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“build disappears”

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Reply to Submitting an app and waiting time, what is the timeline for app reviewers? And other questions
If an app shows with this: https://imgur.com/31rdIAj (see screenshot) it means i have nothing else to do, only wait right? And it will be reviewed (my new build), despite no screenshot was added in the draft submission? Btw the draft submission shows this: https://imgur.com/kvldqvb the submit is grayed out, its because I already sent a build. So without any item , it will still be accepteds right? Thanks
3w
Clarification on clonefile / copyfile support of clone directories?
The man page of copyfile sates the following: COPYFILE_CLONE [..] Note also that there is no support for cloning directories COPYFILE_CLONE_FORCE [...] Note also that there is no support for cloning directories: if a directory is provided as the source, an error will be returned. Now the man page for clonefile: > Cloning directories with these functions is strongly discouraged. Use copyfile(3) to clone directories instead. -- So am I to enumerate the content of a directory build subfolders along the way in the target destination and clone each file inside individually? If I recall NSFileManager seems to clone a large directory instantly (edit actually I remembered wrong NSFileManager does not do this. Finder seems to copy instead of clone as well). On further inspection, clonefile states that it can do this, but it is discouraged. Interesting. I wonder why. If src names a directory, the directory hierarchy is cloned as if each item was cloned individually. However, the use of clonefile(2) to clone
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Reply to Linker trying to link Metal toolchain for every object file on Catalyst
Based on the above I tried reproducing this with a test project. And lo! it’s trivial to reproduce: I started with Xcode 26.3 without the Metal Toolchain 26.3 component installed. I created a new project from the iOS > App template. In the General tab of the target editor, I removed the Mac (Designed for iPad) destination. And added the Mac (Mac Catalyst) destination. I selected My Mac (Mac Catalyst) as the run destination. I chose Product > Build; the project built without any warning. In Xcode > Settings > Components, I installed the Metal Toolchain 26.3 component. I chose Product > Clean. And then Product > Build. I now see a build warning: ld: warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.7003.10.hJke6J/Metal.xctoolchain/usr/lib/swift/maccatalyst' not found Given the above, I can only conclude that this is a bug. I did some digging and was unable to find any more backstory (for example, I thought that
3w
Reply to iOS 26 Network Framework AWDL not working
[quote='878914022, captadoh, /thread/808917?answerId=878914022#878914022, /profile/captadoh'] Could me passing a closure that throws to NetworkListener.run(_:) be the cause of my issues? [/quote] That’s unlikely. I mentioned it purely because it’s one of the various random issues I’ve bumped into during this process. But if you’re worried about this, I recommend that you make your closure non-throwing like so: listener.run { do { … your code here … } catch { … log the error … } } Sadly, I’ve still not made relevant progress on your main issue. I think I need to just bite the bullet and create a minimal test project, rather than try to build something ‘correct’. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
3w
Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
Cool. I consider this to be a problem with Xcode’s build system, but it’s an understandable one. Xcode knows that your tool depends on this library — because it adds an import of it — but, being a command-line tool, it doesn’t have anywhere to embed the library. It should embed it in the container app, but it’s clearly not doing that. I think it’s worth filing a bug against Xcode about that. And if you do, please post your bug number, just for the record. As to a workaround, there’s a couple of ways to approach that. The first is the obvious one we’ve been discussing here: Add a dummy use of Subprocess within your app. Xcode will embed libswiftCompatibilitySpan.dylib, because it knows that your app needs it, and your tool can pick it up from there The other option is to embed the library explicitly. This is complicated by the fact that the library exists within a toolchain, so it’s not clear how to reference it [1]. For the moment I recommend that you go with the first option. I’m going to talk to so
Topic: App & System Services SubTopic: Core OS Tags:
3w
Reply to macOS App Distributed via ZIP Cannot Open — Possible Code Signing / Notarization Issue
