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Reply to How do I link against .tbd files in Xcode 7?
the dylib files are still there in /usr/lib (the tbd file seems to be a wrapper of some sort for the dylib files - you can see where they are by reading the tbd file)Add a library to your project, then click 'Add Other...' then type control-command-G and type in the path '/usr/lib' - you'll find libz.dylib there.This 'hack' solves my problem.... but I wonder - does XCode 'not support' tbd files fully yet?EDIT: I'm thinking that maybe OS X El Capitan has support for the file-typ tbd, which is not available with OS X Yosemite? I haven't upgraded my OS yet.
Jun ’15
Reply to Xcode 7 crashes when trying to select the Main.storyboard.
The Apple engineers are kinda busy elsewhere until next week, so I doubt you'll see them responding in the next few days, though I'd expect their presence to normalize after that.Clearly there's a bug here, and I haven't seen anyone suggest a workaround, so it may be unavoidable until a new Xcode beta is issued, which will also be after WWDC. You should file a bug report, including your project, to make sure your issue gets looked into.Since you got the error after creating a new project in Xcode 7, you could try deleting it and re-creating it in Xcode 6, then opening it in Xcode 7. When I tried this, Xcode 7 offered to make some changes to the storyboard which I declined, and then I set the scene's Opens in setting to 6.3 explicitly. Doing something along that line might allow you to proceed for now.
Jun ’15
Reply to Can I please downgrade watchOS 2 to WatchKit 1.0.1? I just wanted to test a complication and chaos breaks out...
Agreed.I'm in a pickle. I upgraded to iOS 9, watchOS2. We've always been able to downgrade from iOS betas before so it must be true this time. But apparently not easily.Now I need to submit an app store update, but I can't because Xcode 7 cant be used to deploy to the app store, Xcode 6 wont deploy to iOS 9 and I can't downgrade to iOS 8.3 because my new Apple watch will become a brick.I also tried my app with Xcode 7 and its failing in AFNetworking trying to make a simple GET request. Works fine with Xcode 6.There must be a way to reset the Apple watch and re-install watchOS 1.0.1.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to unable to debug watchOS 2 app with Xcode 7
It turns out that although the WatchKit app was upgraded by Xcode to WatchOS 2-type, it didn't really work. I had to make a new target and drag files over and change which bundle they were part of. After that, it didn't work due to an inclusion of a framework that didn't allow for Core Location methods but that's another issue.Hope that helps.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reachability Invalid Binary
Today when I attempted to upload the binary for my app I recieved an Invalid Binary message.Non-public API usage:The app contains or inherits from non-public classes in cbe-mobile: ReachabilityI had been using Reachbility 3.0, but with the error I upgraded to Reachability 3.5 as found at https://developer.apple.com/library/ios/samplecode/Reachability/Introduction/Intro.htmlUpon resubmission the error persists (addiontally the Xcode Validation system does not detect any issues). What private API is being used and how can I change it?
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Jun ’15
Reply to can't download
I'm in the same boat with the rest of you. I checked my normal iCloud AppleID and reverified it. That worked and gave me green check marks. My ADC ID is just a shortened name, no email domain (I've had it for ~20 years). I can re-input my email address and it takes it but it comes up with the resend link and after pressing that it says that email is already verified for another address (just like others are seeing). I'm not going to change the email address for my iCloud domain, it won't accept aliases of that account, it has worked this way for the last ~10 years (originially had a different email account for it), and I see no need to go get a stupid gmail, hotmail, yahoo, or other email account to use the Apple developer connection website. Apple needs to fix this. I'm fine if they let me use my normal AppleID for ADC but they won't do that (asked years ago).To make matters worse, I can't even download the Xcode 7 beta, which says it doesn't require an ADC account, without it telling me I have to l
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Xcode 7 crash every time I open a new or existing project.
If I go through the new project wizard, or try to open an existing project, I get the same crash every time. It's something from XCSService, and I see keychain mentioned, so I tried relaunching keychain accessing, restarting my machine, etc. Keeps happening. Any workaround?Process: Xcode [516]Path: /Applications/Xcode-beta.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.0 (8123.26)Build Info: IDEFrameworks-8123026000000000~7Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [516]User ID: 501Date/Time: 2015-06-11 16:20:14.544 -0400OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: A12E8E79-DAD1-FC5C-0724-7549D29029DATime Awake Since Boot: 200 secondsCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000VM Regions Near 0:--> __TEXT 00000001088e6000-00000001088e7000 [ 4K] r-x/rwx SM=COW /Applications/Xcode
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Jun ’15
Signing 3rd party .framework bundled in the app
Hi,I use a 3rd party/open source framework. I embedded its project in my main app's project, and I set my main app to be dependent on it. I can build, deploy and run my app in the test device using developers profile in xcode. The problem is when I try to build it from command line for distribution. I tried passing the adhoc cert and adhoc provisioning profile as parameters. It is complaining that the bundleId of the framework is different than the one defined in the provisioning profile. Which is obviously true because the bundleId of the framework is pre-defined by its developer.I use this command to build it:xcodebuild build -workspace <my wrkspace> -scheme <scheme> CODE_SIGN_IDENTITY=<identity name> PROVISONING_PROFILE=<provisioning name>CODE_SIGNING_REQUIRED=“YES” CONFIGURATION_BUILD_DIR=<path>The options that I can think of:1. Change the bundleid of the framework to match my app bundleid2. Do not sign when building, but pass the provisioning profile when exporting
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Jun ’15
Reply to nsscrollview
If you already have an Xcode project, then (presumably) you already have a window in a storyboard or a XIB file. Go to that file and open up the Utilities panel on the right side of the IB window (View -> Show Utilities), then display the object library at the bottom (the 3rd of the 4 icons in the toolbar at the bottom) by clicking on it.Look for the scroll view in the list of available objects. You can type scrollview in the text field that's now at the bottom to filter out the irrelevant items, if you want. Drag the scroll view object into your window (if XIB) or window view controller (if storyboard). You have several other tasks to complete before this scroll view is useful (size it and add autolayout constraints, add an outlet to your code that refers to it, etc), but at least you have the scroll view you asked about.
Topic: UI Frameworks SubTopic: AppKit Tags:
Jun ’15
Error Launching WatchKit Extension
Things were working just fine, but now I can't launch any app in the simulator. The watch simulator just sits on the clock face and then throws the following error after a couple of minutes:This happens on even the simplest Hello World type apps. I tried uninstalling and reinstalling Xcode, but the problem persists.
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Jun ’15
Should I let Xcode 7 convert my code to Swift 2?
I've been working on an app written in Swift, and I recently updated my iPhone to the iOS 9 beta. I then tried to test my app on the phone but Xcode 6 said that I couldn't because my version was not supported. So I went ahead and got the Xcode 7 beta. When I opened my project it asked me if I want it to convert my code to Swift 2 syntax. What should I do? There aren't that many changes it wants to make. Will my Swift 1 code still run in a Swift 2 compiler?
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Jun ’15