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Can I Use Xcode and iPadOS 18? (and RealityView)
I'm preparing my submission for the Swift Student Challenge, and I have a couple of questions regarding the development environment. Is it allowed to use Xcode to program my scene, or do I have to use Swift Playgrounds? Can I use iPadOS 18 for development? I noticed that Swift Playgrounds currently only supports up to iPadOS 17.5, but I would like to use RealityView, which is only available starting from iPadOS 18. I appreciate any clarification on this. Thanks in advance!
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Reply to Problems with Signing Process of an AppClip App
The first error in that list is the most significant. In the App Clip view of the universe, every App Clip has a parent app, that is, the app in which it’s embedded. Xcode is having problems figuring out the App ID of that parent app, and things go wrong from there. If you create a new app from the built-in iOS > App template and then create a new App Clip target within that, you’ll see that Xcode creates a .entitlements file for the App Clip that lists the parent app in the com.apple.developer.parent-application-identifiers entitlement. I recommend that you check that that’s set up correctly in your real project. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
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Reply to Cannot submit apps with Xcode 26.2 RC
In our case we have been pending weeks to fix a problem that was broken with iOS 26.1 but resolved by a SwiftUI modifier with a new parameter available in Xcode 26.2: extension View { func apply(@ViewBuilder _ block: (Self) -> V) -> V { block(self) } } TabView { // Some tabs } .apply { if #unavailable(iOS 26.1) { // Previous approach that stopped working in iOS/iPadOS 26.1 $0.tabViewBottomAccessory() { if viewModel.showAccessoryView { // accessory content } else { EmptyView() } } } else { // When compiled with Xcode 26.2+ for iOS/iPadOS 26.1+ $0.tabViewBottomAccessory(isEnabled: viewModel.showAccessoryView) { // accessory content } } } So we are further frustrated by this longer than typical delay to open submissions to an RC build.
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Attributes inspector in Xcode 26
It has been two years since I wrote my a SwiftUI app, and I wanted to start again in Xcode 26. I can no longer see the attributes inspector when I select an element in the canvas. This was an Xcode feature that was very helpful as I am still a novice. Has this feature been deprecated in Xcode 26? And if not, please help explain how I can find and use it.
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Reply to ASC rejects ReplayKit Broadcast Upload appex: RPBroadcastProcessMode “not specified” (key present in IPA & swinfo)
Resolution (fixed) App Store Connect was rejecting my build with “RPBroadcastProcessMode … key was not specified” even though the key/value appeared in the IPA and in swinfo. The root cause was the key’s location in the Upload appex Info.plist. ASC expects the key directly under NSExtension, not inside NSExtensionAttributes. Incorrect (what I had originally): NSExtension └─ NSExtensionAttributes └─ RPBroadcastProcessMode = RPBroadcastProcessModeSampleBuffer Correct (what ASC expects): NSExtension ├─ NSExtensionPointIdentifier = com.apple.broadcast-services-upload ├─ NSExtensionPrincipalClass = $(PRODUCT_MODULE_NAME).SampleHandler └─ RPBroadcastProcessMode = RPBroadcastProcessModeSampleBuffer Minimal working Info.plist for the Upload appex: CFBundlePackageType XPC! CFBundleExecutable $(EXECUTABLE_NAME) CFBundleIdentifier $(PRODUCT_BUNDLE_IDENTIFIER) CFBundleShortVersionString $(MARKETING_VERSION) CFBundleVersion $(CURRENT_PROJECT_VERSION) MinimumOSVersion 26.0 NSExtension NSExtensionPointIdentifier com.ap
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ASC rejects ReplayKit Broadcast Upload appex: RPBroadcastProcessMode “not specified” (key present in IPA & swinfo)
Summary App Store Connect validation (Transporter) is rejecting a build that includes a ReplayKit Broadcast Upload extension. The validator reports that RPBroadcastProcessMode is “not specified”, but the shipped IPA’s Upload appex Info.plist has the key at the documented nested path, and Apple’s own analyser (swinfo) shows the same key/value. Error (Transporter 409) “Invalid Info.plist value. The value for the key 'RPBroadcastProcessMode' in bundle BeamRoomHost.app/PlugIns/BeamRoomUpload2.appex is invalid. RPBroadcastProcessMode value must be 'RPBroadcastProcessModeSampleBuffer' or 'RPBroadcastProcessModeMP4Clip'. The key was not specified.” Example error ID seen: 94ec8b42-ef1b-44e8-9d70-2c76458e1bb3 Environment • Xcode 26.0.1 (17A400) • macOS 15.6 (24G84) • Transporter 1.3.4 (13410) • App Apple ID: 6752822011 • Host bundle: com.conornolan.BeamRoomHost • Upload appex bundle: com.conornolan.BeamRoomHost.BeamRoomUpload2 • Version/Build: 0.9.4 (14) Most recent reproduction: 2025-10-02 ~09:00 GMT+1 Proof
