I was running Mac OS X Yosemite prior to installing the developer preview of El Capitan. After successfully completing the upgrade, I started up Apple's Mail.app application and it went through the process of upgrading my existing mailbox (which is about 22GB in size). The upgrade did not complete successfully.
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I'm waiting on a response from the resolution center but wanted to ask this question anyway:My game was rejected because of rule 2.2 - Apps that exhibit bugs will be rejected, specifically, it does not connect to another player and the activity indicator spins indefinitely. However, I'm using the standard GKMatchmakerViewController to start a match with no custom code whatsoever. Below I included the code I use to present the view controller (it's nothing special) and I've implemented the delegate methods. Also, I'm unable to reproduce this in development or with builds distributed via TestFlight.Any suggestions? Should I push back on the reviewer or is there somewhere I should start debugging? ESMatchRequest *matchRequest = [[ESMatchRequest alloc] init]; // Custom GKMatchRequest class that sets default values GKMatchmakerViewController *matchmakerViewController = [[GKMatchmakerViewController alloc] initWithMatchRequest:matchRequest]; matchmakerViewController.matchmakerDelegate = self; [self presentV
I'm using JXA to build Cocoa applications and running into a strange issue when attempting to wrap all an app's JavaScript with an immediately-invoked function expression.What's the issue?If the code for an app with a single NSWindow is wrapped in an immediately-invoked function, the app's window will close on it's own without any type of application crash. The app stays running.Here's the code I'm using:(function() { ObjC.import(Cocoa); var styleMask = $.NSTitledWindowMask | $.NSClosableWindowMask | $.NSResizableWindowMask | $.NSMiniaturizableWindowMask; var window = $.NSWindow.alloc.initWithContentRectStyleMaskBackingDefer( $.NSMakeRect(0, 0, 800, 400), styleMask, $.NSBackingStoreBuffered, false ); window.center; window.title = 'NSWindow Closure Bug?'; window.makeKeyAndOrderFront(window); }());Here's the example application https://dl.dropboxusercontent.com/u/271215/jsclosurebugexample.zipor recreate it with- Script Editor > New- Copy/paste the above code- Save > File Format: Application, Opti
Yeah hard-coding *****. I don't use autolayout, but I position subviews relative to each other and the screen. For certain layouts the 'shorter size' of 3.5 inch iPhones doesn't get in the way but sometimes it does. If you start designing from the smallest screen size and work your way up...you should be alright, but then you won't be taking advantage of the larger screen sizes...you're just blowing everything up. I have a class that returns a screen type. When the 3.5 inch iPhone's aspect ratio gets in my way, I typically do something like-(void)viewDidLayoutSubviews { [super viewDidLayoutSubviews]; if (self.screenType == IPhone4ScreenType) { //alternative layout or constraints for different aspect ratio. } else { //Layout or constraints for everyone else. } }While using math for layout is useful, I wish Apple would have innovated a bit more on this. It would be nice if Interface Builder provided a solution geared more toward handling alternative layouts...instead of just giving us a square box to tinker wit
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I implemented payment gateway API and tested it all well. After going live with our app and after trying to input credit card details we faced issue and message that says:An error has occured processing your payment. Cookis are not turned on in your Browser.Some users have their cookies setting turned on and got the same message.Does anyone faced similar issue?Any ideas why this happens?Thanks a lot
Hi, after installing OS X 10.11, I noticed a process called sdmd owned by root, which would consistently use 98% of CPU. I tried killing it, but it would be respawned by the OS after a bit. I also tried to freeze it (kill -STOP), which worked and didn't seem to have any adverse consequence. I never heard of this process, it doesn't seem to have a man page, and Google was of very little help. Does anyone have an idea what this could be and what would cause it to burn CPU like that?
I tried this several times, but the watch just reboots and again gets stuck on the Apple logo. I have requested mail-in service from Apple a my watch is in a non-working state and it seems I can not do anything to fix it. Thanks for your help.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I created a simple core data project and added a function that would fetch records of an entity named TaskI purposley gave a wrong name for the Entity's field so it would throw an error. I would expect that the error would be caught by the exaustive catch as you can see below.Actually the executeFetchRequest method does fail and I get an error print-out at the console output, but the catch closure is not getting called.Here is the code: let request = NSFetchRequest(entityName: Task) let predicate = NSPredicate(format: priasdfority_ == %i, 1) request.predicate = predicate do{ let results = try self.managedObjectContext.executeFetchRequest(request) print(results) }catch{ print(There was an error) print(error) }Is there something wrong with the code, or am I failing to grasp how the new error handling works ?
Feel free to file a bug/feature request if you'd like an alternate access path.My money is on it being over the horizon, if at all, as far as us avg. devs are concerned.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
What you may not grasp is that Cocoa's traditional error handling rules are still in effect:If a method fails and there's only really one failure case for it (trying to convert a non-numeric string to a number, etc.), the method returns nil or false.If an operation fails because of some complex issue with the current state of the computer (no such file, Wi-Fi turned off, etc.), the method emits an NSError. In Swift, NSErrors are handled with the do/try/catch mechanism.If an operation fails because the programmer wrote code that did something invalid (out-of-range array index, etc.), the method fails an assertion or raises an exception, which you should generally allow to crash your app. In Swift, it's not possible to catch exceptions.Creating a fetch request with an inaccurate entity name falls into that third category: failures that can only be the result of programmer error. Such problems are still handled by failing an assertion and crashing your app.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Hi!I submitted a application for enrollment on May 29.Now the status is Your Enrollment is Being Processed. We will contact you soon.,it has keep this status for two weeks,So what's the problem,does anyone know?
I paid and now it tels me it is unable to verify my identity whenever I log in
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
>i just didn't know like for really simple questions if I should post that here too?Why not - that will help you to learn the process so you can ask better questions as you progress, and understand how things work here in the future. Do you best to use the right forum etc. In the mean time, be sure to search first and do your best to ask in the right topic area(s).◅▻
Topic:
Programming Languages
SubTopic:
Swift
Tags:
I wouldn't worry quite yet. Give it some time to process, especially with the recent changes to the unified developer program. Has been a long time since I registered for iOS (7 yrs), but I seem to remember it took a day or so for the login to be fully live, and that something was mentioned to that effect in the confirmation email. If you can't access the developer resources after 24 hours, then I would contact support and have them look Into it. But go ahead and do that earlier if you want peace of mind. They are usually very helpful.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
We got a problem that some iPhone can't make or receive calls after MDM profile installation.Proceeds in the following order:1. Call to this iPhone from another phone and connection established.2. Send MDM Push and mdmd started.3. We can see the Springboard warning. (which is not shown in normal iPhone (marked bold in the Logs below))4. MDM handshaking finished and mdmd stopped.5. Disconnect phone call.6. Try to make a phone call or receive a phone call again. but outgoing or receiving screen is not appeared.This problem disappears after reboot the device.Anyone seeing similar issue please comment, thank you.Logs:-----------------------------------------------------------------------------------------------------------------------------Jun 15 11:11:01 ChoiHo mdmd[1188] <Notice>: (Note ) MDM: mdmd starting...Jun 15 11:11:01 ChoiHo mdmd[1188] <Notice>: (Note ) MDM: Network reachability has changed.Jun 15 11:11:01 ChoiHo mdmd[1188] <Notice>: (Note ) MDM: Network reachability has changed.Jun 15