Search results for

“We are unable to process your request”

73,607 results found

Post

Replies

Boosts

Views

Activity

Reply to iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
I've been working with the new Swift Vision API's RecognizeTextRequest on iOS 18 and hit this exact deadlock. After profiling with Instruments, I found that the Vision framework internally uses a limited thread pool for its neural engine requests — on most devices this caps at 2 concurrent ANE inference sessions. The workaround I'm using is a semaphore-based concurrency limiter that queues requests: actor OCRPipeline { private let maxConcurrent = 2 private var running = 0 private var pending: [CheckedContinuation] = [] func recognizeText(in image: CGImage) async throws -> [String] { await acquireSlot() defer { Task { await releaseSlot() } } let request = RecognizeTextRequest() let handler = ImageRequestHandler(image) let observations = try await handler.perform(request) return observations.compactMap { $0.topCandidates(1).first?.string } } } This keeps throughput high while never exceeding the 2-concurrent-request limit. In my testing across iPhone 15 Pro and iP
Topic: Machine Learning & AI SubTopic: General Tags:
1w
iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
Following WWDC24 video Discover Swift enhancements in the Vision framework recommendations (cfr video at 10'41), I used the following code to perform multiple new iOS 18 `RecognizedTextRequest' in parallel. Problem: if more than 2 request are run in parallel, the request will hang, leaving the app in a state where no more requests can be started. -> deadlock I tried other ways to run the requests, but no matter the method employed, or what device I use: no more than 2 requests can ever be run in parallel. func triggerDeadlock() {} try await withThrowingTaskGroup(of: Void.self) { group in // See: WWDC 2024 Discover Siwft enhancements in the Vision framework at 10:41 // ############## THIS IS KEY let maxOCRTasks = 5 // On a real-device, if more than 2 RecognizeTextRequest are launched in parallel using tasks, the request hangs // ############## THIS IS KEY for idx in 0.. [RecognizedText] { // Create request var request = RecognizeTextReq
8
0
505
1w
3.2(f) triggered — account pending termination despite repeated attempts to comply
Hi all, Looking for some clarity.. I have an app (Pocket Love: AI Roleplay Chat, Apple ID: 6745031268) that went through a long review process with many resubmissions. The feedback I received across those reviews was often generic “overtly sexual”) message, but without any detail on exactly what needed to change. Because of that, I approached it iteratively making adjustments each time based on what I thought the issue might be. Over time I made quite significant changes across the app (imagery, unlockable content, voice-overs, menus, copy, etc.), and increased the age rating to 18+. I also had a call with a policy eexpert & App Review. In the final interaction, I was asked to ensure all unlockable content was visible, so I re-uploaded a build and provided screenshots with everything pre-unlocked for transparency. Despite this, my account has now been flagged under 3.2(f) for “dishonest or fraudulent activity,” and is pending termination. What I’m struggling to understand is: Can repeated resubmi
6
0
156
1w
Reply to How to uncheck "Connect via network" on physical device in Xcode 15
I guess that's nice of them to intend to break debugging over USB. I'm still hoping they'll intend to, perhaps, add a new feature to allow unchecking the box to Connect via network, which disables using TCP/IP and re-enables debugging over USB as it used to work. Edit: I now see Xcode 26 has removed the checkbox for devices with iOS >17. I guess my request would now be to put the checkbox back, and enable to to be used with recent iOS releases.
1w
Reply to Why don't my os_log entries show up until the second time my driver loads?
I'm in the process of writing a DriverKit USBHostInterface driver, and while I'm finally starting to get there, I've run into a bit of a frustration with logging. One unrelated question— what are you actually trying to do? More specifically, are you just doing vendor-specific communication or are you actually trying to integrate a USB device into the general system? It's gotten a bit lost by the introduction of DriverKit, but if you're only doing vendor-specific communication, you don't actually need a DEXT at all. The IOUSBHost Framework will do exactly what you need with a LOT less effort than DriverKit. Even if the system has a class driver that's getting in the way, a codeless DEXT will get that out of the way with minimal work. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
1w
Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
They only tell you how you violate review guidelines. They won't tell you how you should make changes so that you will pass the review process. It's been like that for the past 15 years or longer. We only pay $99 annually. So it shouldn't be a surprise. If you need to find out how you should make changes, I'm afraid you need to hire a consultant. I get that they won’t provide step-by-step instructions, but pointing out specific elements that are considered non-compliant would benefit both sides. When the feedback is just “overtly sexual,” it’s hard to know what that actually refers to, whether it’s the imagery, VO, copy, or even the character relationships. Since only Apple knows where they draw that line, having more specific guidance would significantly reduce the number of resubmissions and make the process more efficient for all. As well as prevent good intentioned developers from having their accounts terminated.
