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apple pencil battery life

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Reply to Can't remove annotations from PdfView
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: Graphics & Games SubTopic: General Tags:
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Missing module 'coremltools.libmilstoragepython'
Hello! I'm following the Foundation Models adapter training guide (https://developer.apple.com/apple-intelligence/foundation-models-adapter/) on my NVIDIA DGX Spark box. I'm able to train on my own data but the example notebook fails when I try to export the artifact as an fmadapter. I get the following error for the code block I'm trying to run. I haven't touched any of the code in the export folder. I tried exporting it on my Mac too and got the same error as well (given below). Would appreciate some more clarity around this. Thank you. Code Block: from export.export_fmadapter import Metadata, export_fmadapter metadata = Metadata( author=3P developer, description=An adapter that writes play scripts., ) export_fmadapter( output_dir=./, adapter_name=myPlaywritingAdapter, metadata=metadata, checkpoint=adapter-final.pt, draft_checkpoint=draft-model-final.pt, ) Error: --------------------------------------------------------------------------- ModuleNotFoundError Traceback (most recent call last) Cell In
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Feature Request – Real-time HealthKit Streaming API for Trusted CarPlay Partners (e.g., Mercedes-Benz ENERGIZING)
Current HealthKit APIs provide access to heart-rate data through queries, but not as a true real-time stream. This limitation prevents systems such as Mercedes-Benz ENERGIZING from dynamically adapting the vehicle environment — including light, sound, seat massage and climate — to the driver’s physiological state. The ENERGIZING Coach developed by Mercedes-Benz uses continuous biometric feedback to enhance comfort, focus and safety by adjusting sensory stimuli based on live pulse data. Garmin wearables can already support this because they offer open Bluetooth Low Energy protocols. The Apple Watch, on the other hand, stores heart-rate data securely in HealthKit and makes it available through delayed write intervals. As a result, the current query mechanisms such as HKAnchoredObjectQuery or HKObserverQuery deliver updates with a latency of several seconds to minutes, which is too slow for the type of sub-second reaction required by driver-assistance or wellness systems. I would like to propose that Apple
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Is there any way to access real-time sleep stage data from Apple Watch?
I'm trying to make a watchOS app that uses sleep data to wake users up when they enter lighter sleep stages. Apple has HealthKit, which exposes HKCategoryValueSleepAnalysis to view each stage throughout sleep, but unfortunately, this data is only written after the user wakes up. I did some research and found that the Apple Watch’s sleep classifier is part of Apple’s private system process, and apps can’t access that model directly or as it’s running. So, there’s no way to “record” my own data stream and match it with Apple’s classification during the night. Has anyone found a way to approximate or access live sleep-stage data in another way? I’m thinking of combining CoreMotion (for movement) and heart rate data from a HKWorkoutSession to infer stages myself, but I’m wondering if there’s any Apple-approved or more accurate approach for this. In other words, is there any way to use an Apple Watch to detect sleep stages accurately while the user is still asl
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How to delete FPS Certificate from Apple developer account
Hello All, I am looking for assistance with our FairPlay Streaming (FPS) certificates. We are in the process of migrating to a new video streaming vendor and need to create a new FPS certificate using SDK 4. However, we have reached the limit of allowed FPS certificates in our account and cannot create a new one. Issue Details: • We currently have two FPS certificates active in our developer account. • One of these was created using SDK 5, but our new vendor (Mux) requires an FPS certificate based on SDK 4. • Since Apple does not allow deleting FPS certificates from the developer portal, we are unable to create a new SDK 4 certificate. • We kindly request Apple to revoke one of our existing FPS certificates to allow us to generate a new SDK 4 certificate. Request: We would greatly appreciate it if you could assist us on how to delete one of our existing FPS certificates so that we can proceed with creating a new SDK 4 certificate for our vendor integration. Thank you for your support.
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Reply to Notarization Incomplete for Github Workflows
I am new to the apple developer program...The software is entirely written in python and includes ffmpeg That's probably the single most difficult type of software you can try to build on a Mac. We are currently adding the signing and notarization of the app to our github workflow. Have you tried to do any of this not using a GitHub workflow? Because I hate to tell you this, but most people who experience notarization problems get stuck at a much later stage. You haven't got to the difficult part yet. I would like feedback about if there is a fundamental flaw in our approach for signing and notarizing our application, so that we can identify it. I recommend skipping all the automation stuff until you confirm that your notarized app actually runs. Notarization adds a lot of runtime checks that are particularly difficult for Python apps to pass. I would appreciate some guidelines about how long to expect this notarization step to take until we can get notarization to finish within 10s of minutes, as we
Topic: Code Signing SubTopic: Notarization Tags:
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Where can I manually get device token for APNs online tool?
For testing, I'm trying to manually send a push notification to my app using Apple's tool at https://icloud.developer.apple.com/dashboard/notifications/ ... , and I can't figure out where to get the required device token without writing a program to do so. Is there somewhere in Xcode or on https://developer.apple.com where I can copy it from? I already have the .p8 file with APNs enabled, and have set the remote notifications capability for the app in Xcode. I must be missing something obvious. I've read a bunch of search results and all they cover is how to get the token programmatically. The device token must be available somewhere, right?
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Reply to “In Progress” status stuck for over 21 hours with no result
I am also having the same issue with a simple test app. To test, I generated a hello world that displays hello world to a window in tkinter with python and nothing else. I built it with pyinstaller as a single statically linked executable and then then packaged it as an app by moving it into an hello.app/Contents/MacOS/ directory and adding some small metadata., signed it, and sent it to notarize. My notarization is still In Progress 24 hours later. I would also like to know if there is something going on with the apple notary tool right now.
Topic: Code Signing SubTopic: Notarization Tags:
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ApplePaySession.applePayCapabilities() started returning applePayUnsupported in third-party browsers
We rely on ApplePaySession.applePayCapabilities() to decide whether to show the Apple Pay button. We use two different merchant IDs for non-prod/prod environments, and encountered a change in behavior where this API now returns different results. These merchant IDs are generated from a third-party provider Adyen. However, Adyen has informed us that they are unable to identify the root cause of the issue and advised us to seek assistance directly from Apple Pay support. Timeline Last known working date: 13/08/2025 Issue first noticed: 18/08/2025 Environment Details Apple Pay JS API version 1.latest Browsers Tested: Third party browsers including Chrome/139.0.0.0, Firefox/141.0 Browsers with ApplePaySession built-in (like iOS Chrome, iOS Safari, and macOS Safari) are working fine Framework Stack: Angular v18.1.3 (important) no configuration setup in Apple dev account, merchantId is generated from a third-party provider Adyen. Current Execution Flow: Apple Pay JS API
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ARSkeleton3D modelTransform always return nil
I use ARKit for motion tracking. I get the skeleton joint coordinates and use them for animation. I didn't make any changes to the code, but I updated the iOS version from 18 to 26, and modelTransform now always returns nil. https://developer.apple.com/documentation/arkit/arskeleton3d/modeltransform(for:) For example bodyAnchor.skeleton.modelTransform(for: .init(rawValue: head_joint)) bodyAnchor is ARBodyAnchor. I see the default skeleton on the screen, but now I can't get the coordinates out of it. I'm using an example from Apple's WWDC presentation. https://developer.apple.com/documentation/arkit/capturing-body-motion-in-3d Are there any changes in the API? Or just bug?
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