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App mysteriously crashing in CFNetwork.LoaderQ queue
I’m stuck with repeated production crashes in my SwiftUI app and I can’t make sense of the traces on my own. The symbolicated reports show the same pattern: Crash on com.apple.CFNetwork.LoaderQ with EXC_BAD_ACCESS / PAC failure Always deep in CFNetwork, most often in URLConnectionLoader::loadWithWhatToDo(NSURLRequest*, _CFCachedURLResponse const*, long, URLConnectionLoader::WhatToDo) No frames from my code, no sign of AuthManager or tokens. What I’ve tried: Enabled Address Sanitizer, Malloc Scribble, Guard Malloc, Zombies. Set CFNETWORK_DIAGNOSTICS=3 and collected Console logs. Stress-tested the app (rapid typing, filter switching, background/foreground, poor network with Network Link Conditioner). Could not reproduce the crash locally. So far: Logs show unrelated performance faults (I/O on main thread, CLLocationManager delegate), but no obvious CFNetwork misuse. My suspicion is a URLSession lifetime or delegate/auth-challenge race, but I can’t confirm because I can’t trigger it. Since starting this
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Reply to FSKit Sandbox restrictions and automatic tests
By the way, it's usually best to make a reply instead of leaving a comment. Comments are easy to miss and usually don't create notifications. Do you know whether I can use com.apple.security.temporary-exception.files.absolute-path.read-write with /? I think it should work, although I haven't tried it myself. how do I log from the extension? If I use the standard logging framework, no logs arrive in the console app. Not sure exactly which standard logging framework you're referring to (there's a lot of them), but I've been able to use Swift's Logger API (from os.log, I think if you're in Obj-C you'd use os_log) from my extension and it acts like logging from a regular app. If you're trying that and it's not working, then are you logging on the debug or info levels? Those don't show up in Console's streaming view by default unless you enable them in the Action menu. The more severe levels do show up by default.
Topic: App & System Services SubTopic: Core OS Tags:
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watchOS longFormAudio cannot de active
My workout watch app supports audio playback during exercise sessions. When users carry both Apple Watch, iPhone, and AirPods, with AirPods connected to the iPhone, I want to route audio from Apple Watch to AirPods for playback. I've implemented this functionality using the following code. try? session.setCategory(.playback, mode: .default, policy: .longFormAudio, options: []) try await session.activate() When users are playing music on iPhone and trigger my code in the watch app, Apple Watch correctly guides users to select AirPods, pauses the iPhone's music, and plays my audio. However, when playback finishes and I end the session using the code below: try session.setActive(false, options:[.notifyOthersOnDeactivation]) the iPhone doesn't automatically resume the previously interrupted music playback—it requires manual intervention. Is this expected behavior, or am I missing other important steps in my code?
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App status stuck on “Waiting for Review” for 2+ days — any timeline guidance?
Hello everyone, I recently submitted my new app “Bitcoin Miner – Mining Pool” for App Review. The app was submitted under my Apple Developer account (Account Holder: Harshil Patel). However, the status has been “Waiting for Review” for over 2 days without any movement. 📍 Details: Submission platform: App Store Connect Metadata & screenshots uploaded correctly No compliance warnings or “Missing Information” alerts No previous rejections for this version I understand the review process time may vary, but I’m unsure whether this delay is normal or if there’s something more I should check on my side. 👉 Questions for the community / Apple Team Is there a typical timeline for apps currently showing “Waiting for Review”? My only goal is to ensure the submission process is moving correctly. Any guidance or suggestions will be highly appreciated. Thank you! — Harshil Patel
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Reply to App status stuck on “Waiting for Review” for 2+ days — any timeline guidance?
Thank you for the Reply. Yes, we have reviewed the App Store Review Guidelines, including section 3.1.5 – Cryptocurrencies. We believe our app complies with them, but if we are missing anything specific related to this category, could you please point out which sub-guidelines might typically trigger extended review or rejection for crypto-related apps? It would really help us ensure full compliance and double-check those areas directly. Thank you again for your guidance.
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Question about "Notification (NSE) filtering" capability request
We are developing a messaging app which sends End-to-End encrypted data. The application supports multiple types of E2EE data, including text messages and voice over IP calls. Apple's article titled “Sending End-to-End Encrypted VoIP calls” (https://developer.apple.com/documentation/callkit/sending-end-to-end-encrypted-voip-calls) states that the following steps are required to support E2EE VoIP calls: Request permission to receive remote notifications through the User Notifications framework Register for VoIP calls using PuskKit Add a Notification Service Extension target to your app. Add the com.apple.developer.usernotifications.filtering entitlement to the NSE target’s entitlements file. We have completed steps one through three. We are still missing the filtering entitlement. As of right now the system does not allow us to use reportNewIncomingVoIPPushPayload(_:completion:) method because of the missing entitlement.
