Whilst waiting for the company developer account I successfully notarised an app/pkg On switching to the company account the app/pkg has been stuck in progress for over 2 days (see below) The initial submission was via Xcode and later via command line. The last one was when I updated bundle ids etc and built with Github Actions. The initial submission did coincide with a service outage, however that is marked as resolved. I would like to cancel all of them now that I have switched the signing account and the bundle ID but there seems no way to do this? Thoughts and comments welcome. Thanks Paul -------------------------------------------------- createdDate: 2025-08-14T11:03:24.837Z id: edf215d0-4d15-4075-aa6f-4755a35b3d45 name: ZenityEndpointAgent.pkg status: In Progress -------------------------------------------------- createdDate: 2025-08-12T21:36:36.345Z id: 9c98de09-d3aa-449b-ad47-7e721b0342c5 name: AIEdgeDeviceAgent.pkg status: In Progress ----------------------------------------------
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Hi Thank for the link to the doc but that requires XCode to be installed and we are unable to use such utility download the files due to restrictions in our company. We are looking for a method that does not need XCode to be installed, preferably like the way it used to be where we access the download portal and use the require url to download the file. Is there an alternative solution to getting the simulator files?
Topic:
Developer Tools & Services
SubTopic:
Xcode
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Hi There We are looking to download the iOS 18.4 Simulator Runtime but due to restrictions on internet access in our company we are unable to use XCode to download the required file. Is there an alternative location we can browse to and download the iOS 18.4 Simulator Runtime file? We checked the downloads sections of the Apple Developer site but can only find 18.2 version of the iOS Simulator Runtime. Thanks
Hello, We are reaching out to the official forum as an option to help us solve an issue we’re encountering with our app. The problem lies in the implementation of the AppIntents framework in our codebase, which, at the moment, is impossible to complete due to compilation errors occurring in specific targets of our app. We are currently using Xcode 16.0. First of all, we want to clarify that the integration of the AppIntents library poses no issues in our development targets (pre-production environments), since no additional code obfuscation steps are performed there. However, in the release targets used for production builds (those intended to be released to users), we encounter the following compilation error: These errors indicate that the “.swiftconstvalues” files are missing for all of the files in our application. We also want to highlight that we are using a code obfuscation tool called Arxan, provided by Digital.ai. This tool is integrated via specific Build Settings configurations, various fi
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Compiler
Intents
App Intents
Hey! I am developing a macOS application with the help of an external vendor, who is supplying me with a closed-source XCFramework. In Xcode, when I import their XCFramework bundle, when running the app, or opening a SwiftUI preview, or interacting with the app in any form, I get the familiar dialog: [SDK name].framework Not Opened - Apple could not verify [SDK name].framework is free from malware that may harm your Mac or compromise privacy. (Regardless, the application can run on my machine.) But indeed, their cross-platform iOS/macOS XCFramework is not notarized at all (using spctl -a -t install), plus the macOS binary embedded is not code signed correctly (using codesign -d). The XCFramework itself is production code signed with a Developer ID certificate, however I believed the above issues to be valid. Now, I asked the vendor to provide a correctly distributed (so code signed and notarized) framework, however they pointed out that when I embed and sign the product in my app, it will be re-signe
iOS Development environment Xcode 16.4, macOS 15.6.1 (24G90) Run-time configuration: iOS 17.2+ Short Description After having successfully established an NWConnection (either as UDP or TCP), and subsequently receiving the error code: UDP Connection failed: 57 The operation couldn't be completed. (Network.NWError error 57 - Socket is not connected), available Interfaces: [enO] via NWConnection.stateUpdateHandler = { (newState) in ... } while newState == .failed the data connection does not restart by itself once cellular (RF) telephony coverage is established again. Detailed Description Context: my app has a continuous cellular data connection while in use. Either a UDP or a TCP connection is established depending on the user settings. The setup data connection works fine until the data connection gets disconnected by loss of connection to a available cellular phone base station. This disconnection simply occurs in very poor UMTS or GSM cellular phone coverage. This is totally normal behavior in bad r
[quote='856894022, Steve-Olson-1951, /thread/797142?answerId=856894022#856894022, /profile/Steve-Olson-1951'] I can't set it to true otherwise. [/quote] Right. A profile authorises your use of entitlements. See TN3125 Inside Code Signing: Provisioning Profiles for lots of background on that. In some cases the allowlist in the profile authorises you to use any value. However, for get-task-allow, development profiles only authorise you to use true and distribution profiles only authorise you to use false. I’m not sure how you ended up with the wrong value. Xcode’s automatic code signing usually takes care of this detail. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Developer Tools & Services
SubTopic:
Xcode
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Xcode will transfer the app to the iPhone, and I can run it on the iPhone, but the Xcode debugger fails to attach. I am using iPhone 14 Pro with iOS 18.6. I've tried connecting via cable, also via network - same issue both ways. The message raised by Xcode says: Could not attach to pid: 6303 Ensure “” is not already running, and has permission to debug it. I don't know how to determine if I have permission. I assume I do; I am the owner of the account, with admin role.
