Let me know if: • The red sphere is visible • Movement now feels trackable • You want right-stick support for turning (rotation) • Or we need to tweak scale/speed/clipping/etc You’re close — this should lock it in. ME: Yes, I see the red sphere, and It moves forward, backwards, left and right. Still no actual camera movement though. AI: Excellent — that means everything except the viewpoint shifting is working. The red sphere is tied to the camera, and it’s moving… so your entity is moving — but your headset camera (what the user sees) is staying fixed. Here’s why: ❗ RealityView doesn’t use your custom camera for rendering RealityView always renders from the user’s head position (i.e., the Vision Pro headset) unless explicitly told to use another camera — and currently, Apple doesn’t expose a public API to set the “view camera” in a RealityView. ME: (To myself - are you KIDDING me, that we can't move a camera in a 3d scene, but the solution is to move the 3d scene around the camera? ARE YOU KIDDING ME?!) AI:
Topic:
Spatial Computing
SubTopic:
General
Tags: