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Apple Maps Guides

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Missing Symbol after following Apple TF-Metal Guide
I am attempting to run an app using Tensorflow on the M1 platform. I created my new conda environment, activated it, installed my other dependencies, and followed this guide from Apple: https://developer.apple.com/metal/tensorflow-plugin/ installing the tensorflow-metal frameworks at the end as specified. Then, I ran my python code, and crashed on from keras.models import load_model with Symbol not found: OBJC_CLASS$_MPSGraphCompilationDescriptor referenced from libmetal_plugin.dylib expected in MetalPerformanceShadersGraph Any ideas what I am doing wrong? I am running on an M1 Mac mini running macOS 11.6.1. Thank you.
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Dec ’21
Reply to iOS 13 MKMapView Apple logo - MKAppleLogoImageView, change position
Back when Apple Maps first came out, the suggestion was that you could use AutoLayout page guides to move the credits. If your UI is obscuring the attribution label, then you MUST fix that or else be in violation of the developer agreement.Here is a thread that discussed some ideas on using safe inset values to move the label: https://forums.developer.apple.com/thread/88631However, it might be easier to adjust your own UI elements.
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’19
Annotate markpin on map using mapkit map
Hi I am trying to annotate on map after displaying the map. I am able to take in lat and long from user and convert it to Double. But stuck at the annotate on the map part. I am able to annotate hard coded values but I do not know how to convert it to annotate using user`s input of lat and long. I struggling to include the init( ...) part into my identifiable portion. I cant seem to get it right. I found this link from apple but it doesnt work. https://developer.apple.com/documentation/mapkit/mapmarker#see-also import MapKit import SwiftUI struct IdentifiablePlace: Identifiable { let id: UUID let location: CLLocationCoordinate2D init(id: UUID = UUID(), lat: Double, long: Double) { self.id = id self.location = CLLocationCoordinate2D( latitude: lat, longitude: long) } } struct PinAnnotationMapView: View { let place: IdentifiablePlace @State var region: MKCoordinateRegion var body: some View { Map(coordinateRegion: $region, annotationItems: [place]) { place in MapMark
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493
Dec ’21
Lost guide for Xcode
HI guys!I was going through one of the app developer guides for XCode and some days ago, said guide disappeared. This kind of unfortunate for me because I am not the best at coding and this guide was more visual and practical than code oriented.This was the address:https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/index.html#//apple_ref/doc/uid/TP40011343-CH2-SW1I have spent days looking for it everywhere and couldn't find the guide. I'll be very thankfull with any help.Thanks!!
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492
Sep ’15
Relocalization of World Map
Hello, I am are currently working on an application that involves saving and loading ARWorldMap data, and we have been following the guide (Saving and Loading World Data). However, we have been experiencing some difficulties with the worldMap detection when trying to relocalize the new world map. Despite visiting the same areas of the local environment as in the previous session, sometimes the worldMap detection is not able to relocalize the new world map. We have found that significant changes in the environment or lighting conditions can negatively impact the relocalization process. I am wondering whether the new worldMap object contains the union of the previous and current maps if the relocalization is successful. This would be helpful for us to understand as we explore ways to improve the world detection. Additionally, I am considering training the world map to incorporate different lighting conditions as a potential solution to the issue we are facing. If any
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356
Mar ’23
Reply to CarPlay in IOS 18
They didn’t fix it as I installed iOS 18 yesterday and it displays maps, and everything but only plays music. Can’t make a call, can’t use voice to text since it does play through speakers, map guide doesn’t go through speaker. Oh and icing on this cake even unconnected my Bluetooth is connected for music but can’t make a phone call since there’s no sound. What a terrible job Apple. In essence my mobile phone is useless as a phone to call. I’ve tried all the stupid troubleshooting I could find on the internet and it doesn’t work
Sep ’24
Mapping an Environment
Hello,Im new to ARKIt and apple APP development in general.I want to know how to check if the entire map of the environment has been mapped and the camera has returned to its origianl position. I rememeber seeing the cloud map they displayed in their keynote when they said they were looking to debug it, but i have no clue how to do that.I know this might seem confusing, therefore please don't hesitate to ask any further questions for clarification.Thank you,
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Jan ’20
How to get blur effect similar to Apple maps status bar?
I'm working on a map based iOS 11 application and want to make the status bar blurred exactly like it appears in the Apple maps.Currently, I'm using UIVisualEffectView to replicate this effect. Here's my code:let blurEffect = UIBlurEffect(style: .regular) blurredStatusBar = UIVisualEffectView(effect: blurEffect) blurredStatusBar?.translatesAutoresizingMaskIntoConstraints = false view.addSubview(blurredStatusBar!)However, whatever UIBlurEffect I use, I'm not able to replicate the effect like Maps app.I just want to the blur the status bar, without adding any saturation, vibrancy or any white color tint.There is an instance property - backgroundFilters, which, possibly could have helped me but unfortunately it is not available for layers on iOS.One possible solution suggested here was to capture the UIView content inside an image, then blurring and showing it. However, this is not a feasible solution in my case because I've got a map underneath the status bar which can be pan
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2.2k
Aug ’18
Reply to Totalization of array values
There is the built in reduce function for this :let sum = arrayPoint.reduce(0, combine: +)You start with 0 (or any other value you want) and add all items in array.If you want the product :prod = arrayPoint.reduce(1,combine: *) // Here, need to start with 1You have other interesting functions on collections (map, filter, reduce); look hereh ttps://useyourloaf.com/blog/swift-guide-to-map-filter-reduce/
Topic: Programming Languages SubTopic: Swift Tags:
May ’17