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“xcode github”

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2 iPhones connected to mac, XCode doesnt recognize them
Hello together. Since a few weeks I have the problem, that both of my iPhones (iPhone 15 with iOS 26.4.1 and an iPhone Xs with iOS 18.7.4) are NOT recognized by xcode, but are visible in Mac Finder this is what xcode shows: When I click on that I see this: and in finder: I tried everyhting I re-installed XCode 5 times and deleted ALL XCode folders manually I restarted all devices and today I completely reinstalled my mac My Macbook has iOS 26.4.1 as well and XCode is freshly installed from App Store
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Reply to Issue where images from local paths cannot be retrieved in Cordova Webview starting from iOS 26.4
Thanks for your post and your insight on this one. Based on the code snippet and the behavior you are describing in WKWebView, I’m sure the issue is as you describe caused by appending a query string (? + timestamp) to a file:// URI. Xcode does not handle HTML and modifies the WKWebView. Is after the tools and developers to set the HTML to display on the WKWebView. Unlike http:// or https:// URLs, file:// URIs do not natively support query parameters, appending ?1776643364151 causes the system to look for a file literally named profile_image.jpg?1776643364151 on the disk. Because that file doesn't exist, WKWebView returns a broken image? I believe is important to highlight the 3rd party tool you are using is the one that generates the custom HTML? When loading your local HTML file, and does not ensure the allowingReadAccessTo parameter points to a directory high enough in the file tree to encompass both your HTML files and your saved images. I suggest you first check with the third-party tool, as the
Topic: Safari & Web SubTopic: General Tags:
2w
Reply to Xcode 26 Causing StoreKit Fiasco for macOS?
There was a fix in the following release https://developer.apple.com/documentation/xcode-release-notes/xcode-26_4-release-notes#Resolved-Issues Please retry and if still reproducible please file a feedback assistant with a sysdiagnose and screen recording.

 Thank you How to File Feedback assistant ticket? https://feedbackassistant.apple.com/ Login with your developer account, Choose iOS & iPadOS” Choose AppStore “Incorrect & Unexpected behavior Input the issue description and title. Upload attachements Click “Submit” Copy the Ticket ID “FBxxxxxxx” and let us know. To capture a system diagnose log. https://developer.apple.com/bug-reporting/profiles-and-logs/?platform=ios
Topic: App & System Services SubTopic: StoreKit Tags:
2w
Reply to Are read-only filesystems currently supported by FSKit?
I don’t think there’s an actual problem here, largely due to the magic of Objective-C. Consider the small test code at the end of this reply. It declares the requestedMountOptions property without any availability, and I think that’s just fine. Lemme explain… I put this in an Xcode command-line tool project, set the deployment target to macOS 26.0, and compiled it. I then dumped its imports: % otool -L MyTool | grep FSKit % It doesn’t import any symbols from FSKit at all. That’s because FSKit is an Objective-C framework and all the stuff used by the class is either found at runtime by name or is a C-style declaration that has no runtime impact [1]. This doesn’t mean that it isn’t connected to the Objective-C runtime. If you run this command: % otool -o -v MyTool … stuff … you’ll see lots of connection points. However, Objective-C is super dynamic, so that stuff all gets resolved by name when your class is loaded. And the runtime on macOS 26.0 will happily ignore the fact that you’re claiming to imple
Topic: App & System Services SubTopic: Core OS Tags:
2w
LowLevelInstanceData & animation
AppleOS 26 introduces LowLevelInstanceData that can reduce CPU draw calls significantly by instancing. However, I have noticed trouble with animating each individual instance. As I wanted low-level control, I'm using a custom system and LowLevelInstanceData.replace(using:) to update the transform each frame. The update closure itself is extremely efficient (Xcode Instruments reports nearly no cost). But I noticed extremely high runloop time, reach around 20ms. Time Profiler shows that the CPU is blocked by kernel.release.t6401. I think it is caused by synchronization between CPU and GPU, however, as I am already using a MTLCommandBuffer to coordinate it, I don't understand why I am still seeing large CPU time.
