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“build disappears”

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Reply to Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
Thanks for your reply. I have already filed a report through Feedback Assistant. Case-ID: 18609190 (Apple DTS incident) Feedback ID: 22081725 The issue was submitted on Feb 28, 2026, but so far there has been no update in Feedback Assistant. The problem is still reproducible in Xcode 26.3 with Release (-O) builds when targeting iOS 16/17/18. Could you please help check whether this Feedback has been routed to the appropriate Swift/Xcode engineering team, and whether there is any information about which future Xcode version might include a fix? Thank you very much for your help.
2w
Unable to enable eligibility for External Purchase Link APIs — seeking clarification
Hello, I am currently implementing External Purchase Link and External Purchase Custom Link and am encountering an issue where both ExternalPurchaseLink.canOpen and ExternalPurchaseCustomLink.isEligible always return false under all test conditions. I would like to confirm whether my setup is missing any required steps or whether this behavior is expected. Below are the details of my current environment and configuration: 🔧 1. Development Environment Xcode: 16.3, 16.4, 26.0 beta 4 Devices: iPhone running iOS 26.2 beta iPhone running iOS 16.7.12 macOS 15.5 (real device testing) Simulator iOS 18.0 Build Type: Local development build using a Developer Provisioning Profile Sandbox account signed in during testing 🔑 2. Entitlements (Developer site & Xcode) In Certificates → Identifiers → App ID, both capabilities are enabled: StoreKit External Purchase StoreKit External Purchase Link The .entitlements file in Xcode includes: com.apple.developer.storekit.external-purchase = YES com.apple.dev
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Unable to Add Internal Groups to TestFlight Builds / Cannot distribute
In App Store Connect I've uploaded a new build about 11 hours ago and but I'm unable to distribute the App to my tester groups - including internal. The internal group is grayed out. I am able to Select an External group but they actually do not receive any email notification nor do they see any update within their TestFlight App. I've attempted to upload the build a few times, including old builds which had been distributed in the past to no avail. I'm not able to distribute to any tester group, please advise.
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Behavior of Bookmark URLs and Files App Recently Deleted – Clarification and Potential Bug
I am developing an iOS/iPadOS application and have encountered some behavior regarding Files App and security-scoped bookmarks that I would like to clarify. Additionally, I would like to report some behavior which might include a potential issue. Question1: Accessing deleted files via bookmark (Specification clarification) Our app saves file URLs as bookmarks, which file that user has selected on Files App or app-created so to open a file which user has modified previously in the next launch. When a user deletes a file in Files App (moves a file to Recently Deleted), the app can still resolve the bookmark and access the file for read/write operations. Is this behavior intended? In other words, is it correct that a bookmark can access a file that has been deleted in Files App but not permanently removed? Question2: Overwriting a file in Recently Deleted (Potential bug) We noticed that overwriting a file in Recently Deleted behaves differently depending on the method used. Current implementation 1.Create a temp
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SwiftData Models and SortDesc. Only Work in One Swift File
Hey everyone, I found a possible SwiftData Release-only issue with nested sort descriptors on an optional relationship. In a minimal repro, sorting a @Query by a nested optional relationship key path like: SortDescriptor(InvestigationPhotoAsset.imageAnalysis?.overallAestheticsScore, order: .reverse) works in Debug, but crashes at runtime in Release. The surprising part is that the crash depends on file layout: if the active SwiftData models and the sort logic are kept in the same Swift file, the app works if the same models are split into separate files, the Release build crashes, 'Debug' will also work The repro was reduced to just two SwiftData models: InvestigationPhotoAsset InvestigationImageAnalysis So this looks less like an app-modeling issue and more like a SwiftData/compiler/codegen issue related to nested sort metadata in optimized builds. If useful, I can also give you a slightly more formal version with a title and code snippet block. Please check out the code example here Has an
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New project with new AppIntent throws build error
I opened a new project, iOS app, in XCode and then tabbed into the system_search snippet and built the project and got a build error. I can't imagine this was intended, at least not for new developers to the ecosystem like me. I solved it by tweaking a configuration I don't really understand advised here: https://github.com/apple/swift-openapi-generator/issues/796, hopefully that's a valid workaround
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Increase Contrast reduces List selection contrast in dark appearance in SwiftUI NavigationSplitView
[Submitted as FB22200608] With Increase Contrast turned on, the selected row highlight in a List behaves inconsistently between light and dark appearance on iPad. In light appearance the blue selection highlight correctly becomes darker, but in dark appearance it becomes lighter instead. The text contrast ratio drops from about 3:1 to about 1.5:1, well below accessibility guidelines. This reproduces both in the simulator and on a physical device. The sample uses a standard SwiftUI List inside NavigationSplitView with built-in selection styling. No custom colors or styling are applied. REPRO STEPS Create a new Multiplatform project. Replace ContentView with code below. Build and run on iPad. Select an item in the list. Turn on Dark appearance (Cmd-Shift-A in Simulator). Turn on Increase Contrast (Cmd-Control-Shift-A in Simulator). Observe the selected row highlight. ACTUAL In light appearance, the blue selection highlight becomes darker when Increase Contrast is on, improving contrast as expected. In
