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İOS 26 beta battery %1

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Reply to First install impressions?
Installation was shaky. Difficult to begin installation after download completed. Installation itself took twice as long as estimated. Screen went black for over 3 minutes two times. Now that the beta is finally installed, I am very pleased. Mission control FINALLY animates with a high frame rate, even with translucency enabled. App launching and switching are noticably faster. Overall performance is buttery smooth.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to iOS 9 Beta battery life
Considering it is my only device, I can't say i am forced to use iOS 9...but since it is good to test with the latest version, so i am here to report my finding..Historically iOS betas alwasy had poor battery life but never had anything like getting 20% left half day ....wich is surprising considering it is an update tailored at improving battery life...Will i survive? YES Do I understand it is beta? YES ....will it improve? YES an I worried? NO.... but I have to say i am not happy.. now i have to traverl with my battery pack always behind...::(
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Low sound
On my iPad Mini 3 the sound that is coming out of the speakers is very low. The volume level is set to max and limit volume is off. Can hardly hear the lock sound when locking. Music is quiet and so are videos in Safari. All was fine in iOS 8.3. Only started when installed the beta. I also have the beta in my iPhone 6 and that is fine. Only effecting iPad Mini 3.
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Jun ’15
I accepted “Apple Developer Program License Agreement ”, but it is not hide
I accepted Apple Developer Program License Agreement in the Member Center, but the notification is not hide in the iTunes Connect. I don't have in the Member Center any License Agreement in this moment. What do I do? It includes followingAgreements, Tax, and Banking Review the Paid Applications Schedule. The iOS paid applications schedule (“iOS Schedule 2”) and the Mac paid application Agreement schedule (“Mac Schedule 2”) have been combined into a single Schedule 2 covering both programs, and the Custom B2B schedules (“Schedule 3”) for iOS and Mac have been combined as well. To create new paid apps and in-app purchases and upload binaries to the App Store, the user with the Legal role must review and accept the Paid Applications Schedule (Schedule 2 to the Apple Developer Program License Agreement) in the Agreements, Tax, and Banking module.To accept this agreement, the user with the Team Agent role must have already accepted the Apple Developer Program License Agreement in the Mem
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Jun ’15
Reply to Xcode Upgrade
Yes, this happened with my app too and this is expected due to the change to swift 2.0 and ios 9 API changes. You will need to read through the errors and resolve them with the help of research and reading through apple documentation. I would suggest also looking at the swift 2.0 prerelease ibook. Helpful links-https://developer.apple.com/library/prerelease/ios/navigation/https://developer.apple.com/library/prerelease/ios/releasenotes/General/WhatsNewIniOS/Articles/iOS9.html#//apple_ref/doc/uid/TP40016198-SW1https://developer.apple.com/library/mac/documentation/Swift/Conceptual/Swift_Programming_Language/OptionalChaining.html#//apple_ref/doc/uid/TP40014097-CH21-ID245https://itunes.apple.com/us/book/swift-programming-language/id1002622538?mt=11
Jun ’15
Implementing trial period for auto-renewing subscriptions
I need a guide for adding trial period option for iOS app auto-renewing subscription without using separate server.The thing is that different time period options inside one auto-renewing group of items have separate IDs, however there is no ID for trial period. How can I request it from out my app after user presses Trial period button.There are no descriptions on Developer Forums and on other websites, no examples as well, so I don't know how to implement this.P.S.: I use RMStore to cover transaction APIs.Here is how the code approximately looks:- (void)performRequestForProduct:(NSString *)productID completionBlock:(void(^)(BOOL success))func { NSSet *productIdentifiers = [NSSet setWithObjects:kInAppIDUltimate, kInAppIDPremium1Year, kInAppIDPremium1Month, kInAppDonationBundleID, nil]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; [[RMStore defaultStore] requestProducts:productIdentifiers success:^(NSArray *products, NSArray *invalidProducts) { if (invalidProdu
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Jun ’15
Reply to **Organizing an entire list of Unstable Apps**
If it is of no value to you it is of no value to others?What is the value of this thread? To see what works and what not.....Who would read it? I do ...and you just didWho would act on this? People who have one device only and might decide not to update to the beta (if their workflow is interrupted)Who would check what others write are valid? It's called feedback.. you say what you see ....i do too... and figure out why (it might be device specific and again people would know if their specific workflow might be affected)There is no real conversation, this is a multithread. Definetly not with that attitude, little miss sunshine the world does NOT revolve around you....... the sun raised even if you were asleep you know? 😉On topic ..1Password works here (iPhone 6 128 GB iOS 9 Beta 1)!
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15