1w
Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
The issue was the feedback stayed very generic (“overtly sexual”) without pointing to specific elements They only tell you how you violate review guidelines. They won't tell you how you should make changes so that you will pass the review process. It's been like that for the past 15 years or longer. We only pay $99 annually. So it shouldn't be a surprise. If you need to find out how you should make changes, I'm afraid you need to hire a consultant.
1w
Family Controls Entitlement NOT applied to App Extensions (and Support Form is broken)
Hello, I am facing a critical issue where the Family Controls (Distribution) entitlement is not being applied to my app extensions, despite the main app ID being approved. Main App ID: com.hayashikento.focuspact (Approved on March 13) Extension ID 1: com.hayashikento.focuspact.ShieldActionExtension (Pending/Not visible) Extension ID 2: com.hayashikento.focuspact.ShieldConfigurationExtension (Pending/Not visible) I have submitted requests multiple times, but the entitlement does not appear in the Capability Requests for these extensions in the Certificates, Identifiers & Profiles portal. Furthermore, I am unable to contact Developer Support because the Contact Us form on the developer website consistently shows a Request error or freezes on the submission page. Since I am completely blocked from TestFlight distribution, could someone from Apple please look into my account (Team ID: UHG4J7F7NH) and manually sync these entitlements? Thank you for your help.
6
0
131
1w
Reply to Family Controls Entitlement NOT applied to App Extensions (and Support Form is broken)
Dear DTS Engineer, Thank you for your reply. Yes, I have already submitted a new request form for the DeviceActivityMonitorExtension today. Please note that the correct Bundle ID is com.hayashikento.FocusPact.FocusPActMonitor . Since my parent app (com.hayashikento.FocusPact) has already been approved for the Family Controls entitlement, I would appreciate it if you could link this new extension ID to my existing approval so I can proceed with Distribution/TestFlight testing. Thank you for your assistance. Best regards, Kent Hayashi
1w
Reply to Help with visionOS pushWindow issues requested
Hey @drewolbrich, After looking into FBFB21873482, both myself and another engineer were not able to reproduce this. Can you try this again on visionOS 26.4? Additionally, if you are able to reproduce this, can you updated your Feedback Request with the sample code you are using, a video of the user flow that causes the issue, and a sysdiagnose captured after the error occurs? Instructions on capturing a visionOS Sysdiagnose can be found on the Profiles and Logs webpage. Thanks! Michael
Topic: Spatial Computing SubTopic: General Tags:
1w
Help with visionOS pushWindow issues requested
I first started using the SwiftUI pushWindow API in visionOS 26.2, and I've reported several bugs I discovered, listed below. Under certain circumstances, pushed window relationships may break, and this behavior affects all other apps, not just the app that caused the problem, until the next device reboot. In other cases, the system may crash and restart. (FB21287011) When a window presented with pushWindow is dismissed, its parent window reappears in the wrong location (FB21294645) Pinning a pushed window to a wall breaks pushWindow for all other apps on the system (FB21594646) pushWindow interacts poorly with the window bar close app option (FB21652261) If a window locked to a wall calls pushWindow, the original window becomes unlocked (FB21652271) If a window locked in place calls pushWindow and the pushed window is closed, the system freezes (FB21828413) pushWindow, UIApplication.open, and a dismissed immersive space result in multiple failures that require a device reboot (FB21840747) visionOS randomly f
2
0
844
1w
Reply to Advanced App Clip Experiences stuck in "Received" — never transition to "Published"
@fanarchy Thank you for the post. It appears that the file is syncing to the servers without any issues. This is excellent news, and I appreciate you providing additional information regarding the problem. Your discovery of removing the “/next-game” from the AASA file, which causes it to fall back to Safari, is brilliant. This effectively isolates the issue, but still we have the issue in the App Store App Clip publishing. Safari Smart App Banners do not rely on the App Store Connect Advanced Experience database. When Safari loads your page, it reads the tag and cross-references your AASA file locally. Because your AASA and meta tags are perfect, this works flawlessly. In any case I see the issue is in the configuration on the App Store and you should file a bug for them to take a look at the process with your App Clip. The issue here is the status of the App Clip should eventually become published. Once you open the bug report, please post the FB number here for my reference. If you have any questio
1w
Reply to iCloud Sync not working with iPhone, works fine for Mac.
I also did notice the same issue, I have a device that still running iOS 26.3 and another one with 26.4, when I make a change the 26.3 get the background notification and update the data but on the device with 26.4 it is not working. I tested also watchOS 26.4 it is working perfectly the notification is processed.
Replies
Boosts
Views
Activity
1w
Reply to Matter OTA on TestNet: HomePod always replies "UpdateNotAvailable" (Device is already CSA Certified)
Thank you for the detailed guidance. After performing a full reset on all devices as you suggested, the OTA process completed successfully through the TestNet backend. I appreciate your help in resolving this!