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Reply to Update for existing app (6759172913) waiting for review – verifying submission
Small update regarding our submission: The build is still currently in “Waiting for Review”, so I just wanted to kindly check whether everything looks correct on our side in App Store Connect. Since the previous version of the app was already approved and is currently live on the App Store, we wanted to make sure that this update — which mainly includes a few UI improvements and small usability adjustments — does not have any missing metadata or configuration that could delay the review process. If anyone from the App Review team happens to see this and can confirm that the submission looks complete from your side, we would really appreciate it. Thank you very much for your time and for the work you do supporting developers. Kind regards, José Rodríguez
2w
Family Controls (Distribution) entitlement request stuck on "Submitted" for 2+ weeks — no follow-up number received
Hello, I submitted a Family Controls (Distribution) entitlement request on February 25, 2026 for my prayer/productivity app that uses the Screen Time API to block distracting apps. I also submitted requests for two extensions on March 6, 2026: com.prayfirst.prayFirst.ShieldAction com.prayfirst.prayFirst.ShieldConfiguration All three requests still show Submitted status in the Certificates, Identifiers & Profiles portal with no progress. I contacted Apple Developer Support (Case #102839422791), and they mentioned I should have received a follow-up number after submission — but I never received one. This entitlement is the only blocker preventing me from building and distributing my app. Could a DTS engineer please assist or escalate this? Team ID: BH752TBX9L Thank you.
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Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section Platform Support includes an option to Get the iOS SDK, which is an additional 10.3Gb download.[1][2] I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with xcodebuild -downloadComponent, however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid. Does anyone know either where the SDK download can be found, or how to
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Guideline 1.2 Compliance Notice — Build Awaiting Review, 14-Day Deadline Approaching
Hello, I received a Guideline 1.2 compliance notice for my app OMG: Video Chat (Apple ID: 6756574665) on March 7, 2026, with a 14-day deadline to submit a compliant update. The issues raised in the notice — random matching and anonymous chat — were already resolved in the current live version of the app prior to receiving the notice. Specifically: Random matching has been completely removed. Users browse profiles and choose who to connect with. All calls require mutual consent via Accept/Decline. Sign in with Apple is mandatory — no anonymous or guest access exists. Selfie-based age verification is active. Full moderation system is in place: content filtering, user reporting, blocking, and 24/7 monitoring. I responded to the notice on March 7 with a detailed explanation, screen recording, and screenshots demonstrating the current app flow. I also submitted a compliant build and requested an expedited review. As of today (March 12), I have received no acknowledgment, no feedback, and the build
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Reply to DriverKit entitlement policy clarification for development purposes
A few brief clarifications and comments: I am seeking clarification on whether the various driverkit entitlement families (com.apple.developer.driverkit.family.*) are available for development on my local Mac without requesting entitlements from Apple. Making the more explicit, they Development Only entitlement variants do two things: They match against a VERY broad hardware configuration, basically letting you match any hardware. Their ONLY available to Development signed builds. Note that the second criteria heavily restricts distribution, as development builds will ONLY run on machines which were registered with your developer account at the point the signing profile was generated. This is largely invisible when using automatic signing (Xcode will just generate a new profile), but can be easy to overlook with manual signing. At WWDC2022 Apple stated that In MacOS... In fact, all DriverKit family entitlements are now available to use for development. On these very forums, Eskimo himself al
Topic: Code Signing SubTopic: Entitlements Tags:
2w
Significantly Delayed App Review
Hi all, Like others my app submission has been stuck in “waiting for review” for weeks. I know initial app reviews take longer than updates, but this has been delayed far too long and makes me concerned about repeating the process in the future. I submitted this app for review back on Feb 10. It was initially rejected for a minor issue, which I resolved and resubmitted the same day. After that, the build remained in “Waiting for Review” for about two weeks with no further communication. At that point I canceled the submission and resubmitted the build, thinking it may have been stuck in the queue (I now know not to do this next time). Unfortunately the new submission has also been waiting for review for another 9 days now with no messages or updates. I’ve contacted app review support as well (case ID- 102826632729). I understand review times can vary, but delays like this make it difficult for developers to plan launches or push updates when the review process is the only path to distributin
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Reply to Waiting for Review: TestFlight 25+ days, Production 10 days, no communication.
