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Xcode 7 ...?
Hey there,I will need to upgdae Xcode 6.1 for latest one, which suppose to be Xcode7 for a while and who knows for how long time yet ... My app was build in 6.0 version and now I am using 6.1, pretty annoying stuff what Apple showing here with those superfast upgrading! However, I will need to change the soft, cause I cannot run my app on devices anymore like before. What I need to know is, if there is any possible issue with app after upgrading for Xcode7 ...? Like pictures dissapering, storyboard mess etc. simply like before ...Thanks a lot for the answer to all ...R
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Jun ’15
Reply to How to exclude Model I/O framework with legacy code?
Hello,This is what happens if — for obvious reasons — you do not write the 3D framework all by yourself.There was a class forward declaration, but the header of the class was not imported/included in the implementation. Interesting though that Xcode tries to find a solution and that this error would travel all up to check whether the Model I/O framework could help, because of the same naming of used methods. Even, if you do not make use of Model I/O, nor GameKit.Thank you, but it has been a false alarm.
Topic: Graphics & Games SubTopic: SceneKit Tags:
Jun ’15
iCloud-Based Apple Development
I was thinking that Apple should create an iCloud-hosted version of XCode and development tools, similar to Microsoft's Visual Studio Online service. This would allow people to develop for Apple devices through a Web browser and collaborate with teams that are distributed across large distances (worldwide, for instance!). This, coupled with local development and hosted respositories with XCode Server would be fantastic! What do you think?
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Jun ’15
Javascript automation in OS X
I can't find any javascript automation discussion in this new Apple Developer Forums.I think this discussion must be in Services like you see WWDC 2014 Video, but I can't find this category.So I'm creating this new post in Other/Developer Forums.The problem I want to ask is written below.I wanted to learn javascript for OS X automaion and to try the javascript sample source code used in WWDC 2014 - 306 Javascript for Automation 45:00 - Window Tiles which tiles visible windows in Script Editor.But I couldn't find any so I rewrote the partial source from WWDC 2014 video and tried to add the rest.1. If you have or can create WWDC 2014 Window Tiles souce please add the source or link for me.2. I can't figure it out how to get Window title as a string(not Text object)for example if the title name is Window Tiles ~~ and I want it to be displayed as alert, I tried something like below. But I couldn't display the alert.ScriptEditor = Application('Script Editor')thisWindow = ScriptEditor.windows.whos
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Jun ’15
Trying to install GCC using brew
I've installed El Capitan and I'm trying to install the Python stack, which involves numpy, ergo gfortran and thus gcc. Brew has downloaded and installed all the dependencies, but the GCC itself terminates with:==> ../configure --build=x86_64-apple-darwin15.0.0 --prefix=/usr/local/Cellar/gcc49/4.9.2_1 --libdir=/usr/local/Cellar/gcc49/4.9.2_1/lib/gcc/4.9 --enable-languages=c,c++,objc,obj-c++ --program-suffix=-4.9 --with-gmp=/usr/local/opt/gmp4 -- ==> make bootstrap config.status: executing gstdint.h commands config.status: executing depfiles commands config.status: executing libtool commands config.status: executing gstdint.h commands make: *** [bootstrap] Error 2 READ THIS: https://git.io/brew-troubleshooting If reporting this issue please do so at (not Homebrew/homebrew): https://github.com/homebrew/homebrew-versions/issuesSeems somewhat similar to this problem: https://github.com/Homebrew/homebrew/issues/29845 but it's not the same. I know that brew refuses to update their packages for developer relea
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4.8k
Jun ’15
Reply to Can't build and run watchOS 2
Can you confirm that the watch is actually running OS2? Idont mean to state obvious and my intention is nto insult, a number of people I have seen having problems here have not successfully installed OS2 on the watch. Yes I have successfully built to the watch from xcode though there are significant problems in doing so, anytinig with images in it for example seems to cause problems for me.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Troubleshooting the launch of local user XPC Launch Agent
