Search results for

“Popping Sound”

20,041 results found

Post

Replies

Boosts

Views

Activity

Reply to launchd StartCalendarInterval behavior changed
This all makes me think that sleep on macOS in the past few years is now defined differently -- perhaps an Apple Silicon change? But I can't find documentation that covers this. Buried in a WWDC video, maybe? I think it was before that. It sounds like you're encountering Dark Wake. It's only hinted at in a couple of places in the documentation. The Power Nap feature is closely related and seems to be more openly acknowledged. But I don't know of any way (for an app) to detect or control when they get triggered. Apple engineers say there's no way to detect it.
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
Cannot preview in Xcode
My computer setup is I work from an account with regular (non-admin) privileges. I login into the admin account to install apps, update the OS, that kind of stuff, but work is from the reduced privileges account. And, when in it, I cannot preview swiftUI views in Xcode. Incredibly frustrating, have tried everything including a complete wipeout of the disk and reinstall, but no luck. Don't have any iOS simulator targets installed, it's macOS target I am working on. If I fire up xcode from the admin account it's all good, previes work and so on. Not so in the non-admin account, consistenly getting the Cannot preview in this file. Failed to launch xxxx Also tried elevating the privileges of the account to Admin, rebooting, no luck. Tried creating a new account, non-admin or admin, no luck. The detailed error repeats something along the lines of: == PREVIEW UPDATE ERROR: GroupRecordingError Error encountered during update group #3 ================================== | FailedToLaunchAppError: Failed to launch GIIK.
0
0
187
Feb ’26
Reply to Buttons become unresponsive after using .windowStyle(.plain) with auto-hiding menu
Hi Michael, Thank you for the previous suggestion about using AnchorEntity(.head) with trackingMode = .once for positioning entities relative to the user's gaze — that approach worked great for our immersive menu positioning. Now I'm running into a different issue with 360° video playback. When rendering an equirectangular video on a sphere using VideoMaterial and MeshResource.generateSphere(), there is a visible black seam line running vertically on the sphere. This appears to be at the UV seam where the texture coordinates wrap from 1.0 back to 0.0. The same video file plays without any visible seam in other 360° video players on Vision Pro, so the issue is not with the video content itself. Here is the relevant code: private func createVideoSphere(content: RealityViewContent, player: AVPlayer) { let sphere = MeshResource.generateSphere(radius: 1000) let material = VideoMaterial(avPlayer: player) let entity = ModelEntity(mesh: sphere, materials: [material]) entity.scale *= .init(x: -1, y: 1, z: 1) // Flip t
Topic: Spatial Computing SubTopic: General Tags:
Feb ’26
Reply to Transperent title bar changed to gray when refocus
When I tried to create the bug in new project, I found the solution.. First, I added .windowStyle(.hiddenTitleBar) to the WindowGroup in my main app file. It prepares the window to be borderless before the system even draws it. Standard applicationDidFinishLaunching logic was running too early for me. The OS was still setting up its default gray style and overwriting my code. I used a tiny timer to force my settings once the window is actually alive. func applicationDidFinishLaunching(_ notification: Notification) { // I used a 0.1s timer to catch the window AFTER the OS finishes its default setup Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in if let window = NSApplication.shared.windows.first { self.setupWindow(window) timer.invalidate() } } } Then re-apply the transparency and separator settings in the windowDidBecomeKey delegate method to stop the focus pop. func windowDidBecomeKey(_ notification: Notification) { guard let window = notification.object as? NSWindow else { ret
Topic: UI Frameworks SubTopic: General
Feb ’26
Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
5
0
205
Feb ’26
Reply to ModelEntity position values are stale after world recenter (Crown long press)
@MayankGR thank you for your question! Thank you @JosephSimpson , onWorldRecenter does indeed sound like the event the OP is looking for. This doesn't sound like expected behavior, although more context about your exact use case would help us get to the bottom of this. In case this is a bug, could you please file a bug report using Feedback Assistant? Include as much context as you can, a simple project that reproduces the issue would be perfect. And then could you share the ticket number with us in the thread? Thank you!
Topic: Spatial Computing SubTopic: General Tags:
Feb ’26
Frameworks and library dependencies
I have a framework, which depends on a library (GPGME) to do its actual encryption. As a consequence of using this external library, there are header files which have GPGME types in them... @interface E3Gpgme : NSObject ... /***************************************************************************** |* Call GPGME to sign *****************************************************************************/ - (int) signWithMode:(gpgme_sig_mode_t)mode userId:(NSString *)signingKeyOrEmail srcStream:(E3Stream *)src dstStream:(E3Stream *)dst error:(NSError **)error; ... @end . This means the E3Gpgme class header file has to #import to get those type definitions. That is then proving problematic because the framework modularisation fails, with obviously not being a part of the framework, so the project refuses to build. I can see a few ways around this: Just don't run the modularisation check. That doesn't sound like a fantastic option import the GPGME headers (there's only 2) into the project and bundle them
0
0
29
Feb ’26
UAC 2.0 Channel Count and Channel Names
I am developing a standard UAC 2.0 device and encountered an issue where the channel names do not update according to the iChannelNames field in the Class Specific AS Interface Descriptor when switching between different channel counts. For example: AS1 (6 channels) is configured with the following channel names: ADAT 1, ADAT 2, ADAT 3, ADAT 4, HP L, HP R AS2 (4 channels) is configured with: ADAT 1, ADAT 2, HP L, HP R However, when switching from AS1 (6 channels) to AS2 (4 channels), the channel names displayed in Audio MIDI Setup do not reflect the change as expected. The actual result is: ADAT 1, ADAT 2, ADAT 3, ADAT 4 The system simply hides the last two channels; the names of the remaining channels are not updated. Initial Topology My original topology was as follows: Later, I discovered that macOS uses the iChannelNames field from the Input Terminal to display channel names. Therefore, I modified the USB device descriptors and updated the topology to the following: To distinguish the channel nam
0
0
192
Feb ’26
UAC 2.0 Channel Count and Channel Names
I am developing a standard UAC 2.0 device and encountered an issue where the channel names do not update according to the iChannelNames field in the Class Specific AS Interface Descriptor when switching between different channel counts. For example: AS1 (6 channels) is configured with the following channel names: ADAT 1, ADAT 2, ADAT 3, ADAT 4, HP L, HP R AS2 (4 channels) is configured with: ADAT 1, ADAT 2, HP L, HP R However, when switching from AS1 (6 channels) to AS2 (4 channels), the channel names displayed in Audio MIDI Setup do not reflect the change as expected. The actual result is: ADAT 1, ADAT 2, ADAT 3, ADAT 4 The system simply hides the last two channels; the names of the remaining channels are not updated. Initial Topology My original topology was as follows: Later, I discovered that macOS uses the iChannelNames field from the Input Terminal to display channel names. Therefore, I modified the USB device descriptors and updated the topology to the following: To distinguish the channel nam
0
0
200
Feb ’26
Reply to Alarmkit- custom sounds
Thanks for the post and the question: https://developer.apple.com/documentation/alarmkit/alarmmanager/alarmconfiguration#overview What happens when you change the sound file on the alert configuration? let configuration = AlarmManager.AlarmConfiguration(countdownDuration: Alarm.CountdownDuration(preAlert: 10, postAlert: 10), schedule: nil, attributes: attributes, secondaryIntent: repeatIntent, alertConfiguration: AlertConfiguration(title: Eggs are ready!, body: Time to eat!, sound: .default)) Alert Sound: https://developer.apple.com/documentation/ActivityKit/AlertConfiguration/AlertSound https://developer.apple.com/documentation/activitykit/alertconfiguration/sound AlarmKit Resources: AlarmKit FAQ is always important: https://developer.apple.com/forums/thread/797158 AlarmKit volume: https://developer.apple.com/forums/thread/813519?answerId=873409022#873409022 AlarmKit API https://developer.apple.com/documentation/AlarmKit Albert Pascual
  Worldwide Developer Relations.
