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Reply to My app doesn't respond on iPhone Air iOS 26.1.
As ray_cai outlined the issue was related to the LaunchImage. @howard_kang this fixed the issue for me. Remove LaunchImage from the Asset catalog. Remove references to LaunchImage from your build settings. Add Launch Screen storyboard to the project. Add parameter Launch screen interface file base name with the name of your storyboard Launch Screen.storyboard to your Info.plist file.
Topic: UI Frameworks SubTopic: UIKit Tags:
Dec ’25
Reply to Liquid Glass TabBar animations causes Hangs, bug with UIKitCore?
@DTS Engineer I utilized iOS 26.1, the issue @ray_cai outlined above was related to the LaunchImage. The fix is: Remove LaunchImage from the Asset catalog. Remove references to LaunchImage from your build settings. Add Launch Screen storyboard to the project. Add Launch screen interface file base name with the name of your storyboard Launch Screen.storyboard to your Info.plist file. I am not sure why this was causing a hang with the tab bar, maybe the Launch Image is not compatible with iOS 26.1 & iPhone Air, this issue was not occurring on other versions of iPhones.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Dec ’25
Cannot submit apps from Xcode 26.2 build 17C52 released on December 12, 2025
The latest version of Xcode available on: https://developer.apple.com/download/applications/ is Xcode 26.2 build 17C52. It was released today, December 12, 2025. However, uploads are failing with error: Validation failed. This bundle is invalid. Apple is not currently accepting applications built with this version of Xcode. I have verified my Xcode is not beta: I think that at least the non-release candidate, latest version of Xcode should be allowed to submit apps.
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Dec ’25
Reply to DeclaredAgeRange framework new cases and properties cause runtime crash with missing symbol
The crash issue that @edorphy reported in FB21121092 is resolved when you build the app with the released Xcode 26.2 version that came out today, build number 17C52. This version is not the same build as the Xcode 16.2 Release Candidate, so make sure to update to the final release version. @edorphy, had a follow-up statement to me for a different but related issue: you or others may have already seen this one but just in case you haven't: FB21240249 - DeclaredAgeRange: DeclaredAgeRangeAction symbol unavailable on macOS catalyst apps causing crash - documentation says otherwise I appreciate that! I personally had not seen this report, though others within Apple have. We're looking in to it. — Ed Ford,  DTS Engineer
Dec ’25
Reply to Cannot submit apps with Xcode 26.2 RC
Even with the new Xcode (not release candidate), I get error when uploading from Xcode: Validation Failed: This bundle is invalid. Apple is not currently accepting applications built with this version of Xcode. This is with Xcode 26.2 which has Released December 12, 2025 and Build 17C52. Also, the file name is Xcode_26.2_Apple_silicon.xip.
Dec ’25
Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
I built Dext with a development ID and successfully re-signed and notarized it. This time, I only notarized the Driverkit, and plan to do the installer app later. The flow you've described below won't give you a working build. The build will have the development provisioning profile and entitlement configuration in a Developer ID signed build, which means one of two things will happen: (more likely, best case) The DEXT will not load on any device, since the provisioning profile configuration (development) doesn't match the apps signing configuration. (less likely, worst case) The system will allow the DEXT to load, relying on the development provisioning configuration. That means it will work... but ONLY on the limited set of machines that were embedded in the provisioning profile (this is how development signing works). Note that #2 is particularly dangerous, since you can end up shipping a DEXT that works on your machines but none of your customers. I just put up a How to sign a D
Topic: Code Signing SubTopic: Entitlements Tags:
Dec ’25
Reply to Zsh kills Python process with plenty of available VM
Is there a guide for macOS on the steps you describe at the end, that is on how to allocate a swapfile, Just to be clear, you're not actually creating a swapfile as such. Your mapping a file into memory which means, assuming the mapping MAP_SHARED, the VM system will then use that file as the backing store for that memory range. That gives you basically the same behavior as swap backed system memory, but it isn't ACTUALLY the same as using true swap (for example, you'll be writing the data directly back to file, so there won't be any compression or VM level encryption). mmap that swapfile into memory, mmap is a standard Unix API, which means we don't really provide specific documentation for it, however, there is an old code snippet here showing how it works. One note I will note is that some of the recommendations there aren't really relevant anymore, particularly any recommendation about limiting mapping size. Those concerns where driven by the limited 32-bit address space, but that's not an issue with 64-b
Dec ’25
Facing 2 issues: Issue uploading for external testers, and issue in downloading the app for internal testers. Although the app work perfeclty when i build it directly locally to my phone.
Although the application functions correctly when deployed locally to a physical iPhone using Flutter (direct debug/development build via Xcode), we are encountering the following issues only within App Store Connect / TestFlight: 1- Internal Testing Issue: After completing all required steps in App Store Connect and adding internal testers, testers are unable to install the app. TestFlight displays the error: “Could not install app. The requested app is not available or doesn’t exist.” 2- External Testing Issue: When attempting to add a processed build to an External Testing group (Public Link), App Store Connect returns the following message: “There was an error processing your request. Please try again later.” The build has successfully uploaded and processed, and is marked as Ready to Submit in TestFlight. These issues do not occur during direct device deployment and appear to be isolated to TestFlight / App Store Connect. We would appreciate guidance on how to solve this issue
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Dec ’25
Reply to Xcode 26 CompileMetalFile failed
I also have the same problem on a MacStudio M1Max (and not on a MBP M1Max) after upgrading to Xcode 26.1.1: no MetalToolchain accessible from this application. Running on Tahoe 26.1 Running today xcodebuild -downloadComponent metalToolchain gives: `Beginning asset download... Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/68d8db6212b48d387d071ff7b905df796658e713.asset/AssetData/Restore/022-20369-066.dmg Done downloading: Metal Toolchain 17B54.` Then when I run xcrun metal --version, I got an error message: error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Last when I run: xcodebuild -showComponent metalToolchain, I got: 2025-12-12 18:34:14.045 xcodebuild[27394:1591467] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.2.54.0.BttmuJ” couldn’t be opened because you don’t have permission to view it. 2025-12-12 18:34:14.339
Dec ’25
Reply to error: exportArchive No profiles for 'com.nawctsd.riotpad' were found
No, I am not using Playgrounds. My app was developed with Xojo. I have 2 other apps on the Mac App Store already. This is my first iOS iPad App. Xojo has the ability to build and deploy directly to Apple Connect. I have also tried using Transporter to upload my iOS app (also Mac apps). I am attaching my latests error messages from Xojo and Transporter. Thanks for you help. Frederick Harrison
Dec ’25
Pending Termination Notice 3 months after App Transfer
Hi everyone, I am seeking urgent advice or attention from the App Review team regarding a Pending Termination Notice I received for Section 3.2(f). The Situation: I recently acquired a portfolio of apps from another developer to start my business on the App Store. Three months after the transfer, my account was flagged for removal because one of these acquired apps repeatedly violated guidelines to evade the review process. The Problem: I am being punished for the previous owner's actions. I have never submitted a new build, metadata update, or review request for this specific app since acquiring it. The Timeline (Proof of Innocence): August 4, 2025: Last update submitted by the Previous Owner. September 6, 2025: I signed the Purchase Agreement to start my business. September 9, 2025: App Transferred to my account. December 11, 2025: Termination Notice received. As the timeline proves, the alleged evasion attempts via submissions occurred before I even owned the app. Regarding Unresolved Issues: I am
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Dec ’25