[quote='818269021, anonymousdev332299, /thread/818269, /profile/anonymousdev332299'] is both a Developer ID certificate and Apple notarization required on current macOS versions? [/quote] Yes. Developer ID signing has been required for a long time (10.8?). Notarisation for apps has been required since 10.14. [quote='818269021, anonymousdev332299, /thread/818269, /profile/anonymousdev332299'] Is [ditto] necessary to properly preserve the app bundle structure and extended attributes? [/quote] Yes and no. If you compress with the Finder then extended attributes get sequestered, which is not good. See Extended Attributes and Zip Archives. The ditto tool doesn’t do that by default. However, in an ideal world this wouldn’t matter because your code signature should not depend on extended attributes. If you find that it does, that suggests your have a bundle structure problem. We talk about this more in TN3126 Inside Code Signing: Hashes and Placing content in a bundle. As to what’s actually happening here, it’s hard
Topic: Code Signing SubTopic: General Tags:
3w
Auto-renewable subscriptions stuck in "Waiting for Review" causing StoreKit products unavailable during App Review
Hi Apple Developer Forums, I am experiencing a repeated issue with auto-renewable subscriptions during App Review for my iOS app. The app uses RevenueCat for subscription management. The subscription products exist in App Store Connect and are correctly configured, but they remain in Waiting for Review. During App Review, the reviewer attempts to access the subscription paywall and receives an error stating that subscriptions are unavailable. This appears to happen because StoreKit cannot fetch the products while they are still waiting for review. This creates a loop: Subscriptions exist in App Store Connect and are in Waiting for Review App Review installs the app StoreKit cannot return the subscription products yet RevenueCat returns an offerings_fetch_failed error The reviewer sees subscriptions unavailable The app is rejected before the subscriptions are approved We have thoroughly verified the configuration: • Subscription group exists • All products are inside the group • Product IDs match exactly betwe
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Transporter rejects first Apple-hosted Managed Background Assets pack with `-19243` / `400 invalid values`
We are trying to upload the first Apple-hosted Managed Background Assets pack for our macOS app, but Transporter rejects the asset pack ID during upload. App details: App name: DistillApp Apple ID: 6760288806 Bundle ID: cn.rkbkosp.DistillApp Asset pack ID: distill.pipeline.zh-baseline Platform: macOS Transporter: 1.4 Xcode: 26.2 macOS: 26.3.1 What we see in Transporter: Apple ID: 6760288806 App Name: DistillApp App Bundle ID: cn.rkbkosp.DistillApp No background assets found. And when we try to upload the first asset pack, Transporter fails with: 获取 Apple ID “6760288806”的资源包列表失败。 (-19243) There is an error with a URL parameter (400) Found invalid values: distill.pipeline.zh-baseline What we have already confirmed locally: The app resolves correctly in Transporter, so the Apple ID and bundle ID appear to be correct. The app Info.plist includes: BAHasManagedAssetPacks = YES BAUsesAppleHosting = YES BAAppGroupID = 8U6DAJ62JT.group.cn.rkbkosp.DistillApp.assets The asset pack manifest uses: assetPackID = distill.pi
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App rejected asking for more info, no reply after 12 days.
Hi, A reviewer rejected my app and asked me to reply in the Resolution Center with an explanation about part of the subscription flow and to provide an additional demo account. I provided the requested information within about 30 minutes of the reviewer’s message. However, it has now been 12 days and I have not heard back from the reviewer. I also sent follow-up messages through App Store Connect and contacted Apple Support via email 5 days ago regarding this issue, but I still haven’t received a response. Is this normal in situations like this? What would be the best thing to do now — keep waiting, or submit a new build? Thank you.
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Curious about the shift from iOS developer to full time indie developer Ask Me Anything 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
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No identity found: Command CodeSign failed with a nonzero exit code
Hello! I'm new to xcode and am developing an iOS app. I hit the following error when build my app: MY_SHA no identity found Command CodeSign failed with a nonzero exit code I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter? security find-certificate -a -Z | grep -A1 Apple Development Gives me the certificate. But security find-identity -v -p codesigning give 0 valid identity found. Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
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Reply to Submitting an app and waiting time, what is the timeline for app reviewers? And other questions
If an app shows with this: https://imgur.com/31rdIAj (see screenshot) it means i have nothing else to do, only wait right? And it will be reviewed (my new build), despite no screenshot was added in the draft submission? Btw the draft submission shows this: https://imgur.com/kvldqvb the submit is grayed out, its because I already sent a build. So without any item , it will still be accepteds right? Thanks
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3w
Clarification on clonefile / copyfile support of clone directories?