 Below is a short description of how our messaging app works: User sends
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Return to Service with App Preservation - Missing "Get Bootstrap Token" Request
Hello Apple Developer Community, I am implementing the Return to Service feature with app preservation in our MDM solution (iOS 26+). My goal is to use the EraseDeviceCommand to securely erase user data while preserving managed apps, and then have the device automatically re-enroll without user interaction. What I am doing: The device is supervised and successfully enrolled in Automated Device Enrollment (ADE). The device has generated and escrowed a bootstrap token to our MDM server (SetBootstrapToken received). I am sending the EraseDeviceCommand to the device via MDM with the necessary parameters for Return to Service with app preservation. The command payload includes: Enabled: true The previously escrowed BootstrapToken (as Base64 data). WiFiProfileData (as Base64 data) to ensure connectivity post-erase. Example Payload Structure (Simplified): ReturnToService Enabled BootstrapToken YOUR_BASE64_TOKEN WiFiProfileData YOUR_BASE64_WIFI_PROFILE The observed behavior: The erase command is successful. The de
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Reply to Unable to upload an app with ExtensionFoundation
Thank you so much for the detailed, step-by-step instructions. I have now also uploaded a build to the AppStore, with an in-app extension. The key step that I had missed in my previous attempts is number 3 on your list: remove the Info.plist for the Extension that was generated by Xcode (and probably number 4, delete the INFOPLIST_FILE in build Settings). The extension is not yet doing what I want it to, but that's another problem. I can upload, so it's worth pursuing this line of work.
Topic: App & System Services SubTopic: General Tags:
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Reply to Archive Fails: Conflict with Existing KEXT Developer ID Certificate
Hi everyone, After extensive testing and verification, we have finally resolved the persistent DriverKit archiving and signing errors. The core issue lies in the fact that Xcode enforces distinctly different certificate requirements for DriverKit targets during the Build Phase versus the Distribution Phase. We are sharing our successful experience to help other developers facing the same trap. 💡 Core Conclusion Do not attempt to configure the Distribution Profile directly in Xcode’s Target settings, as this will cause the build to fail. The correct workflow is: Use Development Certificates (Auto) during the Build/Archive phase, and only swap in the Distribution Certificates (Manual) during the Organizer Distribution phase. 🔍 Root Cause Analysis The DriverKit Linker mandates linking against the Development SDK during the build phase. If you force a manual Distribution Profile in Xcode’s Signing & Capabilities tab, Xcode will fail because it cannot find a matching development certificate (often resulting
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Reply to UIKit flip animation bugged in 26.1
Thanks for the file, the project is missing and the storyboard as well. Any chance to put it on a repository where I can download the zip file? So I can see as well all the project settings? I see you have created the setupViewx() in the code. Xcode 26.2 beta 2 is available for download, have you tried that version? Thanks, Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
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2.1.0 Performance: App Completeness - paid digital content or services
The review team rejected our application wrinting this : We have started our review, but we need additional information to continue. Specifically, it appears your app may access or include paid digital content or services, and we want to understand your business model before completing our review. Our app is free and doesn't include any payement package or page But we are coupled to another application for the login. And this other application has a trial period and effectively needs payment after. Do i need to explain in my app all the payment process of the other app ?
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Sign in with Apple error reported by App Review, but impossible to reproduce (iPadOS 26.1)
Hi everyone, I’m currently facing a blocking issue during App Review, and I’d really appreciate some help from anyone who has experienced something similar. My app was rejected under Guideline 2.1 – App Completeness with the following message: “An error message appeared after trying to Sign in with Apple. Device: iPad Air (5th generation), iPadOS 26.1.” The problem is: I cannot reproduce this bug at all, even when testing under the same conditions. ✔ What I tested: Physical iPad Air M2 on iPadOS 26.1 Physical iPhone devices iOS/iPadOS simulators (latest Xcode) TestFlight build (clean install) Debug build installed via Xcode (device connected) In every case, Sign in with Apple works correctly: Authentication sheet displays properly Callback returns the credential User is created/logged in without error No crash, no rejected promise, no empty credential ✔ Environment Using ASAuthorizationAppleIDProvider + ASAuthorizationController Default Apple Sign In button No custom nonce/redirect modifications No backend pr
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4.3(a) Spam Issue – Appeal Not Receiving Any Updates
Hello, I’m contacting you for assistance regarding an App Review issue that our company is currently facing. Background Several months ago, a former employee submitted an early prototype of our app using his personal Apple Developer account. That submission was never approved, and after the employee left the company, he removed the app from his account. It is no longer available on the App Store and no longer listed under that account. Recently, we rebuilt the product completely — new UI, new codebase, and a fully updated design — and submitted it under our company’s official Apple Developer account. Issue Our recent submission was rejected with 4.3 – Spam, indicating that our app is considered a duplicate of another existing app. However, the only similar app is the old prototype submitted several months ago by the former employee, which was removed and never published. It seems likely that our submission is being linked to that previous prototype, even though it no longer exists and was submitted u
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Reply to iOS 26 fails to automatically switch to [system settings - personal hotspot ] directly from application ]
If you're reposting this because the comments on your original thread went unanswered, check out point 5 in Quinn’s Top Fourteen DevForums Tips: don't use the comment feature for followup discussion because people tend to miss them. Does this suggest that iOS 26 does not support this functionality? What's supported is what Apple documents. Any behaviors that aren't documented should be considered undefined and unsupported. is it possible that versions of iOS 18 and earlier may also not support this behavior in the future? Of course it’s hard to imagine Apple tasking some poor engineer with deliberately breaking this behavior in some future patch release. But IMHO a better way forward is to just update your app to give a consistent experience on all OS versions rather than trying to manage two paths, one of them being on a legacy OS whose user base shrinks every day.
Topic: App & System Services SubTopic: General Tags:
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