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Can't Install WatchOS 26.1 beta 2
Beta two keeps hanging during the download process and says connect to wifi (which I am) or after hours it may download the beta 1.4gb file only to have to freeze in next processing step. I have tried all the resets, reinstalling both the watch and the phone running OS26.1 Beta 2 etc. The impact is the watch and the current software implementation is only getting a couple hours of battery usages before going dead
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Reply to DriverKit. Plug/unplug test leads to MacOS panic
Could you share your understanding of the crash and give any hints on how we can fix it? So, let me actually start by commenting on this: At first, we assumed that the issue is with hardware. The first thing to understand here is that DEXTs are FULLY capable of panicking the kernel and probably always will be, particularly PCI DEXTs. The main benefit DEXTs provide is that they DRAMATICALLY improve overall system security and risk by constraining the range of what it's POSSIBLE for a component to do. Your DEXT only has access to a very limited set of kernel data, so that's the ONLY kernel data your DEXT interacts with. It's possible for a network DEXT to disrupt the network stack, but it's very difficult to see how it would disrupt the file system. However, your DEXT is still being given access to many of the same resources it would have access to as a KEXT, and many of those resources are inherently dangerous. In the case of the PCI family, that issue is quite direct— I don't know of any way to build a safe A
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Share Extension / Sandbox Issue: sandboxd deny(1) hid-control
I'm developing a Share Extension for a macOS Electron application that allows users to share files from Finder to our application using the system Share menu. The extension compiles, signs, and notarizes successfully, but crashes during initialization due to sandbox restrictions blocking hid-control operations required by NSApplication. The Share Extension crashes during initialization with the following sandbox violation: Process: ShareExtension [pid] Identifier: com.xxxxxxxxxxxx.xxxxxxxxx.extension Operation: hid-control I would appreciate guidance on: The proper entitlements for third-party Share Extensions with App Sandbox Alternative approaches if Share Extensions have fundamental limitations for third-party developers Any documentation or sample code demonstrating Share Extensions outside the App Store
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Reply to Xcode Signing Fails: Provisioning Profile "doesn't match" com.apple.developer.driverkit.userclient-access entitlement
Given this hard evidence from ioreg, are there any other mechanisms or sandbox restrictions that could be preventing our app from seeing this active IOKit service? There are more details below, but the bottom line is that I think the problem is that your search code is incorrect, not that we’re blocking access to the kernel. I can say that there isn't any mechanism on macOS that would hide a specific service, particularly not a service that wasn't ours. Keep in mind that the tree structure of IOKit means that blocking access to an arbitrary object can have bizarre and very unpredictable consequences, particularly in the mass storage stack. App Sandbox: We confirm that com.apple.security.app-sandbox is set to false in our app's entitlements. This alone did not solve the issue. This does work and is actually how our sample project works. Have you tried modifying that sample to find your driver? Result: Failure. Even with this entitlement configuration, the call to IOServiceGetMatchingService(DriverKitAcxxx) sti
Topic: App & System Services SubTopic: Drivers Tags:
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DriverKit. Plug/unplug test leads to MacOS panic
