ’20
Reply to Re-purchasing autorenewing subscription
I am also experiencing the same thing. After seeing the You are currently subscribed to this UIAlertController, the transaction is now marked as failed with SKErrorCode.PaymentCancelledRestoring purchases works as expected but I have no way of directing the user to hit Restore if the transaction state is failed with a cancelled payment.Anybody else out there with this issue?
Topic: App & System Services SubTopic: StoreKit Tags:
Nov ’16
Reply to Off line in app purchases don’t work
I am not the programmer of my app I would really like to point the great person doing the programming In the right direction. is it possible? yes or no would be fine. i see the need for restore in app purchases if you buy a new phone and my app has that but I would love not to have to go through this process every time I open it.
Topic: App & System Services SubTopic: StoreKit Tags:
Aug ’20
in-app purchase, how to purchase for third part
Hi Everyone, my company developed an App for back pain. The app is designed for patients (end users) that can use it to do excercises to get some relief. Patients can purchase extra-exercises or services. I want to explore the possibility that third parties (eg. Hospitals, Gyms, Assurances) can purchase the extra-contents on behalf of patients. I know there is VPP but it is only for paid apps not for free apps with in-app purchase. There is a way to give credit or voucher spendable only for my app? any other suggestion? I thank anyone who can help me
0
0
398
Jan ’24
Reply to What constitutes "made available on all user devices" for a non-consumable product?
Do you give your Apple ID password out to your friends? I think most legitimate customers do not.Yes if someone is using a throwaway account specifically for the purpose of sharing App Store purchases, the purchase must be able to be restored on any device logged in using that account. But normally the logic goes: those people wouldn't have bought it anyway so it's not really lost sales. If your app is good and useful then people won't mind paying for it. The customers you want won't, anyway.
Topic: App & System Services SubTopic: StoreKit Tags:
Jan ’16
CoreBluetooth cannot restore anymore?
Hello,may application does not connect to BT LE peripherals anymore in 10.1.From the console:[CoreBluetooth] API MISUSE: <private> has no restore identifier but the delegate implements the centralManager:willRestoreState: method. Restoring will not be supportedHas this changed? I have not implemented the centralManager:willRestoreState method, nor have I ginve the restore identifier in the init function.Even after providing the identifier and implementing the method an exception is raised of misuse.Known Bug? Any idea how to solve?Thanks,Markus
0
0
1.6k
Sep ’16
Reply to Dynamic products in Apple In-App Purchase
use a consumable 'token'. The user buys one or more of these tokens through an IAP. Then they exchange one or more tokens to get access to your content. Your app keeps track of the tokens that the user has puchased and used. It is appropriate to use something like the user's iCloud Key Value file to allow the user to gain credit for their use of the token on all of their devices. That is, although it is a consumable IAP the purchase is really a non-consumable so you need some way of 'restoring' a purchase.
Topic: App & System Services SubTopic: StoreKit Tags:
Dec ’16
Reply to Impact of finishing the transaction after a purchase in StoreKit
Hello, I would highly suggest you take a look at our Implement proactive in-app purchase restore video as most of your questions can be answered there. Here are a couple of points to consider: Your app needs to listen for transactions using Transaction.updates on app launch. This way, if purchases are interrupted or were not finished, you can validate and finish them. On the linked documentation, you can see more details on how to do this. After watching the video and reading the shared documentation, if you still have any specific questions, please let us know.
Topic: App & System Services SubTopic: StoreKit Tags:
6d
In-App Purchase (non-code question)
I am seeking clarification on part of the guidelines for In-App purchases.Any credits or in-game currencies purchased via in-app purchase may not expire, and you should make sure you have a restore mechanism for any restorable in-app purchases.Let's say I have characters in my game that to advance you have to use a couple different resource types as well as a gold type currency. Those different resource types, can they be considered currency?Two options for the user to purchase these reources:Option A, the user buys those resources using in game credits. These credits can be earned in game or purchased with actual money through In-App purchases. Since real money isn't used, can those resources be allowed to expire?Option B, the user can purchase those resources through an In-App real money purchase, are they allowed to expire?