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StoreKit 2: Transaction.all and Transaction.currentEntitlements return empty for valid non-consumable purchases in production
FB: https://feedbackassistant.apple.com/feedback/22556883 We're seeing a small number of production users where both Transaction.currentEntitlements and Transaction.all return zero transactions for a valid, active, non-refunded non-consumable IAP. This makes it impossible to restore the purchase via any StoreKit 2 API. Environment: Xcode 26.4 (Build 17E192) iOS 26.4.1 Direct call to SK2 Transactions.all & Flutter in_app_purchase package v3.2.3 (uses SK2 on iOS 15+) Non-consumable IAP (one-time purchase) What we observe: AppStore.sync() triggers but the purchase stream returns 0 transactions Transaction.all returns empty Transaction.currentEntitlements also returns empty User is confirmed on the correct Apple ID Issue reproduces on both iPhone and Mac for the same Apple ID Issue appears to have started recently for users who previously had no problems Debug log from affected production user: [2026-04-20T08:50:10.744115Z] init: iapAvailable=true [2026-04-20T08:50:10.744566Z] init: isPremium=false [
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Reply to Why is the .opacity AnyTransition is marked as nonisolated(unsafe)
[quote='823269021, ARG_007, /thread/823269, /profile/ARG_007'] Anyone can explain this abrupt nonisolated(unsafe) change? [/quote] What version of Xcode has this problem? And what version of Xcode didn’t have this problem? It looks like you reproduce this with a small test project. What template did you start from? iOS > App? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: UI Frameworks SubTopic: SwiftUI Tags:
2w
Reply to Tauri 2 macOS app cannot be opened: "contains malware" with Apple Development Certificate, or notarization blocked with Apple Distribution Certificate for IAP testing
In-app purchase is only support for App Store distribution, so Developer ID isn’t a factor here. In general, you can’t run code signed with an Apple Distribution signing identity. See Don’t Run App Store Distribution-Signed Code. [quote='823308021, DexterC, /thread/823308, /profile/DexterC'] Is there any other way to get a properly signed and runnable .app for testing IAP? [/quote] Yes. Use an Apple Development signing identity whose certificate was issued by your paid development team (the same team you used to set up the Apple Distribution signing identity). Apps signed this way will talk the StoreKit sandbox, can use StoreKit Test, and so on. I can’t help you with the third-party tools you’re using, but to do thish in Xcode you: Navigate to Signing & Capabilities. Enable “Automatically manage signing”. Select your paid team is the Team popup. Select Development in the Signing Certificate popup. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1
2w
Reply to Issue where images from local paths cannot be retrieved in Cordova Webview starting from iOS 26.4
Hi Albert It does not appear to be a Cordova issue. Even in WkWebview, when I configured the system to display the path in the img field after saving an image from the Album to App Local, it is being displayed as ? images starting from OS version 26.4. It displayed correctly in 26.3.x. html code Inspector debugging -> The profile_image.jpg file is saved in the Documents local path.