TN3125 is correct in saying that the hardened runtime entitlements are unrestricted, that is, their used doesn’t have to be authorisation by a profile. I’m not sure what’s going with your app but this is working for me: Using Xcode 16.4 on macOS 15.6.1, create a new project from the macOS > Command Line Tool target. In Signing & Capabilities > Hardened Runtime, check the Disable Library Validation box. Build and run; the program runs just fine. Dump the entitlements of the built executable: % codesign -d -vvv --entitlements - Test799497 … CodeDirectory v=20500 size=630 flags=0x10000(runtime) … … [Dict] [Key] com.apple.security.cs.disable-library-validation [Value] [Bool] true … The runtime flag indicates that the hardened runtime is enabled, and the com.apple.security.cs.disable-library-validation entitlement disables library validation. Moreover, this is a command-line tool, and thus it has no provisioning profile. Please repeat the above, just to make sure that we’re on the same page. As
Topic:
Code Signing
SubTopic:
Entitlements
Tags:
I am trying to debug the AAX version of my plugin (MIDI effect) on Pro Tools, but I am getting the following error (Mac console) when attempting to load it: dlsym cannot find symbol g_dwILResult in CFBundle etc.. I used Xcode 16.4 to build the plugin. Has anybody come across the same or a similar message? Best, Achillefs Axart Labs
I'm trying to create a dialer app for iOS that will make verified cellular, not voip, calls by registering the calls on my server with an option for passphrase offline verification. This means that I want to build a dialer with a nice UX, so I'm trying to use the new default dialer capability. I've read https://developer.apple.com/documentation/livecommunicationkit/preparing-your-app-to-be-the-default-dialer-app which links to https://developer.apple.com/documentation/livecommunicationkit/startcellularconversationaction for starting a call, but when I try to actually use it in my app it says Cannot find type 'TelephonyConversationManager' in scope and similar, despite importing LiveCommunicationKit. Is there a default dialer example app & xcode project I can look at for how this should be set up? As I understood it I should be able to use these from iOS 18.2, and I'm targeting that version in my project. The page for StartCellularConversationAction says Beta 26.0 though, have I misunderstood some
[quote='799514021, dutt, /thread/799514, /profile/dutt'] As I understood it I should be able to use these from iOS 18.2 [/quote] I don’t know much about this framework, but the docs for TelephonyConversationManager make it clear that it’s new in iOS 26 beta. That means: You need to build with Xcode 26 beta. Your app will either need to require iOS 26… Or you’ll have to conditionalise this code so that it only runs on iOS 26 (Claude31’s snippet shows one approach for that). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App & System Services
SubTopic:
General
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I have installed the iOS 26 Beta on my device and conducted a comprehensive functionality test of my iOS application, which I designed and developed. The application includes a feature that allows users to share images directly to X (formerly Twitter) and Facebook. During testing, I encountered an issue where the icons for X (formerly Twitter) and Facebook do not appear in the share dialog, despite both apps being installed on the device. This issue prevents users from sharing images to these platforms directly from the app. Steps to Reproduce: 1.Install iOS 26 Beta on a compatible device. 2.Ensure that both the X (formerly Twitter) and Facebook apps are installed and logged in on the device. 3.Open the iOS application and navigate to the image sharing feature. 4.Attempt to share an image using the share dialog. 5.Observe that the icons for X (formerly Twitter) and Facebook are missing from the share options. Expected Behavior: The share dialog should display icons for X
Error Message: dyld[11081]: Library not loaded: @rpath/sfml-system. framework/Versions/2.5.1/sfml-system Referenced from: /Users/………../Library/Developer/Xcode/DerivedData Computer_Simulation_Part_A_Stage_2-gflpuzzcrbxlhsgqypwfzyighzkj/Build/Products/Debug/Terminal.app/Contents/MacOS/Terminal Reason: tried: ‘/Users/…………./ Library/Developer/Xcode/DerivedData/Computer_Simulation_Part_A_Stage_2-gflpuzzerbxIhsgqypwfzyighzkj/Build/Products/Debug/sfm1-system.framework/Versions/2.5.1/sfmI-system' (no such file), ‘/Users/…………/Library/Developer/Xcode/DerivedData/Computer_Simulation_Part_A_Stage_2-gflpuzzerbx1hsgqypwfzyighzkj/Build/Products/Debug/Terminal.app/Contents/MacOS/../Frameworks/sfmI-system. framework/Versions/2.5.1/sfmI-system' (no such file), ‘/Users/………./Library/Developer/Xcode/DerivedData/Computer_Simulation_Part_A_Stage_2-gfIpuzzcrbxIhsgaypwfzyighzkj/Build/Products/Debug/Terminal.app/Contents/MacOS/../Frameworks/sfmI-system. framework/Versions/2.5.1/sfmI-system' (no such
Topic:
Developer Tools & Services
SubTopic:
Xcode
I didn't check this out specifically on earlier betas, but AI is allowed to create new .swift files, yes? I'm only seeing proposals to create files (as opposed to code which it can change automatically), and the CREATE FILE button to the right of any proposed file creation does nothing. Next I'll mention running local models, but file creation does not seem to happen for neither ChatGPT nor any local model. Also I'm experimenting with LM Studio and it is reporting my client is timing out. So I guess Xcode is not waiting long enough for a response? The local models are slow, yes. But is there a setting for the AI timeout value? I told the LLM Every 1 minute send me an update so I know you are still working so my client does not time out which seems to have no visible effect, it hasn't timed out yet, but I don't visibly see that message.