The man page of copyfile sates the following: COPYFILE_CLONE [..] Note also that there is no support for cloning directories COPYFILE_CLONE_FORCE [...] Note also that there is no support for cloning directories: if a directory is provided as the source, an error will be returned. Now the man page for clonefile: > Cloning directories with these functions is strongly discouraged. Use copyfile(3) to clone directories instead. -- So am I to enumerate the content of a directory build subfolders along the way in the target destination and clone each file inside individually? If I recall NSFileManager seems to clone a large directory instantly (edit actually I remembered wrong NSFileManager does not do this. Finder seems to copy instead of clone as well). On further inspection, clonefile states that it can do this, but it is discouraged. Interesting. I wonder why. If src names a directory, the directory hierarchy is cloned as if each item was cloned individually. However, the use of clonefile(2) to clone
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5
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274
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3w
First experience with App Store Connect
This is my first time submitting an app to the App Store. I uploaded a build through Xcode a few days ago, but no build is visible in my app record on App Store Connect (nor are any builds listed in the TestFlight tab). I haven't submitted the app for review yet, because I assumed it needs a build attached first. Did I miss a step in uploading the build?
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3
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102
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3w
Reply to Linker trying to link Metal toolchain for every object file on Catalyst
Based on the above I tried reproducing this with a test project. And lo! it’s trivial to reproduce: I started with Xcode 26.3 without the Metal Toolchain 26.3 component installed. I created a new project from the iOS > App template. In the General tab of the target editor, I removed the Mac (Designed for iPad) destination. And added the Mac (Mac Catalyst) destination. I selected My Mac (Mac Catalyst) as the run destination. I chose Product > Build; the project built without any warning. In Xcode > Settings > Components, I installed the Metal Toolchain 26.3 component. I chose Product > Clean. And then Product > Build. I now see a build warning: ld: warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.7003.10.hJke6J/Metal.xctoolchain/usr/lib/swift/maccatalyst' not found Given the above, I can only conclude that this is a bug. I did some digging and was unable to find any more backstory (for example, I thought that
Replies
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Views
Activity
3w
Reply to iOS 26 Network Framework AWDL not working
[quote='878914022, captadoh, /thread/808917?answerId=878914022#878914022, /profile/captadoh'] Could me passing a closure that throws to NetworkListener.run(_:) be the cause of my issues? [/quote] That’s unlikely. I mentioned it purely because it’s one of the various random issues I’ve bumped into during this process. But if you’re worried about this, I recommend that you make your closure non-throwing like so: listener.run { do { … your code here … } catch { … log the error … } } Sadly, I’ve still not made relevant progress on your main issue. I think I need to just bite the bullet and create a minimal test project, rather than try to build something ‘correct’. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Views
Activity
3w
Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
Cool. I consider this to be a problem with Xcode’s build system, but it’s an understandable one. Xcode knows that your tool depends on this library — because it adds an import of it — but, being a command-line tool, it doesn’t have anywhere to embed the library. It should embed it in the container app, but it’s clearly not doing that. I think it’s worth filing a bug against Xcode about that. And if you do, please post your bug number, just for the record. As to a workaround, there’s a couple of ways to approach that. The first is the obvious one we’ve been discussing here: Add a dummy use of Subprocess within your app. Xcode will embed libswiftCompatibilitySpan.dylib, because it knows that your app needs it, and your tool can pick it up from there The other option is to embed the library explicitly. This is complicated by the fact that the library exists within a toolchain, so it’s not clear how to reference it [1]. For the moment I recommend that you go with the first option. I’m going to talk to so
Topic: App & System Services SubTopic: Core OS Tags:
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Views
Activity
3w
Reply to macOS App Distributed via ZIP Cannot Open — Possible Code Signing / Notarization Issue
[quote='818269021, anonymousdev332299, /thread/818269, /profile/anonymousdev332299'] is both a Developer ID certificate and Apple notarization required on current macOS versions? [/quote] Yes. Developer ID signing has been required for a long time (10.8?). Notarisation for apps has been required since 10.14. [quote='818269021, anonymousdev332299, /thread/818269, /profile/anonymousdev332299'] Is [ditto] necessary to properly preserve the app bundle structure and extended attributes? [/quote] Yes and no. If you compress with the Finder then extended attributes get sequestered, which is not good. See Extended Attributes and Zip Archives. The ditto tool doesn’t do that by default. However, in an ideal world this wouldn’t matter because your code signature should not depend on extended attributes. If you find that it does, that suggests your have a bundle structure problem. We talk about this more in TN3126 Inside Code Signing: Hashes and Placing content in a bundle. As to what’s actually happening here, it’s hard
Topic: Code Signing SubTopic: General Tags:
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3w
Use WhatToTest..txt from Testflight folder from xcode upload
While WhatToTest..txt was being used in xcode cloud. I wish this feature should just being adopted to functioned from XCode archive and upload to set initial release note from the build pipeline directly from xcode in machine
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84
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3w
Reply to App stuck "In Review" for 20+ days – Is there a queue delay in March 2026?
