[quote='796608022, DTS Engineer, /thread/759890?answerId=796608022#796608022'] Finally, how is MCPeerID coming into this? I thought you were using GameKit? [/quote] Actually, I am using both GameKit and MCSession. Trying to play with fragmenting the data, as you prompted. Although it is more or less clear how to send data: func sendData(dictionaryWithData dictionary: Dictionary, toPeer targetPeers: [MCPeerID]) { do { let dataToSend = try NSKeyedArchiver.archivedData(withRootObject: dictionary, requiringSecureCoding: true) let fragments = fragmentsForMessage(dataToSend, messageID: 0xa1a2a3a4, maxMessageBytesInFragment: 50000) for fragment in fragments { try session.send(fragment, toPeers: targetPeers, with: MCSessionSendDataMode.reliable) } } catch { } } ... I am frankly a bit stuck as to how to handle it in func session(_ session: MCSession,didReceive data: Data,fromPeer peerID: MCPeerID) { DispatchQueue.main.async { do { .... Append data to a property and then at some point implement NSDictionary.unsecureUna
Topic:
App & System Services
SubTopic:
Networking
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