Since updating to Tahoe and Xcode 26 I have found that the UISplitViewController.showDetailViewController() is not working in the iPhone version of my app (it is a universal app). I'm just trying to show a detail view after a tap on a UITableView item. The iPad versions are all working correctly. Has anyone else experienced this or have any advice about what may have changed? Thanks in advance.
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Because Xcode is... not so smart. Just click log out and then log back in, and it'll be fixed.
Topic:
Developer Tools & Services
SubTopic:
Xcode
when does an intel macbook pro 2020 get the last xcode update i.e when does this type of mac stop to be capable of publishing on app store ?
Topic:
Developer Tools & Services
SubTopic:
Xcode
I still have this problem with Xcode 26! Is there any solution for this?
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Hi everyone, I’m having trouble getting remote push notifications working on iOS for a production Flutter app, and it looks like it’s related to the provisioning profile / entitlements used during signing. Context Platform: Flutter Push provider: OneSignal (backend is Supabase; Android push works fine) CI: Codemagic Target: iOS TestFlight / App Store builds I’m on Windows, so I cannot open Xcode locally. All iOS builds happen via Codemagic. Capabilities / entitlements In the Apple Developer portal, my App ID for com.zachspizza.app has: Push Notifications capability enabled A separate Broadcast capability is listed but currently not checked. In my repo, ios/Runner/Runner.entitlements contains: xml aps-environment production So the project is clearly requesting the push entitlement. Codemagic signing setup For my App Store workflow (ios_appstore_release in codemagic.yaml ): I use a combination of manual and automatic signing: Environment variables can provide: P12_BASE64 + P12_PASSWORD (distribution ce
Have you got any platforms downloaded in Xcode > Settings... > Components? Can you show us the #Preview macro you're using? What version of Xcode are you on?
Topic:
Developer Tools & Services
SubTopic:
Xcode
This is a M4 iMac 32GB 2TB where over the last few months memory use has been crazy. The worst offender is SimulatorTrampoline. I just opened a default iOS app and ran it in a simulator. So this is as simple as it gets: there's 1 SF Symbol and Hello, world! text. iStatMenus shows SimulatorTrampoline at 10.7GB, Safari 5.2GB, Xcode at 3.2GB, and swap at 548MB meanwhile ActivityMonitor shows the top memory use of Ildb-rpc-server at 2.30GB, Xcode at 523.4MB Swap is 548MB is the only number that matches and the fact that Memory used is ~26GB total. Is this amount of memory use normal? Is iStat menu reporting something different than Activity monitor. This computer used to never swap. Any suggestions?
Nine days ago an upload to App Store Connect got stuck at the 'Processing' state. Subsequent build uploads whether for 'TestFlight Internal Only' or 'App Store Connect' stick just the same. I'm tearing my hair out - what little remains - as I can't do any uploads... I raised a support ticket with Apple eight days ago, they responded two days later asking for a screen-shot which was provided by return but I've heard nothing since. Uploads are all from XCode 26.1.1. XCode Organizer, 'Direct Distribution' and 'Validate App' work ok but I need to be using the App Store for this App... It's my understanding that if I remove the App from the App Store and then try to create a new App with the same Bundle ID that will fail as Apple specify the following warning prior to removing an App. WARNING: If you remove an app, you’ll lose ownership of the app name. Removed apps can only be restored if the name isn’t currently in use by another developer account. In addition, the SKU can’t be reused in the sa
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
I'm building a macOS app using SwiftUI, and I want to create a draggable floating webcam preview window Right now, I have something like this: import SwiftUI import AVFoundation struct WebcamPreviewView: View { let captureSession: AVCaptureSession? var body: some View { ZStack { if let session = captureSession { CameraPreviewLayer(session: session) .clipShape(RoundedRectangle(cornerRadius: 50)) .overlay( RoundedRectangle(cornerRadius: 50) .strokeBorder(Color.white.opacity(0.2), lineWidth: 2) ) } else { VStack(spacing: 8) { Image(systemName: video.slash.fill) .font(.system(size: 40)) .foregroundColor(.white.opacity(0.6)) Text(No Camera) .font(.caption) .foregroundColor(.white.opacity(0.6)) } } } .shadow(color: .black.opacity(0.3), radius: 10, x: 0, y: 5) } } struct CameraPreviewLayer: NSViewRepresentable { let session: AVCaptureSession func makeNSView(context: Context) -> NSView { let view = NSView() view.wantsLayer = true let previewLayer = AVCaptureVideoPreviewLayer(session: session) previewLayer