Similar situation. First time app, macOS and iOS versions, no login, no account, no server - just plain SwiftData, CloudKit, and one in-app purchase to unlock lifetime access. TestFlight: macOS build: submitted Feb 09, 2026 -> approved Feb 11, 2026 iOS build: submitted Feb 09, 2026 -> waiting -> re-submitted by incrementing build number Feb 18, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: didn't require submission I got enough feedback from my macOS beta testing that I decided to go ahead with the final app approval submission. Production: macOS build: submitted Mar 06, 2026 -> approved Mar 09, 2026 iOS build: submitted Mar 06, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: status on Mar 12, 2026: 'In Review' Without the IAP approval, it doesn't even make sense to announce my macOS release to my network because the app will just lock up after 14 days if they're unable to
2w
Data Disappeared
Hi, writing a database app for storing equipment details. Spent the day doing minor changes and tidying with many backups made, and always re-building to check its all working. Everything ok but then next build looses all data, what's the best thing to check to see if the data is still there, any help would be fantastic.
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Reply to Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
Thanks for your reply. I have already filed a report through Feedback Assistant. Case-ID: 18609190 (Apple DTS incident) Feedback ID: 22081725 The issue was submitted on Feb 28, 2026, but so far there has been no update in Feedback Assistant. The problem is still reproducible in Xcode 26.3 with Release (-O) builds when targeting iOS 16/17/18. Could you please help check whether this Feedback has been routed to the appropriate Swift/Xcode engineering team, and whether there is any information about which future Xcode version might include a fix? Thank you very much for your help.
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2w
Unable to enable eligibility for External Purchase Link APIs — seeking clarification
Hello, I am currently implementing External Purchase Link and External Purchase Custom Link and am encountering an issue where both ExternalPurchaseLink.canOpen and ExternalPurchaseCustomLink.isEligible always return false under all test conditions. I would like to confirm whether my setup is missing any required steps or whether this behavior is expected. Below are the details of my current environment and configuration: 🔧 1. Development Environment Xcode: 16.3, 16.4, 26.0 beta 4 Devices: iPhone running iOS 26.2 beta iPhone running iOS 16.7.12 macOS 15.5 (real device testing) Simulator iOS 18.0 Build Type: Local development build using a Developer Provisioning Profile Sandbox account signed in during testing 🔑 2. Entitlements (Developer site & Xcode) In Certificates → Identifiers → App ID, both capabilities are enabled: StoreKit External Purchase StoreKit External Purchase Link The .entitlements file in Xcode includes: com.apple.developer.storekit.external-purchase = YES com.apple.dev
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2
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0
Views
237
Activity
2w
Unable to Add Internal Groups to TestFlight Builds / Cannot distribute
In App Store Connect I've uploaded a new build about 11 hours ago and but I'm unable to distribute the App to my tester groups - including internal. The internal group is grayed out. I am able to Select an External group but they actually do not receive any email notification nor do they see any update within their TestFlight App. I've attempted to upload the build a few times, including old builds which had been distributed in the past to no avail. I'm not able to distribute to any tester group, please advise.
