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missing package product

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Reply to Large files in PKGs woes
Ok I figured it out. I still haven't checked the AppStore process but at least all checks pass now It's MUCH more complex than product build, but product build itself is buggy. So. Prepare your .app with HUUUGE file (> 8Gb). Sign it correctly, do everything as usual! pkgbuild --identifier --large-payload --compression latest --min-os-version 12.4 --root .pkg Make the following 'Distribution' file MY com.XXX.pkg productbuild --sign Signer --distribution ./Distribution --package-path ~ Final.pkg Something like that Your package definitely will be 1) compressed fine 2) smaller 3) with super large file Feed the stuff to the Transporter. Don't forget to adjust Distribution with correct version, id's etc. Have fun! I certainly had it
Jun ’23
Reply to The archive did not include a dSYM
Easy Fix Locate the missing.framework in your Flutter app *Missing is the name of missing DSYM find ~/Library/Developer/Xcode/DerivedData -name missingframework | grep -v SourcePackages Generate the dSYM file manually xcrun dsymutil -o ~/Desktop/missing.framework.dSYM /path/to/found/missing.framework/missing Find your recent archive Go to Xcode > Window > Organizer Right-click on your most recent archive and select Show in Finder Right-click on the .xcarchive file and select Show Package Contents Navigate to dSYMs folder Copy the generated dSYM** Copy the generated Razorpay.framework.dSYM file from your Desktop Paste it into the dSYMs folder in your .xcarchive package Retry uploading or validating*
Mar ’25
new package name, new account will this affect my old package name which is already on app store
I have lost key for android project so decided change the package for android. As i have changed the package name for android, change it for Apple as well. But i now i cant change id now. And i have decided to add a account under compnay name and then add package to it. If i already have a old version in another account, will this affect my new account and new app approval.
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Nov ’15
Notarized package fails to run
I'm building a Unity application and attempting sign, package, and notarize the app for distribution outside of the App Store. I've joined the Developer Program, and created both Application and Installer Developer Certificates and installed them to Keychain. Using a command line build pipeline, I am able to use productbuild, productsign, and xcrun altool to generate my pkg and notarize it. Notarization is successful, and I receive Status: success and Status Message: Package Approved. Then I staple the notarization ticket to my package. However, when running the installer, I'm met with an error saying MyPackage.pkg can't be installed because its digital signature is not trusted. If I generate the same installer without notarizing it, I have no problem running it and it installs successfully if I alter my security settings to allow apps from unknown developers. Does anyone here have experience packaging Unity apps for Mac? What am I missing here...? All the
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Jun ’21
Xcode Previews doesn't work when used in a package that imports other packages.
I keep getting a Xcode Previews error in Xcode 12 from a package that imports other packages. As soon as I remove the dependency I'm able to see the SwiftUI preview. I'm only able to use previews in packages that have no dependencies The error I get is: LoadingError: failed to load library at path...Library not loaded then it point to the dependency that it could not load in the current package. How can I access Xcode Previews from a package that depends on other packages?
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Jun ’20
Reply to Impossible to notarize my .pkg ? Product sign: error: Could not find appropriate signing identity for "Developer ID Installer: **** (******)"
Yes, with your command I find my certificate in valid identities but I can't, already, signed my package (the .pkg's file) with this certificate. How I can do this ? I used this command : productsign --sign Developer ID Installer: Name_of_developer_ID (Number_of_DeveloperID) name_uncertfied.pkg name_certified.pkg and I have this answer : Product sign: error: Could not find appropriate signing identity for Developer ID Installer: (**) Thanks for your help.
May ’21
Reply to Crash with Progress type, Swift 6, iOS 18
I've got the same basic project that I extracted to try to get a reproducer. I also setup unit tests with both Swift Testing and XCTest (we mostly see this issue in our test environment). Unfortunately, I have not been able to reproduce it outside of our codebase. Our code is in a Swift Package, so one thing that I haven't tried is breaking out this reproducible code into a package and making that package a dependency of an app. There is no practical difference I can identify between the code we have tried to reproduce the crash and our production code.
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’24
Reply to Failed to sign PKG Installer
It looks like you’ve notarised your app but not your installer package. That’s going to be a problem because Gatekeeper requires that installer packages be notarised. Rather than notarise twice, our general advice is that you notarise your outermost container; the resulting ticket will cover both your app and your installer package. For more on this, see Signing a Mac Product For Distribution. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
Oct ’21
Avoiding Plugin Execution in a Linked Swift Package During Top-Level Package Builds
I am working on an iOS project using Xcode 16.0 that leverages multiple Swift packages. Among these, I have a Shared Package that contains reusable code and is linked to several top-level feature packages (e.g., VideoPlayer, VideoEditor, etc.). The Shared Package includes a Swift Package Manager plugin for linting code standards, which is designed to execute during its own build process. However, when building a top-level package (e.g., VideoPlayer), the Shared Package is also built as part of the dependency graph. During this process, the linting plugin in the Shared Package is executed unnecessarily, even though the intent is to only build the Shared Package's code. This behavior results in a significant increase in build times for the top-level packages, as the linting plugin is executed every time the Shared Package is built indirectly. Key Details: Xcode Version: 16.0 Swift Package Manager: Used fo
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Jul ’25
Swift Package can be MAKE_MERGEABLE?
Hello, I'm Software Engineer and my work is developing SDK. I'm on developing 1 Swift Package for general logic and 1 SDK (Xcode Framework Project) for business logic. (SDK depends on Swift Package) Until now, I merge them with @_implementationOnly. And I want to migrate to MAKE_MERGEABLE. Can I mark Swift Package Dependency as MAKE_MERGEABLE on SDK Xcode Framework Project? Or can I mark Swift Package MAKE_MERGEABLE on Package.swift? Or I can't make Swift Package MAKE_MERGEABLE?
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Jun ’23
Integrate Sticker Pack With Standard Product
May it be accomplished that an iMessage App may be packaged/integrated with a company's standard product in the Apple Store, such that on Product Version (X.Y.Z)+, the stickers are automatically installed with the mainstream offering?If the answer to the previous question is yes, would the combined package be subjected to new rules about the maximum bundle size?
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Oct ’16
Reply to SMJobBless privileged helpers and granting permission
One of the operations my helper is doing that needs Full Disk Access is downloading a pkg and checking it is signed. I don’t really understand this. If your helper is downloading the file, it should put it in a place that doesn’t require Full Disk Access. Did I miss something in the security api, should I be able to look at a pkg's validity? Installer packages use their own unique signing machinery. AFAIK there’s no API to check package signatures. The only good option I can see is to invoke pkgutil. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
Apr ’22