Search results for

“missing package product”

55,551 results found

Post

Replies

Boosts

Views

Activity

Reply to Pkg installation package uploaded to macstore email prompt ITMS-90296
I tried using a third-party app (Pacivist) to open the app in pkg, nd export the app locally,then followed your instructions to perform the following actions: 1、 Run codesign against the results app to confirm that its signature is valid: % codesign --verify -vvv /path/to/your.app The results obtained: PS:I noticed an error message IFlytek heard. app: a sealed resource is missing or invalid File missing:/Users/pploo2/Desktop/icon/1/iFlytek heard. app/Contents/Resources/tj_S1/_MACOSX/ node_modules I don't know if this is the key to the problem ITMS-90926. 2. Run codesign again to check that you have App Sandbox enabled: % codesign --display --entitlements - /path/to/your.app The results obtained: You can see that there is sandbox=true here Now back to the first step, I performed operations on the app before packaging it as pkg and found that there were no missing related issues
Nov ’24
Reply to Xcode 16 & Package load failure
I've started facing this issue when upgraded my system from macOS 14 (Sonoma) to macOS 15 (Sequoia) along with Xcode update from 16.1 to 16.2. I've tried all the above methods and nothing works me. What works for me was the following: Removed all Swift Package dependencies. Cleaned the build folder. Started building the project again. Added each package dependency one by one as the build process prompting the missing package error.
Jan ’25
Swift Package can be MAKE_MERGEABLE?
Hello, I'm Software Engineer and my work is developing SDK. I'm on developing 1 Swift Package for general logic and 1 SDK (Xcode Framework Project) for business logic. (SDK depends on Swift Package) Until now, I merge them with @_implementationOnly. And I want to migrate to MAKE_MERGEABLE. Can I mark Swift Package Dependency as MAKE_MERGEABLE on SDK Xcode Framework Project? Or can I mark Swift Package MAKE_MERGEABLE on Package.swift? Or I can't make Swift Package MAKE_MERGEABLE?
4
0
2.3k
Jun ’23
xcodebuild and swift package dependencies
Hello, I have an Xcode project (not a workspace), that depends upon a swift package found on GitHub. You can find the PR here that demonstrates the problem. https://github.com/bolsinga/MissingArt/pull/2 My project has a Swift Package dependency. It's a macOS target. If I Cmd-B in Xcode it will build and run just fine (finding the package and building it too). If I xcodebuild -verbose from the command line in CI, it will fail. The problem is that when the application files compile and import the module found in the Swift Package, the module is not found. If this were ObjC, I'd know that the search path was not found. I do not see anything about my module on the link line. I have followed the instructions about adding a Swift Package Mgr dependency, and it works locally. I'm sure that I'm missing one small thing; I'm not sure if xcodebuild with no options (thus getting the default behavior) is the proper thing to do. Any ideas? Thank you, -- Greg
4
0
6.0k
Dec ’22
Apple Product Images
Hi Apple Developer Forums,Apoliges if this is a silly question - but I can't seem to find all of the product images for both iOS, OSX, and watchOS.The following links have most of the product images, but for example the new MacBook is missing from the mac guidelines:App Store GuidelinesMac App Store Guidelines
1
0
4.4k
Feb ’16
How to exclude RealityKitContent from Swift package for iOS?
I've created an app for visionOS that uses a custom package that includes RealityKitContent as well (as a sub-package). I now want to turn this app into a multi-platform app that also supports iOS. When I try to compile the app for this platform, I get this error message: Building for 'iphoneos', but realitytool only supports [xros, xrsimulator] Thus, I want to exclude the RealityKitContent from my package for iOS, but I don't really know how. The Apple docs are pretty complicated, and ChatGPT did only give me solutions that did not work at all. I also tried to post this on the Swift forum, but no-one could help me there either - so I am trying my luck here. Here is my Package.swift file: // swift-tools-version: 5.10 import PackageDescription let package = Package( name: Overlays, platforms: [ .iOS(.v17), .visionOS(.v1) ], products: [ .library( name: Overlays, targets: [Overlays]), ], dependencies: [ .package( path: ../BackendServices ), .package
1
0
1.2k
May ’24
Reply to Notarizing my application issues
I'm using Packages … to create the final .pkg file. Hmmm. If you package your app using Apple tools and then unpackage it the same way (Pacifist ftw!), do you still see the problem? For instructions on how to package an app using Apple tools, see Signing a Mac Product For Distribution. If the Apple tools work, you have a choice: You can either continue using Apple tools. You can escalate this with your third-party third-party tool provider. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