I think your problem is mostly in your launchd plist file.In my working Launch Agent I have no entitlements. There are no entitlements related to the Launch Agent target or the command line tool target. So just to get something working I'd recommend removing entitlements from the equation right now and adding them back in afterwards.The path to the program in the Program arguments array is to the executable within the LaunchAgent bundle, not just to the Launch Agent itself. I'm pretty certain this is needed.I do not use ~ but fully resolved paths to the Launch Agent as well. My installer updates the launchd plist file to point to the location of the Launch Agent at install time. I think it is possible that the ~ will not be resolved. I can't find documentation either way but in the first instance if I was you I would hard code in the full path until you have it working. Once working you can undo and check. Actually I've just gone and modified my launchd plist file with a ~ and the LaunchAgent doesn't start, r
Jun ’15
Apple ID Faults
So, I have made a Apple DEV account and Enrolled in the iOS Development Kit, So I forgot the password to my account, the Reset Password Doesn't sent me the email at all (Yes, I've check spam and trash, and yes I've doubled checked that its MY email). I also somehow managed to forget half of my surcuity questions. So this leads to plan B, I am currently using my secondary email address for this and I can't ship, package or even use XCode properly because I am using the Secondary Email. So the question is, Is there another way for me to get an email to reset my password, other than the apple ID Reset Password thing. I mean seriously I'm running out of ideas.
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Jun ’15
Swift Exhaustive Error Handling
Hello, I have a situation where Xcode 7 beta is complaining that Errors thrown from here are not handled because the enclosing catch is not exhaustive. But I'm confused because, to me, it does appear that my cases are exhaustive, covering all of the one cases in my ErrorType enum.Here's my code:import UIKit protocol SearchItemView { var center: CGPoint { get } var radius: CGFloat { get } var color: UIColor { get } init(center: CGPoint, radius: CGFloat, color: UIColor) } enum SearchViewModelError: ErrorType { case InvalidClassName // only one error case } class SearchViewModel { private var searchItemViewClassName: String private var searchItems: [SearchItemView] = [] init(searchItemViewClassName: String) { self.searchItemViewClassName = searchItemViewClassName do { try createSearchItemView() // Xcode error here about lacking exhaustive cases; can't build and run } catch SearchViewModelError.InvalidClassName { // covers the one error case } } func createSearchItemView() throws -> SearchIte
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Jun ’15
Advanced NSOperation & Earthquakes
One of my favorite sessions at WWDC was Advanced NSOperations. I've been attempting to run the Earthquakes App (XCode 7, IOS 9 Device) and it runs but nothing appears at the outset except for an empty UITableView. Dragging down to attempt to refresh the table brings up a network activity indicator but then the application crashes.The only changes I made to the demo code were to change the bundle identifier and check the box to allow it to run upside down (in order to eliminate a warning).Anyone have a similar ill-fated experience?
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Jun ’15
Reply to Source code for WWDC app?
The WWDC App is not available but was dicussed in session 226 Advanced NSOperations.In a follow-up discussion I had at CloudKit Labs shortly after Session 715, CloudKit Tips and Tricks, I discovered there is no reference app for CloudKit. Instead, I was directed to refer to the Sample Code discussed in session 226 Advanced NSOperations. The Sample Code is called Earthquakes.Unfortunately, I've not been able to get that to run correctly using XCode 7 and IOS 9. It runs on my device but doesn't do anything upon launch except to show an empty UITableView. A refresh swipe results in a crash.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to 60 MB limit for executable
These are still valid limits. I think with the release of iOS 9 you will be allowed to submit apps with only 64bit support. Maybe that helps you to reduce the file size.Generally you may want to take a look at App Thining/On Demand Ressorces in iOS 9 (see the App Thinning in Xcode and Introducing On Demand Resources sessions from WWDC this year).
Jun ’15