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Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temporary workaround, what would be the impact if Apple la
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50
1w
Made for Kids flag stuck — cannot update my app
Dear Apple team, I am a developer who has been unable to update my app Mon Pain Quotidien for several months due to a stuck Made for Kids flag that I cannot remove. My app is a Bible study platform for all ages — it was never intended for children specifically. The flag was set by mistake. Every submission is rejected with error: Guideline 1.3 - Safety - Kids Category We noticed you selected the Kids Category for your app, but your app does not appear to be designed for kids aged 11 and under. Specifically, we noticed that your app is a educational app, which is not appropriate for use by children. Since apps in the Kids Category should be designed specifically for children, apps submitted to this category must be appropriate for kids aged 11 and under. Next Steps To resolve this issue, please resubmit your app without the Kids category designation. Resources See how to change your app's age rating, including the Made for Kids setting, on App Store Connect Help. Learn more about requirements for apps
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37
1w
Reply to Made for Kids flag stuck — cannot update my app
Thank you for your post. The App Store team does not monitor the forums, and I believe you set your app as “Made for Kids” for the first time when you deployed the app. Since your app is already live, the “Made for Kids” flag and the “Kids” category are often locked to prevent developers from changing an app’s target audience without parental consent. This will be a significant privacy issue as you can see. To resolve a locked metadata field like that, you need to contact App Store Connect Support, not App Review. Visit the Apple Developer Contact Us page. The representative can file an internal ticket directly to the App Store Connect engineering team to manually unstick the metadata field on your account if appropriate. Now, depending on your app and the people affected by that change, the engineering team will decide whether to make that change. I’m not in that team now I know their process. Once App Store Connect Support unlocks the field and you successfully uncheck “Made for Kids,” you can subm
1w
Reply to macOS 12.6 LightsOutManagement; address already in use
Hi, @Dominik_2 I'm a little late here but I'm having the same issue. Did you ever figure this out? I can't even get a 2019 Mac Pro to properly activate LOM and a 2023 Mac mini which gives me the same Address Already In Use error. Here's all my testing and info. Apple are you there??? Infrastructure: • Mac mini 2023 (M2, 10Gb Ethernet, MacMini.local, macOS 15.x Sequoia 15.7.4) — MicroMDM v1.13.1 • Mac Pro 2019 (MacPro7,1, Intel T2, MacPro.local, macOS 15.x Sequoia 15.7.5, T2 firmware 23P3120) • Both supervised via Automated Device Enrollment (DEP) through Apple Business Manager • Both enrolled: IsSupervised = 1, APNs working on both • Both are Controllers and Clients LOM Current State: Mac mini (Apple Silicon M2): • LOM profile installed ✓ • lom0 interface active ✓ • Port 55555 listening on * ✓ • LOMDeviceServerColsolidated path (Apple Silicon) ✓ • com.apple.AppleLOM.XPC active=1 ✓ • com.apple.AppleLOM.Watchdog active=1 ✓ • Mac Pro CAN reach mini's lom0 port 55555 — TCP conn
1w
Xcode's built-in AI chat feature (IDEIntelligenceChat) crashes.
According tho Claude, The crash is clearly a bug in Xcode's built-in AI chat feature (IDEIntelligenceChat), not an authentication issue or anything on your end. What the crash log shows: The crash is happening in IDEIntelligenceChat — specifically in ChatInputEditorView.updateView and SourceEditorDataSource.ideChat_gracefullyApplyChangesToReflect. It's a SIGTRAP (assertion/precondition failure) triggered while SwiftUI is trying to lay out the AI chat panel. This is an Apple bug in Xcode 26.2 itself.
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37
1w
Native Wind Animation Layer for Apple Maps / MapKit
Hey Apple team, I'd love to see a native wind animation layer added to Apple Maps and MapKit. A built-in, system-level wind visualization — similar to the animated weather layers seen in third-party apps — would be an incredibly powerful tool for developers building weather, aviation, marine, outdoor recreation, and navigation apps. Having this baked natively into MapKit would mean smoother performance, better battery efficiency, and a consistent experience across iOS, iPadOS, and macOS — rather than every developer having to reinvent the wheel with custom particle systems or third-party SDKs. Please Apple — this would be a fantastic addition to the Maps ecosystem. 🌬️🗺️
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50
1w
Are read-only filesystems currently supported by FSKit?
I'm writing a read-only filesystem extension. I see that the documentation for loadResource(resource:options:replyHandler:) claims that the --rdonly option is supported, which suggests that this should be possible. However, I have never seen this option provided to my filesystem extension, even if I return usableButLimited as a probe result (where it doesn't mount at all - FB19241327) or pass the -r or -o rdonly options to the mount(8) command. Instead I see those options on the volume's activate call. But other than saving that readonly state (which, in my case, is always the case) and then throwing on all write-related calls I'm not sure how to actually mark the filesystem as read-only. Without such an indicator, the user is still offered the option to do things like trash items in Finder (although of course those operations do not succeed since I throw an EROFS error in the relevant calls). It also seems like the FSKit extensions that come with the system handle read-only strangely as well. For example, fo
15
0
648
1w
[Matter] Device cannot be commissioned to Google Home through iOS
Hi, We are facing the issue of commissioning our Matter device to google home through iOS device will be 100% failed. Here is our test summary regarding the issue: TestCase1 [OK]: Commissioning our Matter 1.4.0 device to Google Nest Hub 2 by Android device (see log DoorWindow_2.0.1_Google_Success.txt ) TestCase2 [NG]: Commissioning Matter 1.4.0 device to Google Nest Hub 2 by iPhone13 or iPhone16 (see log DoorWindow_2.0.1_Google_by_iOS_NG.txt ) TestCase3 [OK]: Commissioning our Matter 1.3.0 device to Google Nest Hub 2 by iPhone13 In TestCase2, we noticed that device was first commissioned to iOS(Apple keychain) then iOS opened a commissioning window again to commission it in Google’s ecosystem, and the device was failed at above step 2, so we also tried: Commissioning the device to Apple Home works as expected, next share the device to Google Home app on iOS, this also fails. Commissioning the device to Apple Home works as expected, next share the device to Google Home app on Android
4
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214
1w
EASession(accessory:forProtocol:) always returns nil — MFI accessory iAP2
EASession(accessory:forProtocol:) always returns nil — MFI accessory iAP2 Platform: iOS 17+ | Hardware: Custom MFI-certified accessory (USB-C, iAP2) | Language: Swift Problem We have a custom MFI-certified accessory communicating over USB-C using ExternalAccessory. The app calls EASession(accessory:forProtocol:) after receiving EAAccessoryDidConnect but it always returns nil. We never get past session creation. What we have verified We captured a sysdiagnose on-device and analysed the accessoryd-packets log. The full iAP2 handshake completes successfully at the OS level: USB attach succeeds MFI auth certificate is present and Apple-issued Auth challenge and response complete successfully IdentificationInformation is accepted by iOS — protocol string and Team ID are correct EAAccessoryDidConnect fires as expected iOS sends StartExternalAccessoryProtocolSession — the OS-level session is established So the hardware, MFI auth, protocol string, and Team ID are all correct. Despite this, EASession(accessor
5
0
150
1w
iPadOS 26.1: new issue with traitCollection when changing dark mode
Since iPadOS 26.1 I notice a new annoying bug when changing the dark mode option of the system. The appearance of the UI changes, but no longer for view controllers which are presented as Popover. For these view controllers the method traitCollectionDidChange() is still called (though sometimes with a very large delay), but checking the traitCollection property of the view controller in there does no longer return the correct appearance (which is probably why the visual appearance of the popover doesn't change anymore). So if the dark mode was just switched on, traitCollectionDidChange() is called, but the traitCollection.userInterfaceStyle property still tells me that the system is in normal mode. More concrete, traitCollection.userInterfaceStyle seems to be set correctly only(!) when opening the popover, and while the popover is open, it is never updated anymore when the dark mode changes. This is also visible in the standard Apps of the iPad, like the Apple Maps App: just tap on the map icon at th
6
0
529
1w
Reply to Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Hi, We are also affected by this TestFlight issue. The build is visible for internal testing, but when testers tap Install, TestFlight says: “The requested app is not available or doesn't exist.” We already checked the usual things and even tried creating a brand new app record, but the exact same problem still happens. It looks like many developers have run into this before. If anyone has a confirmed solution, please help share it. Was it: an Apple/TestFlight backend issue? an account/app distribution state issue? something Apple Support had to manually fix? Any real experience would be greatly appreciated.
1w
Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Hi everyone I recently build an app and deployed it through app store connect and testet it on TestFlight. Everything worked fine up until build 1.0.3. Since then I have not been able to install the app on my phone through TestFlight - even though build and submission runs through successfully on eas, expo and app store. I have tried deleting and reinstalling the TestFlight from my phone. removing and adding back myself as tester. checking logs and commits from the shift from build 1.0.3 to build 1.0.4. I can see I changed name and slug, so I tried removing the app from app store connect and added a new one with new build and submission. Ran through successfully but still could not install the app through TestFlight on my iPhone. I have also tried reaching out to Apple Developer Support, but I have not heard from them. Has anyone tried something similar?
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1w
Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temporary workaround, what would be the impact if Apple la
Replies
1
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0
Views
50
Activity
1w
Made for Kids flag stuck — cannot update my app
Dear Apple team, I am a developer who has been unable to update my app Mon Pain Quotidien for several months due to a stuck Made for Kids flag that I cannot remove. My app is a Bible study platform for all ages — it was never intended for children specifically. The flag was set by mistake. Every submission is rejected with error: Guideline 1.3 - Safety - Kids Category We noticed you selected the Kids Category for your app, but your app does not appear to be designed for kids aged 11 and under. Specifically, we noticed that your app is a educational app, which is not appropriate for use by children. Since apps in the Kids Category should be designed specifically for children, apps submitted to this category must be appropriate for kids aged 11 and under. Next Steps To resolve this issue, please resubmit your app without the Kids category designation. Resources See how to change your app's age rating, including the Made for Kids setting, on App Store Connect Help. Learn more about requirements for apps
Replies
1
Boosts
0
Views
37
Activity
1w
Reply to Made for Kids flag stuck — cannot update my app
Thank you for your post. The App Store team does not monitor the forums, and I believe you set your app as “Made for Kids” for the first time when you deployed the app. Since your app is already live, the “Made for Kids” flag and the “Kids” category are often locked to prevent developers from changing an app’s target audience without parental consent. This will be a significant privacy issue as you can see. To resolve a locked metadata field like that, you need to contact App Store Connect Support, not App Review. Visit the Apple Developer Contact Us page. The representative can file an internal ticket directly to the App Store Connect engineering team to manually unstick the metadata field on your account if appropriate. Now, depending on your app and the people affected by that change, the engineering team will decide whether to make that change. I’m not in that team now I know their process. Once App Store Connect Support unlocks the field and you successfully uncheck “Made for Kids,” you can subm
Replies
Boosts
Views
Activity
1w
Reply to macOS 12.6 LightsOutManagement; address already in use
Hi, @Dominik_2 I'm a little late here but I'm having the same issue. Did you ever figure this out? I can't even get a 2019 Mac Pro to properly activate LOM and a 2023 Mac mini which gives me the same Address Already In Use error. Here's all my testing and info. Apple are you there??? Infrastructure: • Mac mini 2023 (M2, 10Gb Ethernet, MacMini.local, macOS 15.x Sequoia 15.7.4) — MicroMDM v1.13.1 • Mac Pro 2019 (MacPro7,1, Intel T2, MacPro.local, macOS 15.x Sequoia 15.7.5, T2 firmware 23P3120) • Both supervised via Automated Device Enrollment (DEP) through Apple Business Manager • Both enrolled: IsSupervised = 1, APNs working on both • Both are Controllers and Clients LOM Current State: Mac mini (Apple Silicon M2): • LOM profile installed ✓ • lom0 interface active ✓ • Port 55555 listening on * ✓ • LOMDeviceServerColsolidated path (Apple Silicon) ✓ • com.apple.AppleLOM.XPC active=1 ✓ • com.apple.AppleLOM.Watchdog active=1 ✓ • Mac Pro CAN reach mini's lom0 port 55555 — TCP conn
Replies
Boosts
Views
Activity
1w
Xcode's built-in AI chat feature (IDEIntelligenceChat) crashes.
According tho Claude, The crash is clearly a bug in Xcode's built-in AI chat feature (IDEIntelligenceChat), not an authentication issue or anything on your end. What the crash log shows: The crash is happening in IDEIntelligenceChat — specifically in ChatInputEditorView.updateView and SourceEditorDataSource.ideChat_gracefullyApplyChangesToReflect. It's a SIGTRAP (assertion/precondition failure) triggered while SwiftUI is trying to lay out the AI chat panel. This is an Apple bug in Xcode 26.2 itself.
Replies
1
Boosts
0
Views
37
Activity
1w
Native Wind Animation Layer for Apple Maps / MapKit
Hey Apple team, I'd love to see a native wind animation layer added to Apple Maps and MapKit. A built-in, system-level wind visualization — similar to the animated weather layers seen in third-party apps — would be an incredibly powerful tool for developers building weather, aviation, marine, outdoor recreation, and navigation apps. Having this baked natively into MapKit would mean smoother performance, better battery efficiency, and a consistent experience across iOS, iPadOS, and macOS — rather than every developer having to reinvent the wheel with custom particle systems or third-party SDKs. Please Apple — this would be a fantastic addition to the Maps ecosystem. 🌬️🗺️
Replies
1
Boosts
0
Views
50
Activity
1w
Are read-only filesystems currently supported by FSKit?