Dear Apple engineers, We have developed a DriverKit (DEXT) driver for an HBA RAID controller. The RAID controller is connected to hosts through Thunderbolt (PCIe port of the Thunderbolt controller). We do plug/unplug tests to verify the developed driver. The test always fails in about 100 cycles with a MacOS crash (panic). The panic contains “LLC Bus error (Unavailable) from cpu0: FAR=0xa40100008 LLC_ERR_STS/ADR/INF=0x80/0x300480a40100008/0x1400000005 addr=0xa40100008 cmd=0x18(ACC_CIFL2C_CMD_RD_LD: request for load miss in E or S state)” At first we assumed that the issue is with hardware. But we did this test on different hosts (MacMini M3 and M4) with different units of our device. The error points to the same physical address FAR=0xa40100008 even if the hosts are different. The 2 full panic logs are attached (one for M4, another one for M3 host). Could you share your understanding of the crash and give any hints on how we can fix it? Please let us know if you need any additional data. Thank you M3
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Xcode Cloud Fails on Export: App Store Connect Authentication Error
Hello, Our Xcode Cloud builds are successfully archiving but fail every time during the Export archive for app-store distribution step. The issue appears to be a persistent authentication failure with App Store Connect that we are unable to resolve. Primary Error: The build logs show a critical authentication failure. IDEDistribution.critical.log shows: App Store Connect request for store configuration failed for account Session Proxy Provider... Unable to authenticate with App Store Connect. DVTITunesSoftwareService.log specifies the error is DVTITunesSoftwareServiceFoundation.DVTServicesSessionProviderCredentialITunesAuthenticationContextError.proxy. The build process eventually terminates during the IDEDistributionSymbolsStep with an Rsync failed error, which we believe is a symptom of the earlier authentication failure. Troubleshooting Already Performed: We have already taken the following steps without success: Verified the account used for the integration has Account
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Reply to [NSEvent charactersByApplyingModifiers:] not matching NSEvent.characters/charactersIgnoringModifiers
Thank you for providing all that, I saw you attached an Objective-C file in the FB, I didn't see a project. You can see the status of your feedback in Feedback Assistant. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: AppKit Tags:
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Sign In with Apple Integration Issue - "Sign-Up not completed" Error
I'm experiencing an issue with Sign In with Apple integration in my React Native Expo app (Bundle ID: com.anonymous.TuZjemyApp). Problem Description: When users attempt to sign in using Sign In with Apple, they successfully complete Face ID/password authentication, but then receive a Sign-Up not completed error message. The authentication flow appears to stop at this point and doesn't return the identity token to my app. Technical Details: Frontend Implementation: Using expo-apple-authentication. Requesting scopes: FULL_NAME and EMAIL App is properly configured in app.json with: usesAppleSignIn: true Entitlement: com.apple.developer.applesignin Backend Implementation: Endpoint: POST /api/auth/apple Using apple-signin-auth package for token verification Verifying tokens with audience: com.anonymous.TuZjemyApp Backend creates/updates user accounts based on Apple ID Question: I'm not sure why the authentication flow stops with Sign-Up not completed after successful Face ID verification. The identity tok
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How to update TextureResource with MTLTexture?
Hi I have a monitoring app, that will take input video from uvc and process it using Metal, and eventually get a MTLTexture. The problem I'm facing is I have to convert MTLTexture to CGImage then call TextureResource.replace, which is super slow. Metal processing speed is same as input frame rate(50pfs), but MTLTexture -> CGImage -> TextureResource only got 7fps... Is there any way I can make it faster?