Hello everyone, I am developing a Flutter iOS application that includes a Widget Extension + Live Activity (ActivityKit). The project runs successfully on the iOS simulator when launched directly from Xcode, but it cannot be signed properly via Flutter and I cannot upload the build to App Store Connect due to the following CodeSign error: Command CodeSign failed with a nonzero exit code Provisioning profile … doesn't include the entitlement: com.apple.developer.activitykit.allow-third-party-activity This error never goes away no matter what I try. And the main problem is that my App ID does NOT show any ActivityKit or Live Activity capability in the Apple Developer portal → Identifiers → App ID. So I cannot enable it manually. However: Xcode requires this entitlement Flutter requires this entitlement When I add the entitlement manually in the .entitlements file, Xcode says: “This entitlement must be enabled in your Developer account. It cannot be added manually.” So I am stuck in a
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
WidgetKit
ActivityKit
Entitlements
Hello to all I have coded in swift a headless app, that launches 3 go microservices and itself. The app listens via unix domain sockets for commands from the microservices and executes different VPN related operations, using the NEVPNManager extension. Because there are certificates and VPN operations, the headless app and two Go microservices must run as root. The app and microservices run perfectly when I run in Xcode launching the swift app as root. However, I have been trying for some weeks already to modify the application so at startup it requests the password and runs as root or something similar, so all forked apps also run as root. I have not succeeded. I have tried many things, the last one was using SMApp but as the swift app is a headless app and not a CLI command app it can not be embedded. And CLI apps can not get the VPN entitlements. Can anybody please give me some pointers how can I launch the app so it requests the password and runs as root in background or what is the ideal framewo
We are implementing a camera intercom calling feature using VoIP Push notifications (PushKit) and LiveCommunicationKit (iOS 17.4+). The app works correctly when running in foreground or background, but fails when the app is completely terminated (killed by user or system). After accepting the call from the system call UI, the app launches but gets stuck on the launch screen and cannot navigate to our custom intercom interface. Environment iOS Version: iOS 17.4+ (testing on latest iOS versions) Xcode Version: Latest version Device: iPhone (tested on multiple devices) Programming Languages: Objective-C + Swift (mixed project) Frameworks Used: PushKit, LiveCommunicationKit (iOS 17.4+) App State When Issue Occurs: Completely terminated/killed Problem Description Expected vs Actual Behavior App State Behavior Foreground ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Background ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Terminated ❌ VoIP push → Sy
Topic:
App & System Services
SubTopic:
Notifications
It has been two years since I wrote my a SwiftUI app, and I wanted to start again in Xcode 26. I can no longer see the attributes inspector when I select an element in the canvas. This was an Xcode feature that was very helpful as I am still a novice. Has this feature been deprecated in Xcode 26? And if not, please help explain how I can find and use it.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Interface Builder
Xcode
SwiftUI
@NicoAlary I have a workaroud to solve this problem, just create a new bundle id in your Xcode then you create by this new bundle idm, final you can go in to the CloudKit Database and recover everything!
Topic:
App & System Services
SubTopic:
iCloud & Data
Hi, I apologize for the lack of specificity. I was pressed for word count in the original post. I ran the following terminal commands to clear my previews: sudo xcode-select -s /Applications/Xcode.app xcrun simctl --set previews delete all This was run multiple times without lasting success [quote='867560022, Developer Tools Engineer, /thread/808442?answerId=867560022#867560022'] xcrun simctl --set previews delete all [/quote]
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags: