Search results for

apple pencil charging

147,851 results found

Post

Replies

Boosts

Views

Activity

Team Id Changed / Old Team Id Automatically Signs
Good afternoon, I have the latest version of Xcode. I am trying to debug why I am not able to Sign in with Apple Sign In on my app. After days of trying everything I just noticed today that the TeamID Xcode is using to automatically sign the app is not my current Team Id. I had a years hiatus and my code login expired. When I recreated my account I got a new Team Id and that is what is on all my certificates, profiles, etc. Old team id: Z82SJZ64R6 Current team id: 22649D52Q5. I take off automatically signing and select my Mac app bistro and iOS app distro and the app fully builds then Xcode crashes with an error that mentions security - Error code 5. Is there a way for me to change the old team id in Xcode? I've already tried logging out and back in through settings.
5
0
129
5d
Reply to Team Id Changed / Old Team Id Automatically Signs
Sorry I didn’t reply sooner; I’m not sure how I missed the updates on this thread )-: [quote='848282022, Gumdum, /thread/792261?answerId=848282022#848282022, /profile/Gumdum'] sure enough, it's that odd Team Id and not my current one. [/quote] To be clear, Z82SJZ64R6 is not a Team ID. Since I was last on this thread I wrote up a detailed explanation of the various places you might see things that look like a Team ID but are not. See Code Signing Identifiers Explained. In this case, that’s a Team Member ID. [quote='854654022, Boog-7, /thread/792261?answerId=854654022#854654022, /profile/Boog-7'] my old personal team ID, which I used prior to paying for DevProg, is associated with my Apple ID instead of my new DevProg team ID. [/quote] It’s hard to say what’s going on here without more details. However, AFAICT you’re only a member of a single team, Team ID G________4. If you’re still having this problem, I recommend that you run the ‘create a new project’ test that I outlined in my first response. That
5d
Reply to Why do random errOSAInternalTableOverflow errors return when running AppleScripts via ScriptingBridge?
Try this: In Terminal, collect the log for the last 5 minutes: % sudo log collect --last 5m Archive successfully written to /Users/quinn/system_logs.logarchive In the Finder, double click the resulting system_logs.logarchive. In Console, you see a divider (pink arrow) and the Showing popup (purple allow). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
5d
Reply to Rosetta 2 Deadlock on M4 Pro
[quote='876321022, druidsareus, /thread/814383?answerId=876321022#876321022, /profile/druidsareus'] Does this mean … [/quote] I pretty much meant what I wrote: In my assessment, the right people have seen this bug. There is nothing more I can say about its status. There are strict limits as to how much I can talk about Apple’s internal processes, and this issue has definitely bumped into those limits. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
5d
Reply to Usage of External Packages for the challenge
[quote='876388022, mohalibou, /thread/812607?answerId=876388022#876388022, /profile/mohalibou'] It is possible to import a Swift package locally [/quote] Right. And that’s a great option for day-to-day development. My concern in this case is that the instructions say: Your submission must be an app playground (.swiftpm) in a ZIP file. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
5d
Reply to Is Changing IOS version in package.swift file manually accepted?
[quote='876364022, Yashya, /thread/815698?answerId=876364022#876364022, /profile/Yashya'] Yes it's in Xcode playground [/quote] OK. This came up last year and the general consensus is that it’s fine to make this change in order to avoid all the availability ceremony. Note The reason I asked about whether you’re using Xcode is that Swift Playground still doesn’t support the iOS 26 SDK )-: See this post. I’d appreciate you filing a bug requesting that Xcode’s Swift playground support add a deployment target option. This limitation is an ongoing source of confusion for Swift Student Challenge participants )-: Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
5d
Enhanced Security Capability < iOS 26
Hi, After enabling the new Enhanced Security capability in Xcode 26, I’m seeing install failures on devices running < iOS 26. Deployment target: iOS 15.0 Capability: Enhanced Security (added via Signing & Capabilities tab) Building to iOS 18 device error - Unable to Install ...Please ensure sure that your app is signed by a valid provisioning profile. It works fine on iOS 26 devices. I’d like to confirm Apple’s intent here: Is this capability formally supported only on iOS 26 and later, and therefore incompatible with earlier OS versions? Or should older systems ignore the entitlement, meaning this behavior might be a bug?
10
0
1.4k
5d
Reply to Enhanced Security Capability < iOS 26
I want to highlight a couple of points in the releases notes for the software that we seeded yesterday: Xcode 26.4 Beta Release Notes documents new entitlements that allow your app to deploy back to pre-xyzOS 26 systems (search for 168185600 to find the info). iOS & iPadOS 26.4 Beta Release Notes document that hard mode is now an option (search for 160719439). I haven’t had a chance to play with this yet, but I encourage you to take it for a spin and lemme know how you get along. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
