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file uri scheme

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VTFrameRateConversionConfiguration don't support 640x480
hello, I'm using VideoTololbox VTFrameRateConversionConfiguration to perform frame interpolation: https://developer.apple.com/documentation/videotoolbox/vtframerateconversionconfiguration?language=objc ,when using 640x480 vidoe input, I got error: Error ! Invalid configuration [VEEspressoModel] build failure : flow_adaptation_feature_extractor_rev2.espresso.net. Configuration: landscape640x480 [EpsressoModel] Cannot load Net file flow_adaptation_feature_extractor_rev2.espresso.net. Configuration: landscape640x480 Error: failed to create FRCFlowAdaptationFeatureExtractor for usage 8 Failed to switch (0x12c40e140) [usage:8, 1/4 flow:0, adaptation layer:1, twoStage:0, revision:2, flow size (320x240)]. Could not init FlowAdaptation initFlowAdaptationWithError fail tried 2048x1080 is ok.
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Can't Verify Merchant Domain - error Domain verification failed - Error 13014
Dear Apple Developer Support, I would like to request a technical escalation to the engineering team regarding an ongoing issue with Apple Pay domain verification. Error returned by Apple Even though Apple’s request to our domain returns HTTP 200, the verification still fails with: resultCode: 13014 resultString: Domain verification failed. Review your TLS Certificate configuration to confirm that the certificate is accessible and a supported TLS Cipher Suite is used. requestUrl: https://developer.apple.com/services-account/QH65B2/account/ios/identifiers/verifyDomain TLS Certificate Validation We performed a full TLS analysis: Certificate issued by Sectigo Public Server Authentication CA DV E36 (public trusted CA) Full and correct certificate chain No handshake errors Configuration fully valid SSL Labs rating: A From our side, the TLS configuration is confirmed to be correct. Accessibility of the .well-known file The file is publicly and accessible It returns 200 OK and the content is exactl
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Unity build error in Xcode - Undefined Symbols - Swift
This is using: **Unity 6000.2.7f - latest ARKit etc Xcode 26.1 ** This is going to iPad/iPhone/iOS and I have succesfully built to the iPad before, but updates to the software seem to have added these errors in. Basically all updated as much as possible. Originally I got 5 errors, but updates brought it down. On build I now get 3 undefined symbols: Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency This appears to be a bug, or issue, that is in some way known, but I'm not sure how best to get past it. ld: warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.324.0.kGuqPt/Metal.xctoolchain/usr/lib/swift/iphoneos' not found ld: warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.324.0.kGuqPt/Metal.xctoolchain/usr/lib/swift-5.0/iphoneos' not found ld: warning: Could not find or
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Resources for Retro style Games wanting 90 degree Window corners
I've been thinking of bringing some older games back to the modern Mac. Rewriting old titles in Swift but using the original data files that assume use of non-rounded corners Windows. Many of these games require all the Window space of a 90 degree cornered Window. Can anyone point me at some useful workarounds or Is Apple simply deaf to the needs of this type of product?
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Reply to UIKit flip animation bugged in 26.1
@Mathias_ Thanks for providing this, can you please zip up that project and file a bug where will let you upload the zip file. Please make sure to provide the information the bug is still on 26.2 and also using the latest Xcode beta. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
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HLS CMAF playlist with multiple DRM changes
Hi Is it possible to have a playlist where I have a indication of a stream in clear, but then, someone started a DRM encrypted period and then someone turns it off. Can I just do the following (I've removed the video segments part, I'm just interested in the parts where I want notify the new drm region )? #EXT-X-MAP:URI=video_2_10000000_t17586401730000000_init.mp4 #EXT-X-KEY:METHOD=NONE ... #EXT-X-MAP:URI=video_2_10000000_t17587374640000000_init.mp4 #EXT-X-KEY:METHOD=SAMPLE-AES,URI=skd://5df0b36ac4bb4d0ff954a73b502ac332,KEYFORMAT=com.apple.streamingkeydelivery,KEYFORMATVERSIONS=1 ... #EXT-X-MAP:URI=video_2_10000000_t17587376740000000_init.mp4? #EXT-X-KEY:METHOD=NONE Should I insert discontinuity tags or something else? Right now what I can observe is that I got some audio drops when I try to do this.
