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iPhone 16 pro

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Lidar sensor does not work on some Iphone 13 Pro
I am experience problem with three iPhone 13 Pro. They are reporting the lowest quality for all points in the depthmap from the Lidar sensor. The readings I get are unusable. If it was just one phone I would consider it a faulty sensor, but in this case it is three phones that gives the same result. I have other iPhone 13 Pro that works as expected. Have any else experienced a similar behavior? I am using iOS 18.4.1 https://developer.apple.com/documentation/avfoundation/avdepthdata/depthdataquality
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44
May ’25
Air print from iPad Pro and iPhone 6
When I use pages and air print from my iPad Pro and my iPhone 6 the output is tiny. It is confined to the top left hand corner of A4 paper. I cannot find anything in settings or anywhere else to try changing it. The same doc will print normally from my MacBook Pro. There is no problem when printing a PDF. I am using Beta IOS 11 and this has not happened before I changed.
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450
Sep ’17
screen protector - IPhone 15 Pro
Hello everyone, I am reaching out to you today regarding an issue I am encountering with a customer who owns an iPhone 15 Pro. The customer purchased a new screen protector for the device, but there is a problem with the fit of the protector in the corners of the screen. The protector does not adhere properly to the corners, and there is a small gap between the protector and the screen. As a result, there is a concern about damage to the screen in the event of a drop or bump. I have tried several possible solutions, such as thoroughly cleaning the screen and protector before installation, but the problem persists. Do you have any recommendations or possible solutions for this issue? I would appreciate any help you can provide in resolving the problem for the customer.
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884
Jul ’24
Xcode 16 | xcodebuild fails when providing -destination 'platform=iOS Simulator,name=iPhone 16,arch=x86_64'
Hello. In the Xcode 15 we were using this command in the terminal to run our tests on the Rosetta Simulator: xcodebuild -workspace CoreLibraries.xcworkspace -scheme CoreLibraries -destination 'platform=iOS Simulator,name=iPhone 15,arch=x86_64' test` In the Xcode 16 the same command doesn't work anymore. It produces the error: xcodebuild: error: Unable to find a device matching the provided destination specifier: { platform:iOS Simulator, arch:x86_64, OS:latest, name:iPhone 16 } Unsupported device specifier option. The device “iPhone 16” does not support the following options: arch Please supply only supported device specifier options. Running test directly from the Xcode UI using iPhone 16 (Rosetta) still works fine. Does anyone know how to modify the xcodebuild command to make it work again?
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5.9k
Sep ’24
iOS 16 -viewWillTransitionToSize:withTransitionCoordinator: bizarre value in the size parameter ((CGSize) size = (width = 414, height = 394)) on iPhone 14 Pro Max?
I noticed a bug on rotation change in my app on iPhone 14 Pro Max simulator. Basically a view in my view hierarchy is hidden when it shouldn't be. In landscape mode there isn't enough room for this view so I hide it on the iPhone (not essential). But when tilting back to portrait mode I unhide it. -(void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id)coordinator { [super viewWillTransitionToSize:size withTransitionCoordinator:coordinator]; BOOL isIPhone = UIDevice.currentDevice.userInterfaceIdiom == UIUserInterfaceIdiomPhone; BOOL isIPhoneAndGoingLandscapeMode = (isIPhone && size.width > size.height); if (isIPhoneAndGoingLandscapeMode) { self.someView.hidden = YES; } else { self.someView.hidden = NO; } } So this view controller is presented modally (form sheet style). On iPhone 14 Pro Max on orientation -viewWillTransitionToSize:withTransitionCoordinator: is called twice and the size parameter is always: (CGSize) size = (width = 414,
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1.9k
Sep ’22
Xcode 16 won't connect to or compile to my iPhone since upgrade
I upgraded Xcode to 16, my Mac to Sequoia and my iphone and iPad to IOS 18. My developer devices are my iPhone, my iPad, my Husband's iPad and iPhone, all running IOS 18. Before upgrading Xcode to 16 I could compile onto all of these devices with no difficulty. But now, Xcode 16 recognises and compiles to all of my developer devices except my iPhone. My Mac recognises my iPhone when I plug it into a USB-C port, but Xcode does not. Xcode does not even try to pair with it or let me try to add it as a device. I have tried switching off dev mode on the phone, switching it back on again, plugging and replugging, rebooting Xcode. But Xcode will not recognise my iPhone, which is a 13 mini. Any idea what to do? I plugged my iPhone into a usb port using a vanilla Apple lightning cable and typed this into Terminal: xcrun devicectl list devices then lists the following. And for info, MCW's iPad and MCW's iPhone ar
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6.1k
Nov ’24
Iphone 13 Pro Max
whenever i put on this sound https://youtu.be/0RMmDWNLRCk i hear a weird noise. Its not the sound itself, when i put on the sound at max volume and keep holding the volume up button even though its at max- i can hear what seems to be like like a helicopter (noise is hard to describe). I used this sound on my other iphones and i dont hear the weird noise. So im wondering if anyone else with the same iphone as me has this problem
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325
Nov ’21
Banking App gives Jailbreak warning
Hi Community I‘m having a strange issue. Let‘s tell the whole story. I had an iPhone 14 Pro Max and used normally my Swiss banking app „Postfinance“. When iOS 17 was released, I decides to load the beta version of it. After that my banking app didn‘t work anymore and always claimed the iPhone to be jailbroken. I then switched off the beta , but still the same issue. Now i switched to the iPhone 16 Pro Max and still do have the same issue with a completely new device. For sure I transfered my data but this issue should be gone in my opinion. I also tried to contact my bank. They say on their side everything is working fine with the iOS app. Any idea guys? Is there anything I can „reset“ somewhere? Best Fabian
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4.5k
Sep ’24
Unable to Update iPhone 13 Pro Max to IOS15.1 and Restore from Previous Phone Backup
I purchased an iPhone 13 Pro Max yesterday and traded in my iPhone 12 Pro Max. Prior to trading in, I backed up the 12 to my iMac, in addition to doing nighty iCloud backups. The 12 was running iOS 15.1 very successfully. The 13 won't accept a restore from the iMac because as received, the 13 has 15.0 installed. In the past whenever I have purchased a new iPhone, this problem was addressed by installing the Beta profile on the new phone, updating it to the latest beta, and then performing the restore. In the past it worked because the restore and the new (receiving) phone were both running the same beta version. This time it is not working. I can install the Beta Profile on the new 13 Pro Max but when I start the 15.1 download process, before trying to restore from the iMac, I get an error stating that 15.1 cannot be downloaded to the 13. I've tried several workarounds including but not limited to wiping the 13 Pro Max and starti
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7.0k
Sep ’21
Rooted iPhone 15 Pro
iOS 18.2 (22C152) My phone is currently on lockdown mode and I have gotten alerts from Experian that my information is on the dark web as well as having to reset all my accounts. However this has not fixed the issue. Even if I hard factory reset settings etc the root makes its way very shortly after, if not immediately. Though I recently got these notifications and purchased the phone in Feb. 2024 the has been an ongoing issue for a few years. I can elaborate if needed. To make it short I have a reinstalled root on my phone. Apple nor Spectrum (who I have my phone with) have been able to assist with this issue. I have been able to clarify this ”hijacking” with the Geek Squad who didn’t want their legal team involved when asking for a report so the PD can do an internal cyber investigation. So, I’ve just lived with it. Let me know what your thoughts to resolve this issue would be before spending thousands to find a resolution on my own. Side note before asked: what I’ve been
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543
Dec ’24