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Reply to Ventura Hack for FireWire Core Audio Support on Supported MacBook Pro and others...
Hi everyone, Thanks to Matt9 sharing the hack and following Tyronet's invaluable detailed instructions, I managed to reconnect my old Mackie Onyx 820i mixer to my MacBook Pro (16-inch, 2021, M1 Max) running Sequia 15.6, and it seems to work perfectly with Logic Pro 11.2.2. (I'm using an FW400-FW800 cable + an Apple Thunderbolt-FW800 adapter + an Apple Thunderbolt3 USB-C-Thunderbolt2 adapter.) Thanks to everyone, but shame on Apple for putting us in this terrible situation!
Topic: Media Technologies SubTopic: General Tags:
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Ventura Hack for FireWire Core Audio Support on Supported MacBook Pro and others...
Hi all, Apple dropping on-going development for FireWire devices that were supported with the Core Audio driver standard is a catastrophe for a lot of struggling musicians who need to both keep up to date on security updates that come with new OS releases, and continue to utilise their hard earned investments in very expensive and still pristine audio devices that have been reduced to e-waste by Apple's seemingly tone-deaf ignorance in the cries for on-going support. I have one of said audio devices, and I'd like to keep using it while keeping my 2019 Intel Mac Book Pro up to date with the latest security updates and OS features. Probably not the first time you gurus have had someone make the logical leap leading to a request for something like this, but I was wondering if it might be somehow possible of shoe-horning the code used in previous versions of Mac OS that allowed the Mac to speak with the audio features of such devices to run inside the Ventura version of the OS. Would it possible
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Reply to App waiting for review for 9 days
Thank you for your post. We recommend that you sign up for a session with App Review during the weekly Meet with Apple event. Sign in with your Developer ID and select Request a one-on-one App Review consultation. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines. Albert Pascual
  Worldwide Developer Relations.
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Game Controller Input Limitations in visionOS Volumetric Windows - Need Clarification
Game Controller Input Limitations in visionOS Volumetric Windows Hello Apple Developer Community, I'm developing a game for visionOS and have encountered significant limitations with game controller input when using volumetric windows (WindowGroup with .volumetric style). I'd appreciate clarification on whether this is expected behavior and any guidance on best practices. 🧩 Issue Summary When using a DualSense controller with a volumetric window in visionOS, only a subset of controller inputs are available to the app. The remaining inputs appear to be reserved by the system for UI navigation. ✅ Working Inputs (Volumetric Window) D-Pad (all directions) L3 (left thumbstick button click) R3 (right thumbstick button click) Menu button Options button ❌ Not Working Inputs (Volumetric Window) Left thumbstick analog movement (used for UI scrolling instead) Right thumbstick analog movement (used for UI scrolling instead) Face buttons (Cross, Circle, Square, Triangle / A, B, X, Y) Shoulder buttons (L1, R1) Tr
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Accessing External Timecode from Blackmagic ProDock in Custom App
Hi everyone, I’m exploring using the iPhone 17 Pro with the Blackmagic ProDock in a custom capture app. The genlock functionality seems accessible via AVExternalSyncDevice and related APIs, which is great. I’m specifically curious about external timecode coming in from the ProDock: • Is there a public way to access the timecode feed in a custom app via AVFoundation or another Apple API? • If so, what is the recommended approach to read or apply that timecode during capture? • Are there any current limitations or entitlements required to access timecode from ProDock in a third-party app? I’m excited to start integrating synchronized capture in my app, and any guidance or sample patterns would be greatly appreciated. Thanks in advance! — [Artem]
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Developer Strap Gen 2 - Only USB2 Speeds
I am testing out the Gen 2 of the developer strap on my Vision Pro M2 and I have only been able to get USB 2 speeds when connecting it to my MacBook Pro Max M3. I used the official Apple Thunderbolt 4 cable, which does get Thunderbolt speeds on my T7 Touch drive. Has anyone figured out a solution for this issue? The Gen 2 developer strap does advertise 20 Gb/s speeds.
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Linker nondeterminism (ld_new) involving branch islands
Hi, I'm investigating what looks like possibly nondeterministic behavior when linking large iOS app binaries. I do not have a concise reproduction of the issue yet, but am trying to hunt down possible leads. In particular, the problem appears to surface when invoking clang to link a binary and the resulting order of the 'branch island' instructions appears to be random each time the binary is linked (as shown by the link map output). I was wondering if anyone with insight into the linker's current implementation could shed light on whether that is expected, and if there is anything that can be done to prevent it. FWIW, it seems like it might be size-dependent as smaller app binaries don't appear to exhibit the same behavior. I'd be glad to share more specifics and hopefully a reproduction if I can ever find one eventually. Some environment info (Xcode 16.4 toolchain): clang -v: Apple clang version 17.0.0 (clang-1700.0.13.5) Target: arm64-apple-darwin24.6.0 Thread model: posix Instal
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Apple Watch can't always reconnect
Using Xcode to build and deploy the app to my watch, this is what I get: “Waiting to reconnect to Apple Watch. Previous preparation error: Transport error. And then “Connecting to Apple Watch. Xcode will continue when the operation completes.” And these messages continue to switch between each other. Sometimes the watch to connect and the application starts, but more often a scenario occurs with endless reconnection. I'm using: MacOS 14.4.1 (MacBook Pro 2019; 1.4 GHz Quad-Core Intel Core i5), Xcode 15.3, Watch OS 10.2 (Apple Watch SE 1), iOS 17.1.1 (iPhone 15 Pro). Methods I tried: Connecting Macbook, iPhone and Watch to the same WIfi network; Disabling Watch (and IPhone) from the Devices and Simulators menu and setting up Watch (and IPhone) from the beginning. Any help?
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.glassProminent toolbar buttons are glitchy in iOS 26.1 RC
I've adopted the new .glassProminent button style for primary/confirmation actions in the toolbar. Starting around beta 3 or 4 of iOS 26.1, these buttons started glitching: When navigating to a view, the button is initially untinted, and then the tint abruptly appears after a 1 second delay. This is still the case in the 26.1 release candidate, and it is also affecting Apple's own apps. This new style is one of the defining characteristics of the new design system, so I find it hard to believe that Apple hasn't noticed this regression, which leads me to wonder if I might be doing something wrong or if this is specific to my device (12 mini). Is this the correct way to achieve the effect: ToolbarItem(placement: .confirmationAction) { Button(button_submit, action: submitMessage) .buttonStyle(.glassProminent) .tint(Color.blue) } The same glitch occurs if I use .primaryAction, and it also occurs even if I remove the .tint modifier. It seems to be a problem with .glassProminent. It looks really j
Topic: UI Frameworks SubTopic: SwiftUI
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Stuck app inreview status when upload new version
Hi everyone, I have an app that was previously approved and published on the App Store. During the initial release, it was reviewed and approved very quickly. However, this time I submitted an app update (new version), and it has been stuck in the “In Review” status for 5 days ago with no updates or feedback from Apple. I’ve double-checked everything: metadata, privacy policy, and compliance with the App Store Review Guidelines – nothing seems off. Has anyone else experienced this with app updates (not first submissions)? Should I just wait it out or try contacting Apple at this point? Appreciate any insights. Thanks in advance!
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Reply to XPC Service Installed Outside App Doesn't Set Responsible
Sorry I didn't respond to this more quickly, I signed up for notifications (watch), but never got one. I'm using the terminology from an older document (at Daemons and Services Programming Guide) which says: Note: For communicating with XPC services outside your app bundle, you can also configure an XPC connection with the initWithMachServiceName: method. For details, see the documentation for that method. To my thinking, if the bundle is a completely valid XPC bundle (extension, structure, Info.plist keys, usage, etc), then it should be validate-able as XPC when determining the Responsible process. I'm also not completely out in left field, because this was advice I got from a Security engineer at WWDC this year, as we're trying to move this service from being required and PKG-installed (admin permissions) to optional and user-installable without escalation. I was advised to set it up as XPC (IPC was different before), place it outside the app bundle, set Launch Constraints, and XPC peer constraints
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Support for Content Exclusion Files in Apple Intelligence
I am writing to inquire about content exclusion capabilities within Apple Intelligence, particularly regarding the use of configuration files such as .aiignore or .aiexclude—similar to what exists in other AI-assisted coding tools. These mechanisms are highly valuable in managing what content AI systems can access, especially in environments that involve sensitive code or proprietary frameworks. I would appreciate it if anyone could clarify whether Apple Intelligence currently supports any exclusion configuration for AI-assisted features. If so, could you kindly provide documentation or guidance on how developers can implement these controls? If not, Is there any plan to include such feature in future updates?
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Reply to Support for Content Exclusion Files in Apple Intelligence
Hi @Soumen1990, I'm still having trouble understanding what you're asking. You said: If external models are integrated into Apple Intelligence either via Private Cloud Compute or third-party APIs does the system ever scan the entire codebase automatically? Or does it still rely solely on developer-provided input? I'm not sure what you mean by system or entire codebase here. Are you attempting to use a developer framework and having trouble implementing something? Can you please provide any links to articles or documentation that you have questions about? For general information about Apple Intelligence: https://www.apple.com/apple-intelligence/ Best, -J
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