0
0
693
Apr ’18
Reply to macOS In-App Purchase product restore doesn't update receipt
If you start the app from finder and it doesn't have a receipt in it it will asks for the App Store login to download one to be able to be launched.Otherwise it doesn't open.The receipt must be there to be launched, the Mac App Store always provide a receipt for your app.The same receipt is downloaded with the app from the app store and, if you already had purchased the iap, the product id of the iap is already inside the receipt.I need to test a restore, from a situation with a valid receipt with no product id inside to a situation with a receipt that has the product id.The only ways to simulate this scenario is to swap the receipt as i wrote, or to save a copy of the app with just the initial receipt inside, purchase from another copy and then restore from the first copy.Both ways I end up with a non updated receipt (that doesn't have the product id inside).
Topic: App & System Services SubTopic: StoreKit Tags:
Nov ’16
Reply to WatchKit - Check in-app purchase made on iOS
There is no need to restore the purchase each time you want to check to see if the user has purchased the IAP. In the updatedTransaction method which will be run only once in the life of the app just store some variable in a file (like NSUserDefault or the file system) to indicate that the purchase was made. Then the watch app just needs to check the value of that variable - just like any other setting in tghe app. Your idea of storing true in NSUserDefault is almost good enough. But it is easily hacked. It would be more secure to store the value of the identifierForVendor in NSUserDefault if the purchase is made. That way a hacker can't set a simple variable to True and can't copy the value in NSUserDefaults from one device to another.
Topic: App & System Services SubTopic: General Tags:
Oct ’15
Problems restoring iOS 10b1
Hi.So I upgraded my iPhone 6 plus to the iOS 10b1 using the configuration profile.Then I backed up the iPhone to iTunes. I made sure to sync and backup again, until I knew for sure the backup had completed successfully.The phone wasn't working well and would spontaniously reboot occasionally.So what I decided to do was erase and restore the phone.So I've erased and installed the IOS 10b1 restore image, and that succeeded. However, every time i tried to restore in iTunes, I would get the 'your iPhone disconnected error.In an effort to resolve this, I switched to Apple Confiurator, and essentialluy did the same thing. Except now, the error duing restore has changed to basically say that the iOS on the phone was a older version of iOS than what was on my iphone and asked if I wanted to downgrade. i did. Afterwareds, the phone would try to install, and it says that the backup is newer than the os installed on the phone. Okay... so I thought that maybe the configuration file ver
2
0
687
Jun ’16
DTK: unable to restore macOS
running macOS Big Sur Beta 6 on iMac 2017 and/or Mac mini 2014. installed Xcode 12 beta 6 and Apple Configurator 2.13 beta 4. when trying to restore the operating system (UniversalMac11.020A5364e_Restore.ipsw) onto the DTK I'm getting an error: The OS cannot be restored on this device. Failed to restore device in recovery mode, libusbrestore error:21 [com.apple.MobileDevice.MobileRestore – 0x15 (21)] tried to restore countless times, it fails always with this error. DTK is bricked (orange (SOS) blinking LED.
7
0
14k
Sep ’20
Restore IAP stopped working on iOS 14.
Hello, I'm a small developer and I'm struggling to fix an error I get only under iOS 14. Now I can't restore my IAPs. I developed a Children app, that has books. After the books have been purchased and downloaded, if the user deletes them or delete the app, they can't restore the purchases. But this only happens on iOS 14. Any help would be deeply appreciated. These are the steps and errors we get along the way. Step1: Purchase product Step2: Wait for download contain Step3: Once the download contain complete remove app and install again Step4: Tap on a product that you buy last time to restore this particular product Step5: After restore success received restored transactions and start product content downloading Step6: Once downloading finished “SKDownloadStateFinished” call and get the download.contentURL.absoluteString Step7: After copy the downloaded content from “Caches” to another place issue has occurred. • System information (dev
0
0
567
Apr ’21
In-App Purchases
I get the following error, when I try to restore or make purchases. How to resolve this issue? : Payment completed with error: Error Domain=ASDErrorDomain Code=500 Unhandled exception UserInfo={NSUnderlyingError=0x280944180 {Error Domain=AMSErrorDomain Code=100 Authentication Failed UserInfo={NSLocalizedFailureReason=The verify credentials call failed., NSLocalizedDescription=Authentication Failed, NSUnderlyingError=0x280945500 {Error Domain=AMSErrorDomain Code=301 Invalid Status Code UserInfo={NSLocalizedDescription=Invalid Status Code, NSLocalizedFailureReason=The response has an invalid status code}}}}, NSLocalizedFailureReason=An unknown error occurred, NSLocalizedDescription=Unhandled exception}
Replies
1
Boosts
0
Views
966
Activity
Nov ’20
Reply to Re-purchasing autorenewing subscription
I am also experiencing the same thing. After seeing the You are currently subscribed to this UIAlertController, the transaction is now marked as failed with SKErrorCode.PaymentCancelledRestoring purchases works as expected but I have no way of directing the user to hit Restore if the transaction state is failed with a cancelled payment.Anybody else out there with this issue?