Topic: Safari & Web SubTopic: General Tags:
2w
macOS app icons with Icon Composer
Getting macOS app icons from Icon Composer working in Xcode 26.x appears to have caused widespread confusion. I've certainly had more than one headache from it. Here's what works for me: Drag the .icon file from Icon Composer into the Xcode Project Navigator, dropping it at the same level as Assets.xcassets — not inside it. In the Project Navigator, click the top-level project item to open the Project Editor. Select your app target and open the App Icons and Launch Screen section. Enter the icon name (without the .icon extension) in the App Icon field. In that same section, leave App Icons Source unchecked. Go to the Build Phases tab and expand Copy Bundle Resources. Delete the Assets.xcassets entry, leaving only the .icon file. Clean the build folder (⇧⌘K) and run. Your icon should now appear in the Dock. It appears that Icon Composer icons and even the presence of the Asset Catalog icons in Copy Bundle Resources are mutually exclusive right now. Including the Asset Catalog appears to suppr
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Reply to 关于在Xcode26.3上使用codeX
Thank you for reporting this. OpenAI has recently removed support for gpt-5.2-codex and some other models when signing in with ChatGPT accounts. To continue using Xcode with ChatGPT accounts, either: Switch the model in Xcode's Intelligence Settings. Go to Xcode > Settings > Intelligence > OpenAI > Codex > Model and switch to gpt-5.3-codex or higher. Update to Xcode 26.4 (which comes with further bug fixes and enhancements)
2w
iOS App Icon Stuck on Default Capacitor 'Blue X' Placeholder
Summary After replacing every PNG in AppIcon.appiconset with the correct branded heart icon, the installed iOS app on a real iPhone (built and deployed via Xcode, not TestFlight web clip) still displays the default Capacitor 'blue X' placeholder icon on the home screen. The icon files in the repo are confirmed to be the new artwork, but iOS shows the old placeholder. Environment App: ImpulseAlly (Capacitor wrapper around hosted TanStack Start web app) Bundle ID: com.impulseally.app Capacitor iOS, deployment target iOS 15.0 Xcode 17E202, iOS SDK 26.4 (per derived-data log) Install method: Xcode → Run on physical device (not Safari 'Add to Home Screen', not TestFlight) Web shell URL: https://impulseally.com (server.url in capacitor.config.ts) What the user sees On the iPhone home screen, the app icon is the default Capacitor placeholder — a stylized blue 'X' / Capacitor logo on a white background. The expected icon is a sage-green rounded square with a white heart. Please ask for more
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2 iPhones connected to mac, XCode doesnt recognize them
Hello together. Since a few weeks I have the problem, that both of my iPhones (iPhone 15 with iOS 26.4.1 and an iPhone Xs with iOS 18.7.4) are NOT recognized by xcode, but are visible in Mac Finder this is what xcode shows: When I click on that I see this: and in finder: I tried everyhting I re-installed XCode 5 times and deleted ALL XCode folders manually I restarted all devices and today I completely reinstalled my mac My Macbook has iOS 26.4.1 as well and XCode is freshly installed from App Store
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68
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2w
Reply to Issue where images from local paths cannot be retrieved in Cordova Webview starting from iOS 26.4
Thanks for your post and your insight on this one. Based on the code snippet and the behavior you are describing in WKWebView, I’m sure the issue is as you describe caused by appending a query string (? + timestamp) to a file:// URI. Xcode does not handle HTML and modifies the WKWebView. Is after the tools and developers to set the HTML to display on the WKWebView. Unlike http:// or https:// URLs, file:// URIs do not natively support query parameters, appending ?1776643364151 causes the system to look for a file literally named profile_image.jpg?1776643364151 on the disk. Because that file doesn't exist, WKWebView returns a broken image? I believe is important to highlight the 3rd party tool you are using is the one that generates the custom HTML? When loading your local HTML file, and does not ensure the allowingReadAccessTo parameter points to a directory high enough in the file tree to encompass both your HTML files and your saved images. I suggest you first check with the third-party tool, as the
Topic: Safari & Web SubTopic: General Tags:
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Reply to Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
Chipping in to say I also see this issue. I have 5 different runtimes represented in the AssetsV2 folder that cannot be sensed by Xcode or the tools and have been orphaned and cannot be safely removed. This represents close to 50GB which is substantial on my 1TB drive.
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Reply to Xcode 26 Causing StoreKit Fiasco for macOS?
There was a fix in the following release https://developer.apple.com/documentation/xcode-release-notes/xcode-26_4-release-notes#Resolved-Issues Please retry and if still reproducible please file a feedback assistant with a sysdiagnose and screen recording.

