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build disappears

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Using coremltools in a CI/CD pipeline
Hi everyone 👋 I'd like to use coremltools to see how well a model performs on a remote device as part of a CI/CD pipeline. According to the Core ML Tools Debugging and Performance Utilities guide, remote devices must be in a connected state in order for coremltools to install the ModelRunner application. The devices in our system have a paired state, and I'm unable to set the them as connected. The only way I know how to connect a device is to physically plug it in to a computer and open Xcode. I don't have physical access to the devices in the CI/CD system, and the host computer that interacts with them doesn't have Xcode installed. Here are some questions I've been looking into and would love some help answering: Has anyone managed to use the coremltools performance utilities in a similar system? Can you put a device in a connected state if you don't have physical access to the device and if you only have access to Xcode command line tools and not the Xcode app? Is it at all possible to install the coremlt
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Dec ’25
Xcode Cloud - "What to test" contents does not show up in TestFlight
I'm using Xcode cloud to create testflight builds, and I noticed that a few weeks ago these builds no longer contain any What to Test info. We include a TestFlight/WhatToTest.de-DE.txt file in our repo, and that file seems to be picked up correctly, at least the logs say Saving “What to test” notes Found notes for de-DE Any ideas of what I should be looking into or change?
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Dec ’25
Gitlab CI: Unable to find a device matching the provided destination specifier
Gitlab runner on M4 Mac Mini 2024, XCode 26.2, supported platforms: iOS, native UIKit swift project. Cocoapods. Trying to run tests via fastlane: run_tests(workspace: 'Project.xcworkspace', destination: platform=macOS,id=#{deviceId}, scheme: Release, clean: true) And having an error: $ xcodebuild -showBuildSettings -workspace Project.xcworkspace -scheme Release -destination platform=macOS,id=01234567-0123456789B9001C 2>&1 [12:23:53]: Could not read the SUPPORTED_PLATFORMS build setting, assuming that the project supports iOS only. [12:23:54]: Found simulator iPhone 16 Pro (18.5) The tests runs just fine in xcode on My Mac (Designed for iPad) device on the very same machine. Compared the output of xcodebuild -showdestinations in terminal: $ xcodebuild -showdestinations -workspace Project.xcworkspace -scheme Release Available destinations for the Release scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:01234567-0123456789B9001C, name:My Mac } { platform:iOS, id:dvtdev
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Dec ’25
Xcode Cloud: Preparing build for App Store Connect failed
Error: Preparing build for App Store Connect failed No error logs in log view. Download the archive and try to submit to App Store: Detailed logs: 2025-12-17 07:26:00 +0000 [MT] Command line name app-store is deprecated. Use app-store-connect instead. 2025-12-17 07:26:00 +0000 App Store Connect request for store configuration failed for account Session Proxy Provider (Account Session Proxy Provider: Unable to authenticate with App Store Connect (Error Domain=DVTITunesSoftwareServiceFoundation.DVTServicesSessionProviderCredentialITunesAuthenticationContextError Code=1 (null))) 2025-12-17 07:26:00 +0000 App Store Connect response failed with unknown failure for credential ; response (null); error (null). 2025-12-17 07:26:00 +0000 App Store Connect request for store configuration for credential ; configuration: (null); error DVTITunesSoftwareServiceFoundation.DVTServicesSessionProviderCredentialITunesAuthenticationContextError.proxy 2025-12-17 07:26:00 +0000 [MT] Failed to find an account with App Store
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Dec ’25
Analytics Reports API stopped generating daily reports
I am planning to build a service that automatically pulls Apple reports and stores them in my database. I was able to successfully retrieve the APP_USAGE report from the Analytics API; however, while it initially generated daily reports for a couple of days, the daily report generation subsequently stopped. The weekly and monthly reports are generated normally. I also checked the readReportRequest response, and the StoppedDueToInactivity field is returned as false. And also, when I compared the monthly reports between the API and the web console, the data does not match. Does anyone have a solution to this issue, or is there a recommended or updated approach for handling this?
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Dec ’25
Analytics Reports API stopped generating daily reports
I am planning to build a service that automatically pulls Apple reports and stores them in my database. I was able to successfully retrieve the APP_USAGE report from the Analytics API. It initially generated daily reports for a couple of days, but then the daily report generation stopped. The weekly and monthly reports continue to generate normally. I also checked the readReportRequest response, and the StoppedDueToInactivity field is returned as false. And also, when I compared the monthly reports between the API and the web console, the data does not match. Does anyone have a solution to this issue, or is there a recommended or updated approach for handling this?