Dec ’21
pkg 签名
我创建了一个developer id instanller 证书,并且安装在自己电脑上,我使用productbuild --component xx.app /Applications --sign Developer ID Installer: --product xx.app/Contents/Info.plist ST.pkg签名并生成pkg,使用 spctl -a -v --type install ST.pkg 去验证签名的时候,出现rejected source=Unnotarized Developer ID,我不知道哪里有问题,将pkg安装到其他电脑也会出现pkg无法打开,apple无法检查是否包含恶意软件 提示信息,希望可以得到大家的帮助谢谢,
4
0
1k
Jun ’24
How can I sign a package from a privileged helper?
I need to figure out how to go about signing a package from a privileged helper. One of our products can create packages and can sign the packages. It's currently using AuthorizationExecuteWithPrivileges, which has been deprecated since 10.7, to obtain root access, and starting an external task to run the /usr/bin/productsign utility. We are changing it to use a privileged helper instead, however, I tried running the /usr/bin/productsign utility from the privileged helper, but since that prompts for credentials to access the keychain, it just hangs since the privileged helper doesn't seem to have access to the UI. Does anyone know of a way to sign a package using an API function instead of the productsign utility, or have any ideas how to prevent to prevent the productsign utility from prompting when run from the privilged helper, or know of a way that the privileged helper could allow the productsign utility to prompt the user for credentials?
2
0
757
Dec ’19
Maps IDs option missing for a mainland China developer account — Maps Server API production authentication blocked
Hi Apple engineers, I’m unable to create a Maps ID for Apple Maps Server API because the Maps IDs option is missing from my developer account. Feedback report: FB24888337 The report includes screenshots showing the complete identifier-type list. Steps to reproduce Sign in to the Apple Developer account. Open Certificates, Identifiers & Profiles → Identifiers. Click + to register an identifier. Look for Maps IDs, as instructed in Creating a Maps identifier and a private key. The option is absent, so I cannot create a Maps ID and its associated private key. What already works Apple Maps Server API requests succeed using temporary tokens generated in the developer portal. However, these require manual replacement every seven days. The blocker is therefore obtaining credentials for the documented production authentication workflow—not implementing JWT signing or making API requests. Use case My app, Journeys, helps users physically located in mainland China search for places outside mainland
0
0
32
6d
Reply to The archive did not include a dSYM
Easy Fix Locate the missing.framework in your Flutter app *Missing is the name of missing DSYM find ~/Library/Developer/Xcode/DerivedData -name missingframework | grep -v SourcePackages Generate the dSYM file manually xcrun dsymutil -o ~/Desktop/missing.framework.dSYM /path/to/found/missing.framework/missing Find your recent archive Go to Xcode > Window > Organizer Right-click on your most recent archive and select Show in Finder Right-click on the .xcarchive file and select Show Package Contents Navigate to dSYMs folder Copy the generated dSYM** Copy the generated Razorpay.framework.dSYM file from your Desktop Paste it into the dSYMs folder in your .xcarchive package Retry uploading or validating*
Mar ’25
Avoiding Plugin Execution in a Linked Swift Package During Top-Level Package Builds
I am working on an iOS project using Xcode 16.0 that leverages multiple Swift packages. Among these, I have a Shared Package that contains reusable code and is linked to several top-level feature packages (e.g., VideoPlayer, VideoEditor, etc.). The Shared Package includes a Swift Package Manager plugin for linting code standards, which is designed to execute during its own build process. However, when building a top-level package (e.g., VideoPlayer), the Shared Package is also built as part of the dependency graph. During this process, the linting plugin in the Shared Package is executed unnecessarily, even though the intent is to only build the Shared Package's code. This behavior results in a significant increase in build times for the top-level packages, as the linting plugin is executed every time the Shared Package is built indirectly. Key Details: Xcode Version: 16.0 Swift Package Manager: Used fo
0
0
227
Jul ’25
Reply to dyld: Library not loaded
My apologies. I was looking at the wrong folder instead of the Products folder. So when I look into the app by choosing Show Package Contents, I can do see the TCore framework inside the Frameworks folder actually.
Replies
Boosts
Views
Activity
May ’22
Reply to Pkg installation package uploaded to macstore email prompt ITMS-90296
I tried using a third-party app (Pacivist) to open the app in pkg, nd export the app locally,then followed your instructions to perform the following actions: 1、 Run codesign against the results app to confirm that its signature is valid: % codesign --verify -vvv /path/to/your.app The results obtained: PS:I noticed an error message IFlytek heard. app: a sealed resource is missing or invalid File missing:/Users/pploo2/Desktop/icon/1/iFlytek heard. app/Contents/Resources/tj_S1/_MACOSX/ node_modules I don't know if this is the key to the problem ITMS-90926. 2. Run codesign again to check that you have App Sandbox enabled: % codesign --display --entitlements - /path/to/your.app The results obtained: You can see that there is sandbox=true here Now back to the first step, I performed operations on the app before packaging it as pkg and found that there were no missing related issues
Replies
Boosts
Views
Activity
Nov ’24
Reply to Xcode 16 & Package load failure
I've started facing this issue when upgraded my system from macOS 14 (Sonoma) to macOS 15 (Sequoia) along with Xcode update from 16.1 to 16.2. I've tried all the above methods and nothing works me. What works for me was the following: Removed all Swift Package dependencies. Cleaned the build folder. Started building the project again. Added each package dependency one by one as the build process prompting the missing package error.
Replies
Boosts
Views
Activity
Jan ’25
Reply to in-app push notification app name is different from bundle display name
Hello- I know it's been a while but this worked for me.1. Go to Targets2. Go to Build Settings3. Under Packaging, change Product Name to the desired App name.Above should solve the problem.
Replies
Boosts
Views
Activity
Dec ’18
Swift Package can be MAKE_MERGEABLE?
Hello, I'm Software Engineer and my work is developing SDK. I'm on developing 1 Swift Package for general logic and 1 SDK (Xcode Framework Project) for business logic. (SDK depends on Swift Package) Until now, I merge them with @_implementationOnly. And I want to migrate to MAKE_MERGEABLE. Can I mark Swift Package Dependency as MAKE_MERGEABLE on SDK Xcode Framework Project? Or can I mark Swift Package MAKE_MERGEABLE on Package.swift? Or I can't make Swift Package MAKE_MERGEABLE?
Replies
4
Boosts
0
Views
2.3k
Activity
Jun ’23
xcodebuild and swift package dependencies
Hello, I have an Xcode project (not a workspace), that depends upon a swift package found on GitHub. You can find the PR here that demonstrates the problem. https://github.com/bolsinga/MissingArt/pull/2 My project has a Swift Package dependency. It's a macOS target. If I Cmd-B in Xcode it will build and run just fine (finding the package and building it too). If I xcodebuild -verbose from the command line in CI, it will fail. The problem is that when the application files compile and import the module found in the Swift Package, the module is not found. If this were ObjC, I'd know that the search path was not found. I do not see anything about my module on the link line. I have followed the instructions about adding a Swift Package Mgr dependency, and it works locally. I'm sure that I'm missing one small thing; I'm not sure if xcodebuild with no options (thus getting the default behavior) is the proper thing to do. Any ideas? Thank you, -- Greg
Replies
4
Boosts
0
Views
6.0k
Activity
Dec ’22
Apple Product Images
Hi Apple Developer Forums,Apoliges if this is a silly question - but I can't seem to find all of the product images for both iOS, OSX, and watchOS.The following links have most of the product images, but for example the new MacBook is missing from the mac guidelines:App Store GuidelinesMac App Store Guidelines
Replies
1
Boosts
0
Views
4.4k
Activity
Feb ’16
How to exclude RealityKitContent from Swift package for iOS?
I've created an app for visionOS that uses a custom package that includes RealityKitContent as well (as a sub-package). I now want to turn this app into a multi-platform app that also supports iOS. When I try to compile the app for this platform, I get this error message: Building for 'iphoneos', but realitytool only supports [xros, xrsimulator] Thus, I want to exclude the RealityKitContent from my package for iOS, but I don't really know how. The Apple docs are pretty complicated, and ChatGPT did only give me solutions that did not work at all. I also tried to post this on the Swift forum, but no-one could help me there either - so I am trying my luck here. Here is my Package.swift file: // swift-tools-version: 5.10 import PackageDescription let package = Package( name: Overlays, platforms: [ .iOS(.v17), .visionOS(.v1) ], products: [ .library( name: Overlays, targets: [Overlays]), ], dependencies: [ .package( path: ../BackendServices ), .package
Replies
1
Boosts
0
Views
1.2k
Activity
May ’24
Reply to Notarizing my application issues
I'm using Packages … to create the final .pkg file. Hmmm. If you package your app using Apple tools and then unpackage it the same way (Pacifist ftw!), do you still see the problem? For instructions on how to package an app using Apple tools, see Signing a Mac Product For Distribution. If the Apple tools work, you have a choice: You can either continue using Apple tools. You can escalate this with your third-party third-party tool provider. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
