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“Visual Studio Maui IOS”

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WatchOS 2 issue with third-party Calendar sync
I've upgraded to WatchOS 2 (13S5254w) and I'm unable to see my Gmail calendar events on my watch. I can still see my iCloud calendar events, but not any third-party calendar.On my iPhone 5 (iOS 9 beta), I can see all the events from my different calendars just fine.I have already added the UUID of both my iPhone and Watch to the developer devices list. And I have tried restarting both devices. I have also tried removing/adding the calendar glance, and customizing the calendar glance. But nothing seems solve my issue.
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621
Jun ’15
delete app id results in "An unspecified error occurred"
Step1: Change bundleId in xcode.Step2: Try to delete app Id in https://developer.apple.com/account/ios/identifiers/bundle/bundleList.action=> Error occurs:An unspecified error occurred.The App ID '<prefix>.<bundleID>' appears to be in use by the App Store, so it can not be removed at this time.Can anyone help?
1
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965
Jun ’15
Reply to Xcode setting ENABLE_BITCODE
When bitcode is enabled for a target, all the objects, static libraries and user frameworks used when linking that target must contain bitcode. Otherwise, an error or a warning will be issued by the linker. (Note: missing bitcode is currently a warning for iOS, but it will become an error in an upcoming beta release of Xcode 7.) ENABLE_BITCODE should be consistently turned on for all the targets. If you use a library or framework provided by a third party, please contact the vendor for an updated version which contains bitcode.
Jun ’15
Copying target on build success only
I did create a command line tool for my iOS project. I would like the binary to be copied to ~/bin folder, just after a successful compilation and linking. What I did so far is:cp ${TARGET_BUILD_DIR}/${PRODUCT_NAME} ~/bin/entered as a pre-action run script in XCode scheme. I am almost happy with that, only except that I unnecessarily need to run the toole to have it copied. I would prefer to enter the above command as a post-action build script, but only if compilation and linking have both been successful.Is there a way to put a condition into post-action build script?
0
0
672
Jun ’15
Restore
Has anyone tried restoring to an ios 9 backup in iTunes. I just want to do this to get a clean restore and re load all my music/apps and hopefully get rid of some of the other that has been building up. If it is safe to do this without risking losing my content please let me know.
2
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748
Jun ’15
[UIApplication canOpenURL]?
Under iOS 9 the call [UIApplication canOpenURL:] will now result in the following message in the log:-canOpenURL: failed for URL: imdb: - error: This app is not allowed to query for scheme imdbThis seems to be a new security feature which prevents that Apps can scan for installed Apps with known custom URL schemes. But this makes it impossible to ckeck if a certain App is installed. So there's no longer possible to hide all the options to open certain information in the other Apps if these Apps are not installed. This results to a bad user experience, because either I have to provide an option to open data in external Aps, even if these are not available, or I have to remove these options entirely. Both is not really very user friendly.Is there a workaround for this? Is there a key for the Info.plist where I can request the permission for calling canOpenURL (similar to the key for the location services in order to be able to get geo locations)?
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12k
Jun ’15
Reply to Can't reply to message in watchOS 2
No it will not, this is an issue with Beta 1.I've restored even my iPhone on iOS 9 and it still doesnt work. I did everything possible but its a no go. Beta 1, even though it mirrors the phone, is unable to Send as SMS like the iphone does. Prior to Beta 1 it was working so not sure what or why they change in order for this feature to break.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Black bars when using simulator?
Anyone have this issue? My app works fine when I download it on my device from the App Store, but if I go to run the same branch of my code in the simulator running 10.11 and Xcode 7 Beta I get black bars. I've not had this issue before, and my app is optimized for larger screens. In addition, on a branch where I started implementing Auto Layout, I have the same issue. Even if I remove all my constraints and set to suggested constraints, I have the same issue. Also, I have tried to set the Size Constraints, but that doesn't do anything. What is even more strange, is if I load the app onto my iOS 9 device, I get the same thing. Is anyone else having this issue? Or am I just doing something wrong?
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4.8k
Jun ’15
SpriteKit SKSprite only displaying if asset is on “Universal”
'm having a little bit of trouble with an image I need for my SpriteKit project. I'm creating a background for my game. This is the code I have in my scene:let backgroundName = Background let backgroundImage = SKSpriteNode(imageNamed: backgroundName) backgroundImage.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame)) self.addChild(backgroundImage)I think there's no problem there. This is my asset catalog:http://i.stack.imgur.com/BauYU.pngI don't think there's a problem there, either. But that doesn't work. When running the app on my iPad, all I get is a black background. The interesting thing is that if I put the assets in a Universal group, instead of the iPad group, the background will show correctly. Why? This is something I don't want to do, since I want to add assets for the iPhone.I'm using Xcode 7 and iOS 9.Any help would be appreciated. Thanks.
4
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1.3k
Jun ’15
Apps not syncing to Watch
The Apple Watch iOS app displays a loading spinner at the bottom as it attempts to show the 3rd party apps available for my Apple Watch. It returns displaying no cells, and I can't install any third party apps (dev apps or from the store) on to my Apple Watch.Have unpaired and re-paired my Apple Watch as well as erasing all contents and setting the watch up as new, but this didn't help.I'm on watchOS 2.0b1 and iOS 9.0b1.Anyone else having a similar issue?
0
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305
Jun ’15
Tableview And New Document Options Won't Show
Whenever I start up Xcode 6.3.2 on Yosemite 10.10.3 and I try to create a new project I only have the option to change my title and my platform (either ios or os). It doesn't give me the other customizable option that I c in other videos such as https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/Art/project_template_window_2x.png and https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/Art/new_project_window_2x.pngIf u have any advice on how to fix this please tell me on this forum or send it to my email, jacobswist@gmail.comThank you,Jacob
0
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236
Jun ’15
Reply to Swift 1.2 and Swift 2 in the same project?
There is always a penalty for using bleeding edge stuff. In the case of Swift, there has been significant penalties for early adopters as people have already discovered.From my understanding, people who have deployed Swift 1.x apps before will be forced to update to Swift 2 if they want to target anything specific to iOS 9 or OS X 10.11 (assuming those SDKs will not be available for Swift 1.x on Xcode 6 at least officially). Otherwise, it is safer to stay with Swift 1.x on Xcode 6 for now (and even more safer if you had not adopted Swift at all so you can target latest APIs in Xcode 7 without penalties).They have not officially confirmed yet which older iOS or OS X versions will be (and not be) supported for Swift 2. So, I am not sure how one can make a safe and informed decision on a migration path for a significant project using Swift.What is your compelling use case that requires you to convert an existing project to Swift 2? Worth thinking about.If the new language constructs, latest API
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
Reply to VPP or DEP simulators? Anyone find the download links?
https://developer.apple.com/downloads/Just tick the 'ios' search checkbox and expand the 'Mobile Device Management Protocol Reference' and you should see the download for the pdf documentation and the simulators.
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Activity
Jun ’15
WatchOS 2 issue with third-party Calendar sync
I've upgraded to WatchOS 2 (13S5254w) and I'm unable to see my Gmail calendar events on my watch. I can still see my iCloud calendar events, but not any third-party calendar.On my iPhone 5 (iOS 9 beta), I can see all the events from my different calendars just fine.I have already added the UUID of both my iPhone and Watch to the developer devices list. And I have tried restarting both devices. I have also tried removing/adding the calendar glance, and customizing the calendar glance. But nothing seems solve my issue.
Replies
1
Boosts
0
Views
621
Activity
Jun ’15
delete app id results in "An unspecified error occurred"
Step1: Change bundleId in xcode.Step2: Try to delete app Id in https://developer.apple.com/account/ios/identifiers/bundle/bundleList.action=> Error occurs:An unspecified error occurred.The App ID '<prefix>.<bundleID>' appears to be in use by the App Store, so it can not be removed at this time.Can anyone help?
Replies
1
Boosts
0
Views
965
Activity
Jun ’15
Reply to Xcode setting ENABLE_BITCODE
When bitcode is enabled for a target, all the objects, static libraries and user frameworks used when linking that target must contain bitcode. Otherwise, an error or a warning will be issued by the linker. (Note: missing bitcode is currently a warning for iOS, but it will become an error in an upcoming beta release of Xcode 7.) ENABLE_BITCODE should be consistently turned on for all the targets. If you use a library or framework provided by a third party, please contact the vendor for an updated version which contains bitcode.
Replies
Boosts
Views
Activity
Jun ’15
Copying target on build success only
I did create a command line tool for my iOS project. I would like the binary to be copied to ~/bin folder, just after a successful compilation and linking. What I did so far is:cp ${TARGET_BUILD_DIR}/${PRODUCT_NAME} ~/bin/entered as a pre-action run script in XCode scheme. I am almost happy with that, only except that I unnecessarily need to run the toole to have it copied. I would prefer to enter the above command as a post-action build script, but only if compilation and linking have both been successful.Is there a way to put a condition into post-action build script?
Replies
0
Boosts
0
Views
672
Activity
Jun ’15
Restore
Has anyone tried restoring to an ios 9 backup in iTunes. I just want to do this to get a clean restore and re load all my music/apps and hopefully get rid of some of the other that has been building up. If it is safe to do this without risking losing my content please let me know.
Replies
2
Boosts
0
Views
748
Activity
Jun ’15
[UIApplication canOpenURL]?
Under iOS 9 the call [UIApplication canOpenURL:] will now result in the following message in the log:-canOpenURL: failed for URL: imdb: - error: This app is not allowed to query for scheme imdbThis seems to be a new security feature which prevents that Apps can scan for installed Apps with known custom URL schemes. But this makes it impossible to ckeck if a certain App is installed. So there's no longer possible to hide all the options to open certain information in the other Apps if these Apps are not installed. This results to a bad user experience, because either I have to provide an option to open data in external Aps, even if these are not available, or I have to remove these options entirely. Both is not really very user friendly.Is there a workaround for this? Is there a key for the Info.plist where I can request the permission for calling canOpenURL (similar to the key for the location services in order to be able to get geo locations)?