I'm experiencing the exact same issue! My tvOS build has been stuck in review for several days as well.
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3w
Reply to Apps stuck in “Waiting for Review” for over a month – never entering “In Review”
I'm experiencing the exact same issue! My tvOS build has been stuck in review for several days as well.
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3w
Auto-renewable subscriptions stuck in "Waiting for Review" causing StoreKit products unavailable during App Review
Hi Apple Developer Forums, I am experiencing a repeated issue with auto-renewable subscriptions during App Review for my iOS app. The app uses RevenueCat for subscription management. The subscription products exist in App Store Connect and are correctly configured, but they remain in Waiting for Review. During App Review, the reviewer attempts to access the subscription paywall and receives an error stating that subscriptions are unavailable. This appears to happen because StoreKit cannot fetch the products while they are still waiting for review. This creates a loop: Subscriptions exist in App Store Connect and are in Waiting for Review App Review installs the app StoreKit cannot return the subscription products yet RevenueCat returns an offerings_fetch_failed error The reviewer sees subscriptions unavailable The app is rejected before the subscriptions are approved We have thoroughly verified the configuration: • Subscription group exists • All products are inside the group • Product IDs match exactly betwe
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6
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0
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165
Activity
3w
Transporter rejects first Apple-hosted Managed Background Assets pack with `-19243` / `400 invalid values`
We are trying to upload the first Apple-hosted Managed Background Assets pack for our macOS app, but Transporter rejects the asset pack ID during upload. App details: App name: DistillApp Apple ID: 6760288806 Bundle ID: cn.rkbkosp.DistillApp Asset pack ID: distill.pipeline.zh-baseline Platform: macOS Transporter: 1.4 Xcode: 26.2 macOS: 26.3.1 What we see in Transporter: Apple ID: 6760288806 App Name: DistillApp App Bundle ID: cn.rkbkosp.DistillApp No background assets found. And when we try to upload the first asset pack, Transporter fails with: 获取 Apple ID “6760288806”的资源包列表失败。 (-19243) There is an error with a URL parameter (400) Found invalid values: distill.pipeline.zh-baseline What we have already confirmed locally: The app resolves correctly in Transporter, so the Apple ID and bundle ID appear to be correct. The app Info.plist includes: BAHasManagedAssetPacks = YES BAUsesAppleHosting = YES BAAppGroupID = 8U6DAJ62JT.group.cn.rkbkosp.DistillApp.assets The asset pack manifest uses: assetPackID = distill.pi
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37
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3w
App rejected asking for more info, no reply after 12 days.
Hi, A reviewer rejected my app and asked me to reply in the Resolution Center with an explanation about part of the subscription flow and to provide an additional demo account. I provided the requested information within about 30 minutes of the reviewer’s message. However, it has now been 12 days and I have not heard back from the reviewer. I also sent follow-up messages through App Store Connect and contacted Apple Support via email 5 days ago regarding this issue, but I still haven’t received a response. Is this normal in situations like this? What would be the best thing to do now — keep waiting, or submit a new build? Thank you.
Replies
1
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0
Views
25
Activity
3w
Curious about the shift from iOS developer to full time indie developer Ask Me Anything 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
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1
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0
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48
Activity
3w
No identity found: Command CodeSign failed with a nonzero exit code
Hello! I'm new to xcode and am developing an iOS app. I hit the following error when build my app: MY_SHA no identity found Command CodeSign failed with a nonzero exit code I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter? security find-certificate -a -Z | grep -A1 Apple Development Gives me the certificate. But security find-identity -v -p codesigning give 0 valid identity found. Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
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0
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0
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58
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3w