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“build disappears”

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Custom icons for folder aliases not showing
Problem: custom icons for folder aliases not showing System drive and external drive custom alias folder icons don't showup on desktop or external drive (OS14.6 Sonoma 2023); they only show-up as plain folders or with an odd document icon. Alias doesn't connect to image; however it's there, easily accessible via spacebar. Finder doesn't save the custom icon to the alias. See below for workaround. Summary: I have custom alias icons on my desktop linking to their source files on the system drive and external drive.. however they do not display the custom icon. After upgrading from OS10.14 Mojave to OS14.6 Sonoma 2023, system drive & external drive custom alias icons no longer display the icon on either drive (there is a work-around for Mojave; see history section). Personal impact: hampered file navigation and workflow; I'm lost, can't tell where anything is; not having my icons makes it especially difficult to navigate my files and hampers my workflow significantly. Desired outcome: all custom icons for fo
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After updating to Xcode 16.3, getting the error - Symbol not found: ___cxa_current_primary_exception
It didn't happen with Xcode 16.2 that I used before, but after updating to 16.3, when I build the app, the following error is output to the console and the app doesn't run. dyld[2150]: Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/Privat
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Endpoint Security entitlement for open-source behavioral monitoring tool
Hi, I’m building a macOS tool that analyzes process behavior to detect autonomous / AI-like activity locally (process trees, file access patterns, and network usage). The system is fully user-space and runs locally in real time. I’m planning to use the Endpoint Security Framework for process and file event monitoring. This is an open-source project (non-enterprise), developed by a solo developer. My question: What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? Are there specific requirements or common reasons for rejection I should be aware of? Thanks, sivan-rnd
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Reply to Endpoint Security entitlement for open-source behavioral monitoring tool
[quote='820718021, sivan-rnd, /thread/820718, /profile/sivan-rnd'] What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? [/quote] I don’t think you’ll get a definitive answer to this here on DevForums. The folks who approve access to this capability don’t lurk here. My general advice would be to “Suck it and see.” It is possible for you to test Endpoint Security without being approved. See here. But let me reiterate this bit: Don’t disable SIP on a Mac that you care about. Finally, I want to touch on this: [quote='820718021, sivan-rnd, /thread/820718, /profile/sivan-rnd'] This is an open-source project … [/quote] Remember that capabilities are assigned to a specific team, so someone trying to build a product based on your open source would also have to apply for the ES capability. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Hello, I’m facing an issue with StoreKit where no products are returned in Sandbox. Context: App: SylvoY (Bundle ID: fr.sylvoy.app) Product ID: sylvoy_sylvoy_premium_v2_monthly Type: auto-renewable subscription Build: TestFlight 1.0.16 (Build 20) Device: physical iPhone Environment: Sandbox account Setup: Paid Applications Agreement: Active Banking & Tax: Active Product status: Ready to Submit Product is linked to the current TestFlight build Issue: When fetching products using StoreKit, the returned array is empty: productsCount = 0 products = [] Expected: Product metadata (price, description) should be returned. Actual: No products are returned at all. Additional info: Product identifier is correct Tested on real device (not simulator) Installed via TestFlight Sandbox account properly configured This issue is currently blocking validation of the subscription flow before release. DTS Case-ID: 18968852 (redirected here) Any help would be appreciated.
