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İOS 26 beta battery %1

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Reply to Xcode SPM (Swift Package Manager) Error
I’m confused. You wrote this: [quote='805779021, Kim Ju Young, /thread/805779, /profile/Kim+Ju+Young'] Both the project and target are set to iOS 14 or higher. [/quote] also this: [quote='805779021, Kim Ju Young, /thread/805779, /profile/Kim+Ju+Young'] I'm using Xcode 26.0.1. [/quote] The minimum deployment target for Xcode 26 is iOS 15. See the table in Developer > Support > Xcode. So, given that reality, I did the following: I used Xcode 26.0.1 to create a new project from the iOS > App template. I set the deployment target to iOS 15. I added the Apple App Store Server Swift Library package to my project. I tried to build it. That fails with various availability problems. They are all in the Apple App Store Server Swift Library package itself. Its deployment target is set to iOS 13: let package = Package( name: AppStoreServerLibrary, platforms: [ … .iOS(.v13), … ], … } but it’s using APIs that were introduced in iOS 14. To inve
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Reply to Control system video effects support for CMIO extension
Thank you for the quick response. It's not the answer I was hoping for, but one in line with what I expected. We consider the choice of turning on video effects a user decision, not an app decision. This is a decision I can understand being made by Apple which I don't necessarily disagree with. However, I believe there should be two improvements made: Allow users to grant entitlement-based permission to apps to make the right decision for them. This leaves the ultimate decision with the user, while the app can optimize for its specialized use case. Allow apps to opt out of system video effects. Any app that needs to be in complete control of any effects applied to its video input and output to deliver its core feature needs this. It can't be in Apple's interest to add to the frustration on user side and developer side with the current landscape of especially video call software where every party involved is able to apply their own video effects and mostly does so on an opt-out basis. It does not lead
Topic: Media Technologies SubTopic: Video Tags:
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Reply to Trying to remove app groups from my macOS app doesn't seem to work
[quote='805890021, carlos4242, /thread/805890, /profile/carlos4242'] what I'm trying to do is transfer my app to another developer [/quote] Right. You’ve misunderstand the relevant bit of App Store Connect > Transfer an app > App transfer criteria. It says: Mac apps that have used the sandbox environment and share the Application Group Container Directory with other Mac apps can't be transferred. That “have used” is important. It doesn’t mean “are currently using” but rather it means “have ever used”. If your Mac app has ever used an app group, you can’t transfer it )-: Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Referer not being sent by WKWebView when using a custom scheme
YouTube now requires a Referer to be sent to be able to embed Youtube videos, otherwise the videos won't work. But WKWebView doesn't send a Referer when using a custom scheme, so Youtube videos stopped working in that case. This affects Ionic apps, both using Cordova or Capacitor. There's an open issue for Cordova and another one for Capacitor. In these apps, the app is served using a custom scheme like capacitor://localhost or ionic://localhost. I tried modifying the Ionic WebView source code to force adding a referrer to the URL loaded using WKWebView's loadRequest: [request addValue:@https://my.test.app forHTTPHeaderField:@Referer]; [_engineWebView loadRequest:request] But the Referer is still not sent in the Requests, I guess because the app is using a custom scheme (e.g. capacitor://localhost). However, if I modify this code to force loading an online URL (using https) instead of capacitor://localhost, then the my.test.app Referer is sent to the requests. Is there any way to make WKWebView send
Topic: Safari & Web SubTopic: General Tags:
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Reply to The problem of suspending the device in game mode
You haven’t asked a question here, so it’s very hard to respond meaningful. If you need help with something, please review Quinn’s Top Ten DevForums Tips for advice on how to use the forums effectively. ps I’ve locked this thread. Please put your real question in a new thread. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Picking image in iOS-first app when running it on macOS 26
An app that is capable of running on iPad can be usually run on Mac if properly designed and that's great. Recently I've tried to launch one of my old apps on macOS 26 in Designed for iPad mode and noticed that image picker behaves oddly. Images are barely selectable, you have to click several times and yet it might select image and might not. On iPhone and on iPad any kind of image picking works fine. I've tried all kinds of native pickers (PhotosPicker, PHPickerViewController, UIImagePickerController), but the result is almost the same. So how should I nowadays do image picking in (mostly) iOS app when it is run on macOS? Below is the most canonical and modern code I've tried. The issue is reproduced even with such bare minimum of code with the label not being put to a Form/List or any other factors. import SwiftUI import PhotosUI struct ContentView: View { @State private var selectedItem: PhotosPickerItem? @State private var selectedImage: UIImage? var body: some View { VStack {
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to AppMigrationKit future plans
We can’t talk about The Future™. My standard advice [1] applies here: If you’d like to see this added to the system, file an enhancement request explaining your requirements and rationale. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] See tip 3 in Quinn’s Top Ten DevForums Tips.
