Search results for

“Apple Maps Guides”

155,796 results found

Post

Replies

Boosts

Views

Activity

tvOS: Background audio + local caching works on Simulator but stops on real Apple TV device
Description: I’m developing a tvOS app using SwiftUI where we play background audio (music) in the Welcome screen, with support for offline playback via local caching. 🔹 Feature Overview App fetches audio metadata from API Starts streaming audio (HLS .m3u8) immediately In parallel, downloads the raw audio file (.mp3) Once download completes: Switches playback from streaming → local file On next launch (offline mode), app plays audio from local storage 🔹 Issue This flow works perfectly on the Simulator, but on a real Apple TV device: Audio plays for a few seconds (2–5 sec) and then stops Especially after switching from streaming → local file No explicit AVPlayer error is logged Playback sometimes stops after UI updates or periodic API refresh 🔹 Implementation Details Using AVPlayer with AVPlayerItem Background audio controlled via a shared manager (singleton) Files stored locally using FileManager (currently using .cachesDirectory) Switching playback using: player.replaceCurrentItem(with: AVPlayerI
1
0
182
3d
Reply to Ventura Hack for FireWire Core Audio Support on Supported MacBook Pro and others...
Still working for me on Sequoia 15.7.5 MacBook Pro Intel i9 2018 with my Mackie Onyx 1620i, just follow my instructions. And make sure to power off/disconnect the firewire device while doing it. Glad to hear that some Apple M chip users were successful with this hack as well. Curious about Tahoe. I've read they've completely done away with Firewire video now, but wonder if this hack would still enable the Core Audio side of things
Topic: Media Technologies SubTopic: General Tags:
3d
Ventura Hack for FireWire Core Audio Support on Supported MacBook Pro and others...
Hi all, Apple dropping on-going development for FireWire devices that were supported with the Core Audio driver standard is a catastrophe for a lot of struggling musicians who need to both keep up to date on security updates that come with new OS releases, and continue to utilise their hard earned investments in very expensive and still pristine audio devices that have been reduced to e-waste by Apple's seemingly tone-deaf ignorance in the cries for on-going support. I have one of said audio devices, and I'd like to keep using it while keeping my 2019 Intel Mac Book Pro up to date with the latest security updates and OS features. Probably not the first time you gurus have had someone make the logical leap leading to a request for something like this, but I was wondering if it might be somehow possible of shoe-horning the code used in previous versions of Mac OS that allowed the Mac to speak with the audio features of such devices to run inside the Ventura version of the OS. Would it possible
66
0
36k
3d
Reply to Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
Dear Team, We request your urgent support to proceed with uploading our application to the Apple App Store. Currently, several of our customers are awaiting NFC credentials provisioning via Apple Wallet, and the delay due too thi issues and is directly impacting their onboarding and usage. This situation is significantly affecting our business operations and customer experience. We kindly ask you to prioritize this request(102864920121.) and let us know if any additional information, changes, or compliance items are required from our side to expedite the process. Your prompt assistance will be greatly appreciated, as many customers are actively waiting for access. Thank you for your support.
3d
Request for clarification: "Waiting for Review" for nearly 7 weeks
I am writing to share my frustration regarding the app review process for my application. My current submission has been stuck in Waiting for Review for nearly 7 weeks, starting from February 5th. Although I have attempted to cancel and resubmit periodically, there were significant gaps of 10 and 21 days between submissions where no action was taken. Currently, I am stuck again. The situation is critical for the following reasons: Critical Bug: The update includes a necessary fix for an In-App Purchase bug that is preventing users from accessing paid features. No Communication: I have sent four inquiries regarding this delay. I received only one generic response asking me to wait, and my subsequent follow-ups have been completely ignored. Expedited Review Request: My requests for an Expedited Review have also gone unanswered. Apple’s standard review time is typically 24-48 hours, but my experience is far from that. I am not asking for special treatment; I am asking for basic transparency regarding wh
4
0
267
3d
Lookify: AI Virtual Try-On — Stuck in "Waiting for Review" | 2 Months
Hello Apple Developer Community and App Review Team, I'm writing to seek guidance regarding my app Lookify: AI Virtual Try-On (App ID: 6757718224), which has been caught in an ongoing review cycle since February 15, 2026 — nearly two months ago. Submission History: Date Version Status Feb 15 iOS 1.1.0 Removed Feb 19 iOS 1.1.0 Removed Feb 21 iOS 1.1.0 Removed Apr 3 (2:21 AM) iOS 1.1.0 Removed Apr 3 (1:17 PM) iOS 1.1.0 Removed Apr 6 (current) iOS 1.1.0 Waiting for Review Each submission was either self-removed after extended waiting periods with no reviewer feedback, or removed to address potential issues — only to re-enter the queue with the same outcome. The current submission has now been in Waiting for Review status since April 6 with no activity, no messages, and no indication of progress. What I've done to comply: Updated the Privacy Policy to be fully GDPR and KVKK compliant Provided clear demo account credentials and usage instructions for the AI try-on feature Ensured all metadata, screenshots
2
0
214
4d
Reply to 4.3a
Thank you for your post. There are several factors that may contribute to an app not following App Review Guideline 4.3. Typically, these apps share a similar binary, metadata, and overall concept as apps already on the App Store, with only minor differences. If you have questions about App Review's review of your app, we recommend requesting an appointment with App Review during the bi-weekly Meet with Apple event. Sign in with your Developer ID and select App Review Appointment. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines. Appointments are subject to availability during your local business hours on Tuesdays and Thursdays.
4d
4.3a
Hello, The issues we previously identified still need your attention. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know. Review Environment Submission ID: f14dec0a-1269-438e-b483-6d806b3d17bf Review date: April 13, 2026 Review Device: iPhone 17 Pro Max Version reviewed: 1.0 Guideline 4.3(a) - Design - Spam Issue Description We noticed the app shares a similar binary, metadata, and/or concept as other apps you already submitted to the App Store, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review the app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and
1
0
79
4d
App Store Connect rejects com.apple.deviceactivity.monitor for Device Activity Monitor Extension
I’m submitting an iOS app that uses Family Controls / DeviceActivity APIs, and App Store Connect rejects the archive during distribution with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.deviceactivity.monitor, in the Info.plist of “activity-tracking.app/PlugIns/ScheduleMonitorExtension.appex” is invalid. What I’ve already verified: Family Controls capability is approved for our team App IDs and distribution provisioning profiles were regenerated The source Info.plist for the extension contains: NSExtensionPointIdentifier = com.apple.deviceactivity.monitor The archived .appex inside the .xcarchive also contains the same exact value Signed entitlements in the archived .appex include: com.apple.developer.family-controls = true app group entitlement Main app archive is signed correctly as well Latest stable Xcode used This makes it look like the archive is configured correctly, but App Store Connect still rejects the Device Activity Monitor extension point itse
1
0
93
4d
Reply to Apple Developer Program Enrollment Stuck: "Your enrollment is being processed" for Weeks – Widespread Issue in 2026
Apple finally approved the enrollment ✅ Just invited the dev team member in App Store Connect → they should get the email shortly and accept with their Apple ID. All sorted on the membership side! Huge thanks to everyone who shared tips in the last 32 hours — the wait was painful but we're in now. Next steps for us: Generate fresh certificates & provisioning profiles First TestFlight build incoming If you're still waiting on your own approval or have questions about the invitation process, feel free to reply here. Happy to share what worked for us. Who else just got through? Let's celebrate the small wins! 🚀
4d
Apple Developer Program Enrollment Stuck: "Your enrollment is being processed" for Weeks – Widespread Issue in 2026
Fellow Apple Developers and Apple Developer Support Team, If you’re seeing the message **“Your enrollment is being processed. Your enrollment ID is **” for weeks (or longer) with no updates, no follow-up emails, and no access to App Store Connect, you are not alone. I’m posting this in the hope of helping everyone experiencing the same frustrating delay and giving Apple a clear, visible signal that this is impacting real developers right now. My Situation (and Why It Matters) I submitted my Apple Developer Program enrollment several weeks ago, completed payment successfully, and have since sent two support emails requesting an update. The status remains unchanged. Meanwhile, my app is already live and performing well on Google Play. I’m ready to submit the iOS version, but I cannot even reach TestFlight or App Store Connect because the enrollment is still “processing.” Like many of you, I’ve read dozens of identical threads here on the forums and on Reddit in the past month
4
0
264
4d
DeviceActivityMonitor extension rejected by App Store Connect validator — NSExtensionPointIdentifier "com.apple.deviceactivity.monitor" invalid (IrisAPI -19241)
Hi everyone, I'm building an iOS app that uses a DeviceActivityMonitor app extension as part of the Screen Time / Family Controls API. Every time I try to upload my IPA to App Store Connect, the validation fails with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.deviceactivity.monitor, in the Info.plist of 'Alexandria.app/PlugIns/AlexandriaActivityMonitor.appex' is invalid. Error Domain=IrisAPI Code=-19241, iris-code=STATE_ERROR.VALIDATION_ERROR What I have verified (everything looks correct): NSExtensionPointIdentifier = com.apple.deviceactivity.monitor NSExtensionPrincipalClass = AlexandriaActivityMonitor.AlexandriaActivityMonitorExtension (correctly resolved in the compiled binary, verified with plutil -p) The Swift class correctly subclasses DeviceActivityMonitor CFBundleShortVersionString matches the main app Both the main app and extension provisioning profiles explicitly contain com.apple.developer.family-controls = true (verified by inspecting embedde
6
0
349
4d
Reply to Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
Ya the connection bubbles are gone in source files it seems. I wouldn't be terribly surprised if this was on purpose as a optimization / way to clean out source from Xcode to make room for ...er never mind. You can still connect outlets/actions by just writing the property in your interface: @property (nonatomic, weak) IBOutlet NSTextField *label; -(IBAction)methodName:(id)sender And then making the connection in Interface Builder from the Connections Inspector. I use to use the Assistant editor and make connections the way you describe all the time back in the day when I was learning UIKit but I do find it faster to just type the property with IBOutlet and then connecting it in the Connections Inspector in IB. A shame not to see those nice little connection bubbles anymore in source files. I don't care what anyone says about live previews or whatever...IB was the thing. It's a shame Apple doesn't make improvements to it anymore but I still find it useful.
4d
Reply to tvOS: Background audio + local caching works on Simulator but stops on real Apple TV device
Let’s focus this discussion on your other thread. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Media Technologies SubTopic: Audio Tags:
Replies
Boosts
Views
Activity
3d
tvOS: Background audio + local caching works on Simulator but stops on real Apple TV device
Description: I’m developing a tvOS app using SwiftUI where we play background audio (music) in the Welcome screen, with support for offline playback via local caching. 🔹 Feature Overview App fetches audio metadata from API Starts streaming audio (HLS .m3u8) immediately In parallel, downloads the raw audio file (.mp3) Once download completes: Switches playback from streaming → local file On next launch (offline mode), app plays audio from local storage 🔹 Issue This flow works perfectly on the Simulator, but on a real Apple TV device: Audio plays for a few seconds (2–5 sec) and then stops Especially after switching from streaming → local file No explicit AVPlayer error is logged Playback sometimes stops after UI updates or periodic API refresh 🔹 Implementation Details Using AVPlayer with AVPlayerItem Background audio controlled via a shared manager (singleton) Files stored locally using FileManager (currently using .cachesDirectory) Switching playback using: player.replaceCurrentItem(with: AVPlayerI
Replies
1
Boosts
0
Views
182
Activity
3d
Reply to Ventura Hack for FireWire Core Audio Support on Supported MacBook Pro and others...
Still working for me on Sequoia 15.7.5 MacBook Pro Intel i9 2018 with my Mackie Onyx 1620i, just follow my instructions. And make sure to power off/disconnect the firewire device while doing it. Glad to hear that some Apple M chip users were successful with this hack as well. Curious about Tahoe. I've read they've completely done away with Firewire video now, but wonder if this hack would still enable the Core Audio side of things
Topic: Media Technologies SubTopic: General Tags:
Replies
Boosts
Views
Activity
3d
Ventura Hack for FireWire Core Audio Support on Supported MacBook Pro and others...
Hi all, Apple dropping on-going development for FireWire devices that were supported with the Core Audio driver standard is a catastrophe for a lot of struggling musicians who need to both keep up to date on security updates that come with new OS releases, and continue to utilise their hard earned investments in very expensive and still pristine audio devices that have been reduced to e-waste by Apple's seemingly tone-deaf ignorance in the cries for on-going support. I have one of said audio devices, and I'd like to keep using it while keeping my 2019 Intel Mac Book Pro up to date with the latest security updates and OS features. Probably not the first time you gurus have had someone make the logical leap leading to a request for something like this, but I was wondering if it might be somehow possible of shoe-horning the code used in previous versions of Mac OS that allowed the Mac to speak with the audio features of such devices to run inside the Ventura version of the OS. Would it possible
Replies
66
Boosts
0
Views
36k
Activity
3d
Reply to Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
Dear Team, We request your urgent support to proceed with uploading our application to the Apple App Store. Currently, several of our customers are awaiting NFC credentials provisioning via Apple Wallet, and the delay due too thi issues and is directly impacting their onboarding and usage. This situation is significantly affecting our business operations and customer experience. We kindly ask you to prioritize this request(102864920121.) and let us know if any additional information, changes, or compliance items are required from our side to expedite the process. Your prompt assistance will be greatly appreciated, as many customers are actively waiting for access. Thank you for your support.
Replies
Boosts
Views
Activity
3d
Request for clarification: "Waiting for Review" for nearly 7 weeks
I am writing to share my frustration regarding the app review process for my application. My current submission has been stuck in Waiting for Review for nearly 7 weeks, starting from February 5th. Although I have attempted to cancel and resubmit periodically, there were significant gaps of 10 and 21 days between submissions where no action was taken. Currently, I am stuck again. The situation is critical for the following reasons: Critical Bug: The update includes a necessary fix for an In-App Purchase bug that is preventing users from accessing paid features. No Communication: I have sent four inquiries regarding this delay. I received only one generic response asking me to wait, and my subsequent follow-ups have been completely ignored. Expedited Review Request: My requests for an Expedited Review have also gone unanswered. Apple’s standard review time is typically 24-48 hours, but my experience is far from that. I am not asking for special treatment; I am asking for basic transparency regarding wh
Replies
4
Boosts
0
Views
267
Activity
3d
Lookify: AI Virtual Try-On — Stuck in "Waiting for Review" | 2 Months
Hello Apple Developer Community and App Review Team, I'm writing to seek guidance regarding my app Lookify: AI Virtual Try-On (App ID: 6757718224), which has been caught in an ongoing review cycle since February 15, 2026 — nearly two months ago. Submission History: Date Version Status Feb 15 iOS 1.1.0 Removed Feb 19 iOS 1.1.0 Removed Feb 21 iOS 1.1.0 Removed Apr 3 (2:21 AM) iOS 1.1.0 Removed Apr 3 (1:17 PM) iOS 1.1.0 Removed Apr 6 (current) iOS 1.1.0 Waiting for Review Each submission was either self-removed after extended waiting periods with no reviewer feedback, or removed to address potential issues — only to re-enter the queue with the same outcome. The current submission has now been in Waiting for Review status since April 6 with no activity, no messages, and no indication of progress. What I've done to comply: Updated the Privacy Policy to be fully GDPR and KVKK compliant Provided clear demo account credentials and usage instructions for the AI try-on feature Ensured all metadata, screenshots
Replies
2
Boosts
0
Views
214
Activity
4d
Apple Review
Apple review usually takes a couple hours or even 2 days or less to review my submissions but it’s taking them 4 days to review it I submitted on a Wednesday. should I re-submit?
Replies
1
Boosts
0
Views
122
Activity
4d
Reply to 4.3a
Thank you for your post. There are several factors that may contribute to an app not following App Review Guideline 4.3. Typically, these apps share a similar binary, metadata, and overall concept as apps already on the App Store, with only minor differences. If you have questions about App Review's review of your app, we recommend requesting an appointment with App Review during the bi-weekly Meet with Apple event. Sign in with your Developer ID and select App Review Appointment. A member of the App Review team will help you with your questions regarding the review process and the App Review Guidelines. Appointments are subject to availability during your local business hours on Tuesdays and Thursdays.