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Subscribe button does nothing in App Review, but In
Hello, My app MyCourses (bundle id: com.ahmedbaqer.mycourses) was rejected under Guideline 2.1 because No action followed when we tapped the button to subscribe to a course on iPadOS 26.1. When I run the same code (version 1.0.0 (11)) from Xcode on a real device using a StoreKit configuration file (In App Purchase.storekit), the purchase flow works correctly: When I tap the Subscribe via Apple button, the App Store purchase sheet appears. The purchase completes successfully and unlocks the course. I use the in_app_purchase Flutter plugin and queryProductDetails to load products. However, when I install the build via TestFlight (and in App Review), tapping the same Subscribe via Apple button does nothing – which matches the behavior described by App Review. From my logs it looks like queryProductDetails is returning an empty productDetails list in that environment. For In‑App Purchases: I created 7 non‑consumable products in App Store Connect. Their Product IDs exactly match the IDs in my In App Purch
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Electron app notarization fails "invalid signature" - local codesign passes
Unable to notarize Electron-based application. All notarization attempts fail with The signature of the binary is invalid for main executable and Electron Framework, despite passing local codesign verification. ENVIRONMENT: macOS: 24.6.0 (Sequoia) Hardware: Apple M4 Max (arm64) electron-builder: 26.0.12 Electron: 36.9.5 (also tested 37.10.2, 38.2.0) Certificate: Developer ID Application: AS LIVE MEDIA SP Z O O Team ID: 2KJ532SU3G Certificate validity: Oct 7 2025 - Oct 8 2030 PROBLEM: Every notarization submission fails with identical error for two binaries: Contents/MacOS/PresentClic Desktop Contents/Frameworks/Electron Framework.framework/Versions/A/Electron Framework Error message: The signature of the binary is invalid. Architectures affected: Both x86_64 and arm64 CRITICAL CONTRADICTION: ✅ Local verification PASSES: $ codesign --verify --deep --strict PresentClic Desktop.app Result: valid on disk, satisfies Designated Requirement ❌ Apple notarization service FAILS: Error: The signature of the binary is in
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iOS 26 regression: `DeviceActivityEvent`: `eventDidReachThreshold` called immediately (instead of waiting till threshold is reached)
Hello Albert! I am experiencing some strange bugs around DeviceActivityEvents (part of the DeviceActivity framework) on iOS 26 / iOS 26.1 / iOS 26.2 beta: When creating a DeviceActivityEvent we can assign a threshold and applicationTokens. The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold() is called. The property includesPastActivity is set to false. On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold() is called immediately (after a couple of seconds) instead of waiting for the threshold to be met. Is anyone else seeing similar issues on iOS 26 / iOS 26.1 / iOS 26.2 beta? Only workaround I have found is to ask users to revoke and re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed, so it is not a permanent solution unfortunately. Feedback (incl. sysdiagnoses and sample project) is filed under: FB18061981
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Unable to Generate .ipa for .NET MAUI iOS App – Codesign Fails With “unable to build chain to self-signed root”
Hi everyone, I am trying to generate an .ipa file for my .NET MAUI (net9.0-ios) application, but every attempt fails with the same codesigning error. I have tried multiple approaches, including building from Windows paired to macOS, and directly building through the macOS terminal, but nothing is working. Below are the exact steps I followed: Steps I Performed Generated the Apple Development certificate using Keychain Access on macOS. Added that certificate into my developer account and created the corresponding provisioning profile. Created an App ID, attached the App ID to the provisioning profile, and downloaded it. Added the provisioning profile into Xcode. Verified that the certificate is correctly visible in Keychain Access (private key available). Attempted to build/publish the MAUI app to generate the .ipa file. Issue Whenever I run the publish command or build via Windows/macOS, codesigning fails with the following error: /usr/bin/codesign exited with code 1: Frameworks/libSkiaSharp
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How to create a dylib for iOS project?
I want to create a dynamic library for my iOS project, which would be loaded at runtime. In Xcode, there are templates available for creating a static/dynamic lib for MacOS. But under the iOS tab, there is only a static library template. So, I used the static library template and in its build settings I changed the Mach-O type to dynamic library. Now after building it, I use the file command on the generated file and it tells me it is a dynamic lib. But the generated file still has .a extension, which is usually for static libs. I'm aware we can tell Xcode in build settings to change the .a extension to something else, say .dylib but this seems like a hacky way to create a dynamic library. What is the correct way? I am aware that standalone dylibs are not supported on iOS, and we need to wrap them in a framework. For my use case, the framework will literally be a wrapper, it won't have any source files of its own. It should only contain the dynamic lib generated from some i
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UIDocument crashes when overriding writeContents(_:) in Swift 6
I’ve been trying to set up a UIDocument and override writeContents(...). This works correctly in older projects, but I haven’t been able to get it working in my new iOS 26 app using Swift 6. To troubleshoot, I tested the Particles demo and successfully overrode writeContents there. However, as soon as I switch that project to iOS 26 and Swift 6, calling save; which triggers writeContents, causes the same crash. override public func writeContents( _ data: Any, to url: URL, for _: UIDocument.SaveOperation, originalContentsURL _: URL?, ) throws { ... } Thread 10 Queue : UIDocument File Access (serial)
Topic: UI Frameworks SubTopic: UIKit
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Alternatives to exports file for using Xcode frameworks in iOS
Hi, I have an iOS project with the following app targets: main iOS application a notification service extension 5 static libs containing some swift files with public methods 1 dynamic framework with above static libs as dependencies. The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib. The main iOS app target has 2 dependencies - the framework and the notification extension. The notification extension only depends on the framework. This setup works perfectly fine. I wanted to understand: If using the exports file is the only way to make this setup work? If not, what else can I do? What way does Apple recommend? According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file
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