I'm writing a read-only filesystem extension. I see that the documentation for loadResource(resource:options:replyHandler:) claims that the --rdonly option is supported, which suggests that this should be possible. However, I have never seen this option provided to my filesystem extension, even if I return usableButLimited as a probe result (where it doesn't mount at all - FB19241327) or pass the -r or -o rdonly options to the mount(8) command. Instead I see those options on the volume's activate call. But other than saving that readonly state (which, in my case, is always the case) and then throwing on all write-related calls I'm not sure how to actually mark the filesystem as read-only. Without such an indicator, the user is still offered the option to do things like trash items in Finder (although of course those operations do not succeed since I throw an EROFS error in the relevant calls). It also seems like the FSKit extensions that come with the system handle read-only strangely as well. For example, fo
Replies
15
Boosts
0
Views
648
Activity
1w
[Matter] Device cannot be commissioned to Google Home through iOS
Hi, We are facing the issue of commissioning our Matter device to google home through iOS device will be 100% failed. Here is our test summary regarding the issue: TestCase1 [OK]: Commissioning our Matter 1.4.0 device to Google Nest Hub 2 by Android device (see log DoorWindow_2.0.1_Google_Success.txt ) TestCase2 [NG]: Commissioning Matter 1.4.0 device to Google Nest Hub 2 by iPhone13 or iPhone16 (see log DoorWindow_2.0.1_Google_by_iOS_NG.txt ) TestCase3 [OK]: Commissioning our Matter 1.3.0 device to Google Nest Hub 2 by iPhone13 In TestCase2, we noticed that device was first commissioned to iOS(Apple keychain) then iOS opened a commissioning window again to commission it in Google’s ecosystem, and the device was failed at above step 2, so we also tried: Commissioning the device to Apple Home works as expected, next share the device to Google Home app on iOS, this also fails. Commissioning the device to Apple Home works as expected, next share the device to Google Home app on Android
Replies
4
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0
Views
214
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1w
EASession(accessory:forProtocol:) always returns nil — MFI accessory iAP2
EASession(accessory:forProtocol:) always returns nil — MFI accessory iAP2 Platform: iOS 17+ | Hardware: Custom MFI-certified accessory (USB-C, iAP2) | Language: Swift Problem We have a custom MFI-certified accessory communicating over USB-C using ExternalAccessory. The app calls EASession(accessory:forProtocol:) after receiving EAAccessoryDidConnect but it always returns nil. We never get past session creation. What we have verified We captured a sysdiagnose on-device and analysed the accessoryd-packets log. The full iAP2 handshake completes successfully at the OS level: USB attach succeeds MFI auth certificate is present and Apple-issued Auth challenge and response complete successfully IdentificationInformation is accepted by iOS — protocol string and Team ID are correct EAAccessoryDidConnect fires as expected iOS sends StartExternalAccessoryProtocolSession — the OS-level session is established So the hardware, MFI auth, protocol string, and Team ID are all correct. Despite this, EASession(accessor
Replies
5
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0
Views
150
Activity
1w
iPadOS 26.1: new issue with traitCollection when changing dark mode
Since iPadOS 26.1 I notice a new annoying bug when changing the dark mode option of the system. The appearance of the UI changes, but no longer for view controllers which are presented as Popover. For these view controllers the method traitCollectionDidChange() is still called (though sometimes with a very large delay), but checking the traitCollection property of the view controller in there does no longer return the correct appearance (which is probably why the visual appearance of the popover doesn't change anymore). So if the dark mode was just switched on, traitCollectionDidChange() is called, but the traitCollection.userInterfaceStyle property still tells me that the system is in normal mode. More concrete, traitCollection.userInterfaceStyle seems to be set correctly only(!) when opening the popover, and while the popover is open, it is never updated anymore when the dark mode changes. This is also visible in the standard Apps of the iPad, like the Apple Maps App: just tap on the map icon at th
Replies
6
Boosts
0
Views
529
Activity
1w
Reply to Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Hi, We are also affected by this TestFlight issue. The build is visible for internal testing, but when testers tap Install, TestFlight says: “The requested app is not available or doesn't exist.” We already checked the usual things and even tried creating a brand new app record, but the exact same problem still happens. It looks like many developers have run into this before. If anyone has a confirmed solution, please help share it. Was it: an Apple/TestFlight backend issue? an account/app distribution state issue? something Apple Support had to manually fix? Any real experience would be greatly appreciated.
Replies
Boosts
Views
Activity
1w
Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Hi everyone I recently build an app and deployed it through app store connect and testet it on TestFlight. Everything worked fine up until build 1.0.3. Since then I have not been able to install the app on my phone through TestFlight - even though build and submission runs through successfully on eas, expo and app store. I have tried deleting and reinstalling the TestFlight from my phone. removing and adding back myself as tester. checking logs and commits from the shift from build 1.0.3 to build 1.0.4. I can see I changed name and slug, so I tried removing the app from app store connect and added a new one with new build and submission. Ran through successfully but still could not install the app through TestFlight on my iPhone. I have also tried reaching out to Apple Developer Support, but I have not heard from them. Has anyone tried something similar?
Replies
7
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0
Views
517
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1w