 Thank you How to File Feedback assistant ticket? https://feedbackassistant.apple.com/ Login with your developer account, Choose iOS & iPadOS” Choose AppStore “Incorrect & Unexpected behavior Input the issue description and title. Upload attachements Click “Submit” Copy the Ticket ID “FBxxxxxxx” and let us know. To capture a system diagnose log. https://developer.apple.com/bug-reporting/profiles-and-logs/?platform=ios
Topic: App & System Services SubTopic: StoreKit Tags:
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2w
Reply to Are read-only filesystems currently supported by FSKit?
I don’t think there’s an actual problem here, largely due to the magic of Objective-C. Consider the small test code at the end of this reply. It declares the requestedMountOptions property without any availability, and I think that’s just fine. Lemme explain… I put this in an Xcode command-line tool project, set the deployment target to macOS 26.0, and compiled it. I then dumped its imports: % otool -L MyTool | grep FSKit % It doesn’t import any symbols from FSKit at all. That’s because FSKit is an Objective-C framework and all the stuff used by the class is either found at runtime by name or is a C-style declaration that has no runtime impact [1]. This doesn’t mean that it isn’t connected to the Objective-C runtime. If you run this command: % otool -o -v MyTool … stuff … you’ll see lots of connection points. However, Objective-C is super dynamic, so that stuff all gets resolved by name when your class is loaded. And the runtime on macOS 26.0 will happily ignore the fact that you’re claiming to imple
Topic: App & System Services SubTopic: Core OS Tags:
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LowLevelInstanceData & animation
AppleOS 26 introduces LowLevelInstanceData that can reduce CPU draw calls significantly by instancing. However, I have noticed trouble with animating each individual instance. As I wanted low-level control, I'm using a custom system and LowLevelInstanceData.replace(using:) to update the transform each frame. The update closure itself is extremely efficient (Xcode Instruments reports nearly no cost). But I noticed extremely high runloop time, reach around 20ms. Time Profiler shows that the CPU is blocked by kernel.release.t6401. I think it is caused by synchronization between CPU and GPU, however, as I am already using a MTLCommandBuffer to coordinate it, I don't understand why I am still seeing large CPU time.
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3
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699
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2w
StoreKit 2: Transaction.all and Transaction.currentEntitlements return empty for valid non-consumable purchases in production
FB: https://feedbackassistant.apple.com/feedback/22556883 We're seeing a small number of production users where both Transaction.currentEntitlements and Transaction.all return zero transactions for a valid, active, non-refunded non-consumable IAP. This makes it impossible to restore the purchase via any StoreKit 2 API. Environment: Xcode 26.4 (Build 17E192) iOS 26.4.1 Direct call to SK2 Transactions.all & Flutter in_app_purchase package v3.2.3 (uses SK2 on iOS 15+) Non-consumable IAP (one-time purchase) What we observe: AppStore.sync() triggers but the purchase stream returns 0 transactions Transaction.all returns empty Transaction.currentEntitlements also returns empty User is confirmed on the correct Apple ID Issue reproduces on both iPhone and Mac for the same Apple ID Issue appears to have started recently for users who previously had no problems Debug log from affected production user: [2026-04-20T08:50:10.744115Z] init: iapAvailable=true [2026-04-20T08:50:10.744566Z] init: isPremium=false [
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13
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733
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2w
Reply to Why is the .opacity AnyTransition is marked as nonisolated(unsafe)
[quote='823269021, ARG_007, /thread/823269, /profile/ARG_007'] Anyone can explain this abrupt nonisolated(unsafe) change? [/quote] What version of Xcode has this problem? And what version of Xcode didn’t have this problem? It looks like you reproduce this with a small test project. What template did you start from? iOS > App? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Activity
2w
Reply to Tauri 2 macOS app cannot be opened: "contains malware" with Apple Development Certificate, or notarization blocked with Apple Distribution Certificate for IAP testing
In-app purchase is only support for App Store distribution, so Developer ID isn’t a factor here. In general, you can’t run code signed with an Apple Distribution signing identity. See Don’t Run App Store Distribution-Signed Code. [quote='823308021, DexterC, /thread/823308, /profile/DexterC'] Is there any other way to get a properly signed and runnable .app for testing IAP? [/quote] Yes. Use an Apple Development signing identity whose certificate was issued by your paid development team (the same team you used to set up the Apple Distribution signing identity). Apps signed this way will talk the StoreKit sandbox, can use StoreKit Test, and so on. I can’t help you with the third-party tools you’re using, but to do thish in Xcode you: Navigate to Signing & Capabilities. Enable “Automatically manage signing”. Select your paid team is the Team popup. Select Development in the Signing Certificate popup. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1
Replies
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Views
Activity
2w
Reply to Issue where images from local paths cannot be retrieved in Cordova Webview starting from iOS 26.4
Hi Albert It does not appear to be a Cordova issue. Even in WkWebview, when I configured the system to display the path in the img field after saving an image from the Album to App Local, it is being displayed as ? images starting from OS version 26.4. It displayed correctly in 26.3.x. html code Inspector debugging -> The profile_image.jpg file is saved in the Documents local path.
