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Apple-Hosted Asset Pack Support in App Review
Does the App Review process have access to Apple-Hosted Asset Packs during review? My app uses Asset Packs to offer a library of data to the end-user (with a workaround, if unavailable), but I am frequently seeing the workaround screen in App Review with errors I haven't seen elsewhere. The latest error I encountered (via the App Review team's feedback) was: A server with the specified hostname could not be found. thrown from (to my belief) AssetPackManager.shared.ensureLocalAvailability. This is unexpected to me, as both this code as well as the asset packs have already been released and are working reliably in production. Has anyone else experienced these issues?
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Reply to Unexpected behavior when writing entities and loading realityFiles.
I have the exact same issue. It would be great to get some insight from Apple on this. Errors that I've been getting are: Error Domain=REAssetLoadRequestErrorDomain Code=200 failed to load '5235212752866472828 CollisionShape (RealityFileAsset)URL/file:///var/mobile/Containers/Data/Application/1EED2404-D7C4-443E-9C28-0F8C23409BE4/Documents/RoutePaths/RoutePath.reality/CollisionShape_1.compiledcollisionshape' (Asset provider load failed: type 'RealityFileAsset' -- RERealityArchive: Failed to open load stream for entry 'assets/CollisionShape_1.compiledcollisionshape'.) UserInfo={NSLocalizedDescription=failed to load '5235212752866472828 CollisionShape (RealityFileAsset)URL/file:///var/mobile/Containers/Data/Application/1EED2404-D7C4-443E-9C28-0F8C23409BE4/Documents/RoutePaths/RoutePath.reality/CollisionShape_1.compiledcollisionshape' (Asset provider load failed: type 'RealityFileAsset' -- RERealityArchive: Failed to open load stream for entry 'assets/CollisionShape_1.compiledcollisionshape'.)} Asset 523
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iBeacon Monitoring in Flutter App: Background Wake-Up from Killed State, Time Limits for BLE, and Handling Multiple Regions/Identifiers
Hello Apple Developer Community, I'm developing a cross-platform app using Flutter and the flutter_beacon library to handle iBeacon detection on iOS. My goal is to wake up the app in the background when it's in a killed/terminated state upon entering/exiting beacon regions, allowing for BLE communication (e.g., ranging or connecting to beacons). I've configured the necessary Info.plist keys for always location access and background location modes, and it works partially for single regions, but I have some specific questions/issues regarding reliability and limitations: Background Execution Time After Wake-Up: When the app is woken in the background by a region monitoring event (enter/exit) from a killed state, approximately how much time (in seconds) does iOS allocate for the app to run before suspending it again? Is this sufficient for performing BLE operations like ranging beacons or establishing a short connection, or are there stricter limits in terminated wake-ups compared to standard background
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Foundation models not detectable in Xcode simulator
I'm building an app which runs around the Foundation model framework. My expected output is generated when testing on a real device or in preview in Xcode but it throws Foundation Model error when I try running it on the simulator. I'm using a Macbook M1 air and have apple intelligence turned on and my simulator run destination is also an iPad Pro M5 (26.0). Any solution for this as this is my submission for the SSC so I need to make it work on the simulator iPad. Thank you👾
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Time-Sensitive Trip Offer UI (Lock Screen + Persistent Until Action) – iOS 14 Best Practice?
Hello, I am developing a driver-based application targeting iOS 14+, where users receive time-sensitive trip offers (approximately 10–15 seconds to respond). We would like to implement behavior similar to approval-based apps (e.g., MyGate-style interaction), with the following requirements: When the device is locked: A highly visible notification that allows quick Accept / Decline action. When the device is unlocked (foreground or background): A notification that remains prominently visible (sticky-style) at the top of the screen until the user takes action (Accept / Decline) or the offer expires. Our goal is to ensure the offer remains noticeable and actionable within the short response window. I would appreciate clarification on the following: On iOS 14, is there any supported mechanism to present a true full-screen blocking interface while the device is locked (without using CallKit or Critical Alerts entitlement)? Is there a supported way to make a notification persistent or non-dismissible until the user
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Active Membership but Xcode shows "Red X" at Certificates, Identifiers & Profiles
Hi everyone, I am struggling with a persistent issue regarding my Developer Program membership and Xcode syncing. Even though the Apple Developer Portal shows that my developer license is active and I have full access to App Store Connect, it is unfortunately not possible to sign applications with this account. It behaves as if the license wasn't active. The Symptoms: -Portal status: Active (Account Holder/Admin), -Xcode Settings: When I navigate to Settings > Accounts and select my team, there is a Red X displayed next to Certificates, Identifiers & Profiles., Xcode suggests there is an issue accessing these resources and I cannot sign any binaries. Confirmed the membership is active in the web portal. Everything seems configured correctly on the web side, but the account simply doesn't work locally in Xcode. Has anyone faced this specific Red X issue despite a valid membership? Is there a specific cache I need to clear or a way to force Xcode to re-fetch the correct status? Any advice on how
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Reply to Active Membership but Xcode shows "Red X" at Certificates, Identifiers & Profiles
Thanks for the post. Can you provide a screenshot? I think many developers may provide ideas. Do you see an error message in the log? I would double-check that you are signed into Xcode with the exact Apple ID that holds your Developer Program membership and confirm that your account has the appropriate roles so you are an admin? Member? What happens if you in Xcode, go to , select your team, and click the - button to remove it. Quit Xcode completely and reopen it. Another way is to add your Apple ID again by clicking the + button and following the prompts. Maybe your provisioning profiles are expired? Within the Apple Developer Portal, navigate to Certificates and revoke any existing ones. Xcode will prompt to create new ones when attempting to sign code. What version of Xcode and macOS are you running? In macOS updates and update Xcode to the latest version available via the Mac App Store. Sometimes bugs addressed in updates can resolve such issues. If you have screenshots and log
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tvOS 26.2 Glitch
Hi @DTS Engineer in tvOS 26.2 Beta is still this annoying Shadow Glitch… 😔 I have submitted an Bug-Report, but dont get an Answer… FB18719371 The Animation is not smooth and the Shadow is abruptly „jumping“… I don’t get any Response from the Apple Engineers. But this GUI Glitch makes the otherwise very high-quality tvOS GUI appear very unprofessional. Could you please help me? 🤔
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Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
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Lost 32 digit ASk
I received my approval for FairPlay Streaming (FPS) and was getting things organized and then my computer crashed. So... Yes, I lost the 32 digit Account Security Key (ASk) that I was warned not to lose repeatedly... I understand that I can't query apple for the existing ASk. I don't see where I can delete the existing cert to request another one. So I assume I'll need to start from scratch either with another FPS approval process. Can someone please direct me on next steps for this boneheaded situation. Thank you
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Reply to Lost 32 digit ASk
I found out how to request a new one. It seems my interface was giving an error when I requested it but generating the key anyway. Its unfortunate that someone like myself with so little IT accumen had to spend ~4 hours with apple on this forum and on various phone calls over the course of a week to find the right button to push. The phone support staff was completely ignorant of the certification acquisition process and kicked me to this forum and this forum has obviously been frustrating for me. I understand that Apple can't train their phone support people on all engineering related issues, but i would suggest that Apple train them on the admin related ones like this that I just went through. The solution was easy enough - it just took finding the right screen and ignoring an error code.
Topic: Media Technologies SubTopic: General Tags:
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Reply to Conta Dev Apple
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to Developer Account I would recommend you to contact the developer account support at https://developer.apple.com/contact to make sure they are aware of the issue. Albert Pascual
  Worldwide Developer Relations.
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