Replies
Boosts
Views
Activity
1w
Reply to iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
I've been working with the new Swift Vision API's RecognizeTextRequest on iOS 18 and hit this exact deadlock. After profiling with Instruments, I found that the Vision framework internally uses a limited thread pool for its neural engine requests — on most devices this caps at 2 concurrent ANE inference sessions. The workaround I'm using is a semaphore-based concurrency limiter that queues requests: actor OCRPipeline { private let maxConcurrent = 2 private var running = 0 private var pending: [CheckedContinuation] = [] func recognizeText(in image: CGImage) async throws -> [String] { await acquireSlot() defer { Task { await releaseSlot() } } let request = RecognizeTextRequest() let handler = ImageRequestHandler(image) let observations = try await handler.perform(request) return observations.compactMap { $0.topCandidates(1).first?.string } } } This keeps throughput high while never exceeding the 2-concurrent-request limit. In my testing across iPhone 15 Pro and iP
Topic: Machine Learning & AI SubTopic: General Tags:
Replies
Boosts
Views
Activity
1w
iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
Following WWDC24 video Discover Swift enhancements in the Vision framework recommendations (cfr video at 10'41), I used the following code to perform multiple new iOS 18 `RecognizedTextRequest' in parallel. Problem: if more than 2 request are run in parallel, the request will hang, leaving the app in a state where no more requests can be started. -> deadlock I tried other ways to run the requests, but no matter the method employed, or what device I use: no more than 2 requests can ever be run in parallel. func triggerDeadlock() {} try await withThrowingTaskGroup(of: Void.self) { group in // See: WWDC 2024 Discover Siwft enhancements in the Vision framework at 10:41 // ############## THIS IS KEY let maxOCRTasks = 5 // On a real-device, if more than 2 RecognizeTextRequest are launched in parallel using tasks, the request hangs // ############## THIS IS KEY for idx in 0.. [RecognizedText] { // Create request var request = RecognizeTextReq
Replies
8
Boosts
0
Views
505
Activity
1w
3.2(f) triggered — account pending termination despite repeated attempts to comply
Hi all, Looking for some clarity.. I have an app (Pocket Love: AI Roleplay Chat, Apple ID: 6745031268) that went through a long review process with many resubmissions. The feedback I received across those reviews was often generic “overtly sexual”) message, but without any detail on exactly what needed to change. Because of that, I approached it iteratively making adjustments each time based on what I thought the issue might be. Over time I made quite significant changes across the app (imagery, unlockable content, voice-overs, menus, copy, etc.), and increased the age rating to 18+. I also had a call with a policy eexpert & App Review. In the final interaction, I was asked to ensure all unlockable content was visible, so I re-uploaded a build and provided screenshots with everything pre-unlocked for transparency. Despite this, my account has now been flagged under 3.2(f) for “dishonest or fraudulent activity,” and is pending termination. What I’m struggling to understand is: Can repeated resubmi
Replies
6
Boosts
0
Views
156
Activity
1w
Reply to Digital Services Act: In Review for 14 days already.
Same issue here — DSA In Review since February 13, 2026 (41 days). App blocked in all 27 EU countries. Two support requests submitted, no response. Phone callback not available for this topic. Case ID: 102848525554 Posted a separate thread as well. Has anyone found a resolution?
Replies
Boosts
Views
Activity
1w
Reply to How to uncheck "Connect via network" on physical device in Xcode 15
I guess that's nice of them to intend to break debugging over USB. I'm still hoping they'll intend to, perhaps, add a new feature to allow unchecking the box to Connect via network, which disables using TCP/IP and re-enables debugging over USB as it used to work. Edit: I now see Xcode 26 has removed the checkbox for devices with iOS >17. I guess my request would now be to put the checkbox back, and enable to to be used with recent iOS releases.
Replies
Boosts
Views
Activity
1w
Reply to Why don't my os_log entries show up until the second time my driver loads?
I'm in the process of writing a DriverKit USBHostInterface driver, and while I'm finally starting to get there, I've run into a bit of a frustration with logging. One unrelated question— what are you actually trying to do? More specifically, are you just doing vendor-specific communication or are you actually trying to integrate a USB device into the general system? It's gotten a bit lost by the introduction of DriverKit, but if you're only doing vendor-specific communication, you don't actually need a DEXT at all. The IOUSBHost Framework will do exactly what you need with a LOT less effort than DriverKit. Even if the system has a class driver that's getting in the way, a codeless DEXT will get that out of the way with minimal work. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
Replies
Boosts
Views
Activity
1w
Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
They only tell you how you violate review guidelines. They won't tell you how you should make changes so that you will pass the review process. It's been like that for the past 15 years or longer. We only pay $99 annually. So it shouldn't be a surprise. If you need to find out how you should make changes, I'm afraid you need to hire a consultant. I get that they won’t provide step-by-step instructions, but pointing out specific elements that are considered non-compliant would benefit both sides. When the feedback is just “overtly sexual,” it’s hard to know what that actually refers to, whether it’s the imagery, VO, copy, or even the character relationships. Since only Apple knows where they draw that line, having more specific guidance would significantly reduce the number of resubmissions and make the process more efficient for all. As well as prevent good intentioned developers from having their accounts terminated.
Replies
Boosts
Views
Activity
1w
Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
The issue was the feedback stayed very generic (“overtly sexual”) without pointing to specific elements They only tell you how you violate review guidelines. They won't tell you how you should make changes so that you will pass the review process. It's been like that for the past 15 years or longer. We only pay $99 annually. So it shouldn't be a surprise. If you need to find out how you should make changes, I'm afraid you need to hire a consultant.
Replies
Boosts
Views
Activity
1w
Family Controls Entitlement NOT applied to App Extensions (and Support Form is broken)
Hello, I am facing a critical issue where the Family Controls (Distribution) entitlement is not being applied to my app extensions, despite the main app ID being approved. Main App ID: com.hayashikento.focuspact (Approved on March 13) Extension ID 1: com.hayashikento.focuspact.ShieldActionExtension (Pending/Not visible) Extension ID 2: com.hayashikento.focuspact.ShieldConfigurationExtension (Pending/Not visible) I have submitted requests multiple times, but the entitlement does not appear in the Capability Requests for these extensions in the Certificates, Identifiers & Profiles portal. Furthermore, I am unable to contact Developer Support because the Contact Us form on the developer website consistently shows a Request error or freezes on the submission page. Since I am completely blocked from TestFlight distribution, could someone from Apple please look into my account (Team ID: UHG4J7F7NH) and manually sync these entitlements? Thank you for your help.
Replies
6
Boosts
0
Views
131
Activity
1w
Reply to Family Controls Entitlement NOT applied to App Extensions (and Support Form is broken)
Dear DTS Engineer, Thank you for your reply. Yes, I have already submitted a new request form for the DeviceActivityMonitorExtension today. Please note that the correct Bundle ID is com.hayashikento.FocusPact.FocusPActMonitor . Since my parent app (com.hayashikento.FocusPact) has already been approved for the Family Controls entitlement, I would appreciate it if you could link this new extension ID to my existing approval so I can proceed with Distribution/TestFlight testing. Thank you for your assistance. Best regards, Kent Hayashi
Replies
Boosts
Views
Activity
1w
Reply to Help with visionOS pushWindow issues requested
Hey @drewolbrich, After looking into FBFB21873482, both myself and another engineer were not able to reproduce this. Can you try this again on visionOS 26.4? Additionally, if you are able to reproduce this, can you updated your Feedback Request with the sample code you are using, a video of the user flow that causes the issue, and a sysdiagnose captured after the error occurs? Instructions on capturing a visionOS Sysdiagnose can be found on the Profiles and Logs webpage. Thanks! Michael
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
1w
Help with visionOS pushWindow issues requested
I first started using the SwiftUI pushWindow API in visionOS 26.2, and I've reported several bugs I discovered, listed below. Under certain circumstances, pushed window relationships may break, and this behavior affects all other apps, not just the app that caused the problem, until the next device reboot. In other cases, the system may crash and restart. (FB21287011) When a window presented with pushWindow is dismissed, its parent window reappears in the wrong location (FB21294645) Pinning a pushed window to a wall breaks pushWindow for all other apps on the system (FB21594646) pushWindow interacts poorly with the window bar close app option (FB21652261) If a window locked to a wall calls pushWindow, the original window becomes unlocked (FB21652271) If a window locked in place calls pushWindow and the pushed window is closed, the system freezes (FB21828413) pushWindow, UIApplication.open, and a dismissed immersive space result in multiple failures that require a device reboot (FB21840747) visionOS randomly f
Replies
2
Boosts
0
Views
844
Activity
1w
Reply to Advanced App Clip Experiences stuck in "Received" — never transition to "Published"
@fanarchy Thank you for the post. It appears that the file is syncing to the servers without any issues. This is excellent news, and I appreciate you providing additional information regarding the problem. Your discovery of removing the “/next-game” from the AASA file, which causes it to fall back to Safari, is brilliant. This effectively isolates the issue, but still we have the issue in the App Store App Clip publishing. Safari Smart App Banners do not rely on the App Store Connect Advanced Experience database. When Safari loads your page, it reads the tag and cross-references your AASA file locally. Because your AASA and meta tags are perfect, this works flawlessly. In any case I see the issue is in the configuration on the App Store and you should file a bug for them to take a look at the process with your App Clip. The issue here is the status of the App Clip should eventually become published. Once you open the bug report, please post the FB number here for my reference. If you have any questio
Replies
Boosts
Views
Activity
1w