Feb ’26
Alarmkit- custom sounds
Hello guys, I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
1
0
102
Feb ’26
Reply to OS 26 Liquid Glass: UITabBar overrides selected title text color after trait changes, causing icon and title color mismatch
Hello fdika24, UITabBarItem's title and image not applying the same tint color sounds like an issue worth filing a Bug Report for. Please take your example code and put it in a small runnable Xcode project that replicates this issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thank you for your patience, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit
Feb ’26
iPhones/iPads unable to connect to ClearPass Captive portals - Issue affecting only Meraki APs with FortiGates
Hi Team, Looking for an answer, if it's just us or a widespread issue. Since Sept, our clients Apple devices can't load a Captive Portal on Apple devices. Client wants the CNA to pop up and I can't get it to happen! Android and Windows devices all work correctly with their respective popups, but CNA will not work. No changes done on our side and after multiple tshoots and getting vendors to take multiple PCAPs found, Apple devices are not initiating a HTTP GET request as per Meraki >> https://documentation.meraki.com/MR/MR_Splash_Page/Splash_Page_Traffic_Flow_and_Troubleshooting The work around is to force a HTTP GET request by manually going into the browser and initiate a http site (we tried 1.1.1.1, also tried other public HTTP sites and it works) and that redirects to our Captive Portal page.
1
0
275
Feb ’26
Reply to launchd StartCalendarInterval behavior changed
This all makes me think that sleep on macOS in the past few years is now defined differently -- perhaps an Apple Silicon change? But I can't find documentation that covers this. Buried in a WWDC video, maybe? I think it was before that. It sounds like you're encountering Dark Wake. It's only hinted at in a couple of places in the documentation. The Power Nap feature is closely related and seems to be more openly acknowledged. But I don't know of any way (for an app) to detect or control when they get triggered. Apple engineers say there's no way to detect it.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’26
Cannot preview in Xcode
My computer setup is I work from an account with regular (non-admin) privileges. I login into the admin account to install apps, update the OS, that kind of stuff, but work is from the reduced privileges account. And, when in it, I cannot preview swiftUI views in Xcode. Incredibly frustrating, have tried everything including a complete wipeout of the disk and reinstall, but no luck. Don't have any iOS simulator targets installed, it's macOS target I am working on. If I fire up xcode from the admin account it's all good, previes work and so on. Not so in the non-admin account, consistenly getting the Cannot preview in this file. Failed to launch xxxx Also tried elevating the privileges of the account to Admin, rebooting, no luck. Tried creating a new account, non-admin or admin, no luck. The detailed error repeats something along the lines of: == PREVIEW UPDATE ERROR: GroupRecordingError Error encountered during update group #3 ================================== | FailedToLaunchAppError: Failed to launch GIIK.