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10
Boosts
0
Views
10k
Activity
2w
Behavior of Bookmark URLs and Files App Recently Deleted – Clarification and Potential Bug
I am developing an iOS/iPadOS application and have encountered some behavior regarding Files App and security-scoped bookmarks that I would like to clarify. Additionally, I would like to report some behavior which might include a potential issue. Question1: Accessing deleted files via bookmark (Specification clarification) Our app saves file URLs as bookmarks, which file that user has selected on Files App or app-created so to open a file which user has modified previously in the next launch. When a user deletes a file in Files App (moves a file to Recently Deleted), the app can still resolve the bookmark and access the file for read/write operations. Is this behavior intended? In other words, is it correct that a bookmark can access a file that has been deleted in Files App but not permanently removed? Question2: Overwriting a file in Recently Deleted (Potential bug) We noticed that overwriting a file in Recently Deleted behaves differently depending on the method used. Current implementation 1.Create a temp
Replies
6
Boosts
0
Views
347
Activity
2w
SwiftData Models and SortDesc. Only Work in One Swift File
Hey everyone, I found a possible SwiftData Release-only issue with nested sort descriptors on an optional relationship. In a minimal repro, sorting a @Query by a nested optional relationship key path like: SortDescriptor(InvestigationPhotoAsset.imageAnalysis?.overallAestheticsScore, order: .reverse) works in Debug, but crashes at runtime in Release. The surprising part is that the crash depends on file layout: if the active SwiftData models and the sort logic are kept in the same Swift file, the app works if the same models are split into separate files, the Release build crashes, 'Debug' will also work The repro was reduced to just two SwiftData models: InvestigationPhotoAsset InvestigationImageAnalysis So this looks less like an app-modeling issue and more like a SwiftData/compiler/codegen issue related to nested sort metadata in optimized builds. If useful, I can also give you a slightly more formal version with a title and code snippet block. Please check out the code example here Has an
Replies
4
Boosts
0
Views
258
Activity
2w
New project with new AppIntent throws build error
I opened a new project, iOS app, in XCode and then tabbed into the system_search snippet and built the project and got a build error. I can't imagine this was intended, at least not for new developers to the ecosystem like me. I solved it by tweaking a configuration I don't really understand advised here: https://github.com/apple/swift-openapi-generator/issues/796, hopefully that's a valid workaround
Replies
2
Boosts
0
Views
444
Activity
2w
Increase Contrast reduces List selection contrast in dark appearance in SwiftUI NavigationSplitView
[Submitted as FB22200608] With Increase Contrast turned on, the selected row highlight in a List behaves inconsistently between light and dark appearance on iPad. In light appearance the blue selection highlight correctly becomes darker, but in dark appearance it becomes lighter instead. The text contrast ratio drops from about 3:1 to about 1.5:1, well below accessibility guidelines. This reproduces both in the simulator and on a physical device. The sample uses a standard SwiftUI List inside NavigationSplitView with built-in selection styling. No custom colors or styling are applied. REPRO STEPS Create a new Multiplatform project. Replace ContentView with code below. Build and run on iPad. Select an item in the list. Turn on Dark appearance (Cmd-Shift-A in Simulator). Turn on Increase Contrast (Cmd-Control-Shift-A in Simulator). Observe the selected row highlight. ACTUAL In light appearance, the blue selection highlight becomes darker when Increase Contrast is on, improving contrast as expected. In
Replies
4
Boosts
0
Views
260
Activity
2w
Reply to Update for existing app (6759172913) waiting for review – verifying submission
Small update regarding our submission: The build is still currently in “Waiting for Review”, so I just wanted to kindly check whether everything looks correct on our side in App Store Connect. Since the previous version of the app was already approved and is currently live on the App Store, we wanted to make sure that this update — which mainly includes a few UI improvements and small usability adjustments — does not have any missing metadata or configuration that could delay the review process. If anyone from the App Review team happens to see this and can confirm that the submission looks complete from your side, we would really appreciate it. Thank you very much for your time and for the work you do supporting developers. Kind regards, José Rodríguez
Replies
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Views
Activity
2w
Family Controls (Distribution) entitlement request stuck on "Submitted" for 2+ weeks — no follow-up number received
Hello, I submitted a Family Controls (Distribution) entitlement request on February 25, 2026 for my prayer/productivity app that uses the Screen Time API to block distracting apps. I also submitted requests for two extensions on March 6, 2026: com.prayfirst.prayFirst.ShieldAction com.prayfirst.prayFirst.ShieldConfiguration All three requests still show Submitted status in the Certificates, Identifiers & Profiles portal with no progress. I contacted Apple Developer Support (Case #102839422791), and they mentioned I should have received a follow-up number after submission — but I never received one. This entitlement is the only blocker preventing me from building and distributing my app. Could a DTS engineer please assist or escalate this? Team ID: BH752TBX9L Thank you.