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Xcode fails to compile Blender-exported USDZ in .rkassets with misleading "permission" error — Xcode 26.3
The error: When building a RealityKitContent package that contains a USDZ file exported from Blender, Xcode throws the following error: error: [xrsimulator] Exception thrown during compile: Cannot get rkassets content for path .../RealityKitContent.rkassets because 'The file RealityKitContent.rkassets couldn't be opened because you don't have permission to view it.' error: Tool exited with code 1 The error message mentions permission — but permissions are not the issue. This appears to be a misleading error from realitytool masking a USD validation failure. What I've ruled out File permissions — all files are -rw-r--r--, user has Read & Write on the folder Extended attributes / quarantine flag — other files with the same @ flag work fine Corrupted archive — unzip -t confirms the USDZ is valid (board.usdc + textures) Stale build cache — deleted DerivedData and com.apple.DeveloperTools cache, no change Key observations The same file builds successfully on my colleague's machine ru
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Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
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Reply to Mixing ScreenCaptureKit audio with microphone audio
I ran into exactly this problem when building an audio pipeline that mixes system audio (via ScreenCaptureKit) with microphone input for real-time speech processing. The core issue is that mainMixerNode is connected to outputNode by default, which routes everything to speakers. You have two approaches: In manual rendering mode, AVAudioEngine does not play back to hardware — you pull rendered buffers on your own schedule. Enable manual rendering, attach a player node for your SCK audio, connect it to the main mixer, then call renderOffline() to pull mixed audio on demand. The catch: inputNode does not work in offline mode on macOS. The workaround is to capture mic samples separately (via AVCaptureSession or a tap on a separate realtime engine), then schedule those buffers into a second AVAudioPlayerNode. Keep the engine in realtime mode but prevent playback by setting mainMixerNode.outputVolume = 0. Then install a tap on mainMixerNode to capture the mixed audio without speaker feedback. I tried discon
Topic: Media Technologies SubTopic: Audio Tags:
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Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The Never Collected Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to NeverCollected: __AssetDefaultGarbageCollectionBehavior NeverCollected The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete
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App regularly getting rejected and then approved after appeal
Hi all, my mac app uses the com.apple.security.temporary-exception.apple-events entitlement. Originally the process was that one is allowed to use such an entitlement as long as one filed a bug to request a scripting target that would allow one to move away from it. Now, my app has been approved for years with that entitlement, but every 5th time or so I submit an update, my app gets rejected because I allegedly shouldn't use that entitlement. I then ask for clarification, repeating the statement about why i am using it, and then the app gets silently approved. Is there a better way to handle this? It is super annoying that every couple of updates I get this random delay and have to dispute stuff just to get my update through. The note for the entitlement already describes why I am using it, but it seems that some reviewers just ignore it and then, upon me repeating that note, the app gets approved... I would also be fine getting an official statement that Apple doesn't support my use of the entitlement anymo
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Reply to Xcode 26.4 rc
Thank you for sharing your post. I understand that it can be frustrating, especially when the job is impacting your daily routine. I am eager to assist you in any way I can. I have a potential idea, but I would like to request a bug filing for further investigation. Typically, authentication tokens expire after a few hours. In a stable build, Xcode silently uses a “refresh token” to obtain a new session in the background. Consequently, the system may be terminating your session when the initial token expires. This is an issue that requires immediate attention. However, I am only speculating about the cause. Given that this issue is occurring across two separate computers and began specifically in beta 3, it is highly probable that the problem lies within the beta itself rather than a misconfiguration on your end. Instead of simply signing out and signing back in, I recommend completely deleting the integration from Xcode. Navigate to Xcode > Settings > Accounts (or the specific Claude Agent set
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Unwanted animation of navbar controls
What could cause the issue shown on the gif. At first I though clean build folder helps. But when you close the main window and open it after some time it gets back to this state. The whole set of elements in the navbar starts shifting to the right and it continues infinitely 15.6.1 (24G90) Swift 6.1.2
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Reply to SwiftUI Chart scrolling on macOS
Thank you, I will file a bug report. For anyone else that finds this, the scrollbar: always shows on my Mac Mini (mouse and keyboard only) does not show on my Macbook Air (trackpad) automatically shows when I connect a bluetooth mouse to the Macbook Air, but still does not allow mouse interaction. When I turn off the bluetooth mouse, the scrollbar disappeared. The trackpad allows for scrolling the chart with 2-finger swipe gestures, with or without the bluetooth mouse connected.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to Stuck with subscription review
Still no any contact to me. But my subscription status changed and now is Developer Action Needed. What action? Everything is filled in. As I know, i shouldn't submit it manually, but with build. Documentation says On the right, scroll down to the In-App Purchases and Subscriptions section., but no such section.
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How to access Reminder sections and list groups via EventKit?
I'm building an app that integrates with Reminders using EventKit, but I can't find a way to access two important structures from EventKit: The groups that contain reminder lists The sections inside each reminder list (available since iOS 17) Any help or guidance would be appreciated.
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40
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Custom icons for folder aliases not showing
Problem: custom icons for folder aliases not showing System drive and external drive custom alias folder icons don't showup on desktop or external drive (OS14.6 Sonoma 2023); they only show-up as plain folders or with an odd document icon. Alias doesn't connect to image; however it's there, easily accessible via spacebar. Finder doesn't save the custom icon to the alias. See below for workaround. Summary: I have custom alias icons on my desktop linking to their source files on the system drive and external drive.. however they do not display the custom icon. After upgrading from OS10.14 Mojave to OS14.6 Sonoma 2023, system drive & external drive custom alias icons no longer display the icon on either drive (there is a work-around for Mojave; see history section). Personal impact: hampered file navigation and workflow; I'm lost, can't tell where anything is; not having my icons makes it especially difficult to navigate my files and hampers my workflow significantly. Desired outcome: all custom icons for fo
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6
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0
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2.2k
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4d
After updating to Xcode 16.3, getting the error - Symbol not found: ___cxa_current_primary_exception
It didn't happen with Xcode 16.2 that I used before, but after updating to 16.3, when I build the app, the following error is output to the console and the app doesn't run. dyld[2150]: Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/Privat
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7
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2.4k
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Endpoint Security entitlement for open-source behavioral monitoring tool
Hi, I’m building a macOS tool that analyzes process behavior to detect autonomous / AI-like activity locally (process trees, file access patterns, and network usage). The system is fully user-space and runs locally in real time. I’m planning to use the Endpoint Security Framework for process and file event monitoring. This is an open-source project (non-enterprise), developed by a solo developer. My question: What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? Are there specific requirements or common reasons for rejection I should be aware of? Thanks, sivan-rnd
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2
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0
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127
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4d
Reply to Endpoint Security entitlement for open-source behavioral monitoring tool
[quote='820718021, sivan-rnd, /thread/820718, /profile/sivan-rnd'] What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? [/quote] I don’t think you’ll get a definitive answer to this here on DevForums. The folks who approve access to this capability don’t lurk here. My general advice would be to “Suck it and see.” It is possible for you to test Endpoint Security without being approved. See here. But let me reiterate this bit: Don’t disable SIP on a Mac that you care about. Finally, I want to touch on this: [quote='820718021, sivan-rnd, /thread/820718, /profile/sivan-rnd'] This is an open-source project … [/quote] Remember that capabilities are assigned to a specific team, so someone trying to build a product based on your open source would also have to apply for the ES capability. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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4d
StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Hello, I’m facing an issue with StoreKit where no products are returned in Sandbox. Context: App: SylvoY (Bundle ID: fr.sylvoy.app) Product ID: sylvoy_sylvoy_premium_v2_monthly Type: auto-renewable subscription Build: TestFlight 1.0.16 (Build 20) Device: physical iPhone Environment: Sandbox account Setup: Paid Applications Agreement: Active Banking & Tax: Active Product status: Ready to Submit Product is linked to the current TestFlight build Issue: When fetching products using StoreKit, the returned array is empty: productsCount = 0 products = [] Expected: Product metadata (price, description) should be returned. Actual: No products are returned at all. Additional info: Product identifier is correct Tested on real device (not simulator) Installed via TestFlight Sandbox account properly configured This issue is currently blocking validation of the subscription flow before release. DTS Case-ID: 18968852 (redirected here) Any help would be appreciated.
