Search results for

We are unable to process your request

69,584 results found

Post

Replies

Boosts

Views

Activity

Reply to iTunes freezing iOS 9, OS X 10.11
Same issue for me.My iPhone 6 would not sync with iTunes after install iOS9.I did get iTunes to sync by accessing iTunes menu bar.iTunes/File/Devices/SYNCiTunes/File/Devices/BACKUPThis allowed the sync and backup to occur, but I am still unable to access the phone icon in the iTunes menu bar.Enough frustrations with iTunes sync/backup as well as power drain, I reinstalled iOS 8.4 while I wait for iOS9 beta 2.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Can a support ticket help find a memory leak?
Hi. I am not sure if this is the correct place to ask this question, but here goes anyway.I am developing a game using SceneKit and am running into an issue with a memory leak that, for the life of me, I cannot figure out. I was wondering if I were to submit a support ticket request with one of the tickets that comes with my account if someone on Apple's side would be able to help me figure out what the issue is in my code.Any info is greatly appreciated. I've tried running through the tools available in Instruments and just can't figure this out.Thanks!Alan
6
0
1.1k
Jun ’15
Reply to Can a support ticket help find a memory leak?
Typically, you can request a TSI for anything and if it's something that the engineer can't help you with, the TSI will be credited.Especially if you suspect it might be SceneKit itself doing the leaking — and it has had some leaks in iOS 7 and 8 — I don't think it'd be out of line to use one of your TSI's.
Topic: Graphics & Games SubTopic: SceneKit Tags:
Jun ’15
Reply to NSURLSession upload in background file size limit
Hello Dex,I'm testing always over WiFi. About the per-24hr limits, I didn't know this limitation, but I don't think that is my problem.Doing the test and using WiFi I can upload a 2GB file to the server in 1 hour more or less- The behavior in iPad air with 8.1.2, in iPad air with 7.2, in iPhone 5S with 8.3 and in iPhone 6 plus with 8.2: The file start to upload, I get the progress of the upload and after 1 hour more or less the file is uploaded.- The behavior in iPhone 5 with 8.1.2: The file start to upload and in one second the file is uploaded with 0 bytes. I get the 200 http ok of the server. I have checked the request and it's ok and the origin path is correct.
Topic: UI Frameworks SubTopic: UIKit Tags:
Jun ’15
Request: Ability to follow forum users
In the old forums, I was able to subscribe to a person and get an email notification whenever that person posted something. Doing this may seem like stalking, but I used this to follow a few of my favorite Apple engineers on various teams and found it was a great way to stay up to date with current developments in the topics that interested me. I found a bunch of great topics this way that I would never have seen otherwise.I’d love it if you could add this feature to the new forums. Thanks!
21
0
1.5k
Jun ’15
Pass data from asynchronous child task to View Controller
I'm just looking for some advice here regarding decoupling of view from model. I have a BLE class which does its thing and i instantiate it naturally in the main View Controller. One of the things application does is just display some of information from a scan in a text field. I want to update the view as soon as the delegate method fires in the BLE class, the only way I could think to acheive that was to pass in a reference to the text field as part of the constructor. Then I can just dispatch a request to the main thread to update my view.class BLEScanner: NSObject, CBCentralManagerDelegate { var central: CBCentralManager? var peripherals : [(CBPeripheral,Int)] = [] var scanOutput: NSTextField? init(scanOutput: NSTextField) { self.scanOutput = scanOutput super.init() let centralQueue = dispatch_queue_create(sup, DISPATCH_QUEUE_SERIAL) central = CBCentralManager(delegate: self, queue: centralQueue) }This doesn't really seem right to pass a reference to a text field, is there a better way to do this
Topic: UI Frameworks SubTopic: AppKit Tags:
1
0
290
Jun ’15
Running Instruments (UI Automation) in CI bot
Good afternoon. I'm trying to run the UI tests in CI using a shell script(trigger). By default, it runs under the account _ksssbuildd and generates an error:instruments[41834:3154646] Exception thrown while running an XRSpace op (Analysis Core Space op): Unexpected error opening unqiuing path: Error Domain=Instruments Path Manager Code=0 Cannot create temporary directory UserInfo=0x7fb1a3cc19b0 {NSLocalizedDescription=Cannot create temporary directory}Instruments Trace Error : Target failed to run: The operation couldn’t be completed. (FBSOpenApplicationErrorDomain error 8.) : Failed to launch process with bundle identifier 'odin.test'In case of change the user through sudo, Instruments do not generate any errors, but do not start the emulator. Is there any way to solve this problem?
1
0
739
Jun ’15
offline FairPlay?
We were very excited to learn about FairPlay Streaming being made available. We currently use Google's Widevine DRM for our iOS application video content protection, and a native FairPlay solution is very attractive. However, we have a basic requirement to support offline playback. It seems reasonable to assume FairPlay can handle this, since of course you can purchase or rent a movie on iTunes and play it while offline. Will offline playback functionality be made available to developers, or only streaming playback? If offline playback is not technically supported, is there a way to fake it by running a local http server to serve the HLS components and handling the FairPlay license requests in your own delegate?
19
0
11k
Jun ’15
Can I distribute a free B2B App using redemption codes
Not sure if anyone here has any experience with this, but I've just finished a free app for a client, and during the review process it was rejected from the App Store becuase it was deemed B2B app. After a couple of exchanges, Apple suggested I could distribute the app as a B2B App if my client set up a Volume Purchase Program account. It all seems fairly straightforward, but I'm a bit confused because the VPP FAQs state that free apps are not eligible for the VPP program.Is there a difference between general free apps and free B2B apps? If the client can add a free B2B app to their VPP account, can they use the redemption code process (rather than MDM) to give the app to their users? Some users have company-owned devices, but a lot will be using personal devices, which is why i'm trying to stay away from an MDM-based rollout.Any help would be appreciated.
3
0
947
Jun ’15
"Unable to install" on devices that have never been touched by XCode
Hello everyone,I'm having this strange issue. You see, we uploaded a new version of our application to itunes connect, and we sent it to the internal testers. However, only those where we installed some version of the application directly through XCode at some point are the ones who can install it via testflight.Our devices where the app has never been directly installed through XCode cannot install the application right now through testflight (the download gets to around 98% and the says that it was unable to install, even if they had downloaded a previous version of the application through Testflight successfully at some point).So, I'm assuming, maybe there's something in the XCode settings? It seems like something quite specific.
0
0
191
Jun ’15
Reply to Bitcode and Assembly?
Assembly source files should work in the sense that you can build and run your project. I did not mean to imply that we somehow de-compile the assembly source into bitcode.Searching for a bitcode section is not a reliable way to detect if your files contain embedded bitcode. If you want to do that, search for the __LLVM segment. You should be aware that a normal build with the -fembed-bitcode-marker option will produce minimal size embedded bitcode sections without any real content. This is done as a way of testing the bitcode-related aspects of your build without slowing down the build process. The actual bitcode content is included when you do an Archive build.
Jun ’15
Reply to Game rejected because it "does not connect with another player".
I've received feedback from App Review and it appears that inviting a friend causes the GKMatchmakerViewController to never dismiss, while the inviter says Finding Players... and the Invitee says Waiting for players.... However, using the 'Play Now' button of the GKMatchmakerViewController works correctly.I've attached the screenshots App Review provided from the inviter and invitee. All I can tell is that the inviter is trying to connect 4 players, 1 of which is a friend and the other 2 are auto-matched.My custom match request is initialized with the following defaults:- (instancetype)init { self = [super init]; if (self) { self.minPlayers = 2; NSUInteger peerToPeerMaxPlayers = [[self class] maxPlayersAllowedForMatchOfType:GKMatchTypePeerToPeer]; self.maxPlayers = MIN(peerToPeerMaxPlayers, ESGameMaxNumberOfPlayers); // ESGameMaxNumberOfPlayers = 5 #if DEBUG self.defaultNumberOfPlayers = 2; #else self.defaultNumberOfPlayers = 4; #endif } return self; }Any suggestions? I'm lost as to what I could have
Topic: Graphics & Games SubTopic: GameKit Tags:
Jun ’15
Reply to Swift 2: throwing errors in computed properties
Can I ask why you'd want to? The above seems like a contrived example, and I can't figure out what the error is supposed to accomplish... Is it NotCompleted in the sense that there's an ongoing process, so it has neither succeeded nor failed yet? or NotCompleted in the sense that that part of the code isn't implemented yet?If the former, then wouldn't an enum be a better return than a Bool? (case .Success, .Failure, .InProgress)If the latter, you could just use an assertion.
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15