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Reply to SwiftUI: NavigationSplitView + Toolbar + Button = Constraint Warning
Thanks for the post and thank you for bringing this issue to our attention. Indeed, this is a known problem where SwiftUI control will need to resize a window with a NavigationSplitView generates Invalid view geometry warnings in Xcode. The issue is currently being investigated. If you would like to be notified when the fix is implemented and Xcode ceases to issue these warnings, we recommend filing a bug report. The warning looks something like this: Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to.. In the meantime, please be advised that the engineering team is actively addressing the warning issue. If you want to file a bug please post the FB number h
Topic: UI Frameworks SubTopic: SwiftUI
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Background Assets testing in Xcode
Can anyone please confirm that Apple-hosted Background Assets still will NOT work unless the app is: Installed from TestFlight, or Installed from the App Store Is it true Xcode-installed builds—Debug or Release—do not receive the App Store’s Background Asset metadata and cannot access the background asset packs? I am getting the error when running the app in Xcode: The asset pack with the ID “VALIDPACKNAME” couldn’t be looked up: No asset pack with the ID “VALIDPACKNAME” was found.
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Reply to Flutter iOS - EXC_BAD_ACCESS crash on cold start after app was killed, affects ~1-2% of users
Thanks for the post. Are you using Flutter? Have you addressed by the support channel for Flutter - the third-party resource you are using. Unless another developer in the forums has experience with the third-party and can provide assistance. However I am sure the 3rd party tool could be aware of the issue if you provide them with crash files. Have you been able to reproduce on your environment? The objective-c code you posted seems ok, is that the part of the code is crashing? Have you use Xcode to reproduce it? Thanks Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit
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Reply to My app doesn't respond on iPhone Air iOS 26.1.
@viktor_runcoach thanks for letting me know, I didn't see the issue when I use Xcode 26.2 beta and the simulator for iPhone Air, but it means I need to get a real device and start trying to reproduce it. However is very important if you can file a bug using a focus sample showing the issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Above all, thanks for providing all this. Looking forward your bug to get to the bottom of the issue. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to SDK for Swift Student Challenge 2026 submissions
As you’ve noticed, Swift Playground currently doesn’t support the iOS 26 SDK. We understand that there’s strong demand for that, but I can’t offer any advice as to when it’ll happen. If you need you use iOS 26 SDK features right now, your only real option is to create your playground with Xcode. Make sure to create an app playground, as explained on Developer > Swift Student Challenge > Get ready. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Implementing Password AutoFill on macOS — Looking for Guidance
Hi Albert, Thank you for the links. After reviewing both documentation pages, I've implemented a complete test following the specifications, but password autofill is not working. Test Implementation AASA File (accessible at http://localhost:8080/.well-known/apple-app-site-association): { webcredentials: { apps: [ZW962TGA3F.com.test.PasswordAutofillTest] } } ✅ Served with Content-Type: application/json ✅ Verified accessible via curl ✅ Team ID matches Apple Developer account Associated Domains Entitlement: webcredentials:localhost:8080 ✅ Configured in both Debug and Release entitlements ✅ Bundle ID: com.test.PasswordAutofillTest SwiftUI Implementation: TextField(Email, text: $email) .textContentType(.username) SecureField(Password, text: $password) .textContentType(.password) Authentication Flow: App sends POST to http://localhost:8080/login with credentials Server returns 200 OK App displays Login successful Server logs confirm request received and processed Result ❌ No Save Password prompt appears ❌ No autofi
Topic: Privacy & Security SubTopic: General Tags:
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How to add more cipher suites
I want to add more cipher suites. I use NWConnection to make a connection. Before I use sec_protocol_options_append_tls_ciphersuite method to add more cipher suites, I found that Apple provided 20 cipher suites shown in the client hello packet. But after I added three more cipher suites, I found that nothing changed, and still original 20 cipher suites shown in the client hello packet when I made a new connection. The following is the code about connection. I want to add three more cipher suites: tls_ciphersuite_t.ECDHE_ECDSA_WITH_AES_128_CBC_SHA256, tls_ciphersuite_t.ECDHE_ECDSA_WITH_AES_256_CBC_SHA384, tls_ciphersuite_t.ECDHE_RSA_WITH_AES_256_CBC_SHA384 Can you give me some advice about how to add more cipher suites? Thanks. By the way, I working on a MacOS app. Xcode version: 16 MacOS version: 15.6
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Reply to Package created with pkgbuild installs zero-byte file
Hmmm, that wasn’t the answer I was expecting. Something is clearly borked on your machine. You wrote: [quote='868691022, swdev-sos, /thread/809359?answerId=868691022#868691022, /profile/swdev-sos'] Does the pkgbuild command have a cache that can be deleted? [/quote] AFAIK that’s not the case. [quote='868691022, swdev-sos, /thread/809359?answerId=868691022#868691022, /profile/swdev-sos'] We are both using [Xcode] 16.2. [/quote] The Xcode version doesn’t matter here, but rather the OS version. Are you both on the same version of macOS? If you create a new user account on your Mac, does the problem reproduce there? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Error -25294
Sorry I didn’t reply sooner; older versions of DevForums had a bug that meant that I didn’t see updates on this thread (that’s fixed now, so yay!). [quote='785947022, Najjii, /thread/675290?answerId=785947022#785947022, /profile/Najjii'] edit the trust settings to be able to use it normally. [/quote] Monkeying with trust settings on a code-signing certificate is a bad idea. It can trigger the dreaded errSecInternalComponent. I talk more about this in Fixing an untrusted code signing certificate. [quote='794668022, olvrwn, /thread/675290?answerId=794668022#794668022, /profile/olvrwn'] Is there any information why this does not work with iCloud Keychain? [/quote] Not really. Keychain Access is very much on the way out as a user-level feature. Witness, for example, its recent move from Applications > Utilities to /System/Library/CoreServices/Applications. Given that, it’s easy to see why big picture issues like this aren’t being addressed. Having said that, the file-based keychain is also on its way out, as e
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Xcode Cloud on Apple Silicon any time soon?
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac. So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max. Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot x86_64 stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines. Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run. I noticed that there was a bunch of x86_64 in the logs, which made m
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Enhanced Security Capability < iOS 26
Hi, After enabling the new Enhanced Security capability in Xcode 26, I’m seeing install failures on devices running < iOS 26. Deployment target: iOS 15.0 Capability: Enhanced Security (added via Signing & Capabilities tab) Building to iOS 18 device error - Unable to Install ...Please ensure sure that your app is signed by a valid provisioning profile. It works fine on iOS 26 devices. I’d like to confirm Apple’s intent here: Is this capability formally supported only on iOS 26 and later, and therefore incompatible with earlier OS versions? Or should older systems ignore the entitlement, meaning this behavior might be a bug?
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