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3
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0
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81
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Xcode fails to compile Blender-exported USDZ in .rkassets with misleading "permission" error — Xcode 26.3
The error: When building a RealityKitContent package that contains a USDZ file exported from Blender, Xcode throws the following error: error: [xrsimulator] Exception thrown during compile: Cannot get rkassets content for path .../RealityKitContent.rkassets because 'The file RealityKitContent.rkassets couldn't be opened because you don't have permission to view it.' error: Tool exited with code 1 The error message mentions permission — but permissions are not the issue. This appears to be a misleading error from realitytool masking a USD validation failure. What I've ruled out File permissions — all files are -rw-r--r--, user has Read & Write on the folder Extended attributes / quarantine flag — other files with the same @ flag work fine Corrupted archive — unzip -t confirms the USDZ is valid (board.usdc + textures) Stale build cache — deleted DerivedData and com.apple.DeveloperTools cache, no change Key observations The same file builds successfully on my colleague's machine ru
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1
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0
Views
539
Activity
4d
Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
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0
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8k
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Reply to Mixing ScreenCaptureKit audio with microphone audio
I ran into exactly this problem when building an audio pipeline that mixes system audio (via ScreenCaptureKit) with microphone input for real-time speech processing. The core issue is that mainMixerNode is connected to outputNode by default, which routes everything to speakers. You have two approaches: In manual rendering mode, AVAudioEngine does not play back to hardware — you pull rendered buffers on your own schedule. Enable manual rendering, attach a player node for your SCK audio, connect it to the main mixer, then call renderOffline() to pull mixed audio on demand. The catch: inputNode does not work in offline mode on macOS. The workaround is to capture mic samples separately (via AVCaptureSession or a tap on a separate realtime engine), then schedule those buffers into a second AVAudioPlayerNode. Keep the engine in realtime mode but prevent playback by setting mainMixerNode.outputVolume = 0. Then install a tap on mainMixerNode to capture the mixed audio without speaker feedback. I tried discon
Topic: Media Technologies SubTopic: Audio Tags:
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5d
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The Never Collected Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to NeverCollected: __AssetDefaultGarbageCollectionBehavior NeverCollected The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete
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9
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830
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5d
App regularly getting rejected and then approved after appeal
Hi all, my mac app uses the com.apple.security.temporary-exception.apple-events entitlement. Originally the process was that one is allowed to use such an entitlement as long as one filed a bug to request a scripting target that would allow one to move away from it. Now, my app has been approved for years with that entitlement, but every 5th time or so I submit an update, my app gets rejected because I allegedly shouldn't use that entitlement. I then ask for clarification, repeating the statement about why i am using it, and then the app gets silently approved. Is there a better way to handle this? It is super annoying that every couple of updates I get this random delay and have to dispute stuff just to get my update through. The note for the entitlement already describes why I am using it, but it seems that some reviewers just ignore it and then, upon me repeating that note, the app gets approved... I would also be fine getting an official statement that Apple doesn't support my use of the entitlement anymo
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3
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0
Views
687
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5d
Reply to Xcode 26.4 rc
Thank you for sharing your post. I understand that it can be frustrating, especially when the job is impacting your daily routine. I am eager to assist you in any way I can. I have a potential idea, but I would like to request a bug filing for further investigation. Typically, authentication tokens expire after a few hours. In a stable build, Xcode silently uses a “refresh token” to obtain a new session in the background. Consequently, the system may be terminating your session when the initial token expires. This is an issue that requires immediate attention. However, I am only speculating about the cause. Given that this issue is occurring across two separate computers and began specifically in beta 3, it is highly probable that the problem lies within the beta itself rather than a misconfiguration on your end. Instead of simply signing out and signing back in, I recommend completely deleting the integration from Xcode. Navigate to Xcode > Settings > Accounts (or the specific Claude Agent set
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5d
Unwanted animation of navbar controls
What could cause the issue shown on the gif. At first I though clean build folder helps. But when you close the main window and open it after some time it gets back to this state. The whole set of elements in the navbar starts shifting to the right and it continues infinitely 15.6.1 (24G90) Swift 6.1.2
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66
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5d
Reply to SwiftUI Chart scrolling on macOS
Thank you, I will file a bug report. For anyone else that finds this, the scrollbar: always shows on my Mac Mini (mouse and keyboard only) does not show on my Macbook Air (trackpad) automatically shows when I connect a bluetooth mouse to the Macbook Air, but still does not allow mouse interaction. When I turn off the bluetooth mouse, the scrollbar disappeared. The trackpad allows for scrolling the chart with 2-finger swipe gestures, with or without the bluetooth mouse connected.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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