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NSButtons disappear on macOS 26
I have attached 2 images of our Mac Apps user interface. The app is built for macOS 15.6 or newer. On macOS 15 and earlier everything looks fine. But the same App running on macOS 26 the controls disappear. We were able to temporarily resolve the problem by adding UIDesignRequiresCompatibility to the info.plist. This type of nonsense happens all over the app without the compatibility switch. Shouldn't all these legacy controls be backward compatible on Glass? This part of the app where the controls are disappearing is built in Swift (not swift ui) and uses standard programatic layout and visual constraints. On macOS 26, there are no Xcode warnings or layout errors on the console relative to the layout so we are confused as to how we would resolve this without the use of UIDesignRequiresCompatibility. Is this some kind of bug in NSControl glass compatibility? We are not likely to move the entire app into SwiftUI anytime soon. How would we resolve this?
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Your case ID for this conversation is 102769512657.
Hi everyone, I’m unable to enable Xcode Cloud for any app on my account. At the final step of the Xcode workflow setup (“Confirm App on App Store Connect”), pressing Complete always returns: “ could not be added to Xcode Cloud. Authentication credentials are invalid.” This affects both existing apps and completely new test apps with fresh bundle IDs. What I’ve verified • I am Account Holder and Admin. • All agreements are accepted. • App creation, bundle ID registration, and certificate management work normally. • I’ve removed/re-added my Apple ID in Xcode and cleared all Xcode-* tokens from Keychain. • Test apps in clean Git repos reproduce the same error. Support I have already opened Case ID 102769512657 with Apple Developer Support, but I’m posting here in case others have seen this issue or know of additional steps to confirm the provisioning state.
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Reply to 90714: Invalid binary.
Hello, I upgraded my computer system to Mac OS 26.1 and also upgraded Xcode to version 26.1.1. I have tried various methods but the problem is still not solved, which is very frustrating. Please provide a specific and detailed solution. Thank you very much!
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Reply to ✖ Failed to register bundle identifier
Thanks for your post, an HTTP error seems more like a network or firewall issue. Have you tried using the computer connected to another network? The error “Failed to register bundle identifier” accompanied by messages such as “Access forbidden” or “You currently do not have access to this membership resource,” it is likely that there is an issue with your Apple Developer account or the permissions associated with it. However, in your post, you mentioned that you are an administrator for the account. Could you please log in to the account and verify that you are using the correct account? Verify Your Apple Developer Account: Ensure that your Apple Developer account is active. If you can login into the browser you are good. Check Your Membership Role: You said you are an admin. Make sure that your account has the appropriate role to register bundle identifiers. Typically, roles like Admin or App Developer are required. You can verify this under People in your Apple Developer account settings as you said you are
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Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
My current goal is to ship the PCIe DriverKit. I want my customers to be able to install our DriverKit without having to disable SIP or anything like that. Absolutely. Why is there a difference between the Apple Development value and the Developer ID value? The two different values happen because of the development only variant that's added to all accounts. (a) This is the development only configuration (which all accounts have): 0xFFFFFFFF&0x00000000 (b) And this is the specific configuration you were approved for, which is unique to your account: 0x00001916&0x0000FFFF Unfortunately, the portal and Xcode handling of these overlapping configurations doesn't work all that well. You can find a description of what's actually going on here. However, note that I don't think the flow described at the end of that post actually works today. However, according to the URL you provided, would manual signing using a provisioning file created with a Distribution Developer ID be better? First off, please f
Topic: Code Signing SubTopic: Entitlements Tags:
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