Hi everyone, We’re currently developing a music-based app using MusicKit, and we recently noticed that iOS 26 beta introduces a new “Automix” feature in the Apple Music app. This enables seamless DJ-style transitions between songs—beyond the standard crossfade functionality. We’re trying to understand: Will this Automix feature be accessible to third-party apps that use MusicKit? If not available in the initial iOS 26 release, is there a plan to expose it through public APIs in a future update? Is there any technical documentation, WWDC session, or roadmap info regarding Automix support via MusicKit? This functionality would be a significant enhancement for our app, especially for intelligent audio transitions and curated playlists. Thanks.
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Hello, It sounds like you've followed the correct steps to connect your Vision Pro in developer mode. Note that enabling Developer Mode typically requires rebooting the Vision Pro so be sure to do that. Likewise, to err on the side of caution, try rebooting the Mac and restarting Xcode. If you're still having issues send us a bug report with a sysdiagnose (Mac and Vision Pro) taken when you attempt to build and deploy your app from Xcode. You may also want to consider purchasing a developer strap for a USB-C connection to the Mac.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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I am writing to report an issue I’m facing after updating my iPhone 11 Pro Max to iOS 26. I have been using the Hollyland Lark M2 external microphone via the Lightning port, and it was working perfectly before the update. However, after upgrading to iOS 26, the iPhone no longer detects it correctly. The device now recognizes the mic as a pair of wired earphones, and it fails to capture any audio input. The microphone itself works flawlessly on other devices, so this appears to be an iOS-specific issue. Could you please confirm: • Whether this is a known issue in iOS 26? • If there are any settings or steps I can take to resolve this? • Whether a fix is planned in an upcoming iOS patch? I would appreciate any guidance or solution you can provide. Thank you for your support.
Topic:
App & System Services
SubTopic:
Hardware
Hello, You may want to try uninstalling the beta and then reinstalling as a workaround. Otherwise, it sounds like you might have an issue with available storage so you can also try deleting unnecessary apps and data before attempting to update to beta 3 again.
Topic:
Community
SubTopic:
Apple Developers
[quote='793484021, TekMun, /thread/793484, /profile/TekMun'] I followed this instruction to manually re-sign my ipa [/quote] To be clear, DTS doesn’t support folks re-signing iOS apps. If you need to re-sign an app, the best path forward is to distribute an Xcode archive (.xcarchive) and then re-sign that using Xcode. However, I don’t think that’s the issue here. Rather, it sounds like you’re trying to run distribution-signed code. That won’t work. See Don’t Run App Store Distribution-Signed Code. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
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Are you specifically trying to use the new arm64e enhanced security that we enabled with iOS 26 beta? For more on that, see Enabling enhanced security for your app. The reason I ask is that arm64e on iOS was previously limited to folks creating a third-party browser engine using BrowserKit. But it sounds like you’re not in that business at all. If I’m right, then my advice is to disable arm64e until App Store Connect is set up to receive iOS 26 beta submissions. In the past that’s happened at the Release Candidate stage, although I can’t make concrete statements as to what’ll happen this year. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
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I am integrating a camera with HomeKit. The audio and video streams work in the HomeKit Accessory Tester, but they do not work when using the Home app on an iPhone (Failed to select audio config – Could not find the right match in the supported list. Session is not in progress). I have a single audio configuration: Opus 16kHz mono with a constant bitrate of 24kbps.
I’m developing an app with audio calling functionality, and I’d like to take advantage of Picture-in-Picture (PiP) so that when the user moves the app to the background, the ongoing call can remain minimized on the Home screen. Based on my research, it seems possible to display a view in PiP mode and have it play, and I haven’t found any documentation stating that this is prohibited. Could you please confirm if this is allowed?
Thanks for that. I see the documentation now on Sequoia in the man pages. It doesn't seem like I can specify the timeout for a package postinstall script, only if I specify a script for a specific bundle. Would you agree? Does a dictionary in a component plist need to refer to an app bundle? I don't really have a bundle to install for the package choice. To answer your question, there are very large libraries of audio content available for our program, and the install scripts help them with various options for installing/using this content - it can definitely take longer than 10 minutes.
Topic:
Developer Tools & Services
SubTopic:
General
Hi Kevin, what I’m trying to do is use Picture-in-Picture to display relevant call information to the user—such as the current call status and connection quality—when the app goes into the background. My read of that is that it seems like something that would be much better handled through Live Activities and/or some other mechanism like the notification system. Notably: Live Activities work in broader contexts, like on the lock screen. Live Activities can be initiated from the background, while starting PiP requires your app to be in the foreground. Using PiP for this is going to disrupt whatever other PiP activity the user was doing. Basically, I think using PiP for something like this is going to require significantly more work than LiveActivities and will only work in a much narrower context. The purpose is to keep the user informed during an ongoing call. Just to clarify something, you are planning to use CallKit, LiveCommunicationKit, or the PushToTalk framework, correct? My concern here is that you're
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
hi Apple review team, I’m developing an app with audio calling functionality, and I’d like to take advantage of Picture-in-Picture (PiP) so that when the user moves the app to the background, the ongoing call can remain minimized on the Home screen. Based on my research, it seems possible to display a view in PiP mode and have it play, and I haven’t found any documentation stating that this is prohibited. Could you please confirm if this is allowed?
My game app is text-based interactive fiction, containing no audio/video content, making captions unnecessary. Our game is completely accessible to deaf users. Despite this, in the Accessibility Nutrition Label, I'm only able to leave the Captions box checked or unchecked. Leaving it unchecked would leave deaf players with the wrong impression that they can't enjoy our game. Leaving it checked would imply that we do have A/V content with captions included. In the WWDC video on this, https://developer.apple.com/videos/play/wwdc2025/224/ the video says: After we completed common tasks, we realized our app doesn’t have any video or audio only content. In this case, we aren’t going to indicate that Landmarks supports Captions. That's okay. This accurately describes the features that people will expect to be available while using the app. Maybe that's OK, but I wish the form allowed me to say This app doesn't contain audio/video content.
[quote='843657022, DTS Engineer, /thread/788023?answerId=843657022#843657022'] It seems incorrect to indicate the presence of captions when they aren't there in an audio or video asset. [/quote] Perhaps, although I DO have captions for every single video in my app, (which is zero). The reverse mislead, that some of my content is inaccessible, seems like a worse error to me. I have no such inaccessible content. Clearly, what's needed here is something more than a 2-state response. We need to be able to say Not applicable - no videos to caption.
Topic:
Accessibility & Inclusion
SubTopic:
General
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What is logPath? It sounds like you may have sandboxed the app. It probably no longer has access to whatever logPath is. Since this is your own app, the easiest solution would be to disable the sandbox. If you want to be clever, you could give yourself a temporary exception entitlement for that path.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Hi @DTS Engineer I would like to follow up this issue. From our metics, looks like after upgrading to iOS 18.4.1,** the incoming call no audio issue is increased**. we did not observe outbound call increased. Here is the incoming call process in our app incoming call from push notification, app call reportNewIncomingCall after report incoming call success, our app will configure audio session our app will post the configureAudioSession to another thread reportNewIncomingCall callback configureAudioSession in another thread (app will wait for the user press answer button, may take several seconds) user answer the call and AnswerCallAction will callback app will finish the signaling answering logic action.fulfill() callkit shall setActive Audio session didactivate audio session shall be triggerd, but it's not. our app detect no audio for 5 seconds try to setActive(YES) for workaround, sometimes it will success, sometimes it won't if the setActive(YES) failed, it will
Topic:
App & System Services
SubTopic:
General
Tags: