Hello all,I'm using SDK 8.0 and Swift, and my app compiles fine, but when its being sent for submission in iTunes Connect, I get a red-warning saying Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 SDK.This is obviously a problem, because if I revert Xcodes SDK to 7.0, Xcode refuses to compile it saying iOS targets using Swift cannot be built against an SDK older than 8.0, but the effective SDK is 7.1. I should mention that this is an update to an existing application, not a new one, and I am using Xcode 6.4, not Xcode 7 (nor is it installed on my machine). I am, however, on El Capitan.Has anyone else run into this loop? Any fixes in the pipeline?Thankyou!
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Dear fellow apple developers,we are trying very hard to upload our app that we created using xcode 6.4 with a requirment of IOS 8.4. The only problem is, the is built on Yosemite but uploaded on El Capitan. So we are stuck with the problem that the app can't be uploaded for review. Is there any of you who have some ideas to find a solution? We hope someone can help us with this problem.Kind Regards.
I currently am trying to submit my final build of an app to the App Store. However every time I try to submit the build iTunes connect throws an error saying that all apps must be built with Xcode 5.1.1 and later. I tried uploading through Application Loader to see if that would make a difference rather than through Xcode and Application Loader gave me a warning saying I had built the app with a beta version of Xcode. The strange thing is that I'm using the current release version of Xcode, Xcode 6.4. I really need to know what is causing this so I can submit my app to the App Store on time. Thanks in advance for any reply!
And I should add, since the error message is:Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 SDKDoes that mean that Apple is no longer supporting iOS 8 SDK?
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
My info.plist lists MinimumOSVersion 5.1.1 and UIRequiredDeviceCapabilities armv7 (requiring iOS 6 I think) but I could have sworn I saw something mention a minimum OS version of iOS 7 either when I uploaded my ipa or submitted my app.Is there somewhere on Itunes Connect that I can verify my app's minimum OS version and/or see a list of devices that my app can be installed on?I'm trying to figure out if it will be sold to users with the iPod Touch 4 (which maxes at iOS 6.1.6).
Everytime I tap Submit for Review on iTunes Connect, there is show me an error says Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 SDK.Here is my app's bulid info:OS X 10.11 beta 3Xcode 6.4 (App Store version)Swift 1.2Any suggust is appeciated.
I am also facing this issue. As a work-around, I am uploading in-app hosted content using xcode 5.1.1
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
I don't use Xcode, but I know how to set the min iOS level. Mine is set to 5.1.1. I think I was wrong about armv7 affecting the min OS. I'm still not sure where I thought I saw that minimum OS version now... it wasn't when uploading via Application Loader, anyway.I use these two charts to determine device compatibility:http://iossupportmatrix.com/http://28byteslater.com/ios-compatibility/My app is unreleased. If it was released, I could visit iTunes on a Touch 4 and see if they'll let me buy it. If the Touch 4 could run TestFlight I'd also be able to tell that way. You're right that anyone can buy an app via iTunes on their computer, but I don't think they can give it a 1-star review unless it actually installs on their device.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
armv7 minimum iOS is 3.1https://developer.apple.com/library/ios/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/DeviceCompatibilityMatrix/DeviceCompatibilityMatrix.htmlSee Table 1-1I think what you saw when uploading was the admonition note Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 SDK. That means you need to support iOS 7 capable devices (not minimum iOS 7)...screens, etc. Base SDK is 8.x and deployment can be 6.1, as an example...iOS 5 users are in single digits now, so I'd not put too much effort into that level to make it work.But if you're sure you set deployment to iOS 5.1.1, and it makes it into the store, then by default any iPod Touch 4 users at 5.1.1 or higher should be able to install. And pls. move to Xcode 😉
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
If you add your device UDIDs to the provisioning profile, your apps should run on your own devices. (Providing you deploy apps ad hoc - old Xcode won't recognize new iOS devices, so you won't be able to install or debug directly from Xcode). But you cannot submit to the store unless you use recent Xcode versions. The minimum requirement for app store submission may still be at Xcode 5.1.1 / iOS 7 SDK for now but will be changing to Xcode 6 / iOS 8 SDK any day now if it's not already.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I am working in OSX 10.8.5 on a MacBook Pro, with Xcode 5.1.1. I am moving to Yosemite in 2 weeks and want to upgrade to Xcode 7. I know I can simply delete the current (5.1.1) Xcode app. Are there any other files downloaded with Xcode? If so, where might they be and should they be deleted? Thank you.
Looks like Xcode 5.1.1 works w/Lion: https://developer.apple.com/downloads/So, yes you can install it, but there may be current features that aren't supported - good news is that you can still submit apps to the app store...for now.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Ever since beta 4 I have had very bad stability issues. Terminal crashes immediately when opening, other programs crash with varying frequency. At some point I tried uninstalling Xcode 6 and installing Xcode 7 beta but I saw no change in system stability. Here is an error report.Process: Terminal [6787]Path: /Applications/Utilities/Terminal.app/Contents/MacOS/TerminalIdentifier: com.apple.TerminalVersion: 2.6 (361)Build Info: Terminal-361000000000000~15Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Terminal [6787]User ID: 501Date/Time: 2015-08-22 18:20:47.929 +0100OS Version: Mac OS X 10.11 (15A263e)Report Version: 11Anonymous UUID: DFAF2CC0-BA8D-2692-1037-A9DF688FE026Sleep/Wake UUID: 5EA117FE-0B49-4919-A9B5-06B92A329F78Time Awake Since Boot: 28000 secondsTime Since Wake: 4300 secondsCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYVM Regions Near 0:--> __
Look for: Xcode 5.1.1.dmg...requires Mavericks or Mountain Lion and is the current minimum version Xcode allowed for submittal. As noted, it will be defeatured compared to the current IDE.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
My app supports back to iOS 5.1.1 so I use UIActionSheet and UIAlertView. These seem to translate to the new UIAlertController pretty well. However, the color of the buttons in these views are set using window.tintColor. This is a problem in my app since I use black toolbars with white text, but do NOT want white text on light grey. You'd think that iOS would be smart enough to not render text in unreadable colors.Anyway, the only work around in iOS 8 is to set the appearnace of text views. Here's what I do in the app delegate... [[UIView appearanceWhenContainedIn:[UIAlertController class], nil] setTintColor:[UIColor colorWithRed:0 green:(float)196/255 blue:(float)181/255 alpha:1]]; [[UILabel appearanceWhenContainedIn:[UIAlertController class], nil] setTextColor:[UIColor colorWithRed:0 green:(float)196/255 blue:(float)181/255 alpha:1]];However, this does NOTHING in iOS 9 beta. I've issued a bug report since there appears to be no way to change the color of this text from window.tintColor.Does anyone