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
Nov ’16
Reply to Off line in app purchases don’t work
I am not the programmer of my app I would really like to point the great person doing the programming In the right direction. is it possible? yes or no would be fine. i see the need for restore in app purchases if you buy a new phone and my app has that but I would love not to have to go through this process every time I open it.
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
Aug ’20
in-app purchase, how to purchase for third part
Hi Everyone, my company developed an App for back pain. The app is designed for patients (end users) that can use it to do excercises to get some relief. Patients can purchase extra-exercises or services. I want to explore the possibility that third parties (eg. Hospitals, Gyms, Assurances) can purchase the extra-contents on behalf of patients. I know there is VPP but it is only for paid apps not for free apps with in-app purchase. There is a way to give credit or voucher spendable only for my app? any other suggestion? I thank anyone who can help me
Replies
0
Boosts
0
Views
398
Activity
Jan ’24
Reply to What constitutes "made available on all user devices" for a non-consumable product?
Do you give your Apple ID password out to your friends? I think most legitimate customers do not.Yes if someone is using a throwaway account specifically for the purpose of sharing App Store purchases, the purchase must be able to be restored on any device logged in using that account. But normally the logic goes: those people wouldn't have bought it anyway so it's not really lost sales. If your app is good and useful then people won't mind paying for it. The customers you want won't, anyway.
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
Jan ’16
CoreBluetooth cannot restore anymore?
Hello,may application does not connect to BT LE peripherals anymore in 10.1.From the console:[CoreBluetooth] API MISUSE: <private> has no restore identifier but the delegate implements the centralManager:willRestoreState: method. Restoring will not be supportedHas this changed? I have not implemented the centralManager:willRestoreState method, nor have I ginve the restore identifier in the init function.Even after providing the identifier and implementing the method an exception is raised of misuse.Known Bug? Any idea how to solve?Thanks,Markus
Replies
0
Boosts
0
Views
1.6k
Activity
Sep ’16
Reply to Dynamic products in Apple In-App Purchase
use a consumable 'token'. The user buys one or more of these tokens through an IAP. Then they exchange one or more tokens to get access to your content. Your app keeps track of the tokens that the user has puchased and used. It is appropriate to use something like the user's iCloud Key Value file to allow the user to gain credit for their use of the token on all of their devices. That is, although it is a consumable IAP the purchase is really a non-consumable so you need some way of 'restoring' a purchase.
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
Dec ’16
Reply to Impact of finishing the transaction after a purchase in StoreKit
Hello, I would highly suggest you take a look at our Implement proactive in-app purchase restore video as most of your questions can be answered there. Here are a couple of points to consider: Your app needs to listen for transactions using Transaction.updates on app launch. This way, if purchases are interrupted or were not finished, you can validate and finish them. On the linked documentation, you can see more details on how to do this. After watching the video and reading the shared documentation, if you still have any specific questions, please let us know.
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
6d
In-App Purchase (non-code question)
I am seeking clarification on part of the guidelines for In-App purchases.Any credits or in-game currencies purchased via in-app purchase may not expire, and you should make sure you have a restore mechanism for any restorable in-app purchases.Let's say I have characters in my game that to advance you have to use a couple different resource types as well as a gold type currency. Those different resource types, can they be considered currency?Two options for the user to purchase these reources:Option A, the user buys those resources using in game credits. These credits can be earned in game or purchased with actual money through In-App purchases. Since real money isn't used, can those resources be allowed to expire?Option B, the user can purchase those resources through an In-App real money purchase, are they allowed to expire?