Replies
Boosts
Views
Activity
4d
4.3a
Hello, The issues we previously identified still need your attention. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know. Review Environment Submission ID: f14dec0a-1269-438e-b483-6d806b3d17bf Review date: April 13, 2026 Review Device: iPhone 17 Pro Max Version reviewed: 1.0 Guideline 4.3(a) - Design - Spam Issue Description We noticed the app shares a similar binary, metadata, and/or concept as other apps you already submitted to the App Store, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review the app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and
Replies
1
Boosts
0
Views
79
Activity
4d
App Store Connect rejects com.apple.deviceactivity.monitor for Device Activity Monitor Extension
I’m submitting an iOS app that uses Family Controls / DeviceActivity APIs, and App Store Connect rejects the archive during distribution with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.deviceactivity.monitor, in the Info.plist of “activity-tracking.app/PlugIns/ScheduleMonitorExtension.appex” is invalid. What I’ve already verified: Family Controls capability is approved for our team App IDs and distribution provisioning profiles were regenerated The source Info.plist for the extension contains: NSExtensionPointIdentifier = com.apple.deviceactivity.monitor The archived .appex inside the .xcarchive also contains the same exact value Signed entitlements in the archived .appex include: com.apple.developer.family-controls = true app group entitlement Main app archive is signed correctly as well Latest stable Xcode used This makes it look like the archive is configured correctly, but App Store Connect still rejects the Device Activity Monitor extension point itse
Replies
1
Boosts
0
Views
93
Activity
4d
Reply to Apple Developer Program Enrollment Stuck: "Your enrollment is being processed" for Weeks – Widespread Issue in 2026
Apple finally approved the enrollment ✅ Just invited the dev team member in App Store Connect → they should get the email shortly and accept with their Apple ID. All sorted on the membership side! Huge thanks to everyone who shared tips in the last 32 hours — the wait was painful but we're in now. Next steps for us: Generate fresh certificates & provisioning profiles First TestFlight build incoming If you're still waiting on your own approval or have questions about the invitation process, feel free to reply here. Happy to share what worked for us. Who else just got through? Let's celebrate the small wins! 🚀
Replies
Boosts
Views
Activity
4d
Apple Developer Program Enrollment Stuck: "Your enrollment is being processed" for Weeks – Widespread Issue in 2026
Fellow Apple Developers and Apple Developer Support Team, If you’re seeing the message **“Your enrollment is being processed. Your enrollment ID is **” for weeks (or longer) with no updates, no follow-up emails, and no access to App Store Connect, you are not alone. I’m posting this in the hope of helping everyone experiencing the same frustrating delay and giving Apple a clear, visible signal that this is impacting real developers right now. My Situation (and Why It Matters) I submitted my Apple Developer Program enrollment several weeks ago, completed payment successfully, and have since sent two support emails requesting an update. The status remains unchanged. Meanwhile, my app is already live and performing well on Google Play. I’m ready to submit the iOS version, but I cannot even reach TestFlight or App Store Connect because the enrollment is still “processing.” Like many of you, I’ve read dozens of identical threads here on the forums and on Reddit in the past month
Replies
4
Boosts
0
Views
264
Activity
4d
DeviceActivityMonitor extension rejected by App Store Connect validator — NSExtensionPointIdentifier "com.apple.deviceactivity.monitor" invalid (IrisAPI -19241)
Hi everyone, I'm building an iOS app that uses a DeviceActivityMonitor app extension as part of the Screen Time / Family Controls API. Every time I try to upload my IPA to App Store Connect, the validation fails with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.deviceactivity.monitor, in the Info.plist of 'Alexandria.app/PlugIns/AlexandriaActivityMonitor.appex' is invalid. Error Domain=IrisAPI Code=-19241, iris-code=STATE_ERROR.VALIDATION_ERROR What I have verified (everything looks correct): NSExtensionPointIdentifier = com.apple.deviceactivity.monitor NSExtensionPrincipalClass = AlexandriaActivityMonitor.AlexandriaActivityMonitorExtension (correctly resolved in the compiled binary, verified with plutil -p) The Swift class correctly subclasses DeviceActivityMonitor CFBundleShortVersionString matches the main app Both the main app and extension provisioning profiles explicitly contain com.apple.developer.family-controls = true (verified by inspecting embedde
Replies
6
Boosts
0
Views
349
Activity
4d
Reply to Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
Ya the connection bubbles are gone in source files it seems. I wouldn't be terribly surprised if this was on purpose as a optimization / way to clean out source from Xcode to make room for ...er never mind. You can still connect outlets/actions by just writing the property in your interface: @property (nonatomic, weak) IBOutlet NSTextField *label; -(IBAction)methodName:(id)sender And then making the connection in Interface Builder from the Connections Inspector. I use to use the Assistant editor and make connections the way you describe all the time back in the day when I was learning UIKit but I do find it faster to just type the property with IBOutlet and then connecting it in the Connections Inspector in IB. A shame not to see those nice little connection bubbles anymore in source files. I don't care what anyone says about live previews or whatever...IB was the thing. It's a shame Apple doesn't make improvements to it anymore but I still find it useful.
Replies
Boosts
Views
Activity
4d