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App occasionally fails to connect to Access Point (iPhone17 / iOS26)
Hi, My app uses the NetworkExtension framework to connect to an access point. For some reason, my app occasionally fails to find and/or connect to my AP (which I know is online and beaconing on a given frequency). This roughly happens 1/10 times. I am using an iPhone 17, running iOS 26.0.1. I am connecting to a WPA2-Personal network. In the iPhone system logs, I see the following: Oct 10 10:34:10 wifid(WiFiPolicy)[54] : Dequeuing command type: Scan pending commands: 0 Oct 10 10:34:10 wifid(WiFiPolicy)[54] : __WiFiDeviceCopyPreparedScanResults: network records count: 0 Oct 10 10:34:10 kernel()[0] : wlan0:com.apple.p2p: WiFi infra associated, NAN DISABLED, , DFS state Off, IR INACTIVE, llwLink ACTIVE, RTM-DP 0, allowing scans Oct 10 10:34:10 kernel()[0] : wlan0:com.apple.p2p: isScanDisallowedByAwdl[1148] : InfraScanAllowed 1 (RTModeScan 0 NonSteering 0 assistDisc 0 HTMode 0 RTModeNeeded 0 Immin 0 ScanType 1 Flags 0 ScanOn2GOnly 0 DevAllows2G 1) Oct 10 10:34:10 kernel()[0] : wlan0:com.apple.p2p: IO80211PeerManag
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Taking Down an App with Active Subscriptions - Feasibility and Best Practices
Hi everyone, I recently acquired an app through an acquisition transaction. The process involved sending funds to an escrow service, ... unfortunately, the day I did that, the seller received an app transfer filter (apparently due to a spike in refund requests). As a result, I now own the codebase and Android version of the app, but I do not have access to the iOS version under the original developer account. My Questions: 1. Feasibility: Is it possible to take down or disable the existing iOS app (which has active subscribers) and republish it under my own Apple Developer account? If so, what are the steps and potential pitfalls? 2. Subscriptions: How would this transition affect active subscribers? Can I migrate them to a new app, or would they need to resubscribe? 3. Best Practices: Is this approach advisable, or are there better ways to handle this situation (e.g., negotiating with the seller, contacting Apple Support, etc.)? Additional Context: I have full access to the codebase and bac
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Seeking best practices for building a scalable food delivery app on iOS
Hi everyone, I’ve been exploring the process of building a food delivery app for iOS — something similar in concept to Uber Eats or DoorDash — and I wanted to get insights from this community on how to make it scalable, efficient, and user-friendly from a technical standpoint. I recently went through a really detailed guide on Food Delivery App Development that covers architecture, features, and cost estimation. It got me thinking about a few Apple-specific development challenges and opportunities: Optimizing real-time order tracking using MapKit + Core Location — how are developers here handling live driver updates efficiently without draining battery or hitting API rate limits? Push notifications & dynamic updates — what’s the best way to design these using Apple Push Notification service (APNs) to ensure timely delivery and minimal latency? Data synchronization across user roles (customer, restaurant, driver) — would CloudKit be a viable option for lightweight sync, or should we rely on a cust
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Transfer of an App with Sign in with Apple Functionality
Hello, I currently have an app that includes the Sign in with Apple feature, and I need to transfer this app to another app team. I have reviewed all official documentation but have not found the answer I need. My situation has some specificities, and I hope to receive assistance. The .p8 key created by the original developer team has been lost, and the app’s backend does not use a .p8 key for verification—instead, it verifies by obtaining Apple’s public key. However, according to the official documentation I reviewed, obtaining a transfer identifier during the app transfer process requires a client_secret generated from the original team’s .p8 key. This has left us facing a challenge, and we have two potential approaches to address this issue: Q1: During the transfer, is it possible to skip obtaining the transfer identifier and proceed directly with the app transfer, without performing any backend operations? Is this approach feasible? Q2: If the above approach is not feasible, should we create a ne
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Reply to Xcode Signing Fails: Provisioning Profile "doesn't match" com.apple.developer.driverkit.userclient-access entitlement
Hi Kevin, Thank you for the detailed response. Here is a summary of our tests based on the solutions you proposed: Regarding the userclient-access Entitlement: We discovered a human error in our initial entitlement request (we had entered the wrong Bundle ID). We have submitted a new, corrected request with the proper DEXT Bundle ID and are currently awaiting its approval. Regarding the Temporary Solutions: To continue development while waiting, we tried your other suggestions, but are still blocked. App Sandbox: We confirm that com.apple.security.app-sandbox is set to false in our app's entitlements. This alone did not solve the issue. IOKit User Client Class Temporary Exception: We implemented your third suggestion precisely. Our app's .entitlements file for this test was configured exactly as follows: com.apple.security.temporary-exception.iokit-user-client-class IOUserUserClient com.apple.security.app-sandbox com.apple.developer.system-extension.install com.apple.security.get-task
Topic: App & System Services SubTopic: Drivers Tags:
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