Replies
0
Boosts
0
Views
693
Activity
Apr ’18
Reply to macOS In-App Purchase product restore doesn't update receipt
If you start the app from finder and it doesn't have a receipt in it it will asks for the App Store login to download one to be able to be launched.Otherwise it doesn't open.The receipt must be there to be launched, the Mac App Store always provide a receipt for your app.The same receipt is downloaded with the app from the app store and, if you already had purchased the iap, the product id of the iap is already inside the receipt.I need to test a restore, from a situation with a valid receipt with no product id inside to a situation with a receipt that has the product id.The only ways to simulate this scenario is to swap the receipt as i wrote, or to save a copy of the app with just the initial receipt inside, purchase from another copy and then restore from the first copy.Both ways I end up with a non updated receipt (that doesn't have the product id inside).
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
Nov ’16
Restore deleted app
I removed an app from App Store Connect and would now like to restore it. The help guide says to go to My Apps and use the filter dropdown list and change this to Removed Apps. But the dropdown is not there. I've tried different browsers. I inspected the HTML and the div for the dropdown is there, but is empty.
Replies
1
Boosts
0
Views
7.3k
Activity
Jun ’20
Reply to WatchKit - Check in-app purchase made on iOS
There is no need to restore the purchase each time you want to check to see if the user has purchased the IAP. In the updatedTransaction method which will be run only once in the life of the app just store some variable in a file (like NSUserDefault or the file system) to indicate that the purchase was made. Then the watch app just needs to check the value of that variable - just like any other setting in tghe app. Your idea of storing true in NSUserDefault is almost good enough. But it is easily hacked. It would be more secure to store the value of the identifierForVendor in NSUserDefault if the purchase is made. That way a hacker can't set a simple variable to True and can't copy the value in NSUserDefaults from one device to another.
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
Oct ’15
Problems restoring iOS 10b1
Hi.So I upgraded my iPhone 6 plus to the iOS 10b1 using the configuration profile.Then I backed up the iPhone to iTunes. I made sure to sync and backup again, until I knew for sure the backup had completed successfully.The phone wasn't working well and would spontaniously reboot occasionally.So what I decided to do was erase and restore the phone.So I've erased and installed the IOS 10b1 restore image, and that succeeded. However, every time i tried to restore in iTunes, I would get the 'your iPhone disconnected error.In an effort to resolve this, I switched to Apple Confiurator, and essentialluy did the same thing. Except now, the error duing restore has changed to basically say that the iOS on the phone was a older version of iOS than what was on my iphone and asked if I wanted to downgrade. i did. Afterwareds, the phone would try to install, and it says that the backup is newer than the os installed on the phone. Okay... so I thought that maybe the configuration file ver
Replies
2
Boosts
0
Views
687
Activity
Jun ’16
DTK: unable to restore macOS
running macOS Big Sur Beta 6 on iMac 2017 and/or Mac mini 2014. installed Xcode 12 beta 6 and Apple Configurator 2.13 beta 4. when trying to restore the operating system (UniversalMac11.020A5364e_Restore.ipsw) onto the DTK I'm getting an error: The OS cannot be restored on this device. Failed to restore device in recovery mode, libusbrestore error:21 [com.apple.MobileDevice.MobileRestore – 0x15 (21)] tried to restore countless times, it fails always with this error. DTK is bricked (orange (SOS) blinking LED.
Replies
7
Boosts
0
Views
14k
Activity
Sep ’20
Restore IAP stopped working on iOS 14.
Hello, I'm a small developer and I'm struggling to fix an error I get only under iOS 14. Now I can't restore my IAPs. I developed a Children app, that has books. After the books have been purchased and downloaded, if the user deletes them or delete the app, they can't restore the purchases. But this only happens on iOS 14. Any help would be deeply appreciated. These are the steps and errors we get along the way. Step1: Purchase product Step2: Wait for download contain Step3: Once the download contain complete remove app and install again Step4: Tap on a product that you buy last time to restore this particular product Step5: After restore success received restored transactions and start product content downloading Step6: Once downloading finished “SKDownloadStateFinished” call and get the download.contentURL.absoluteString Step7: After copy the downloaded content from “Caches” to another place issue has occurred. • System information (dev
Replies
0
Boosts
0
Views
567
Activity
Apr ’21