Replies
Boosts
Views
Activity
Dec ’21
pkg 签名
我创建了一个developer id instanller 证书,并且安装在自己电脑上,我使用productbuild --component xx.app /Applications --sign Developer ID Installer: --product xx.app/Contents/Info.plist ST.pkg签名并生成pkg,使用 spctl -a -v --type install ST.pkg 去验证签名的时候,出现rejected source=Unnotarized Developer ID,我不知道哪里有问题,将pkg安装到其他电脑也会出现pkg无法打开,apple无法检查是否包含恶意软件 提示信息,希望可以得到大家的帮助谢谢,
Replies
4
Boosts
0
Views
1k
Activity
Jun ’24
Reply to App rejected due to... Inappropriate content!
You are missing the reasonable connection between tobacco products and e-cigarettes 1.4.3 Apps that encourage consumption of tobacco products...are not permitted....Apps that encourage minors to consume any of these substances will be rejected.
Replies
Boosts
Views
Activity
Jun ’17
How can I sign a package from a privileged helper?
I need to figure out how to go about signing a package from a privileged helper. One of our products can create packages and can sign the packages. It's currently using AuthorizationExecuteWithPrivileges, which has been deprecated since 10.7, to obtain root access, and starting an external task to run the /usr/bin/productsign utility. We are changing it to use a privileged helper instead, however, I tried running the /usr/bin/productsign utility from the privileged helper, but since that prompts for credentials to access the keychain, it just hangs since the privileged helper doesn't seem to have access to the UI. Does anyone know of a way to sign a package using an API function instead of the productsign utility, or have any ideas how to prevent to prevent the productsign utility from prompting when run from the privilged helper, or know of a way that the privileged helper could allow the productsign utility to prompt the user for credentials?
Replies
2
Boosts
0
Views
757
Activity
Dec ’19
Maps IDs option missing for a mainland China developer account — Maps Server API production authentication blocked
Hi Apple engineers, I’m unable to create a Maps ID for Apple Maps Server API because the Maps IDs option is missing from my developer account. Feedback report: FB24888337 The report includes screenshots showing the complete identifier-type list. Steps to reproduce Sign in to the Apple Developer account. Open Certificates, Identifiers & Profiles → Identifiers. Click + to register an identifier. Look for Maps IDs, as instructed in Creating a Maps identifier and a private key. The option is absent, so I cannot create a Maps ID and its associated private key. What already works Apple Maps Server API requests succeed using temporary tokens generated in the developer portal. However, these require manual replacement every seven days. The blocker is therefore obtaining credentials for the documented production authentication workflow—not implementing JWT signing or making API requests. Use case My app, Journeys, helps users physically located in mainland China search for places outside mainland
Replies
0
Boosts
0
Views
32
Activity
6d
Reply to The archive did not include a dSYM
Easy Fix Locate the missing.framework in your Flutter app *Missing is the name of missing DSYM find ~/Library/Developer/Xcode/DerivedData -name missingframework | grep -v SourcePackages Generate the dSYM file manually xcrun dsymutil -o ~/Desktop/missing.framework.dSYM /path/to/found/missing.framework/missing Find your recent archive Go to Xcode > Window > Organizer Right-click on your most recent archive and select Show in Finder Right-click on the .xcarchive file and select Show Package Contents Navigate to dSYMs folder Copy the generated dSYM** Copy the generated Razorpay.framework.dSYM file from your Desktop Paste it into the dSYMs folder in your .xcarchive package Retry uploading or validating*
Replies
Boosts
Views
Activity
Mar ’25
Avoiding Plugin Execution in a Linked Swift Package During Top-Level Package Builds
I am working on an iOS project using Xcode 16.0 that leverages multiple Swift packages. Among these, I have a Shared Package that contains reusable code and is linked to several top-level feature packages (e.g., VideoPlayer, VideoEditor, etc.). The Shared Package includes a Swift Package Manager plugin for linting code standards, which is designed to execute during its own build process. However, when building a top-level package (e.g., VideoPlayer), the Shared Package is also built as part of the dependency graph. During this process, the linting plugin in the Shared Package is executed unnecessarily, even though the intent is to only build the Shared Package's code. This behavior results in a significant increase in build times for the top-level packages, as the linting plugin is executed every time the Shared Package is built indirectly. Key Details: Xcode Version: 16.0 Swift Package Manager: Used fo
Replies
0
Boosts
0
Views
227
Activity
Jul ’25