5d
Hardware Memory Tag (MIE) enforcement outside of debugger
(Xcode 26.2, iPhone 17 Pro) I can't seem to get hardware tag checks to work in an app launched without the special Hardware Memory Tagging diagnostics. In other words, I have been unable to reproduce the crash example at 6:40 in Apple's video Secure your app with Memory Integrity Enforcement. When I write a heap overflow or a UAF, it is picked up perfectly provided I enable the Hardware Memory Tagging feature under Scheme Diagnostics. If I instead add the Enhanced Security capability with the memory-tagging related entitlements: I'm seeing distinct memory tags being assigned in pointers returned by malloc (without the capability, this is not the case) Tag mismatches are not being caught or enforced, regardless of soft mode The behaviour is the same whether I launch from Xcode without Hardware Memory Tagging, or if I launch the app by tapping it on launchpad. In case it was related to debug builds, I also tried creating an ad hoc IPA and it didn't make any difference. I realise there's a wrinkle here
6
0
1.2k
5d
Reply to Hardware Memory Tag (MIE) enforcement outside of debugger
I want to highlight a couple of points in the releases notes for stuff that we seeded yesterday: Xcode 26.4 Beta Release Notes documents new entitlements that allow your app to deploy back to pre-xyzOS 26 systems (search for 168185600 to find the info). iOS & iPadOS 26.4 Beta Release Notes document that hard mode is now an option (search for 160719439). I haven’t had a chance to play with this stuff yet, but I encourage you to take it for a spin and lemme know how you get along. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
5d
Reply to What should be enabled for Enhanced Security?
A good place to start here is Enabling enhanced security for your app. The only one of these settings that actively reduces security is Enable Soft Mode for Memory Tagging. However, that currently has no effect because our shipping systems run all third-party apps is soft mode regardless of that setting. See this thread for more about that. Be aware that certain settings can cause problems with deploying to systems prior to xyzOS 26.0. We’ve fixed this in Xcode 26.4 beta. See the Xcode 26.4 Beta Release Notes for more (search for 168185600). But, generally, my general advice is that you enable all the extra stuff and then only disable something if it causes problems that you can’t otherwise resolve. Finally, there are a couple of upcoming Meet with Apple sessions focused on security, and those are a great opportunity to learn more about this. See here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
5d
App Groups container data on Apple Dev account transfer
I have an iOS app with App Groups. The app uses the CallKit extension for call block functionality. All data is stored in UserDefaults(suiteName:) and FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: ). I am planning to transfer this app to a different Apple Developer account and would like to clarify how App Groups behave after the transfer: Will my main app Target and CallKit Extensions keep access to the same AppGroups containers with the new Team ID? I will recreate the same AppGroups container identifiers on a new account but my concern is about Team ID change, that can lead to loss access to original containers and all data from previous Team ID. I need to clearly understand whether the app can continue accessing the existing App Group container after the Team ID changes, or if I must manually back up data before transfer and restore all data after transfer completed. As long as the App Group still exists on the original developer account and the user has not updated the
1
0
80
5d
Reply to App Groups container data on Apple Dev account transfer
Historically there was no supported way to transfer an app group ID between teams, so my advice has always been to simply create a new app group ID in the new team and have the new app and its appex use that app group. However, there’s been a recent development in this space. I’m currently researching that, and I’ve made a note to come back here once I learn more. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
5d
Reply to Unable to detect Network Extension configuration change while pushing MDM profile
[quote='815753021, AkshayKalucha, /thread/815753, /profile/AkshayKalucha'] We are currently observing NEVPNConfigurationChangeNotification [/quote] That is the canonical way to do this. [quote='815753021, AkshayKalucha, /thread/815753, /profile/AkshayKalucha'] it appears to have inconsistent behavior when … VPN configurations are installed programmatically via MDM systems [/quote] What do you mean by “inconsistent”? Your steps to reproduce indicate that this fails every time, which seems pretty consistent to me (-: Are you saying that this is inconsistent with the documented behaviour? Or are you seeing the problem intermittently? Either way, this sounds like a bug to me and I encourage you to file it as such. Make sure to include a sysdiagnose log taken shortly after reproducing the problem and, for bonus points, enable additional logging per the VPN (Network Extension) instructions on our Bug Reporting > Profiles and Logs page. Please post your bug number, just for the record. On the workaround front: Do
5d