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1
Boosts
0
Views
75
Activity
2w
Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section Platform Support includes an option to Get the iOS SDK, which is an additional 10.3Gb download.[1][2] I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with xcodebuild -downloadComponent, however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid. Does anyone know either where the SDK download can be found, or how to
Replies
3
Boosts
0
Views
96
Activity
2w
Guideline 1.2 Compliance Notice — Build Awaiting Review, 14-Day Deadline Approaching
Hello, I received a Guideline 1.2 compliance notice for my app OMG: Video Chat (Apple ID: 6756574665) on March 7, 2026, with a 14-day deadline to submit a compliant update. The issues raised in the notice — random matching and anonymous chat — were already resolved in the current live version of the app prior to receiving the notice. Specifically: Random matching has been completely removed. Users browse profiles and choose who to connect with. All calls require mutual consent via Accept/Decline. Sign in with Apple is mandatory — no anonymous or guest access exists. Selfie-based age verification is active. Full moderation system is in place: content filtering, user reporting, blocking, and 24/7 monitoring. I responded to the notice on March 7 with a detailed explanation, screen recording, and screenshots demonstrating the current app flow. I also submitted a compliant build and requested an expedited review. As of today (March 12), I have received no acknowledgment, no feedback, and the build
Replies
1
Boosts
0
Views
88
Activity
2w
Reply to DriverKit entitlement policy clarification for development purposes
A few brief clarifications and comments: I am seeking clarification on whether the various driverkit entitlement families (com.apple.developer.driverkit.family.*) are available for development on my local Mac without requesting entitlements from Apple. Making the more explicit, they Development Only entitlement variants do two things: They match against a VERY broad hardware configuration, basically letting you match any hardware. Their ONLY available to Development signed builds. Note that the second criteria heavily restricts distribution, as development builds will ONLY run on machines which were registered with your developer account at the point the signing profile was generated. This is largely invisible when using automatic signing (Xcode will just generate a new profile), but can be easy to overlook with manual signing. At WWDC2022 Apple stated that In MacOS... In fact, all DriverKit family entitlements are now available to use for development. On these very forums, Eskimo himself al
Topic: Code Signing SubTopic: Entitlements Tags:
Replies
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Views
Activity
2w
Significantly Delayed App Review
Hi all, Like others my app submission has been stuck in “waiting for review” for weeks. I know initial app reviews take longer than updates, but this has been delayed far too long and makes me concerned about repeating the process in the future. I submitted this app for review back on Feb 10. It was initially rejected for a minor issue, which I resolved and resubmitted the same day. After that, the build remained in “Waiting for Review” for about two weeks with no further communication. At that point I canceled the submission and resubmitted the build, thinking it may have been stuck in the queue (I now know not to do this next time). Unfortunately the new submission has also been waiting for review for another 9 days now with no messages or updates. I’ve contacted app review support as well (case ID- 102826632729). I understand review times can vary, but delays like this make it difficult for developers to plan launches or push updates when the review process is the only path to distributin
Replies
15
Boosts
0
Views
603
Activity
2w
Reply to Waiting for Review: TestFlight 25+ days, Production 10 days, no communication.
Similar situation. First time app, macOS and iOS versions, no login, no account, no server - just plain SwiftData, CloudKit, and one in-app purchase to unlock lifetime access. TestFlight: macOS build: submitted Feb 09, 2026 -> approved Feb 11, 2026 iOS build: submitted Feb 09, 2026 -> waiting -> re-submitted by incrementing build number Feb 18, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: didn't require submission I got enough feedback from my macOS beta testing that I decided to go ahead with the final app approval submission. Production: macOS build: submitted Mar 06, 2026 -> approved Mar 09, 2026 iOS build: submitted Mar 06, 2026 -> still waiting, status on Mar 12, 2026: 'Waiting for Review' In-app purchase: status on Mar 12, 2026: 'In Review' Without the IAP approval, it doesn't even make sense to announce my macOS release to my network because the app will just lock up after 14 days if they're unable to
Replies
Boosts
Views
Activity
2w
Data Disappeared
Hi, writing a database app for storing equipment details. Spent the day doing minor changes and tidying with many backups made, and always re-building to check its all working. Everything ok but then next build looses all data, what's the best thing to check to see if the data is still there, any help would be fantastic.
Replies
1
Boosts
0
Views
1.1k
Activity
2w