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Popping Sound

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Reply to Widget with Core Data guidance
One idea I thought of would be to add a flag to my CoreData that allows one date to be selected as widget ready then the creation of the widget could pick that up. I'm not sure this is better than just creating a iOS 16+ intent that allows a date & description entry as the widget is being added. One feature that would be really useful would be if the same date is selected as one that's in the database already, then the description text from the database could be offered as a default. I have no idea how I'd go about that but it sounds useful.
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Reply to Mac OS Tahoe 26.0 (25A354) Sound Glitches When opening the simulator app
Hey there, You might trie this: I had updated the iOS emulator to iOs 26.0, earlier I had iOS 18.4 and 18.6 and the latest 26.0 I removed the iOS 18.4, and I configured the simulator to run iOS 26.0, and in the first start of the simulator with the new iOS version the sound glitched a bit (I had a YouTube video open in a safari tab) I Quite the core audio process (the OS restarts it automatically after) then the sound was back normally, after that in the simulator no kind of media can be played (it shows a play logo with a side arrow on it). then I just quite the simulator and reopened it again, and it did work. no glitches with the sound from the browser tab, and the sound in the simulator works (tried YouTube on safari) and media content. I hope this is clear and helps someone, use the latest iOS version, -> quite the simulator -> Reopen it again -> (if sound glitches still happen force-Quite the core audio process) -> Reopen the sim
Topic: Media Technologies SubTopic: Audio Tags:
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Reply to EAWiFiUnconfiguredAccessoryBrowser "Accessory Setup" UI selects blank/null SSID by default
We've received several reports of a new bug while setting up our products with WAC. The Accessory Setup UI appears with a blank network selected and the message 'This accessory will be set up to join (null).' at top. The user can tap Show Other Networks... to select another network, but this experience is very confusing. Why does this UI present a choice that is known to be invalid when other valid choices exist? I'm not sure of what specifically changed but it sounds like we broke something. Have you filed a bug? If so, what's the bug number? Is there anything I can change in my iOS code or in my accessory's WAC server to improve this experience? No, you don't have any control over this UI. However, one thing I would suggest is filing a separate bug asking us to redesign how WAC pairing works and integrating this into AccessorySetupKit. At this point, the WAC pairing APIs are quite old and need to be revisited, with AccessorySetupKit being the most natural home for them. Finally, this assumes that y
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Reply to compile code required signing from unexisting user
Hello. Ed asked me to look into this question as I handle a lot of iOS Code Signing questions. Reading through the conversation so far it sounds like your App ID may have inadvertently gotten registered to one of the other accounts you are using (most likely the account with the name 'Or Itach' associated with it). Please login directly to developer.apple.com using your other accounts and verify that the App ID you are trying to use is not registered in any of your non-company accounts. If you find the App ID in any of your other accounts, delete it. Once you have done that, you should be able to add it to your Green Vibe account. If this does not help then I'd like to review the settings on your machine, check App IDs registered to your account(s), and help you get this set up right. So we can work on that together in private, please start a code level support request. Here's a link for starting a code level support request: https://developer.apple.com/support/technical/ If you start a code level su
Topic: Code Signing SubTopic: General
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Agora streaming works in USB release builds but not in TestFlight/App Store
We are experiencing an issue with the Agora integration in our app. The video/audio streaming works correctly when the app is run on a device connected via USB in release mode or installed via the Play Store (Android). However, when running through TestFlight or on the App Store version, the streaming does not function as expected. We would greatly appreciate any guidance on whether this is related to App Store restrictions, permissions, or any specific configuration required for Agora to work in TestFlight and App Store builds. Thank you for your time and support.
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Reply to ITMS-90429: Invalid Swift Support – Swift libraries not at expected location in iOS app submission
minimum deployment target set to 1 That sounds like your app's version number or maybe its build number. The deployment target is the minimum iOS version your app supports. It should be at least iOS 15, if not something more recent. If it's something older (like iOS 12), then you should raise it and expect to see the libswift files disappear from your app, since they aren't needed for recent iOS versions. How can I integrate a static library (.a file) into an iOS app so that it does not appear in the final app bundle? It should appear in the Link Binary with Libraries build phase, and not subsequently appear in any build phases that copy files into the built app. Cocoapods is a third-party tool, so you'll want to check that they aren't doing anything to copy the file and seek their support if you need help with configuring their tool. — Ed Ford,  DTS Engineer
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AppStore search auto corrects the name of our app
Hi all, I reached out to AppStoreConnect support and they told me to ask here... I think this is on Apple to fix, but want to follow what they recommend me to do We launched a new app called Dubsy. On the AppStore, if you search for Dubsy, you'll get results for Subway, with a note like Showing results for Subway, tap to search for Dubsy. This is not good for app discovery, particularly with a pretty unique name Have any of you had success with Apple fixing their autocorrect in AppStore search? We could add subway to our keywords, but that sounds shady... Any guidance is appreciated
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Reply to Xcode console print from autofill extension on MacOS
Thanks, I should have mentioned that I also tried OSLog and could not see any output in the console app. All I did was: let logger = Logger() logger.error(authFill some text) Now, I am realizing the outward behavior is a little different on MacOS, so possibly prepareInterface(forPasskeyRegistration registrationRequest: any ASCredentialRequest) is not executing on MacOS (Designed for iPad). On both systems, it is popping Create a passkey dialog and letting me choose my provider and continue. But on MacOS it then displays my CredentialProviderViewController view. That never appears on iOS. I just get the desired callback to prepareInterface. I will investigate further. At this point, I am just trying to understand the webauthn/fido flow and implement my own key management and signing. I guess I can do that just as well on iOS, and worry about MacOS later.
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Alarmkit
func createFixAlarm(_ ck: CKRecord, _ cdate: Date, _ block: ((Bool, String?)->Void)? = nil) async { if cdate <= Date() { JCTips.showTip(闹钟时间不可小于当前时间!) block?(false, nil) return } let keynoteDateComponents = DateComponents( calendar: .current, year: cdate.year, month: cdate.month, day: cdate.day, hour: cdate.getOnComponent(.hour), minute: cdate.getOnComponent(.minute)) let date = Calendar.current.date(from: keynoteDateComponents)! typealias AlarmConfiguration = AlarmManager.AlarmConfiguration let stopButton = AlarmButton( text: 我知道了, textColor: .white, systemImageName: stop.circle) let alertPresentation = AlarmPresentation.Alert( title: LocalizedStringResource(stringLiteral: ck[RecordData.title.rawValue] as? String ?? 快开始了!), stopButton: stopButton, ) let attributes = AlarmAttributes( presentation: AlarmPresentation( alert: alertPresentation), metadata: JCMeta(), tintColor: Color.accent) let su = ck[RecordData.sound.rawValue] as? String let alarmConfiguration = AlarmConfiguration( schedule:.fixed(date),
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Mac OS Tahoe 26.0 (25A354) Sound Glitches When opening the simulator app
Hey there, I just upgraded to Mac OS Tahoe ,son an apple MacBook Pro 2019 16inch. am using IntellijIDEA and Flutter to develop a mobile app which I test on the simulator app running iOS 18.4 . the issue: when I start the simulator app. ( while in the loading phase and in the operation phase as well ), the audio from an already open YouTube tab on safari (this happens on chrome browser as well). the sound glitches and becomes Noise. a fix I found online is to kill the audio deamon on Mac OS, This works using the command: sudo killall coreaudiod this kills the audio process, (while the emulator is operational), then the macOS restarts the audio deamon then the audio works fine alongside with the simulator being open. I just want to ask is there a permanent fix for this? is Apple working on a fix for this in the upcoming update?
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Reply to Color.primary blending in with darkmode background on AppIntent snippet view
Our recommendation is to use semantic colors so they automatically adapt. It sounds like you're doing that, but sometimes it's not working? Here's an older thread where another developer seemed to be having the same issue, and was able to reproduce the error with our sample app. Can you do the same, and compare to my screenshots from that thread? — Ed Ford,  DTS Engineer
Topic: UI Frameworks SubTopic: SwiftUI
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