Topic: Safari & Web SubTopic: General Tags:
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Views
Activity
2w
macOS app icons with Icon Composer
Getting macOS app icons from Icon Composer working in Xcode 26.x appears to have caused widespread confusion. I've certainly had more than one headache from it. Here's what works for me: Drag the .icon file from Icon Composer into the Xcode Project Navigator, dropping it at the same level as Assets.xcassets — not inside it. In the Project Navigator, click the top-level project item to open the Project Editor. Select your app target and open the App Icons and Launch Screen section. Enter the icon name (without the .icon extension) in the App Icon field. In that same section, leave App Icons Source unchecked. Go to the Build Phases tab and expand Copy Bundle Resources. Delete the Assets.xcassets entry, leaving only the .icon file. Clean the build folder (⇧⌘K) and run. Your icon should now appear in the Dock. It appears that Icon Composer icons and even the presence of the Asset Catalog icons in Copy Bundle Resources are mutually exclusive right now. Including the Asset Catalog appears to suppr
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0
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0
Views
175
Activity
2w
Reply to 关于在Xcode26.3上使用codeX
Thank you for reporting this. OpenAI has recently removed support for gpt-5.2-codex and some other models when signing in with ChatGPT accounts. To continue using Xcode with ChatGPT accounts, either: Switch the model in Xcode's Intelligence Settings. Go to Xcode > Settings > Intelligence > OpenAI > Codex > Model and switch to gpt-5.3-codex or higher. Update to Xcode 26.4 (which comes with further bug fixes and enhancements)
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2w
iOS App Icon Stuck on Default Capacitor 'Blue X' Placeholder
Summary After replacing every PNG in AppIcon.appiconset with the correct branded heart icon, the installed iOS app on a real iPhone (built and deployed via Xcode, not TestFlight web clip) still displays the default Capacitor 'blue X' placeholder icon on the home screen. The icon files in the repo are confirmed to be the new artwork, but iOS shows the old placeholder. Environment App: ImpulseAlly (Capacitor wrapper around hosted TanStack Start web app) Bundle ID: com.impulseally.app Capacitor iOS, deployment target iOS 15.0 Xcode 17E202, iOS SDK 26.4 (per derived-data log) Install method: Xcode → Run on physical device (not Safari 'Add to Home Screen', not TestFlight) Web shell URL: https://impulseally.com (server.url in capacitor.config.ts) What the user sees On the iPhone home screen, the app icon is the default Capacitor placeholder — a stylized blue 'X' / Capacitor logo on a white background. The expected icon is a sage-green rounded square with a white heart. Please ask for more
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112
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Reply to Can’t paste into Simulator after updating to Xcode 26.4
Confirming the issue is fixed in XCode 26.4.1. Not sure why Version 26.5 beta 2 (17F5022i) didn't work...
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Reply to The size of the asset has increased more than three time in the assets.car file after signing the ios app
I have the same issue in xcode 26.4
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