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Dec ’25
Reply to App Review Rejected, Invalid Binary, App Version
Thanks for the post. Have you search the forums for this issue? Are you utilizing any other software besides Xcode? Are you using Objective-C with empty names in the metadata? To identify the binaries with those conditions, you can run the following Terminal command on each binary inside the app: ‘% xcrun dyld_info -objc Payload/YourApp.app/YourApp | grep (null)”’ Can you check the build log in Xcode and provide me with those messages including the warnings are really important and may give us a clue. Can you share those warnings? Additionally, could you please share the Xcode version, the minimum operating system requirements, and any relevant build settings that may be pertinent to this task? I eagerly anticipate your responses to guide you toward a comprehensive resolution for this matter, provided the script yields favorable outcomes. Otherwise if is not the issue I am thinking with Objective-C, please get it touch with App Store Connect support as they’ll have the reason the binary is i
Dec ’25
Reply to Controlling UIDesignRequiresCompatibility via Remote Config
Thanks for the post. Very interesting. My 5 cents if I may. It is crucial to prioritize user experience by ensuring consistency and stability in production environments. This is why feature flags, such as UIDesignRequiresCompatibility, are typically controlled by developers rather than end-users and are not exposed for arbitrary user-based toggling in production builds. This key allows developers to test the feature but does not provide a way to deploy it as it can be turned off, as explained in the documentation. Therefore, developers should refrain from rolling out new designs broadly before testing them thoroughly. Controlled feature flags enable developers to incrementally roll out new designs to ensure stability. By monitoring feedback and performance, developers can address issues before a full deployment. Apps submitted to the App Store should not contain hidden features or debugging options that alter the intended user experience for the general public. In development, set up different build
Dec ’25
Reply to [Texas SB 2420] How to Retrieve Parental Consent Status
Hi @Umeki, To enable all the technologies and access all the signals Apple has made available to comply with regional age assurance requirements, starting with Texas, you must build your app against the iOS 26.2 and iPadOS 26.2 SDKs and later, with Xcode 26.2 (17C52) and later. To view the latest Xcode versions and SDKs, see here. As of iOS 26.2 and iPadOS 26.2, age assurance includes the following signals: Declared Age Range API — Determine whether a person using your app is in an applicable region that requires additional age-related obligations. When a child account, or their parent or guardian, chooses to share age information, the Declared Age Range API will return the age band or age category, depending on legal requirements in the region. The API will also provide information about the method used to confirm the age band or category, whether parental controls are enabled, and whether the user is eligible for age gated features. For more details, see the following documentation: AgeRangeService
Topic: App & System Services SubTopic: General Tags:
Dec ’25
Reply to Declared Age Range: How to support age verification on iOS < 26?
Hi @skitudeiosdevelopers, You wrote: [...] What is the correct and Apple-approved approach for handling age verification and restricting access for minor users on iOS versions prior to 26, given that the Declared Age Range API is not available on those systems? To enable all the technologies and access all the signals Apple has made available to comply with regional age assurance requirements, starting with Texas, you must build your app against, you must build your app against iOS 26.2 and iPadOS 26.2 SDKs with Xcode 26.2 (17C52). View the latest Xcode versions and SDKs here. Existing adult accounts and child accounts for kids and teens will not be affected. To learn more, see Next steps for apps distributed in Texas. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
Dec ’25
Reply to Apple’s age rating deadline: will apps be blocked after 31 Jan 2026?
What is not clear is what actually happens after that date. My understanding is that you will not be able to submit a new release, but they don't tell the app will be blocked. So I fear it is case B. That's how I interpreted, to be on the safe side. if you can't provide a new build yet In fact, there is no need to develop a new version. You can simply re-archive the former version of the app with incremented build and version numbers, complete age ratings information and then submit with this new build. In the what's new field of AppStoreConnect, simply say: minor bug fixes. Given the many times this question is raised on the forum and how much it worries developers, it would be great to have a comprehensive answer from Apple.
Dec ’25
Reply to ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it
Thanks for the post and the details, the error is not about having the latest version of Xcode, looks like you do have it as Xcode Version 26.2 (17C52). The error message you're encountering, ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing., indicates that your app submission to App Store Connect is missing a required folder named SwiftSupport. So this is extremely interesting to me for sure. When archiving your app, ensure there are no build warnings about folders. Go to > , and then check the Organizer to ensure everything is correctly packaged. If your app uses Swift Package Manager, ensure that all packages are updated and correctly integrated. Sometimes issues arise from improperly configured packages? I believe this issue is always about packages you are using. Can you check that? read until the end where a post from an Apple engineer will give you more information. If you're manually managing your app bundle, ensure the folder is present in the archive's structure. It
Dec ’25
Reply to Apple’s age rating deadline: will apps be blocked after 31 Jan 2026?
Also the email gives the impression, that you could update the age ratings for existing Apps. But this is not possible. You can do this only for new builds. And if you can't provide a new build yet, you wonder what would happen. It should be also possible to update the age rating without submitting a new build. Some Apps (like games) just do not require an update.
Dec ’25
Real Time Spatial Video Streaming with Vision Pro
Hello, I am trying to build an AVP app for real-time zero-latency spatial video streaming. I am trying to figure out, on a high level, the best way to do this. Currently this is my method: Server sends stereo images via a WebRTC service (ie, livekit) The WebRTC stream is converted to a CVPixelBuffer, writes them to file, plays via AVPlayer, and applies a VideoMaterial to a plane entity. However, this is a bit hacky and it seems like this won't be compatible with Apple's spatial experinces. To my understanding, Apple supports HLS streaming for spatial experiences and APMP content. However, HLS (and even Low Latency HLS) introduces a second or more of latency, likely do to the segmentation nature of HLS. Thus, HLS will not work for us. Some other alternatives I've thought of are streaming the live stream video via webrtc from the server to a local computer in the AVP's network, and then using LL-HLS to stream from the local computer to the vision pro. Still, it seems like this would introduce latency o
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Dec ’25