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Xcode not updating recent projects
My Xcode does not show my Recent projects for a while now. I have different projects on my Mac that I open using Xcode and it can't remember the recent ones and never shows it. Does anyone know how to fix that? I've tried to clean caches, restart the Mac, download the Xcode again... MacOs: Tahoe 26.1 Xcode: 26.1.1
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Reply to Popovers are broken on macCatalyst
@stoope Thanks for your post and code. Using your code I was able to show the popover without seen a crash using Xcode Version 26.2 beta (17C5013i) that is in beta at the developer website. Can you try that and let me know if resolves your issue? I would recommend to provide a focused sample and a link to the repository so we can test and see the issue. If you're not familiar with preparing a test project, take a look at Creating a test project. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to moving project to new account
Thank you for your post. Migrating your Swift project from a free Apple Developer account to a paid one does not necessitate rebuilding the project from scratch. Here is a step-by-step guide to facilitate a seamless transition: Log into Your Paid Account: Sign in to your Mac using the Apple Account associated with your paid Developer account. Open Xcode and navigate to Xcode > Preferences > Accounts. Click the “+” button to add your paid Apple ID if it is not already listed. Update Code Signing: Open your Xcode project. Select your project in the Project Navigator to access the project settings. Navigate to the “Signing & Capabilities” tab for your target. Ensure that your team is configured to your paid account. If not, click on the team dropdown and select your paid developer account. Adjust Provisioning Profiles: Xcode typically automates the downloading of provisioning profiles when signed in with the paid account. You can force a refresh by visiting Window &g
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Reply to UITabBar ignores font in iOS 26.2
Thanks for your post. Do you have a focused sample project where we can see the fonts in the bundle but the iOS 26.2 is ignoring but working on previous versions? To ensure your custom font is applied to UITabBar items on iOS 26.2, consider the following steps: Double-Check Font Availability: Ensure that the custom font AvenirNext-DemiBold is included in your app's bundle. Check your Info.plist to confirm that the font is properly listed under the UIAppFonts key. Use configureWithOpaqueBackground: Try setting the appearance configuration using configureWithOpaqueBackground, which might provide better consistency across different iOS versions. Debug Using Runtime: Use Xcode's debugger to inspect the titleTextAttributes at runtime on iOS 26.2 to verify if your attributes are being overwritten or ignored. I would be delighted to assist you if you could provide a focus sample that I can analyze against iOS 26.2. If you're not familiar with preparing a test project, take a look at Creating a test project.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to 90714: Invalid binary.
@nicholas3388@sina.com As you know where the issue is, if is your code or an external module, that needs to be rewritten, make sure you compile your code with the latest Xcode available and remove 3rd parties if they return that issue or use the latest version of those 3rd parties. I always point to this post where there is better guidance: https://developer.apple.com/forums/thread/793991?page=1#851267022 Albert Pascual
  Worldwide Developer Relations.
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How to add more cipher suites
I want to add more cipher suites. I use NWConnection to make a connection. Before I use sec_protocol_options_append_tls_ciphersuite method to add more cipher suites, I found that Apple provided 20 cipher suites shown in the client hello packet. But after I added three more cipher suites, I found that nothing changed, and still original 20 cipher suites shown in the client hello packet when I made a new connection. The following is the code about connection. I want to add three more cipher suites: tls_ciphersuite_t.ECDHE_ECDSA_WITH_AES_128_CBC_SHA256, tls_ciphersuite_t.ECDHE_ECDSA_WITH_AES_256_CBC_SHA384, tls_ciphersuite_t.ECDHE_RSA_WITH_AES_256_CBC_SHA384 Can you give me some advice about how to add more cipher suites? Thanks. By the way, I working on a MacOS app. Xcode version: 16 MacOS version: 15.6
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Reply to URLRequest(url:cachePolicy:timeoutInterval:) started to crash in iOS 26
Hi @DTS Engineer and thanks :) I hope that your boss will get you a iPhone 17 😅 I'm trying to attach the ips-file again. I added the.txt extension to make it possible to attach it. I hope it will not screw up and make it an inline text-box when I git 'Reply' 😬 Looking at the ips-file I found that it does not show the finding that Xcode show, e.g., Thread X: Use of deallocated memory but it then misses Memory allocated by Thread 1 and Memory deallocated by Thread 1, so I am not sure the ips-file is that useful for MTE :( CrashReport-2025-11-28-141148.ips.txt
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Reply to Concurrency warning in Translation API
This is tricky. My best guess is that translationTask(_:action:) is missing all the magic concurrency decorations required to make this work nicely. To get this to build right now you can mark the closure as sendable, like so: .translationTask(configuration) { @Sendable session in do { try await session.prepareTranslation() } catch { // Handle any errors. } } This compiles in Xcode 26.1 using the Swift 6 language mode and: Approachable Concurrency enabled Default Actor Isolation set to MainActor Note I’m using prepareTranslation() in my examples because it’s simpler, and that makes it easier to focus on the core issue. The drawback to this is that you can no longer access main-actor-isolated state from the closure. You can work around that using MainActor.run(…): try await session.prepareTranslation() … no isolation … await MainActor.run { … main-actor isolated … } Clearly this is less than ideal and I encourage you to file a bug against… actually, I think it’d be best to file a bug against the Trans
Topic: App & System Services SubTopic: General Tags:
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Reply to KeyChain Sharing with App Extensions
[quote='868260022, Infibrite, /thread/809012?answerId=868260022#868260022, /profile/Infibrite'] our earlier “Network Extension” tag was a mistake. [/quote] And presumably so was the reply you posted about 10 hours before this one |-: Anyway, the behaviour you’ve described doesn’t gel with Network Extension at all, so I’ve re-tagged your thread accordingly. When dealing with keychain sharing, there are two factors in play: Build time Run time I’m gonna focus on the build-time stuff, because a) that’s where you seem to be stuck, and b) I’m not familiar with Matter extensions and there could be run-time restrictions I’m not familiar with. So, regarding your build, you wrote: [quote='868260022, Infibrite, /thread/809012?answerId=868260022#868260022, /profile/Infibrite'] Could you enable Keychain Sharing for these iOS App IDs … ? [/quote] There’s nothing for us to enable here. Every App ID supports keychain sharing [1]. To illustrate this: I using Xcode 26.1 to create a new test project from the iOS >
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AVAudioUnitSampler Bug with Consolidated Audio Files
Hello, I've discovered a buffer initialization bug in AVAudioUnitSampler that happens when loading presets with multiple zones referencing different regions in the same audio file (monolith/concatenated samples approach). Almost all zones output silence (i.e. zeros) at the beginning of playback instead of starting with actual audio data. The Problem Setup: Single audio file (monolith) containing multiple concatenated samples Multiple zones in an .aupreset, each with different sample start and sample end values pointing to different regions of the same file All zones load successfully without errors Expected Behavior: All zones should play their respective audio regions immediately from the first sample. Actual Behavior: Last zone in the zone list: Works perfectly - plays audio immediately All other zones: Output [0, 0, 0, 0, ..., _audio_data] instead of [real_audio_data] The number of zeros varies from event to event for each zone. It can be a couple of samples (<30) up to several buffers. After the initia
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Family Controls Entitlement Stuck in "Submitted" Status for Shield Extension - 2+ Weeks
Hello, I'm experiencing a significant delay getting the Family Controls entitlement approved for my Shield Configuration Extension, and I'm hoping someone here can help or has experienced something similar. Background: I'm developing an app that uses the Screen Time API with Family Controls. My main app bundle (lukedev.Bloka) was approved for Family Controls (Distribution) and works perfectly. The Problem My Shield Configuration Extension (lukedev.Bloka.Shield) has been stuck waiting for approval for over 2 weeks: Request ID: 6C8LD22UVM Submitted: November 20, 2025 Status: Still Submitted Current State: Only shows Family Controls (Development) in capabilities What I've Tried ✅ Submitted entitlement request via the proper channels ✅ Contacted Apple Developer Support (case #102762028251) ✅ Verified the main app has full Family Controls approval ✅ Deleted and regenerated all provisioning profiles multiple times ✅ Confirmed the App ID configuration is correct in the Developer Portal The Issue Without Family Contr
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Local Network permission on macOS 15 macOS 26: multicast behaves inconsistently and regularly drops
Problem description Since macOS Sequoia, our users have experienced issues with multicast traffic in our macOS app. Regularly, the app starts but cannot receive multicast, or multicast eventually stops mid-execution. The app sometimes asks again for Local Network permission, while it was already allowed so. Several versions of our app on a single machine are sometimes (but not always) shown as different instances in the System Settings > Privacy & Security > Local Network list. And when several instances are shown in that list, disabling one disables all of them, but it does not actually forbids the app from receiving multicast traffic. All of those issues are experienced by an increasing number of users after they update their system from macOS 14 to macOS 15 or 26, and many of them have reported networking issues during production-critical moments. We haven't been able to find the root cause of those issues, so we built a simple test app, called FM Mac App Test, that can reproduce multicast issues
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Reply to Can't Provision A Device
you said selected it as a preview device - what do you mean here? It sounds like you selected your model of phone for the simulator. In the middle top of the Xcode window, it shows your target name a run destination. By default, that run destination for an iOS app is a simulator. Plug in your phone. If it doesn't appear in the popup menu as a run destination, choose Manage run destinations... from that menu. It should show up as discovered in the list on the left of the Run Destinations window. The first time you pair the phone with Xcode takes quite a while (several minutes for me).
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