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Home App air conditioner connection issues
The air conditioner is connected to the Home app via Matter Bridge, and two different methods have resulted in different behaviors: After scanning the QR code to bind the air conditioner, a fan speed slider is displayed. If the air conditioner is first added to MatterBridge (a gateway with Zigbee functionality), and then scanned to bind it to the Home app, the fan speed slider is not displayed. Data reporting is the same. fan-1.txt fan-2.txt nofan-1.txt nofan-2.txt nofan-3.txt
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SIM ToolKit API
I’d like to propose that Apple consider introducing a controlled entitlement for the SIM Application Toolkit (STK) on iOS, allowing limited developer access through a secure, user-consented API layer. While I understand the historical restrictions around SIM access for privacy and carrier security, there are legitimate, high-impact use-cases in emerging markets where STK remains a critical part of everyday digital transactions. Currently, developers have no sanctioned way to trigger or interact with STK flows — which leaves millions of iPhone users unable to complete basic offline payment or authentication actions that their Android counterparts can. The Problem In regions such as Sub-Saharan Africa, South Asia, and Southeast Asia, entire financial ecosystems still depend on SIM-based STK interactions (commonly through USSD or encrypted STK sessions). On iOS: The “SIM Applications” menu is buried under Settings → Cellular → SIM Applications, often missing depending on carrier provisioning. T
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Reply to PWA video playback stopped working after updating iOS to 26.0.1
I'm encountering the same bug. I suspect it's related to the state of the AudioContext. From what I've observed, when first entering the page, the state of AudioContext is suspended, and calling resume() within a click event fails to restore it. If I first call suspend() followed by resume() in the developer tools console, the following error message appears. So far, I haven't found a workaround—please share one if you have it. error message: InvalidStateError: Failed to start the audio device
Topic: Safari & Web SubTopic: General
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Reply to XCode26 and Icon Composer woes
My understanding is if you are happy with your existing icons, and the way they look on iOS/macOS 26 - there is no need to change. I created an icon file for my existing icons and built with the latest Xcode 26.1RC: 5Mb was added to each app (which is significant if your existing app size is only 10Mb), iOS 18 icons looked wrong (appeared to be using the clear icon for the default), the end result on iOS/macOS 26 was visually the same as using my pre-existing (non glass) icons. So no useful benefit.
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MFMessageComposeViewController: Close button disappears after sending message on iOS 26
Description When presenting MFMessageComposeViewController from SwiftUI using UIViewControllerRepresentable, the close button disappears after sending a message on iOS 26. As a result, the message compose screen cannot be dismissed, leaving the user stuck on the Messages UI. struct MessageComposeView: UIViewControllerRepresentable { typealias Completion = (_ messageSent: Bool) -> Void static var canSendText: Bool { MFMessageComposeViewController.canSendText() } let recipients: [String]? let body: String? let completion: Completion? func makeUIViewController(context: Context) -> UIViewController { guard Self.canSendText else { let errorView = MessagesUnavailableView() return UIHostingController(rootView: errorView) } let controller = MFMessageComposeViewController() controller.messageComposeDelegate = context.coordinator controller.recipients = recipients controller.body = body return controller } func updateUIViewController(_ uiViewController: UIViewController, context: Context) {} fun
Topic: UI Frameworks SubTopic: SwiftUI
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UITextField selects all text on focus when the content is long — how to keep the caret at the end?
I’m building a custom input field using UITextField. When the user taps to focus the field and the text is long, the entire text becomes selected by default. This is the same behavior you can see in iOS Safari’s search field or the Messages app search field. What I want: when the field becomes first responder, the caret should be placed at the end of the text (latest word), without selecting all the text. Here’s the code that builds my text field: public func makeTextField() -> UITextField { let textField = UITextField() textField.autocorrectionType = .no textField.setContentCompressionResistancePriority(.required, for: .horizontal) textField.setContentCompressionResistancePriority(.required, for: .vertical) if #available(iOS 13.0, *) { textField.smartInsertDeleteType = .no } textField.smartQuotesType = .no textField.smartDashesType = .no textField.autocapitalizationType = .none textField.contentMode = .scaleToFill if let font = attributes[.font] as? UIFont { textField.font = font } if le
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