Replies
4
Boosts
0
Views
12k
Activity
Jun ’15
Reply to Can't reply to message in watchOS 2
No it will not, this is an issue with Beta 1.I've restored even my iPhone on iOS 9 and it still doesnt work. I did everything possible but its a no go. Beta 1, even though it mirrors the phone, is unable to Send as SMS like the iphone does. Prior to Beta 1 it was working so not sure what or why they change in order for this feature to break.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Jun ’15
Black bars when using simulator?
Anyone have this issue? My app works fine when I download it on my device from the App Store, but if I go to run the same branch of my code in the simulator running 10.11 and Xcode 7 Beta I get black bars. I've not had this issue before, and my app is optimized for larger screens. In addition, on a branch where I started implementing Auto Layout, I have the same issue. Even if I remove all my constraints and set to suggested constraints, I have the same issue. Also, I have tried to set the Size Constraints, but that doesn't do anything. What is even more strange, is if I load the app onto my iOS 9 device, I get the same thing. Is anyone else having this issue? Or am I just doing something wrong?
Replies
5
Boosts
0
Views
4.8k
Activity
Jun ’15
SpriteKit SKSprite only displaying if asset is on “Universal”
'm having a little bit of trouble with an image I need for my SpriteKit project. I'm creating a background for my game. This is the code I have in my scene:let backgroundName = Background let backgroundImage = SKSpriteNode(imageNamed: backgroundName) backgroundImage.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame)) self.addChild(backgroundImage)I think there's no problem there. This is my asset catalog:http://i.stack.imgur.com/BauYU.pngI don't think there's a problem there, either. But that doesn't work. When running the app on my iPad, all I get is a black background. The interesting thing is that if I put the assets in a Universal group, instead of the iPad group, the background will show correctly. Why? This is something I don't want to do, since I want to add assets for the iPhone.I'm using Xcode 7 and iOS 9.Any help would be appreciated. Thanks.
Replies
4
Boosts
0
Views
1.3k
Activity
Jun ’15
Apps not syncing to Watch
The Apple Watch iOS app displays a loading spinner at the bottom as it attempts to show the 3rd party apps available for my Apple Watch. It returns displaying no cells, and I can't install any third party apps (dev apps or from the store) on to my Apple Watch.Have unpaired and re-paired my Apple Watch as well as erasing all contents and setting the watch up as new, but this didn't help.I'm on watchOS 2.0b1 and iOS 9.0b1.Anyone else having a similar issue?
Replies
0
Boosts
0
Views
305
Activity
Jun ’15
ios9 beta, iPad mini stuck at apple logo
after installed iOS 9 Beta, on my 1st gen iPad mini, it restored from iCloud backup,i restarted it, and since then it does not start up, only the apple logo is displayed.i think it's rebooting over and over.
Replies
1
Boosts
0
Views
468
Activity
Jun ’15
iTunes Crashing Mac on El Capitan
After first sync/restore iPhone 6 iOS 9 b1, now iTunes quickly crashes MBA mid-2013 with El Capitan. Sometimes iTunes will stay open for a while, but then crash the Mac. Any suggestions?
Replies
1
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0
Views
817
Activity
Jun ’15
Tableview And New Document Options Won't Show
Whenever I start up Xcode 6.3.2 on Yosemite 10.10.3 and I try to create a new project I only have the option to change my title and my platform (either ios or os). It doesn't give me the other customizable option that I c in other videos such as https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/Art/project_template_window_2x.png and https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/Art/new_project_window_2x.pngIf u have any advice on how to fix this please tell me on this forum or send it to my email, jacobswist@gmail.comThank you,Jacob
Replies
0
Boosts
0
Views
236
Activity
Jun ’15
Reply to Swift 1.2 and Swift 2 in the same project?
There is always a penalty for using bleeding edge stuff. In the case of Swift, there has been significant penalties for early adopters as people have already discovered.From my understanding, people who have deployed Swift 1.x apps before will be forced to update to Swift 2 if they want to target anything specific to iOS 9 or OS X 10.11 (assuming those SDKs will not be available for Swift 1.x on Xcode 6 at least officially). Otherwise, it is safer to stay with Swift 1.x on Xcode 6 for now (and even more safer if you had not adopted Swift at all so you can target latest APIs in Xcode 7 without penalties).They have not officially confirmed yet which older iOS or OS X versions will be (and not be) supported for Swift 2. So, I am not sure how one can make a safe and informed decision on a migration path for a significant project using Swift.What is your compelling use case that requires you to convert an existing project to Swift 2? Worth thinking about.If the new language constructs, latest API
Topic: Programming Languages SubTopic: Swift Tags:
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Activity
Jun ’15