Replies
0
Boosts
0
Views
187
Activity
Feb ’26
Reply to Buttons become unresponsive after using .windowStyle(.plain) with auto-hiding menu
Hi Michael, Thank you for the previous suggestion about using AnchorEntity(.head) with trackingMode = .once for positioning entities relative to the user's gaze — that approach worked great for our immersive menu positioning. Now I'm running into a different issue with 360° video playback. When rendering an equirectangular video on a sphere using VideoMaterial and MeshResource.generateSphere(), there is a visible black seam line running vertically on the sphere. This appears to be at the UV seam where the texture coordinates wrap from 1.0 back to 0.0. The same video file plays without any visible seam in other 360° video players on Vision Pro, so the issue is not with the video content itself. Here is the relevant code: private func createVideoSphere(content: RealityViewContent, player: AVPlayer) { let sphere = MeshResource.generateSphere(radius: 1000) let material = VideoMaterial(avPlayer: player) let entity = ModelEntity(mesh: sphere, materials: [material]) entity.scale *= .init(x: -1, y: 1, z: 1) // Flip t
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’26
Reply to Transperent title bar changed to gray when refocus
When I tried to create the bug in new project, I found the solution.. First, I added .windowStyle(.hiddenTitleBar) to the WindowGroup in my main app file. It prepares the window to be borderless before the system even draws it. Standard applicationDidFinishLaunching logic was running too early for me. The OS was still setting up its default gray style and overwriting my code. I used a tiny timer to force my settings once the window is actually alive. func applicationDidFinishLaunching(_ notification: Notification) { // I used a 0.1s timer to catch the window AFTER the OS finishes its default setup Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in if let window = NSApplication.shared.windows.first { self.setupWindow(window) timer.invalidate() } } } Then re-apply the transparency and separator settings in the windowDidBecomeKey delegate method to stop the focus pop. func windowDidBecomeKey(_ notification: Notification) { guard let window = notification.object as? NSWindow else { ret
Topic: UI Frameworks SubTopic: General
Replies
Boosts
Views
Activity
Feb ’26
Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
Replies
5
Boosts
0
Views
205
Activity
Feb ’26
Reply to ModelEntity position values are stale after world recenter (Crown long press)
@MayankGR thank you for your question! Thank you @JosephSimpson , onWorldRecenter does indeed sound like the event the OP is looking for. This doesn't sound like expected behavior, although more context about your exact use case would help us get to the bottom of this. In case this is a bug, could you please file a bug report using Feedback Assistant? Include as much context as you can, a simple project that reproduces the issue would be perfect. And then could you share the ticket number with us in the thread? Thank you!
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’26
Frameworks and library dependencies
I have a framework, which depends on a library (GPGME) to do its actual encryption. As a consequence of using this external library, there are header files which have GPGME types in them... @interface E3Gpgme : NSObject ... /***************************************************************************** |* Call GPGME to sign *****************************************************************************/ - (int) signWithMode:(gpgme_sig_mode_t)mode userId:(NSString *)signingKeyOrEmail srcStream:(E3Stream *)src dstStream:(E3Stream *)dst error:(NSError **)error; ... @end . This means the E3Gpgme class header file has to #import to get those type definitions. That is then proving problematic because the framework modularisation fails, with obviously not being a part of the framework, so the project refuses to build. I can see a few ways around this: Just don't run the modularisation check. That doesn't sound like a fantastic option import the GPGME headers (there's only 2) into the project and bundle them
Replies
0
Boosts
0
Views
29
Activity
Feb ’26
Reply to Unable to access Certificates Identifiers & Profiles as an Admin in Apple Organization Developer Program Account
Hi zeusqolivar, I'm facing the exact same issue, I was added as admin yesterday and thought it was just a matter of some hours, but for now I still have the same pop-up message.. It is quite annoying as I can't build my app and test it locally because of that.
Replies
Boosts
Views
Activity
Feb ’26
UAC 2.0 Channel Count and Channel Names
I am developing a standard UAC 2.0 device and encountered an issue where the channel names do not update according to the iChannelNames field in the Class Specific AS Interface Descriptor when switching between different channel counts. For example: AS1 (6 channels) is configured with the following channel names: ADAT 1, ADAT 2, ADAT 3, ADAT 4, HP L, HP R AS2 (4 channels) is configured with: ADAT 1, ADAT 2, HP L, HP R However, when switching from AS1 (6 channels) to AS2 (4 channels), the channel names displayed in Audio MIDI Setup do not reflect the change as expected. The actual result is: ADAT 1, ADAT 2, ADAT 3, ADAT 4 The system simply hides the last two channels; the names of the remaining channels are not updated. Initial Topology My original topology was as follows: Later, I discovered that macOS uses the iChannelNames field from the Input Terminal to display channel names. Therefore, I modified the USB device descriptors and updated the topology to the following: To distinguish the channel nam
Replies
0
Boosts
0
Views
192
Activity
Feb ’26
UAC 2.0 Channel Count and Channel Names
I am developing a standard UAC 2.0 device and encountered an issue where the channel names do not update according to the iChannelNames field in the Class Specific AS Interface Descriptor when switching between different channel counts. For example: AS1 (6 channels) is configured with the following channel names: ADAT 1, ADAT 2, ADAT 3, ADAT 4, HP L, HP R AS2 (4 channels) is configured with: ADAT 1, ADAT 2, HP L, HP R However, when switching from AS1 (6 channels) to AS2 (4 channels), the channel names displayed in Audio MIDI Setup do not reflect the change as expected. The actual result is: ADAT 1, ADAT 2, ADAT 3, ADAT 4 The system simply hides the last two channels; the names of the remaining channels are not updated. Initial Topology My original topology was as follows: Later, I discovered that macOS uses the iChannelNames field from the Input Terminal to display channel names. Therefore, I modified the USB device descriptors and updated the topology to the following: To distinguish the channel nam
Replies
0
Boosts
0
Views
200
Activity
Feb ’26
Reply to failed to set category, reason: 未能完成操作。(OSStatus错误4097。)
This issue occurs on iOS 26+, I haven't reproduced this issue yet. According to online monitoring, it occurs in a specific user environment scenario where AVPlayer is used to play background music while the user is playing a mini-game on an H5 page, which also includes in-game audio. I will attempt to reproduce the issue again.
Topic: Media Technologies SubTopic: Audio Tags:
Replies
Boosts
Views
Activity
Feb ’26
Reply to Alarmkit- custom sounds
Thanks for the post and the question: https://developer.apple.com/documentation/alarmkit/alarmmanager/alarmconfiguration#overview What happens when you change the sound file on the alert configuration? let configuration = AlarmManager.AlarmConfiguration(countdownDuration: Alarm.CountdownDuration(preAlert: 10, postAlert: 10), schedule: nil, attributes: attributes, secondaryIntent: repeatIntent, alertConfiguration: AlertConfiguration(title: Eggs are ready!, body: Time to eat!, sound: .default)) Alert Sound: https://developer.apple.com/documentation/ActivityKit/AlertConfiguration/AlertSound https://developer.apple.com/documentation/activitykit/alertconfiguration/sound AlarmKit Resources: AlarmKit FAQ is always important: https://developer.apple.com/forums/thread/797158 AlarmKit volume: https://developer.apple.com/forums/thread/813519?answerId=873409022#873409022 AlarmKit API https://developer.apple.com/documentation/AlarmKit Albert Pascual
  Worldwide Developer Relations.
Replies
Boosts
Views
Activity
Feb ’26
Alarmkit- custom sounds
Hello guys, I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
Replies
1
Boosts
0
Views
102
Activity
Feb ’26
Reply to OS 26 Liquid Glass: UITabBar overrides selected title text color after trait changes, causing icon and title color mismatch
Hello fdika24, UITabBarItem's title and image not applying the same tint color sounds like an issue worth filing a Bug Report for. Please take your example code and put it in a small runnable Xcode project that replicates this issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thank you for your patience, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit
Replies
Boosts
Views
Activity
Feb ’26
iPhones/iPads unable to connect to ClearPass Captive portals - Issue affecting only Meraki APs with FortiGates
Hi Team, Looking for an answer, if it's just us or a widespread issue. Since Sept, our clients Apple devices can't load a Captive Portal on Apple devices. Client wants the CNA to pop up and I can't get it to happen! Android and Windows devices all work correctly with their respective popups, but CNA will not work. No changes done on our side and after multiple tshoots and getting vendors to take multiple PCAPs found, Apple devices are not initiating a HTTP GET request as per Meraki >> https://documentation.meraki.com/MR/MR_Splash_Page/Splash_Page_Traffic_Flow_and_Troubleshooting The work around is to force a HTTP GET request by manually going into the browser and initiate a http site (we tried 1.1.1.1, also tried other public HTTP sites and it works) and that redirects to our Captive Portal page.
Replies
1
Boosts
0
Views
275
Activity
Feb ’26